Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack (1038) Thread Tools
Old 11/27/07, 7:57 AM   5 links from elsewhere to this Post. Click to view. #1526
Sancus
Don Flamenco
 
Undead Mage
 
Executus
Originally Posted by Frenzi View Post
Good point, how much is 7 int worth in crit rating? I have it at 2.6 which would add 1.7 to my value for the highborne cloak, not sure if that is correct though?
Broken Down...
(equivalencies from Lhivera's Theorycraft Script, v2.3, not 2.3.2 with 1180dmg/301 crit rating/141 haste)

[Shroud of the Highborne]
32 haste * 1.05 = 33.6dmg
23 +dmg = 23dmg
24 int(24/80*22) = 6.6 crit*0.69 = 4.554dmg

Total: 61.154

[Cloak of the Illidari Council]
25 crit *0.69 = 17.25dmg
42 +dmg = 42dmg
16int = 4.4 crit*0.69 = 3.036dmg

Total: 62.286

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl
 
User is offline.
Reply With Quote
Old 11/27/07, 8:24 AM   #1527
Frenzi
NO U!
 
Frenzi's Avatar
 
Tauren Druid
 
Mazrigos (EU)
Ahh well according to Lhivera's site for me crit only has a Value of 0.66 and Haste is 1.09 so my numbers will be different to yours and favours the Highborne over the Illidari.

Also is (24/80*22) correct, I thought 1% crit from int was 59.5?

Last edited by Frenzi : 11/27/07 at 8:29 AM.

 
User is offline.
Reply With Quote
Old 11/27/07, 8:32 AM   #1528
Sancus
Don Flamenco
 
Undead Mage
 
Executus
I thought 1% crit from int was 59.5?
At level 60, it was =)

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl
 
User is offline.
Reply With Quote
Old 11/27/07, 8:40 AM   #1529
ebbv
King Hippo
 
ebbv's Avatar
 
Troll Mage
 
Destromath
Originally Posted by Skinkelinken View Post
Im seriously thinking about frost now that IV is implemented.

Anyone compared the dps of blizzard compared to flamestrike?
The crit rating should be about the same if you go for frostbite and shatter?

What Im thinking is to get 1 point in imp blizzard just to get the chill effect and then maxing out frostbite and shatter.
Are you serious? Blizzard can't crit.

Another question i got for you, everyone discussing specs seem to wanna keep 2 points in arcane subtlety, is this only for AE threat or does it fill any other purpose?
It is for the threat reduction.
 
User is offline.
Reply With Quote
Old 11/27/07, 8:48 AM   #1530
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Gnome Mage
 
Argent Dawn (EU)
Council cloak is mostly damage, and some crit. Highborne cloak is mostly haste and some damage.

Thus, Highborne cloak scales better with your damage/crit, and its value improves when you get better gear (mainly dmg/crit upgrades with the current gear choices).
Also, flask/oil/food are 145 dmg, wrath of air totem is another 101. That's quite a difference between buffed and unbuffed, and I don't think your 1180 fire damage is fully buffed
 
User is offline.
Reply With Quote
Old 11/27/07, 9:01 AM   #1531
Frenzi
NO U!
 
Frenzi's Avatar
 
Tauren Druid
 
Mazrigos (EU)
This is what I got with v2.3 with 1126dmg/397 crit rating/76 haste (unbuffed)

[Shroud of the Highborne]
32 haste * 1.06 = 33.92dmg
23 +dmg = 23dmg
23 int(24/80*22.1) = 6.35375 crit*0.65 = 4.1299375dmg

Total: 61.0499375

[Cloak of the Illidari Council]
25 crit *0.65 = 16.25dmg
42 +dmg = 42dmg
16 int(16/80*22.1) = 4.4 crit*0.65 = 2.873dmg

Total: 61.123

Once you add any short term damage buffs though it would probably favour the Highborne cloak.

 
User is offline.
Reply With Quote
Old 11/27/07, 9:02 AM   #1532
Skinkelinken
Von Kaiser
 
Undead Mage
 
Dunemaul
Originally Posted by ebbv View Post
Are you serious? Blizzard can't crit.
Didnt know that, thanks for the info
 
User is offline.
Reply With Quote
Old 11/27/07, 9:50 AM   #1533
graver
Glass Joe
 
Undead Mage
 
Defias Brotherhood (EU)
So is it only me who saw a dramatical increase of value of critical strike raiting in Lhivera's new script? (Theorycraft-o-Matic)

Is it some kinda of bag? On my own math 1.00 spell damage cant equal 1.05 Crit Rating.
 
User is offline.
Reply With Quote
Old 11/27/07, 9:57 AM   #1534
Frenzi
NO U!
 
Frenzi's Avatar
 
Tauren Druid
 
Mazrigos (EU)
Mine was 0.66 instead of 0.65

 
User is offline.
Reply With Quote
Old 11/27/07, 10:02 AM   #1535
ebbv
King Hippo
 
ebbv's Avatar
 
Troll Mage
 
Destromath
Whatever the reason for Lhivera's script overvaluing crit rating (on purpose or a bug) it's clearly incorrect, so just ignore it.

The "golden rule" will remain true unless blizzard changes something a lot more significant than Icy Veins. Hit rating > haste rating > damage > crit rating.
 
User is offline.
Reply With Quote
Old 11/27/07, 10:29 AM   #1536
Sancus
Don Flamenco
 
Undead Mage
 
Executus
I get extremely high values for crit rating(1.00 Crit Rating: 0.96 Damage, 0.94 Haste Rating) with Deep Frost specs in Lhivera's Theorycraft.

I have no idea why crit is so much better for Frost than Fire, though, especially since Fire's multiplier is better. Maybe it's just that damage is worse? Or maybe it's wrong, I dunno.

Originally Posted by Roywyn View Post
Also, flask/oil/food are 145 dmg, wrath of air totem is another 101. That's quite a difference between buffed and unbuffed, and I don't think your 1180 fire damage is fully buffed
You make a good point, inc calculations for realistic damage levels :P

Broken Down...
(equivalencies from Lhivera's Theorycraft Script, v2.3, not 2.3.2 with 1426dmg/301 crit rating/141 haste)

[Shroud of the Highborne]
32 haste * 1.19 = 38.08
23 +dmg = 23dmg
24 int(24/80*22) = 6.6 crit*0.78 = 5.148dmg

Total: 66.228

[Cloak of the Illidari Council]
25 crit *0.78 = 19.5
42 +dmg = 42dmg
16int = 4.4 crit*0.78 = 3.432dmg

Total: 64.932

And we have a win, at T6 with proper buffs, the healing haste close is significantly better. Good. Game. Speaking of Haste cloaks, has anyone seen [Shadowcaster's Drape] drop? The abundance of healing haste cloaks and absence of +dmg is very conspicuous.

Last edited by Sancus : 11/27/07 at 10:55 AM.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl
 
User is offline.
Reply With Quote
Old 11/27/07, 10:41 AM   #1537
Sengiratolom
Glass Joe
 
Sengiratolom's Avatar
 
Draenei Shaman
 
Vashj (EU)
frostbolt gets slightly less from +dmg due to the build in snare but +dmg should still be more beneficial then crit by a good margin, especially since it affects your WE aswell
 
User is offline.
Reply With Quote
Old 11/27/07, 10:45 AM   #1538
Searix
Piston Honda
 
Searix's Avatar
 
Human Mage
 
Stormreaver
Taken today off the PTR

11/27 08:31:23.234 You fail to cast Fireball: Another action is in progress.
11/27 08:31:24.577 Boom Bot is killed by Suicide.
11/27 08:31:24.577 Boom Bot is killed by Suicide.
11/27 08:31:24.577 Boom Bot dies.
11/27 08:31:24.577 Boom Bot dies.
11/27 08:31:24.984 Dr. Boom suffers 28 Fire damage from your Fireball.
11/27 08:31:24.984 Your Fireball crits Dr. Boom for 4291 Fire damage.
11/27 08:31:25.796 Dr. Boom is afflicted by Ignite.
11/27 08:31:25.796 You gain 127 Mana from Master of Elements.
11/27 08:31:27.031 Dr. Boom suffers 27 Fire damage from your Fireball.
11/27 08:31:27.031 Your Fireball crits Dr. Boom for 4449 Fire damage.
11/27 08:31:27.609 You gain 128 Mana from Master of Elements.
11/27 08:31:29.015 Dr. Boom suffers 28 Fire damage from your Fireball.
11/27 08:31:29.437 Your Fireball crits Dr. Boom for 4285 Fire damage.
11/27 08:31:29.437 Dr. Boom suffers 1748 Fire damage from your Ignite.
11/27 08:31:29.796 You gain 128 Mana from Master of Elements.
11/27 08:31:31.312 Dr. Boom suffers 28 Fire damage from your Fireball.
11/27 08:31:31.312 Your Fireball crits Dr. Boom for 4311 Fire damage.
11/27 08:31:31.749 Dr. Boom suffers 2605 Fire damage from your Ignite.
11/27 08:31:31.921 You gain 127 Mana from Master of Elements.
11/27 08:31:33.312 Dr. Boom suffers 27 Fire damage from your Fireball.
11/27 08:31:33.515 Your Fireball hits Dr. Boom for 2806 Fire damage.
11/27 08:31:33.749 Dr. Boom suffers 3467 Fire damage from your Ignite.
11/27 08:31:34.749 Fel Infusion fades from you.
11/27 08:31:34.749 Icy Veins fades from you.
11/27 08:31:35.546 Dr. Boom suffers 27 Fire damage from your Fireball.
11/27 08:31:35.546 Your Fireball hits Dr. Boom for 2763 Fire damage.
11/27 08:31:35.765 Dr. Boom suffers 3467 Fire damage from your Ignite.
11/27 08:31:35.765 Ignite fades from Dr. Boom.

First 2 bolded ignites are free +damage working pre-BC, as i derived earlier. My fireball cast time was 2.08 seconds with everything hasty popped, coinciding nicely with ignite ticks.
 
User is offline.
Reply With Quote
Old 11/27/07, 10:53 AM   #1539
ebbv
King Hippo
 
ebbv's Avatar
 
Troll Mage
 
Destromath
Yeah that is working like Pre-BC Ignite. Now, was it consistently working that way on PTR or just this one time?

Easiest way to test is with Scorch. If it's really been changed back to rolling like that it will help a bit with our DPS gap to Destruction locks. It won't close it by any means, but it will help.
 
User is offline.
Reply With Quote
Old 11/27/07, 11:07 AM   #1540
macbeet
Von Kaiser
 
macbeet's Avatar
 
Fritz
Draenei Shaman
 
Non-US/EU Server
Maybe it is working because his Fireball was near the 2 seconds of ignite... maybe the "bug" can be reproduced by spacing firecrits in nearly exact 2 second intervalls. Let's try this with fireball rank 3 (:
 
User is offline.
Reply With Quote
Old 11/27/07, 1:07 PM   #1541
Lhivera
Bald Bull
 
Lhivera's Avatar
 
Human Mage
 
Greymane
Originally Posted by ebbv View Post
Whatever the reason for Lhivera's script overvaluing crit rating (on purpose or a bug) it's clearly incorrect, so just ignore it.
I neglected to change the frost spec stat equivalency functions' base spell for comparison to the IV + Waterbolt average. Should be working correctly now.
 
User is offline.
Reply With Quote
Old 11/27/07, 2:27 PM   #1542
Cardynal
Piston Honda
 
Orc Warrior
 
Mug'thol
I'm going to run some tests on the PTR today to see if they're really self rolling or if that was just a fluke. If they are...that would greatly increase the importance of crit and possibly haste. This sounds a bit too powerful to be intended.
 
User is offline.
Reply With Quote
Old 11/27/07, 2:39 PM   #1543
andastra
Don Flamenco
 
Human Mage
 
Kilrogg
Lhivera,

I plugged some of my numbers into your calculator. I have 419 int, 242 spi, 369 crit rating, 164 hit rating, 0 haste rating and 1225 damage. I noticed that going from 1223 damage to 1224 damage, the relative values of crit rating and haste rating versus damage goes from .64 and 1.08 respectively to .69 and 1.18. It seems kinda odd to me.
 
User is offline.
Reply With Quote
Old 11/27/07, 2:41 PM   #1544
Moriendi(SC)
Glass Joe
 
Troll Mage
 
Scarlet Crusade
Taken into consideration the Icey Veins Talent, if anyone has time to run the Dps / Dpm breakdowns between 3/47/11 and 0/40/21 and 10/48/3 that would be very much appreciated. Also, i'm curious as to the mechanics of Icey veins with the troll racial.

If the IV is a 20% haste increase, and beserking increases cast speed by 10% (when full life), would they stack multiplicitively, giving a 32% increased cast speed? I know the tooltip is misleading so correct me if i'm wrong.

Also, can someone confirm the gem requirements for post patch CSD?

Last edited by Moriendi(SC) : 11/27/07 at 2:59 PM.
 
User is offline.
Reply With Quote
Old 11/27/07, 2:52 PM   #1545
Lhivera
Bald Bull
 
Lhivera's Avatar
 
Human Mage
 
Greymane
Originally Posted by andastra View Post
Lhivera,

I plugged some of my numbers into your calculator. I have 419 int, 242 spi, 369 crit rating, 164 hit rating, 0 haste rating and 1225 damage. I noticed that going from 1223 damage to 1224 damage, the relative values of crit rating and haste rating versus damage goes from .64 and 1.08 respectively to .69 and 1.18. It seems kinda odd to me.
It could be a rounding issue. Which spec were you looking at?

It might be helpful for me to show part of the interim calculation...what the script is doing is recalculating average damage using an increase of 10 in each stat and then comparing the different increases. Perhaps I should include "Adding 10 (stat X) increases average damage by (Y)" lines in that section so people have an easy way to check it against values in the top of the calculator. At least until the bugs are ironed out.
 
User is offline.
Reply With Quote
Old 11/27/07, 2:55 PM   #1546
Cardynal
Piston Honda
 
Orc Warrior
 
Mug'thol
Wowwiki has this reported bug for ignite...which could be the "rolling" that is shown in the log above.

Sometimes a single tick of Ignite will do its damage and then also be added to a second Ignite if it lands just before the tick. This means that one or both ticks of Ignite can do twice the expected damage. This is often mistaken to mean the old "rolling" ignite system from pre-2.0 (see past changes) is still present. The condition for this bug seems to be precise timing, making it difficult to exploit to any advantage.
 
User is offline.
Reply With Quote
Old 11/27/07, 3:04 PM   #1547
Lhivera
Bald Bull
 
Lhivera's Avatar
 
Human Mage
 
Greymane
OK, I have a question for Arcane mages while I work on trying to get an Arcane/IV spec implemented on the TCoM: When timing your casts so that your next AB will start casting with the debuff up and end casting with the debuff down, how much "dead time" will you opt to take instead of trying to squeeze an extra cast in? Example: You have 1.75 seconds left before the debuff expires. You have Icy Veins up and no additional haste, so your next AB will take 1.53 seconds. Do you cast a Scorch, or do you wait .25 seconds and start the AB?
 
User is offline.
Reply With Quote
Old 11/27/07, 3:11 PM   #1548
Sinborn
Von Kaiser
 
Troll Mage
 
Kul Tiras
I apologize if this has been asked already (just poppin in to read some TC during my lunch), but is IV affected by cold snap? And, is the water elemental's cast time affected by IV?
 
User is offline.
Reply With Quote
Old 11/27/07, 3:17 PM   #1549
ebbv
King Hippo
 
ebbv's Avatar
 
Troll Mage
 
Destromath
Originally Posted by Cardynal View Post
Wowwiki has this reported bug for ignite...which could be the "rolling" that is shown in the log above.
Yeah that's why I asked if it was happening consistently. Ignite has had inconsistent behavior (gaining additional rolling damage and sometimes not gaining damage) ever since the 2.0 change.
 
User is offline.
Reply With Quote
Old 11/27/07, 3:42 PM   #1550
Flareyoshi
Glass Joe
 
Blood Elf Mage
 
Ravenholdt
Hey guys, been looking over the thread and I am surprised no one has suggested this one yet. Perhaps I'm a fool, but tell me what you think --

0/40/21 for maximized Single Target DPS.

Cold Snap is moving to Ice Block, and thus 21 in frost would give it to you. Thus I'd have 3 uses of IV in a 10 minute fight; given mana consumption, good shadow priest, pots and gems, I daresay it's doable. Admittedly it completely nerfs AoE utility (I'm losing Arcane Concentration, Dragon's Breath, and Blast Wave in the way I have it set up), which is why I said for single target DPS, warranting perhaps mid-raid respecs for the anal retentive (if anyone should be so patient).

If anyone could throw up the stats for DPS on this I'd be much obliged; I haven't gotten into the exact mathematical mechanics as much as the rest of you.
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Class Mechanics

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
[Mage] Mage fireball spam + Mystic Meta gem, +2.5% dps? Searix Class Mechanics 2 08/19/08 11:00 AM
[Mage] Molten Armor vs. Mage armor Cheddar Class Mechanics 9 08/11/08 10:01 PM
Mage DPS after 1.11 Darkbond Public Discussion 47 05/28/06 4:15 PM