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Old 01/19/08, 3:26 PM   #2276
Etherealz
Piston Honda
 
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Undead Mage
 
Kel'Thuzad
Originally Posted by drowsy View Post
I was wondering how much thought people have to put into the problem of casts mysteriously getting interrupted when changing targets. I come across this problem frequently when I farm warlocks at legion hold and may have noticed a pattern to it.

It appeared as though every time I release a fireball, change targets, and start a new cast before it lands, the new cast would consistently be interrupted every time the first one was a killing blow. It would not happen is the preceding cast was a scorch, nor if a killing blow came from an ignite midcast, so it could possibly be something unique to airborne spells. It also would occur on both crits and non-crits, so I believe interactions with ignite and such are not an issue, though I can't rule out procs of things Mark of Defiance or Darkmoon Card: Crusade. I have yet to see an interrupt happen changing targets on nonkilling blows, which I tend to do frequently at legion hold when trinketed.

Do we know if this is an issue for other ranged classes, or has anyone seen a counterexample or other situations where this happens? I plan to monitor this more closely in groups, to see if the killing blow is consistently the issue when there are other players involved.
I believe the specific issue involves changing targets mid cast (to chain cast) the first target dies before your next cast goes off, be it by you or the rest of your raid. The mobs need to both be the same type (bonechewer warlock or something) for it to occur. I believe it was mentioned earlier that in 2.4 mobs are getting their own ID's so the issue will possibly be resolved.
 
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Old 01/19/08, 5:58 PM   #2277
Goedel
Von Kaiser
 
Night Elf Druid
 
Nathrezim
In fact, spells will be interrupted like that even if you've already cast one or two times on the second target (you underestimated target one's time to live) and are continuing to chain cast as the first goes down, which seems even stranger. Waiting for the cast bar to complete (accepting the bit of latency rather than chain casting) before one of the casts on target two seems to be the only way to avoid the possibility of such interruption now.
 
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Old 01/20/08, 12:12 AM   #2278
Sancus
Don Flamenco
 
Undead Mage
 
Executus
Originally Posted by Mojache
WWS isn't for showing off, it's for maximizing my character. If I wanted to show off, I'd stack a raid and post on the WoW mage forums, not here. Sorry if I'm a bit harsh, but you are being fairly rude and unhelpful.
Actually, merging Vengeful Spirits into rdps is specifically done for the purposes of showing off by increasing your rdps so that you show up higher on the rankings list. It has no effect on how fast Teron dies, and no effect on the fight, thus there's no conceivable "maximizing" reason to do it. So I'd have to say that WWS as your guild is using it is specifically to show off.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl
 
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Old 01/20/08, 2:24 AM   #2279
Chimera
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Doomhammer
Originally Posted by Sancus View Post
Actually, merging Vengeful Spirits into rdps is specifically done for the purposes of showing off by increasing your rdps so that you show up higher on the rankings list. It has no effect on how fast Teron dies, and no effect on the fight, thus there's no conceivable "maximizing" reason to do it.
If we had used ghost data when other people were not doing it, then I would agree with you. Since every other top 5 parse (and most of the parses on the first page) for teron has ghost data merged, merging it is the only way to put yourself on an even footing (rankings wise) with the other guilds posting parses.

However, this is completely beside the point, since Mojache was not talking about our guild DPS. He was talking about his personal DPS, to which the ghost data in the parse is completely irrelevant.

So I'd have to say that WWS as your guild is using it is specifically to show off.
This point is pretty much completely irrelevant to the discussion at hand, but I'll address it anyways. That's true, the point of posting a number 1 dps parse is to show off. WWS is one of many valuable ways to recruit quality applicants. Ghost data being included in teron parses isn't a new thing. Not so long ago we were not merging pet data, and were wondering why what we thought were very high DPS kills were not making it to where they ought to on the WWS rankings. We investigated and realized that the guilds beating us were merging ghost data into their parses. That bothered me too, but what can you do? So now we merge ghost data to put ourselves on an even footing with them. This may obfuscate the data a little bit, but it adds roughly the same amount to every parse, so the relative rankings remain correct.

If you want a more accurate way to compare parses, just look at the fight time. (in this case 2 min 14 sec)

More importantly, WWS doesn't attribute ghost damage to a player, so the individual DPS numbers for each player in the parse are still correct. Therefor, for the purposes of this, or any other thread that is focused on breaking down an individual player's performance, ghost damage is a non-issue.
 
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Old 01/20/08, 9:49 AM   #2280
Andersnordic
Von Kaiser
 
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Human Mage
 
Silvermoon (EU)
Ive made a post on the general mage forum (EU atleast) regarding suggestions for how they can strengthen our synergy/utility.

If you want us to have more synergy/utility in raids, feel free to bump the thread. Its not as pragmatic as it would be if posted here though, but its a start.


WoW-Europe.com Forums -> Why bring more than 1 mage to a raid?




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Old 01/20/08, 11:15 AM   #2281
Akuman
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Human Mage
 
Ragnaros (EU)
1. We need mages in TK and SSC to sheep trash.
2. Frost mages for the parasites on Illidan
3. Fire mages for a consistent scorch debuff on the boss.
4. Several frost novas have its uses while raiding.


But besides that, I suppose you're right.

I think the idea of having molten armor affect everyone in your party is a bit too much like having an oomkin.

Perhaps a new buff like 'ever time you crit twice in a row your party get +5% haste on spells for the next 5 seconds' would be nice.

Might be a bit too overpowered...

<@Terror> "It's easy to forget what a sin is in the middle of a battlefield."
<@cky> opposite over hypotenuse
 
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Old 01/20/08, 11:16 AM   #2282
Nurru
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Mal'Ganis
Originally Posted by Akuman View Post
2. Frost mages for the parasites on Illidan
Fire mages can do this job just fine. We've done it with a single Fire mage before even. Frost makes sense when learning Phase 2 at least though.
 
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Old 01/20/08, 11:51 AM   #2283
Kiklerakos
Glass Joe
 
Troll Mage
 
Ragnaros (EU)
Indeed i've solo'ed it as fire mage with some help from hunters , though at enrage it gets tricky.(You have no CD's to CC parasites)
 
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Old 01/20/08, 12:41 PM   #2284
 manly
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Mal'Ganis
Well, this is why you use cone of cold / frostnova (in that order, counter-intuitively). If you use dragon's breath you induce a 20s cooldown on cone of cold, which only makes things riskier.


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Old 01/20/08, 3:21 PM   #2285
spiderella
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Undead Mage
 
Khadgar
I'm usually spec'd deep fire w/ improved blizzard for demons on Illidan, an improved blizzard (even rank1 if it's really desperate) can be pretty clutch if you don't have any other cooldowns up or even to assist another mage from a distance.
 
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Old 01/20/08, 4:04 PM   #2286
Sancus
Don Flamenco
 
Undead Mage
 
Executus
2. Frost mages for the parasites on Illidan
3. Fire mages for a consistent scorch debuff on the boss.
Scorch debuff is not utility, it's a ramp-up penalty on Fire mage damage. They are not the same thing. If Scorch helped anyone else, it'd be utility, but it doesn't. Only extremely bad, incompetent Warlocks use Incinerate or Immolate, and no one else has fire-based abilities.

And, technically speaking, Hunters can frost trap and multi-shot parasites dead just as effectively as Mages if you wanted to do it that way.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl
 
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Old 01/20/08, 5:16 PM   #2287
eaglesrock
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Human Mage
 
Dunemaul
just because i havent seen any post about it in a while, is elemental precision still bugged for frost dmg that it gives 6% hit instead of the stated 3% hit?
 
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Old 01/20/08, 5:27 PM   12 links from elsewhere to this Post. Click to view. #2288
Gofa
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Aman'Thul (EU)
Originally Posted by eaglesrock View Post
just because i havent seen any post about it in a while, is elemental precision still bugged for frost dmg that it gives 6% hit instead of the stated 3% hit?
Pretty sure it is stilled bugged.

This ID I've been deep frost for some dps testing (about ~1600dps @teron, not too bad) and I had about 11% hit. Well.. I sometimes had a shamy (+1%hit), but my resist rate was lower than 3% on all the bossfights, rather it was 1%.
 
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Old 01/20/08, 9:03 PM   #2289
xiaoxin21
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Originally Posted by spiderella View Post
I'm usually spec'd deep fire w/ improved blizzard for demons on Illidan, an improved blizzard (even rank1 if it's really desperate) can be pretty clutch if you don't have any other cooldowns up or even to assist another mage from a distance.
Won't rank 1 frost bolt do the same thing? or am I missing something?

Originally Posted by Sancus View Post
Scorch debuff is not utility, it's a ramp-up penalty on Fire mage damage. They are not the same thing. If Scorch helped anyone else, it'd be utility, but it doesn't. Only extremely bad, incompetent Warlocks use Incinerate or Immolate, and no one else has fire-based abilities.

And, technically speaking, Hunters can frost trap and multi-shot parasites dead just as effectively as Mages if you wanted to do it that way.
It is utility if you bring a few mages as not all of them have to take imp Scorch. I would reckon it will help deep arcane/fire mages and also frost mages sometimes in fights you have to run around as they can throw a fireblast or 2. Also if I am not wrong, Affliction warlocks do use immolate on their dps cycle.

Last edited by xiaoxin21 : 01/20/08 at 9:11 PM.
 
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Old 01/20/08, 9:04 PM   #2290
Nurru
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Mal'Ganis
Originally Posted by Gofa View Post
Pretty sure it is stilled bugged.

This ID I've been deep frost for some dps testing (about ~1600dps @teron, not too bad) and I had about 11% hit. Well.. I sometimes had a shamy (+1%hit), but my resist rate was lower than 3% on all the bossfights, rather it was 1%.
Manly did 2000+ (2100+?) as 2/48/11 without CoE. Aspire to do more than 1600.
 
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Old 01/20/08, 9:16 PM   #2291
Roywyn
Bald Bull
 
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Gnome Mage
 
Argent Dawn (EU)
Originally Posted by xiaoxin21 View Post
Won't rank 1 frost bolt do the same thing? or am I missing something?
A long range channeled -75% speed AoE snare doesn't even begin to compare with rank 1 frostbolt really.
It does to Shadow Demons the same that a protection paladin does to Hyjal trash (ghouls in particular).

Honestly, demons with improved blizzard is a joke. It's totally trivialised to hell and back. I don't even have the words to describe it. Viscious parasites too, actually.
 
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Old 01/20/08, 9:22 PM   #2292
spiderella
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Undead Mage
 
Khadgar
Originally Posted by xiaoxin21 View Post
Won't rank 1 frost bolt do the same thing? or am I missing something?
For parasites, if you use blizzard you can snare the two while other DPS (not using snares) help. It's not optimal over frost nova (or pet nova if a mage has that out) but I do it if someone manages to pick up parasites from melee contact, and not that it should be planned for necessarily but other range DPS probably also want to help kill these quickly. Rank1 frostbolt is also a lesser snare than imp blizz (assuming both fully talented).
 
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Old 01/20/08, 11:45 PM   4 links from elsewhere to this Post. Click to view. #2293
Fireflash38
Von Kaiser
 
Undead Mage
 
Lightninghoof
Originally Posted by eaglesrock View Post
just because i havent seen any post about it in a while, is elemental precision still bugged for frost dmg that it gives 6% hit instead of the stated 3% hit?
For all the WWS that I have done in the last few weeks, yes it is still bugged.
 
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Old 01/21/08, 2:24 AM   #2294
 manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Originally Posted by Nurru View Post
Manly did 2000+ (2100+?) as 2/48/11 without CoE. Aspire to do more than 1600.
Well, to be honest the fight is like perfectly tuned to ruins frost dps as a whole. I would not expect super numbers on teron, even with 2pct4 (mostly because your pet will die from all the 'aoe' damage). (and its 2200 dmg for reference :P )


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Old 01/21/08, 7:27 AM   #2295
Vasquez
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Blood Elf Mage
 
Hellscream (EU)
Originally Posted by Vonwen View Post
Well maybe you can explain me then how my ele has been oneshotted 2 seconds after being popped ? I admit it happens very rarely on Illidan, but there are many other bosses where it's vulnerable to say the least.
I can confirm that stupid elemental tends to spawn in the blaze and die instantly (depending on what positioning you use for p2 of course; we use 4 groups N,S,W,E). On our first Illidan kill yesterday I popped elemental in p2, it died, I congratulated myself... moved to what looked like a safe position, coldsnapped, popped it again. It died.
 
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Old 01/21/08, 10:41 AM   #2296
galzohar
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Blood Elf Paladin
 
Darksorrow (EU)
Yeah scorch helps other classes, but that help is negligible. You'll generally have very low fire dmg from warlocks and shamans, multiplying that already small dmg by 1.15/1.25 (well slightly less considering misery but let's ignore that for the moment) is a very, very small bonus to your raid that you can safely say imp scorch and CoE are only really buffing mage dps.
 
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Old 01/21/08, 10:44 AM   #2297
Imbar
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Galakrond
Originally Posted by Vasquez View Post
I can confirm that stupid elemental tends to spawn in the blaze and die instantly (depending on what positioning you use for p2 of course; we use 4 groups N,S,W,E). On our first Illidan kill yesterday I popped elemental in p2, it died, I congratulated myself... moved to what looked like a safe position, coldsnapped, popped it again. It died.
People with pets should be able to get a targetting ring (like AOEs have, flamestrike, blizzard, etc) so you can plop the elemental someplace where the stupid thing won't die and just park it the hell away from danger.

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Old 01/21/08, 6:13 PM   #2298
andastra
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Human Mage
 
Kilrogg
Dragon's breath is actually pretty good for parasites. We used to have two fire mages on parasites and two dragon's breaths would kill them.
 
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Old 01/21/08, 6:18 PM   #2299
 manly
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Mal'Ganis
The problem isn't that dragon's breath is good or not, the problem is that it triggers a 20s cooldown on your cone of cold. It should not be used unless you know for a fact you won't have to deal with an extra parasite. You should plan ahead of time, in case parasite infects another player or anything going wrong, in which case cone of cold is just safer.


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Old 01/21/08, 6:25 PM   #2300
andastra
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Human Mage
 
Kilrogg
From what I understand, though, parasites infect another player by melee. The disorient of dragon's breath takes care of that. And my guild just plays it safe by having hunters help with traps and multishot.
 
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