Version 0.9.16
I specialize in 2-handed swords, 31/30 spec using slam MS rotations. We haven't been to BT/Hyjal yet, but it appears that the amount of attack power there challenges my build.
Does this sheet account for increased weapon damage talent? I'm not seeing it included in the calculation. Is it added as 5% to base weapon damage, or as 5% on top of the total damage?
Bloodthirst vs Mortal Strike
There is a point where bloodthirst will do more damage than mortal strike if your attack power is sufficiently high. Derived from BT = MS equations.
0.45 * AP = weapon + 210 + (AP/14)(normalize)
AP = (weapon + 210) / (0.45 – (normalize/14))
Example
Despair: (399 + 210) / (0.45 – (3.3/14)) = 2842
If you have more than 2842 attack power, you should use bloodthirst instead of mortal strike.
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Is this correct? If so I think it would be useful to include in the spreadsheet to make a 30/31 type build instead.
Slam calculation:
Since it's not normalized, I see that it takes (AP/14)*(speed). Does that take the hasted/flurried speed of the weapon, or the base?
I would assume it's the weapon speed at the time of the cast, which would make it slightly less dps during flurry/heroism cycles. This is kind of important if your swing speed drops to less than 2.5. If slam uses the base weapon speed, then it looks like there would be an AP cutoff point where you would want to just use slam after autoswings and skip the mortal strike (because you can't fit them both in the swing time). If slam is calculated from the hasted weapon speed, then you'd want to be using mortal strike and not slam.
Mortal Strike vs Slam
weapon + 210 + (AP/14)*(normalize) = weapon + 140 + (AP/14)*(speed)
AP = 980 / (speed - 3.3)
3.7 = 2450 AP
3.6 = 3267 AP
3.5 = 4900 AP
Above the AP requirement, slam is better than MS. If your speed drops, the AP requirement is higher.
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Using the base weapon speed, you might have enough attack power to use slam and skip MS. Using a hasted speed, that's probably not the case and you would just want to auto-ms through those cycles.
Bloodthirst vs Slam
AP(0.45) = AP/14*(speed) + weapon + 140
AP = (weapon + 140) / (0.45 - (speed/14))
Example
Despair: (399 + 140) / (0.45 - (3.5/14)) = 2695
Below 2695 AP, slam would be better than BT. If your speed drops, the AP requirement is lower.
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Note it gets more complicated for bloodthirst... I'd let excel handle that one.
So essentially what I'm noticing is the difference between the 2H MS and BT builds somewhere around 2.5 - 3K attack power, and it would be nice to see them modeled against each other.