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01/21/08, 6:49 PM
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#2301
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Don Flamenco
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Dragons Breath+Blast Wave usually takes care of parasites. If you or another player gets infected, got Frost Nova still there to take care of them, then scorch/fire blast then AE finish em.
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01/21/08, 7:39 PM
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#2302
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Soda Popinski
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What I do is, in this order: cone of cold + frostnova (insert either arcane explosion, ice lance or fireblast)
You can also pre-cast a flamestrike, although a tad riskier.
In case of possible problem, I always have my blastwave available as a backup plan. And by not using dragon's breath I increase the odds I don't run in problems due to shorter cooldown.
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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01/21/08, 8:03 PM
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#2303
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Bald Bull
Roywyn
Gnome Mage
No WoW Account (EU)
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Hm, what is his cooldown on parasites anyway?
In phase 1, it's 20-25s seconds. You can catch them all with 21s novas, but you can't or just about can catch them with 25s novas.
In phase 3, he seems to cast parasites far less often. Seems like half as often, and using the flamstrike instead every other time.
But in phase 5, human phase under 30%, he uses parasites every 10 seconds or something? Seems faster than the usual 20-25s to me, or am I just making things up?
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01/21/08, 8:22 PM
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#2304
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Don Flamenco
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Roywyn, you're correct, in Phase 5 he does cast them a lot faster.
The only times I cast Flamestrike is when the MT gets hit with Parasite, or when I don't want to risk my positioning.
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01/21/08, 8:22 PM
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#2305
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Piston Honda
Draenei Priest
Aman'Thul (EU)
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Originally Posted by Nurru
Manly did 2000+ (2100+?) as 2/48/11 without CoE. Aspire to do more than 1600.
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Sure 1600dps is not comparable to fire dps, but my point was that i expected much lower numbers for frost  Let me get 4/5 t6, destruction potions, maybe some drums + some upgrades in gear and i can see frost dps get close to 2000dps on a "patchwerk fight" (no interrupts + no dead pet) (although I will be fire again next week).
In my experience dragon's breath works just fine for killing parasites. We bring 2-3 mages to Illidan. If someone gets parasites, we just all use dragon's breath (+ maybe an arcane explosion or blastwave) and they will die instantly. If we have some trouble keeping up with them, we still have frostnova, which will be enough to get them under controll again.
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01/21/08, 8:24 PM
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#2306
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Piston Honda
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Originally Posted by Roywyn
Hm, what is his cooldown on parasites anyway?
In phase 1, it's 20-25s seconds. You can catch them all with 21s novas, but you can't or just about can catch them with 25s novas.
In phase 3, he seems to cast parasites far less often. Seems like half as often, and using the flamstrike instead every other time.
But in phase 5, human phase under 30%, he uses parasites every 10 seconds or something? Seems faster than the usual 20-25s to me, or am I just making things up?
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He does spawn them a lot more in phase 5, which is why cone of cold is preferred however I almost always dragons breath in the other phases along with blinking over at the last second in the early phases and fire blasting Illidan on the way back if I happen to still be in range.
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01/21/08, 8:26 PM
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#2307
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Don Flamenco
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When you're first learning Illidan, using Frost Nova is a good idea, but as you get deeper into the fight and get more lax about how control goes, using DB and CoC before any nova's happen is best. Save Frost Nova for lose parasites only.
Well Gofa, unlike fire, Frost has zero benefit from 100%+ haste effects, so when you stager your cooldowns just right, you technically should finish just behind Fire because of rolling Ignites providing a dps boost.
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01/21/08, 8:47 PM
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#2308
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Glass Joe
Tauren Warrior
Jubei'Thos
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Originally Posted by Cardynal
I just added it up and frankly I'm pissed about ignites even more now.
You lost 11737.4 damage of ignites rolling off at the end if i added it up correctly
04:27'00.388 Manly's Fireball crits Teron Gorefiend for 7949 Fire damage
04:27'03.378 Manly's Ignite dots Teron Gorefiend for 3006 Fire damage
04:27'03.949 Manly's Fireball dots Teron Gorefiend for 34 Fire damage
04:27'04.594 Manly's Fireball crits Teron Gorefiend for 7617 Fire damage
04:27'06.284 Manly's Fireball crits Teron Gorefiend for 7384 Fire damage
04:27'08.172 Manly's Fireball dots Teron Gorefiend for 34 Fire damage
04:27'08.376 Manly's Fireball crits Teron Gorefiend for 6703 Fire damage
04:27'08.879 Manly's Fire Blast crits Teron Gorefiend for 3667 Fire damage
The only ignite in there is 20% of the first fireball listed + previous crits..and you never see any other ignites.
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I'm curious, is this a proven thing? I somewhat was wondering on whether fire dots are overwritten by consecutive applications or do they ramp up. Needless to say I did not get any response as no one could actually tell me exactly how it works. Could someone shed some light on this? Is the loss of damage from overwritten dots a major loss of DPS? Or is it fairly minor and negligable
p.s. I'm sorry if this is inappropriately placed in the wrong thread, I am just using a quote from a previous post.
Last edited by maxavier : 01/21/08 at 8:57 PM.
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01/21/08, 8:58 PM
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#2309
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Piston Honda
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Originally Posted by maxavier
I'm curious, is this a proven thing? I somewhat was wondering on whether fire dots are overwritten by consecutive applications or do they ramp up. Needless to say I did not get any response as no one could actually tell me exactly how it works. Could someone shed some light on this?
p.s. I'm sorry if this is inappropriately placed in the wrong thread, I am just using a quote from a previous post.
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In the case you quoted it wasn't that ignite got overwritten. The ticks will get pushed back on sub 2 second crit streaks, meaning assuming teron lived another 5 seconds or so after that last fireball crit (assuming he did not crit again to push it back) the total ignite damage would still tick off. The reason he "lost ignite damage" was that teron died.
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01/21/08, 9:06 PM
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#2310
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Glass Joe
Tauren Warrior
Jubei'Thos
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What about the dot component of a fireball? Or is the damage from a fireball dot so low that it is inconsequential. Nevermind the Teron Gorefiend case, talking about a general case on an average boss.
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01/21/08, 9:20 PM
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#2311
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Piston Honda
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Originally Posted by maxavier
What about the dot component of a fireball? Or is the damage from a fireball dot so low that it is inconsequential. Nevermind the Teron Gorefiend case, talking about a general case on an average boss.
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Sorry I had assumed you were talking about the ignite dot.
The fireball dot gets refreshed by new fireball applications - it does not stack up, and assuming you don't have issues with debuff slots it won't get knocked off.
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01/21/08, 9:23 PM
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#2312
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Soda Popinski
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Oh man if only the fireball dot stacked !
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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01/21/08, 10:53 PM
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#2313
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Glass Joe
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I'm wondering if I can get some advice on this matter.. I'm 2/48/11, with mostly tailoring gear and a couple of spare PvP pieces. Although my DPS is more than fine, I often find I run out of mana too quickly. On fights like Prince or Nightbane, I simply can't DPS the whole fight. I use gems and pots every cooldown, evocate, and I'm using mage armor instead of molten. Lately I've been also using mp5 consumables instead of +damage. Still I'm unable to DPS the whole fight. A shadow priest is a rare commodity for me. I just realized that the tailoring gear is so good because it's itemized for pure DPS, and has almost no stats..
So I was thinking, should I switch back to 10/48/3, or maybe switch some pieces of gear for others with more int? While it would theoretically lower my DPS, that DPS is no good if I don't have mana to do it, right?
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01/21/08, 11:31 PM
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#2314
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Von Kaiser
Draenei Paladin
Khaz'goroth
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Originally Posted by Morkai
I'm wondering if I can get some advice on this matter.. I'm 2/48/11, with mostly tailoring gear and a couple of spare PvP pieces. Although my DPS is more than fine, I often find I run out of mana too quickly. On fights like Prince or Nightbane, I simply can't DPS the whole fight. I use gems and pots every cooldown, evocate, and I'm using mage armor instead of molten. Lately I've been also using mp5 consumables instead of +damage. Still I'm unable to DPS the whole fight. A shadow priest is a rare commodity for me. I just realized that the tailoring gear is so good because it's itemized for pure DPS, and has almost no stats..
So I was thinking, should I switch back to 10/48/3, or maybe switch some pieces of gear for others with more int? While it would theoretically lower my DPS, that DPS is no good if I don't have mana to do it, right?
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Your INT is looking a little low. To be honest stacking MP5 isn't going to help you all that much, by far your biggest source of regen is gems and evocation. As you say, going back to clearcasting (10/48/3) over icy veins (2/48/11) will give you better mana efficiency. Your potential DPS will drop a little, but again as you say, you can't DPS without mana
General tips for when to use mana regen abilities (which you may or may not be doing already...)
- Pop your first gem as soon as possible without overflowing your mana pool (ie when you have used more mana than the maximum regen for that gem).
- Do the same for your first pot.
- Pop evocation early, preferably before your second gem/pot. This way you may get a chance to use it again (particularly in long fights such as Nightbane) - and when you do, it will usually coincide with that critical sub-20% stage where you are doing more damage.
Finally, if you are still having serious issues, talk to your raid leader or guild officers about getting a shadow priest or shaman in your group. Chances are the healers would love one too.
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01/21/08, 11:45 PM
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#2315
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Don Flamenco
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Originally Posted by Morkai
I'm wondering if I can get some advice on this matter.. I'm 2/48/11, with mostly tailoring gear and a couple of spare PvP pieces. Although my DPS is more than fine, I often find I run out of mana too quickly. On fights like Prince or Nightbane, I simply can't DPS the whole fight. I use gems and pots every cooldown, evocate, and I'm using mage armor instead of molten. Lately I've been also using mp5 consumables instead of +damage. Still I'm unable to DPS the whole fight. A shadow priest is a rare commodity for me. I just realized that the tailoring gear is so good because it's itemized for pure DPS, and has almost no stats..
So I was thinking, should I switch back to 10/48/3, or maybe switch some pieces of gear for others with more int? While it would theoretically lower my DPS, that DPS is no good if I don't have mana to do it, right?
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I'd say a lot of the problems you have are simply a result of low raid dps - as your guild gears up and people become more comfortable with the fights, you will find the boss will drop before you are mana-starved. In the meantime, respeccing back to 10/48/3 is an option, but I'd advise against regearing for intellect. The amount of mana you receive from pots, gems, BoW, spirit returns (when using Mage Armor), MoE etc. dwarfs the extra 500 - 1000 mana you can get from regearing. Also, the lesser amounts of spell damage/crit found on high stat gear mean that your worse DPM may lead you to doing the same or even less damage.
Alternately you can just use a very mana-efficient rotation such as AB Scorch x4, which is what I favoured back when Nightbane was progression content for me. The advantage of just changing your rotation is that you save on the respec money and can still utilise IV+Combustion+IotSC for those fights where mana is not an issue.
Finally, questions like this probably are better placed in Mage - Help me please?
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01/22/08, 1:43 AM
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#2316
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Glass Joe
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I apologize for that, I actually meant to post on the Help Me thread. I think I opened both threads, went to do something else and posted on the wrong one when I came back.
Thanks for the answers, now that you mentioned, my raid dps is kind of low. I'm usually 20-25% of the raid damage on bosses, and that's considering that I have mana problems. I think I'll take the advice to use a different roation on long fights. There are still a lot of fights where I don't have mana problems, and I'm in love with Icy Veins :*
We only have 1 raiding spriest at the moment, and he doesn't play very often, but I get him when he comes.
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01/23/08, 9:11 PM
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#2317
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Glass Joe
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Came close to hitting 2400dps this week, but being the only mage grr at being the only scorcher and 1 resist below 20% hurt  .
Did 2358 - WWS Loading...
Group was Ele Shammy, Oomkin, Sp, Me, Destro Lock
Had CoE, 2 drums. We blow hero early on, so only had double trinket + iv + destro pot below 20%.
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01/24/08, 5:56 AM
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#2318
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Piston Honda
Tauren Druid
Stormscale (EU)
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Using CoE in that group, don't you sacrifice raid DPS for personal gain?
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01/24/08, 6:12 AM
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#2319
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Von Kaiser
Lilybée
Blood Elf Death Knight
Non-US/EU Server (EU)
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Group was Ele Shammy, Oomkin, Sp, Me, Destro Lock
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Well, that's like the absolutely perfect group, but I'm not so sure it really shows what a mage can usually do ;p On a side note, what's the cooldown on the drums again ? 2 minutes ?
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01/24/08, 6:40 AM
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#2320
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Glass Joe
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Yes it's 2min. CD and 30secs duration."Group was Ele Shammy, Oomkin, Sp, Me, Destro Lock" i have people whining on me for the SP even 
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01/24/08, 1:27 PM
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#2321
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Glass Joe
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Originally Posted by ninor
Using CoE in that group, don't you sacrifice raid DPS for personal gain?
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hmmm CoA, wouldn't do 230dps .
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01/24/08, 1:35 PM
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#2322
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Glass Joe
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Originally Posted by Vonwen
Well, that's like the absolutely perfect group, but I'm not so sure it really shows what a mage can usually do ;p On a side note, what's the cooldown on the drums again ? 2 minutes ?
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Ehh, my dps varies very little when in the other caster dps group 2x bm hunter/sp/resto shammy (drops hunter totems). And before that night i've actually had some of my strongest dps come when it was 1 bm hunter + 4 casters and the shammy dropped wrath of air so i would have WoA + FI.
And since thats our caster group every night it's what the mages in our guild can do 
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01/24/08, 1:50 PM
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#2323
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Don Flamenco
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~Misinformed post - please delete~
Last edited by Ozzmar : 01/24/08 at 3:15 PM.
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01/24/08, 1:55 PM
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#2324
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Soda Popinski
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This is why you do trinketed COD with ISB up. Yes, the DPS is absurd.
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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01/24/08, 3:36 PM
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#2325
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Piston Honda
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On a side note, mages aren't balanced until we can rival CoDing warlocks. Manly, while it was impressive to get such high dps on fights like Teron, are you still doing enough damage to justify your spot over a CoD lock? Who can still bring the raid synergy of his extra soulstone?
Edit: Sorry, more than a CoD lock. Additional DPS is lost by the CoE lock who has to do CoE (which only helps us) over CoD.
Assuming max dps, a mage shouldn't even be in a boss fight, they should do what some paladins do and do their buffs, then log out until the next boss, and repeat.
Hate to sound pessimistic, but with sunwell coming up the min/maxing will have to be there to compete.
Last edited by Searix : 01/24/08 at 3:44 PM.
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