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Old 10/31/07, 4:13 PM   #526
tedv
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Mal'Ganis
Originally Posted by Vontre View Post
I think you missed the part where he was feared.
The melee should have had [Purification Potion] on them for situations like this. Besides, melee are centrally located for all decursers. Someone with fear trinket active should have handled that decurse. If you have both fear breakers down and don't have tremor totem, you need to be far away from doomfire when a fear is coming up, curses be damned.
 
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Old 10/31/07, 4:20 PM   #527
Cardynal
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Mug'thol
I always throw a resto druid and holy paladin in the melee group...both of them with tremor totems if possible. The resto druid does the majority of the decurses for the melee, but the mages that are grouped to the north and south of them decurse as well without really getting into a dangerous spot for doomfire.

These 2 healers also help with melee getting air bursted into fire.
 
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Old 10/31/07, 4:39 PM   #528
 Vontre
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Mal'Ganis
Originally Posted by tedv View Post
The melee should have had [Purification Potion] on them for situations like this. Besides, melee are centrally located for all decursers. Someone with fear trinket active should have handled that decurse. If you have both fear breakers down and don't have tremor totem, you need to be far away from doomfire when a fear is coming up, curses be damned.
Or you could just have ice block and not worry about it. You guys should stop using the term "need" because it's misleading, as if you're implying that there's some baseline survivability beyond which additional survivability is useless. That's not how it works, and that's not how it works for dps either. You don't need to do more than 1000 dps for most any boss in BT either, but it's fucking stupid to not do more if you can because that makes things easier.

You never need ice block, if you absolutely needed it then everyone would spec ice without question. But once again it's stupid to ignore a rather obvious advantage that's going to make things easier on you. That's the entire point of optimization. You can do Archimonde as fire and win, people do it all the time, but it's incredibly obvious that ice gives you the best tools to beat the encounter, much like fire gave the best tools to beat Patchwerk (a dps race with no other concerns).

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Old 10/31/07, 4:46 PM   #529
Tyrian
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but it's incredibly obvious that ice gives you the best tools to beat the encounter
The best tools to beat the Archimonde encounter are strong guild strategy and player skill. Player spec can play a role, but its very small in comparison and only noticeable if your strategy (or skill) is somewhat lacking as it will visibly compensate for their shortfalls. The above poster had a strategy shortfall and his spec compensated for it - improving the strategy would eliminate the original problem and thus negate any extra use that spec wouldve had in the first place for that situation.

Im not sure if it was your intention, but your quote implies player spec is the most important tool - and thats just wrong.

Last edited by Tyrian : 10/31/07 at 5:00 PM.
 
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Old 10/31/07, 4:50 PM   #530
Shocktar
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Kel'Thuzad
Originally Posted by tedv View Post
The melee should have had [Purification Potion] on them for situations like this. Besides, melee are centrally located for all decursers. Someone with fear trinket active should have handled that decurse. If you have both fear breakers down and don't have tremor totem, you need to be far away from doomfire when a fear is coming up, curses be damned.
I think you and Manly are both missing the idea. Even a perfectly executed raid, with all superstars on vent, on their 47th Archimonde kill would never have this kind of control with all their decursers. Can anyone seriously imagine in the midle of the last boss of Hyjal saying "Oh I'm sorry, I can't decurse, my trinket is down in case we get feared, who can?", then three other people checking their trinket status, one volunteering, and getting the curse off? Nobody could hesitate like that. In situations like this, it's common to just act, as that's nearly always the best course of action, and frost helps buffer these rare times when it wasn't.
That said, if we're talking strictly about minmaxing, shouldn't everyone spec arcane with 4 shadowpriests and just AB spam all day? Haven't we all agreed that's higher DPS than fire, so long as you can spare the mana? Granted, that's hyperbole, but we don't do it. Why? Fire's way more efficient, at a cost of some DPS. Frost, continuing the same logic, is more efficient than fire (save Master of Elements, but Vontre's sheet says I can cast for way longer as frost), plus it adds significant survivability and utility, at the cost of reasonably around the same DPS loss as going Arcane->Fire.
Manly, I'll also disagree that we can debate which is the most DPS. I'm frost and I love it, but I totally think Fire's more dmg, so you're completely right there.

Edit: Totally Tyrian. I've always said it's the player, not the toon.

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Old 10/31/07, 4:54 PM   #531
Cardynal
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4 Shadow priests + 1 AB mage would be lower raid dps than 1 shadow priest and 4 fire mages I believe. =)
 
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Old 10/31/07, 4:59 PM   #532
Shocktar
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Kel'Thuzad
Yes, that's true, but I'm just extending the minmax idea to the (absurd) Nth degree.

Gear is how hard you hit. Skill is how often you hit.
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Old 10/31/07, 5:05 PM   #533
 manly
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Originally Posted by Shocktar View Post
Manly, I'll also disagree that we can debate which is the most DPS. I'm frost and I love it, but I totally think Fire's more dmg, so you're completely right there.
Every fight will cater to certain specs so that their very innate difference will help your dpsing or not. For example, range can increase your dps. Not often, but on some fights it can. Theres an infinite number of possibility or boss encounters/mechanics vs possible specs. We can argue at length that fire beats frost on vashj because of range, but then someone points out some tangential example that frost can iceblock a silence on gruul and then I can counter that in revenge firespec doesn't suffer pushbacks and then you reply that 2pct4 can bring frost upthere in pushback prevention. Its an endless circle. We can discuss it forever and it won't lead us anywhere except possibly that everyone will maintain their personal opinion on the matter until they are shown repeated WWS parse to prove the contrary.

My point wasn't a matter or 'what spec can do best' but rather that the intangibles or every spec will play the numbers in a way that arguing on this won't lead us anywhere.


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bug Arcane Potency only applies to the first Arcane Missile bolt.
 
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Old 10/31/07, 5:09 PM   #534
Guaicow
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Gorefiend
sorry about suddently changing the subject but i've looked around and couldn't find the added CD on TLC i've seen mentioned previously in this thread.
can anyone enlight me?
 
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Old 10/31/07, 5:18 PM   #535
Roywyn
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Argent Dawn (EU)
Hm, could you put that ever recurring subject of survival talentsbeing needed/helpful/a useless crutch into another topic?

There are two opinions, two sides, both with their pros and cons. Yes, we get it.
And there is no ultimate truth that everyone believes in, nor will there ever be.

I think most of what can be theorycrafted on survival vs. damage has been said, now it's just down to obviously varying personal preferences.


===============================================================


Going back to theorycrafting, can anyone with the [Chaotic Skyfire Diamond] on the PTR say for certain (via abilities that do fixed damage) if this meta works by multiplying the final total crit damage by 1.03?

Or does it work like the RED in it's first version?
I.e. a crit that was (100%+50%*(1+crit_talents)) becomes (100%+54.5%*(1+crit_talents))?


Edit:
... couldn't find the added CD on TLC i've seen mentioned previously in this thread.
Check the normal WoW mage/PTR forums, or the 2.3 changes thread here.

You currently cannot get any charges for 2.5s after shooting a lightning bolt. It's now junk for nuking (always was), for AoE (due to CD), and AM spam.
 
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Old 10/31/07, 5:25 PM   #536
Rouncer
Deeper Shade of Blue
 
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Mal'Ganis
Originally Posted by manly View Post
Then you still had your healthstone and pot cooldown up. You were not boned.

In any case, again, thats a case that happens rarely, given that you had to get a number of consecutive bad luck to come to a point where it could have been good to have (although again, doomfire alone won't kill you, you can still get healed and be just fine).

In any case, we can argue until the end of time about which spec provides better DPS. We both know that for every point we can bring a counterpoint and effectively make the debate last forever. I prefer a much much more simplistic approach of looking at WWS, see what works best over time.
Nope, I was boned plain and simple.

Full Life at almost 12k (gotta love PvP gear when you aren't there for your dps) and I literally was feared along the doomfire and I died with time to go on the fear, I was literally spamming the Healthstone button but didn't matter.
 
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Old 10/31/07, 5:44 PM   #537
Nadiar
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Originally Posted by manly View Post
It does.


I'm sorry, but I cannot and will never agree with this. First and foremost, the very goal of every theorycraft and this forum in some sense is to be at the extreme end of min-maxing. I am not claiming frost has no place in raiding. I can imagine some players need extra survivability. I never had a need for it, much in the same sense that I constantly and happily answer that threat is mostly a non-issue for firespec. Your shadow priest will have aggro issues much before you do. If that should happen, then TA is down, removing any possibility of having aggro issues. Now using the very same logic, I personally flat out don't buy that you need extra survivability for raiding. It simply hasn't been my experience.

However, here's where I have my biggest gripe about that mentality. If you follow this, its not too obvious where the line ends. Are slackers OK because they fit in the general upper half of your dpsers? In my experience the willingness of a player to top meters does go a long way to increase ones' dps. In any case, I don't see why would someone strive to not achieve the best their task. And to elaborate on this - since its not obvious where the line ends, does that mean its ok to gem only with stamina gems, and have every stamina enchant?
I'm not talking about slackers, slackers are usually evident, as they have better gear, but are doing less damage than their compatriots. I'm talking about the approximate 10% less damage Frost does compared to Fire. The slackers will be showing at the bottom, and there will be a distinct difference between the non-slackers and the slackers.

Theorycrafting can work out a lot of details, but it can't tell you if Ice Block is more or less useful than 10% DPS. 10% works out to what? About 2 pieces of better gear? Better trinkets?

Lets use Lurker Below as an example. If the Mages doing the most DPS get ambushed and get shot from another ambusher on another platform, chances are they're dead. With one of them down, its going to be really hard for the other one to finish killing the other one, which potentially leads to a cascade failure that is more important than just the loss of 1000 dps.

Do you need Ice Block to survive encounters like that? Of course not, you could just make your healers do a better job and keep everyone alive. You could just have awesome paladins ready to bubble you the second you're not going to survive long enough for a heal. Successful raiding happens when risk is minimalized. Rogues can't run around with 6000 HP, or they'd die every time the mob turned a little too far and cleaved them in half. The solution to that question isn't "Make the Tank keep the mob locked in place." But how much, exactly, does Ice Block add to survivability? Does this increase in survivability add up to more than 10% damage? It is virtually impossible to test that. Claiming that a Frost Mage isn't viable because its not an absolute min/max spec points out a lack of understanding of the term "viable."
 
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Old 10/31/07, 5:47 PM   #538
Rouncer
Deeper Shade of Blue
 
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Mal'Ganis
Originally Posted by Tyrian View Post
In about 60 archimonde attempts/3 kills ive never died once stupidly, unless we were wiping already. I could say its all skill, but a strong strategy is the other part. Iceblock is in no way required for Archimonde in any form unless you 1) might not be top notch with survival skills and 2) your guilds archimonde strategy is not solid enough.



Sorry - but I would still consider this your fault (or more specifically: your guilds archimonde strategys fault).

Why was it you that had to perform this dangerous move, knowing your two prime escape mechanisms (wotf, trinket) were not available? Theres other decursers in the raid and one of them could do it. Running into archimonde to perform a dangerous decurse knowing your trinket/racials are not available is asking for trouble - dont blame 'bad luck'.

Also, why do you have to run to the melee to perform a dangerous decurse? Whats stopping them from running to you? Why not put a druid on melee so he can decurse and you never would have to run in? If the most dangerous area near archimonde is close to him, why have a strat that requires people to run in close to him like this.

The major problem with what you said is the strategy. You wouldnt need to move to decurse melee at all if you put a restro druid standing on your melee and made him responsible for melee/mt decurse.

But you are indeed right, if a Archimonde strat is not solid - a frost spec can help make up for its shortfalls.


Sorry you responded before I edited it, I meant moved towards the melee not into melee range. I moved from my normal 30-35 yard range on him to about 15 yards which is the range at which the doomfires spawn. The person I needed to decurse was on the opposite side of Archi which is why I had to get that close and normally it would have been done by other decursers but they weren't doing it for one reason or another. I don't know why they didn't get him, all I knew was there was a skull on the opposite side of Archi and I needed to decurse him, so I moved into range and decursed and then the doomfire spawned and the fear went off. Since I was full life I wasn't worried about getting doomfired - I figured it would run me through it and I would be fine but instead it ran me along the path (the same way you try to die when a wipe is called) and I died before the fear broke.


Our stragedy is fine. Which doesn't even have anything to do with the point I was trying to make. If I thought there was an issue with our stragedy I woulda been ASKING for help with it.

The point was that Shit Happens and IF the dps is comparable then having Ice Block in your bag of tricks is not something to be looked down upon.

Dead mages do no dps, and right there I was definitely a BONED mage with no chance of survival. If I had been Frost I would lived and who knows maybe we would killed Archi that attempt instead of calling the wipe and having to kill him on the next go around.
 
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Old 10/31/07, 5:58 PM   #539
Nadiar
Von Kaiser
 
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Originally Posted by Cardynal View Post
I never said that Frost is not a good option...but was only giving Iceblock as an example of survivability. Nadiar was saying that it really doesn't matter if you maximize your spec for dps, which I and obviously manly disagree with. Basically it sounds like he's justifying taking a pvp spec into pve and putting up sub-par numbers.

As far as surviving in the Archimonde fight...iceblock is not needed at all. It is extremely easy to stay out of doomfire as a mage...blink is your friend. But you are correct that the focus is on decursing and staying alive...as you can see by my wonderful dps spot on attempts on archimonde =)
Ugh, due to work there were a lot of posts between when I started to reply and when I was actually able to reply. I'm not saying you shouldn't maximize your spec. If you want to be a Frost Mage in 25 man content, you should have the talents to back up your Frost Spec. Trust me, people running around with Arc/Frost spec's in 25 Man content drive me crazy. There is some point where shifting some points around can be 'better' for 25 man content, or better for 10 man, or even better for 5 man content (Frostbite isn't going to be worthwhile in 25 man content, but in 5 man content it can be incredibly useful).

Currently I'm specced for KZ, and am neglecting a respec due entirely to 2.3. I kind of have my points balanced so that I can PvP if I choose, but this consideration came after I was finished getting talents for 5 and 10 man content.
 
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Old 10/31/07, 6:09 PM   #540
 Vontre
Do Not Stand In the Wizards
 
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Mal'Ganis
The difference is waaaaaaaay less than 10%. 10% is the difference between 2.3 fire and nerfed arcane, and why arcane is so terrible. If frost was 10% less damage I wouldn't even be considering it. It's around 2-3% at most.

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Old 10/31/07, 6:29 PM   #541
Vhad
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Silvermoon (EU)
I don't get your point, he had 6 focus procs, you had 20. Quite sure that has nothing to do with so called skill.

Edit: Doh, raiding and reading doesn't mix. Was a reply to Cardynal

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Old 10/31/07, 6:35 PM   #542
Nadiar
Von Kaiser
 
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Its around 10% without using the pet at all from my testing. With the pet it depends on the length of the fight, but should be reasonably close. (+/- 5% for longer fights). WE damage doesn't show up on most Damage Meters though, which is what I was trying to refer to
 
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Old 10/31/07, 6:48 PM   #543
Muphrid
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Llane
Originally Posted by Keyne View Post
If these two explanations are not proof enough that AM is really the thing that we should be calling asymmetric, it should be pointed out that if it didn't exist, Blizzard would likely not believe that any changes to 2.2 MSD and TLC were warrented. MSD would have the exact same marginal effect on all mage nukes. Without AM around to skew the range of DPS-added that TLC provides, the best use for TLC on a single target would be with scorch spam, and it is quite obvious that even here, TLC is not enough to make this a viable strategy in any situations where scorch spam is not already optimal.

That is my AM/TLC/MSD thesis. Stop reading now if you don't want to read about magery that is unrelated to the post I am responding to. If permitted, I would like to make an aside about the nature of a large portion of discussions I have encountered in these threads.
I should belatedly reply to this: you're absolutely right. The problem has never seriously been the MSD or TLC procs themselves. The problem has always been Arcane Missiles and its funky mechanics. It's how AM interacts with procs in general that causes many balancing problems and could be seen as why AM is artificially held down.

The problem is that if AM were put on a tick-based mechanic, it wouldn't crit unless Blizzard relents and allows periodic effects to crit. While this would be highly advisable for making balancing easier, I find this even less likely to happen than an honest buff to Arcane.
 
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Old 10/31/07, 7:07 PM   #544
Keyne
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Maelstrom
Originally Posted by Muphrid View Post
I should belatedly reply to this: you're absolutely right. The problem has never seriously been the MSD or TLC procs themselves. The problem has always been Arcane Missiles and its funky mechanics. It's how AM interacts with procs in general that causes many balancing problems and could be seen as why AM is artificially held down.

The problem is that if AM were put on a tick-based mechanic, it wouldn't crit unless Blizzard relents and allows periodic effects to crit. While this would be highly advisable for making balancing easier, I find this even less likely to happen than an honest buff to Arcane.
AM already crits on a per tick basis...
 
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Old 10/31/07, 7:21 PM   #545
Copernicus
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Tichondrius
Originally Posted by Keyne View Post
AM already crits on a per tick basis...
Mind Flay or Drain Life would be the tick-based mechanic that Muphrid is referring to. I believe they act like channeled DoTs for most purposes.

Arcane Missiles is the one of the very few ways to generate more than one cast per 1.5 seconds or more than one crit every 1.5 seconds. Which is why anything that is "balanced" for a typical spell becomes unbalanced when used by Arcane Missiles. So the options for Blizzard are to throw random cooldowns onto every single item that procs off of cast/crit, or to fix Arcane Missiles so it acts like most other spells in the game.
 
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Old 10/31/07, 7:55 PM   #546
 Vontre
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Originally Posted by Nadiar View Post
Its around 10% without using the pet at all from my testing. With the pet it depends on the length of the fight, but should be reasonably close. (+/- 5% for longer fights). WE damage doesn't show up on most Damage Meters though, which is what I was trying to refer to
Water Elemental doesn't show up on retarded damage meters, WWS includes them and so does every other one I use except (sometimes) Damage Meters, funnily enough. How is that relevant at all? You are still doing the damage, even if it doesn't show up on the meter.

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Old 10/31/07, 8:08 PM   #547
Shocktar
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Kel'Thuzad
Really Vontre? Do you know of a way to split water elemental damage in WWS so it can account for multiple frost mages?
</derail>

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Old 10/31/07, 8:17 PM   #548
Nadiar
Von Kaiser
 
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Originally Posted by Shocktar View Post
Really Vontre? Do you know of a way to split water elemental damage in WWS so it can account for multiple frost mages?
</derail>
Err yeah, I was just about to ask that same thing :p Also, from what I've seen either the Frost mage has to run the WWS, or the person running it has to manually add Water Elemental as a mages pet.

Damage Meters are much the same way, as long as they're syncing, your pet will show up as your data, but some people don't allow syncing.
 
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Old 10/31/07, 8:49 PM   #549
Shocktar
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Kel'Thuzad
I've done both Nadiar, and all I get is one actor, "Water Elemental", and no way to see who's elemental did what.

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Old 10/31/07, 9:03 PM   #550
Vhad
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I think Lossendil posted on the WWS boards that they were going to add pet's synced with their masters. No idea how they are doing it, but it would be nice, it's really annoying to check your actual dps on WWS when there are other frost mages with pets too..

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