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01/09/08, 1:24 AM
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#2076
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Glass Joe
Human Paladin
Shadow Council
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Is Elemental Precision confirmed to give an additional 3% hit rating toward frostbolt (6% total) or is it "fixed?" From raiding, it seems to be the same as before, but I might just be getting lucky on binary.
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01/09/08, 1:54 AM
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#2077
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100% Aussie Troll - The other white meat.
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Originally Posted by Meranoth
Is Elemental Precision confirmed to give an additional 3% hit rating toward frostbolt (6% total) or is it "fixed?" From raiding, it seems to be the same as before, but I might just be getting lucky on binary.
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It was still giving 6% total the night before 2.3.2 - cannot confirm post patch.
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"Being a leader is not a position of power. It is a position of service." ~ Barestomper
WTB Oceanic Horde PvE Players
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01/09/08, 7:27 AM
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#2078
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Glass Joe
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Originally Posted by Meranoth
Is Elemental Precision confirmed to give an additional 3% hit rating toward frostbolt (6% total) or is it "fixed?" From raiding, it seems to be the same as before, but I might just be getting lucky on binary.
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I'm sorry that I don't have WWS parses or firm proof, but I tested this in ZA Tuesday evening after 2.3.2 against Nalorakk by running with 114 (9.04%) +hit, draenei shaman, and elemental precision for a theoretical total of 16% hit, assuming +6%. I was close to the 1% native miss margin.
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01/09/08, 7:48 AM
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#2079
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Long Time Reader, First Time Toaster.
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Originally Posted by Tamraine
I'm sorry that I don't have WWS parses or firm proof, but I tested this in ZA Tuesday evening after 2.3.2 against Nalorakk by running with 114 (9.04%) +hit, draenei shaman, and elemental precision for a theoretical total of 16% hit, assuming +6%. I was close to the 1% native miss margin.
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What sample size are we talking about, and is that only bosses or total raid shots? If we're talking 300+ bolts with 3-4 misses on bosses alone, it seems fairly unlikely that predicted 12 misses would fluke towards 3-4. If it's a sample including trash however, it's rather poluted to draw conclusions.
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01/09/08, 11:41 AM
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#2080
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Piston Honda
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Originally Posted by Searix
I'll be interested to hear what you guys experience in your raids tonight with icy veins. I'm specifically looking for how you pair cooldowns
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Personally i stuck everything in 1 macro, being hex head, icon, IV, Combustion, Fireball (in that order so that Hex would pop w/ IV the first time). It just so happened that IV went off under 20% multiple times last night...which means IV was maximized for the fight. since it was used at 99% after scorching and at under 20% 3 minutes later. This of course has to do completely with the duration of the fight.
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01/09/08, 12:00 PM
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#2081
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Von Kaiser
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Answer to a question from the last page
Originally Posted by Copernicus
Does Fire Vulnerability and Ignite still count as spell hits for Darkmoon Card: Crusade?
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Fire Vulnerability def yes, I was looking to make sure during last nights raid. Ignite I THINK yes, I was checking but not paying close enough attention.
There was another time I could have sworn I got a single tick of Crusade buff from popping Combustion or something like a trinket last night. Might have just been hallucinating however, so don't take it as gospel.
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01/09/08, 12:03 PM
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#2082
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Von Kaiser
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It seems like the change to [Ashtongue Talisman of Insight] has gone live and the trinket no longer has an internal cooldown. It can chain proc and it refreshes the timer. Checked myself on Dr Boom. So maybe it is time to reevaluate it's value?
The effectiveness of the trinket depends on your crit rate and your haste rating. "Scorch builds" are out of the question since they don't benefit from haste. It has a 50% chance on critical strike to give 9.2% haste for 5 seconds. According to Vontre's spreadsheet that's equivalent to a little over 200 spell damage. A full T6 fire mage should have a 33%-34% critical chance with fireball, that is, one out of every three Fireballs will be a critical strike. Unhasted, that's a proc every 18 seconds on average -- more if you have passive haste or [The Skull of Gul'dan]. So if this trinket is seemingly a 200 spell damage proc (145 HR) for 5 seconds every 18 seconds (more if hasted) how does it square in with other trinkets? My rough guess is that it's still not great and turns out to be around ~55 passive damage. Can someone do better calculations?
Secondly, we know that since the MSD nerf full Arcane AM spam has died. However, will the change to this trinket affect this position? It can proc on every wave that crits.
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01/09/08, 12:43 PM
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#2083
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Piston Honda
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I never used it much but the Ashtongue Talisman never had a cooldown on it in the first place to my knowledge. Maybe i'm worng though.
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01/09/08, 12:50 PM
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#2084
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Soda Popinski
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I was one of the first ones to post about how the ashtongue trinket works. It never had an internal cooldown. And despise this AM spam still sucks. You need the MSD of old to have AM spam be the top spec again -- without it it's not going to happen. Arguably MSD was the overpowered part, not AM.
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Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
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01/09/08, 1:01 PM
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#2085
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Von Kaiser
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Hmm, okay - I really used to think it had a cooldown. Thanks anyway 
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01/09/08, 1:17 PM
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#2086
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Von Kaiser
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Originally Posted by Copernicus
Does Fire Vulnerability and Ignite still count as spell hits for Darkmon Card: Crusade?
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Yes, definitely on Fire Vulnerability. Scorches still double dip crusade. Didn't notice if ignite did or not.
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01/09/08, 2:23 PM
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#2087
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Glass Joe
Tauren Druid
Turalyon (EU)
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Ignite gives an extra Darkmoon:Crusade charge. At least pre 2.3.2, haven't had the possibility to test today. (On EU realm so we're one day after.)
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01/09/08, 2:59 PM
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#2088
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Von Kaiser
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Food for thought (or maybe not?)
Assuming you go into a fight with all mana gems conjured...
The new emerald restores 2400 (avg) per use, 3 charges = 7200 mana restored.
The downranked ruby is 1100 avg
The downranked citrine is 850 avg
The downranked jade is 600 avg
The downranked agate is 400 avg
For the first 6 minutes of the fight (well, after your manabar depletes by ~2400), you can use your gem cooldown on the emerald, restoring 7200 mana over 360 seconds, or ~100 MP5
Using the next 3 downranked gems would restore 1100 + 850 + 600 mana (2550 total)
Now consider, in-combat reconjuring an emerald for 1670 mana would yield a net gain of 5530 mana (7200 - 1670) if you were able to use all three charges, at a dps time cost of 3 seconds.
For comparison, with 11k buffed mana, evocate is going to restore 6600 mana every 8 minutes (68.75 MP5) at a dps time cost of 8 seconds. (ignoring T6 bonuses of course)
If all 3 charges can be consumed then the net gain from reconjuring an emerald over using downranked gems is 2980 mana. But obviously not every fight is going to give you time to eat 6 mana gem charges.
If only 2 charges can be consumed, then you're only going to see a net gain of 3130 from a reconjured emerald, versus 1950 from two downranked gems (reconjure still wins).
If only 1 charge can be consumed, a reconjured gem will give you a net gain of 720 versus 1100 from a downranked gem (downranked gem wins).
Obviously, there are some caveats. You have to have the mana available to reconjure, and enough mana to last until charge #2 can be consumed to see any real gains.
You do take a 3 second DPS downtime to conjure the gem.
If you get to the end of the fight, and you're sitting at more than 3k mana left or so (thanks shadowpriests), then the lower rank gems would have served you just as well.
Honestly, I haven't done much hard thinking about this yet. It's just something that struck me as possible when I saw the cost-to-conjure was lower than the amount of mana returned. Just through I'd throw it out there.
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01/09/08, 3:02 PM
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#2089
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Von Kaiser
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Don't know if this has been mentioned or not but here you go:
WoW Forums -> Icy veins Bug
"The tooltip for Icy Veins is a bit misleading, it provides 20% haste not 20% cast reduction. 20% haste as Duman explains provides less than 20% cast reduction.
The ability is working correctly and the tooltip is going to be updated in a future patch."
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J'adore quand un plan se déroule sans accroc
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01/09/08, 3:11 PM
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#2090
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Glass Joe
Draenei Mage
Black Dragonflight
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Originally Posted by Vanor
Ignite gives an extra Darkmoon:Crusade charge. At least pre 2.3.2, haven't had the possibility to test today. (On EU realm so we're one day after.)
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This is still the case.
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01/09/08, 4:56 PM
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#2091
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Von Kaiser
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Originally Posted by Vektor
Food for thought (or maybe not?)
Assuming you go into a fight with all mana gems conjured...
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On this page, I have reposted the analysis of the benefits of the new gems, with the point of reconjuring the gems.
Originally Posted by Doroteasenjk
Resummon if a 6 gem fight, or a 5 gem fight and using the SCB and an early mana gem.
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01/09/08, 6:39 PM
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#2092
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Von Kaiser
Orc Death Knight
Kazzak (EU)
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Today i tried a 0/40/21 spec using some haste gear (2.76s fireballs) and it looks good exept threat issues. On Rage using full invisibility i managed 2076 dps with 33% crit rate.
Anyone else seeing over 2k dps after patch?
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01/09/08, 6:53 PM
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#2093
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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I think it'd be much better comparision to compare equal amounts of mana. Say if 1 evocation = mana from 3 pots minus mana spent in 8 seconds with your current mana for example, then you consider the dps loss of 8 seconds VS the DPS loss of not using 3 destruction potions. If you need more mana pots for those to be equal, take into consideration a higher amount of destruction pots. You can safely assume that the DPS increase from destruction pots has a negligible effect on the DPS you do during those 8 seconds (it's a 2nd order correction, would only take that into account if evocation and mana pots were already extremely close together).
Same kind of comparison goes for gems vs flamecaps and evocation and gems and destro pots vs flame caps and mana pots.
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01/09/08, 8:08 PM
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#2094
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Soda Popinski
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Yeah.
najentus - 1926 dps, no coe, no destro pots, no flame cap
Wow Web Stats
gurgtogg - 1848 dps, no coe, no destro pot, no flame cap
Wow Web Stats
No luck on teron. I got first sacrifice, soulstoned, then died on the way back :/ Can't wait to try a real tank and spank and see the dps.
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Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
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01/09/08, 8:18 PM
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#2095
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Glass Joe
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I found some numbers that made no sense when I reviewed my logs.
Is it possible that the percent of your spell damage that went into the actual fireball DoT is less and therefore is given to the damage done from the impact?
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01/10/08, 5:50 AM
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#2096
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Glass Joe
Human Mage
Twilight's Hammer (EU)
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I managed 2475 dps (and 1 more mage did aswell) on teron. Without flame caps or destro pots. With COE (the improved one) / spriest and a elemental shammy.
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01/10/08, 7:06 AM
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#2097
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Banned
N/A
Night Elf Druid
No WoW Account
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Originally Posted by geraroz
I managed 2475 dps (and 1 more mage did aswell) on teron. Without flame caps or destro pots. With COE (the improved one) / spriest and a elemental shammy.
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Umm was the 2k + dps on Teron from you being turned into the ghost?
Average about 1550-1750 dps as 2/47/11
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01/10/08, 8:10 AM
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#2098
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Don Flamenco
Night Elf Warrior
Silvermoon (EU)
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I managed 2089 or so on Teron with moonkin and resto druid, used a destro pot <20% as the only consumable and I'm sure it can get improved. 2400+ dps I'd like to see a WWS of! Both our WWS'ers got DC'd and forgot to turn it on for Teron 
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What!?
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01/10/08, 8:11 AM
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#2099
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Von Kaiser
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Originally Posted by geraroz
I managed 2475 dps (and 1 more mage did aswell) on teron. Without flame caps or destro pots. With COE (the improved one) / spriest and a elemental shammy.
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We need a WWS post though. That's pretty high number there. =) Improved CoE (very rare commodity - you only need one Affliction lock and he's gonna put CoS) and an elemental Shaman can give you a significant boost. 3% more crit and 3% hit you can drop from normal gear)
Pre-patch breaking 2k dps even with destro/flame caps was a challenge.
Still, you claim you did almost 2.5k dps with no flamecaps/destro pots ...are you sure it wasn't just a spike dps and not sustained average over whole fight?
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01/10/08, 8:26 AM
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#2100
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Glass Joe
Human Mage
Twilight's Hammer (EU)
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Originally Posted by Akron
We need a WWS post though. That's pretty high number there. =) Improved CoE (very rare commodity - you only need one Affliction lock and he's gonna put CoS) and an elemental Shaman can give you a significant boost. 3% more crit and 3% hit you can drop from normal gear)
Pre-patch breaking 2k dps even with destro/flame caps was a challenge.
Still, you claim you did almost 2.5k dps with no flamecaps/destro pots ...are you sure it wasn't just a spike dps and not sustained average over whole fight?
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Yea, Iam sure. I dont have a WWS unfortunatly, we'll do MH today and see if I can get that dps again and save the combatlogs. I use combatstats/recount to check dps, that should be correct. I'll try to prove it with real facts 
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