Originally Posted by Muphrid
Trinkets are part of gear, though. The most common trinkets--passive damage stat and an on-use effect--are really no different from other items. It's only the "interesting" items that come into play; procs with asymmetric effects like that of the Lightning Capacitor, like that of Mystical Skyfire Diamond (which, to be fair, was in part result of the funky nature of Arcane Missiles).
I've always felt that items should not be valued based on some fuzzy idea of "item value" or level, one that Blizzard bases on an algorithm completely unrelated to balance, but on maximum potential value to a class/spec. With this principle in mind, it becomes clear that, for any "equal" item level, every class should be able to see the same increase in capabilities--not that they should from the same item, only for some pair of equally valued items. It is also this principle of maximum potential value that demands proportional scaling and, indeed, exponential scaling.
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I'm not entirely sure as to what the thesis of your post is, even as a response to Manly's post, but reading it incited me to develop an opinion on the matter.
The 'problem' with MSD and TLC is not that they are items with asymmetric effects. In fact it is likely arguable that the effects of the two items are entirely symmetrical. What IS asymmetrical is arcane missiles as a spell. All of the single target spells (namely fireball, pyroblast, scorch, frostbolt, arcane blast, fire blast, and icelance) essentially have a 1:1 damage instance:cast ratio. TLC and MSD are largely uninteresting here. TLC gets interesting when looking at its behavior with AoE spells (CoC, frost nova, arcane explosion, flamestrike, dragon's breath) as these spells have an X:1 ratio. The essential quality that makes AM an abberation in comparison to the other spells in a mage's arsonal is that it is essentially a single-target AoE. That is, unlike the other spells that have a single target, AM is, at heart, six 'spells' packed into one 'cast.'
What mages have been enjoying (and likely other classes bemoaning) since the 2.2 patch are not broken items, but the maximization of a broken spell. Assuming for rhetorical sake that I know the intentions of Blizzard's designers, frostbolt and fireball are both subject to the same intented effect when used with MSD: 5% of the time, the next spell with a cast time outputs double the standard DPS. Because of the mechanics of AM, MSD essentally reads: 26.xx% of the time, the next six spells output double the standard DPS, because, as we all know, AM is really just six spells tied together.
If Blizzard decided to change MSD in the 2.3 patch SOLELY because of its interactions with the AM spell, the best fix* is to recode AM such that if a 'tick' triggers MSD, then the next 'tick' would resolve itself in half the time and consume the buff. This would result in AM gaining the same percentage DPS increase as all the other spells.
TLC is another animal. MSD was 'broken' because a particular spell checked six times as often, and extended the haste bonus to six times as many spells as any other. TLC is 'broken' because the DPS that it accounts for is a linear transformation of crittable damage sources per unit time. When combined with a spell that outputs 1.2 casts per second, this trinket puts out an amount of damage that accounts for more damage as a percent of total damage output than the developers feel should come from a Karazhan-level (possibly any-level) item.
TLC is seen as pernicious not because it's damage is a cast time scalar**, but because it can turn a spell that WoW-economists would otherwise consider unusable into a powerhouse simply (read: ONLY) because of its casts per minute. I would imagine that items are developed with a certain value-added metric in mind (nominal DPS added for DPS classes, some survivability metric for tanks, etc). If Blizzard only intended for TLC to add DPS in the range from X to Y, then the 'fix' we see in 2.3 is a correct one* in that it tightens the range between X and Y and thus reduces the variance of the average of this range.
If these two explanations are not proof enough that AM is really the thing that we should be calling asymmetric, it should be pointed out that if it didn't exist, Blizzard would likely not believe that any changes to 2.2 MSD and TLC were warrented. MSD would have the exact same marginal effect on all mage nukes. Without AM around to skew the range of DPS-added that TLC provides, the best use for TLC on a single target would be with scorch spam, and it is quite obvious that even here, TLC is not enough to make this a viable strategy in any situations where scorch spam is not already optimal.
That is my AM/TLC/MSD thesis. Stop reading now if you don't want to read about magery that is unrelated to the post I am responding to. If permitted, I would like to make an aside about the nature of a large portion of discussions I have encountered in these threads.
* My conclusions about 'the best fixes' for TLC and MSD are obviously opinion based, but I think they are clearly justifiable as ways to push the functionality of the two items towards what the designers seemed to have in mind.
** 'Scalar' might not be the right word here. I think I might want to say 'scales with', but I am not sure if that would be using the phrase in a manner that most on this forum use it. I don't know.
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I would like to start off by saying that my writing is generally in the stream-of-thought style, which may be harder to read for some, but I hope that my theses are understandable (and I also apologize in advance for being long-winded; I have ADHD). Secondly, the ideas that I put forth in this aside are admittedly based on opinion, as they are a consequence of my way of looking at the world. As is true for many opinion based expositions, mine is likely to be controversial. If a moderator or equivilent finds that this part of the post is in any way inappropriate for how discussion on this thread has developed (warranting deletion), or is better suited for being posted in a different place, I will gladly comply. I just thought that my two cents might shed some light on a pervasive matter.
I'm reading a lot of posts in this forum that look like a debate between whether the 2.3 changes that make the AM spam strategy economically inferior are warranted. I.e.: Is what Blizzard is about to do 'good' or 'bad'? The reason that people complain that whatever group they are a part of is underpowered or overpowered is really a psychological one. The group can be something like mages as a whole compared to rogues as a whole; or slightly more specific like version x.x frost spec vs fire spec. I personally think that there there are two flavors of this complaint that appear on these forums. One flavor is warranted, the other is not:
The warranted complaints about group imbalance are the result of the imbalance that arises when Blizzard adds new material to the game. WoW is obviously a complex network of formulas and variables, but given a strong enough computer it is solvable (by this I guess I really mean balanceable). The Blizzard developers are not 'computers' that are capable of this, however, and it would be completely unfair for us to expect them to be. The introduction of things like the new spells for each class in TBC tipped scales of class balance, which caused discussion of possible solutions to these new imbalances, and eventually results in 'fixes' to rebalance the game (usually patches).
The unwarranted complaints about group imbalance, I believe, are generally-speaking, derivatives of natural human greed. As humans, we begin to identify with the group(s) that we play, especially since we spend so much time playing them. It is therefore natural that we desire the best for our group, the same way we desire the best possible for our children. People that don't belong to the 2.2 arcane mage spec group are likely to complain in this way because their group might be seen by others as inferior by comparison. When 2.3 rolls around, people that have grown to identify themselves as AM mages are going to complain in this way because the MSD and TLC changes are going to make their strategy look inferior for the same reason. These types of complaints are, in my opinion, a complete and utter waste of time and forum space. This is because these types of discussion arise from failure to agree on the values of each of the abilities of a group.
To understand this concept, I feel I should explain how I understand the concept of balance between groups. Balance, as I see it, is a state of affairs that describes the comparative value of all of the groups involved. The most talked about type of balance is class balance, that is, the balance between classes or specs of classes that serve the same role (DPS/tank/healing). Balance or imbalance as a state of affairs manifests itself when raid leaders decide who they want to take to a raid. Rogues and mages would be seen as perfectly balanced if the raid as a whole would benefit exactly the same by taking the rogue as by taking the mage. Each class has a slew of factors that add value to a raid. For mages its things like the value of keeping a CC'able trash mob sheeped, the value to the raid of providing the scorch debuff for warlocks, and the value of the DPS numbers they can put up on a boss.
The important result here is that everything that a given class can do in a raid that is any way valuable must theoretically has some sort of value metric associated with it (a number that can be used to compare the value of one ability to another). When the values of all of the raid-relevant abilities are summed up and added to the value to the raid of DPS, class balance is achieved when each class has the same final number.
The thing that irks me is that DPS is directly responsible for 99% of the whining about imbalance that I hear in threads, while at the same time not accounting for anywhere near 99% of the value added to a raid by most classes.*** Imagine there was a class that had a skill- and spell-set that did nothing other than single target DPS. It is not hard to see that claiming class imbalance would be justifiable if there was second class also exists that provided equal or better (and even slightly less) DPS than the first class, while also being able to sheep (or banish, or shackle, etc). But as the contribution of DPS to the total value of a class/spec in a raid setting moves away from 100%, claiming balance or imbalance becomes less meaningful, as that sort of conclusion is more and more dependent on a metric that none of us are equipped to calculate.
Long story short: Whether we know how to do the math or not, being able to iceblock/icewall during a boss encounter has a value associated with it that is in a unit of measure that allows for direct comparison to DPS. Some people value the bells and whistles associated with deep-frost highly enough to make is a more valuable spec than deep-fire, despite the DPS loss. On the mage vs non-mage level, I have heard that 2.2 AM spec is balanced because it makes mages competitive with other DPS classes. I have heard that it is unbalanced because it utilizes game mechanics to pervert MSD and TLC into items that improves damage output on the scale of hundreds damage per second. Both stances are defendable, but, at the same time, both stances are completely meaningless and out of place in a thread about theorycrafting (which as I understand it is supposed to be about min/maxing) as this judgement of balance/imbalance is dependent almost entirely of your personal valuation of non-DPS abilities.
Clearly Blizzard seems to think that the scorch debuff and ability to polymorph, among the other things that a mage can do in-game, are worthwhile enough that they dont want the AM spec to be able to push out DPS numbers comparable to rogues and hunters. If you want to argue about that, or if you want to argue about deep-frost vs deep-fire, that is fine, just don't do it in a thread about TC.
*** My defense of this statement is that, if my theory of class balance is relatively accurate, we would see little difference between the DPS of classes with abilities that are significant in raid settings (mages with poly and imp' scorch and 'locks with banish and curses) and those without (rogues and hunters, who appear to me to be DPS classes in the purest sense).