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Old 02/14/08, 4:28 AM   #626
MaxCavalera
Glass Joe
 
Human Warrior
 
Frostmane (EU)
Originally Posted by Grim13 View Post
I would have to agree with this assessment. I double-checked and there doesn't look to be any "rogue" DPS on Dragonstrike. STR/AP only scales as a kind of secondary effect relating to other stats that scale with AP, such as haste or crit. Haste scales in direct relation to your current DPS.


To the guy asking about OH mongoose, I just looked and don't see anything wrong with it. If you were comparing it to Potency, you may not see any difference, depending on your gear. Mongoose doesn't overtake Potency until around 3900 average buffed AP. If you haven't, try comparing OH Mongoose with no OH enchant and see what happens. There should be a difference of around 15ish DPS at the gear level I'm guessing you're at.
The point is that there is no change when i let weapon without ench or i set mongoose on OH.When i put potency there is the 13 dps change. I cant believe that there is no change with mongoose.

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Old 02/14/08, 8:27 PM   #627
Rand
Von Kaiser
 
Tauren Warrior
 
Illidan
Originally Posted by Bakatora View Post
I apologize if this question is a repost, but when S3 had just come out, I ran through the warrior dps spreadsheet at the time and it showed that the Gladiator S3 Axe was an upgrade over Dragonstrike (I'm an Orc). But now, using the WarriorDPS 020808 spreadsheet, I'm getting Dragonstrike as superior by 7-13 dps depending on buffs. Did something change? Or am I just retarded

I apologize for the selfish question, I'm planning on purchasing the MH next week unless Dragonstrike ends up still being superior. Thanks in advance.
I noticed this too, and I think it has something to do with the "USE EXECUTE" and "DO NOT EXECUTE" feature seen in the upper left corner of Warrior_DPS.xls.

For example. When I equip Talon of the Phoenix, the box shows "USE EXECUTE" but when I equip Gladiator S3 1h axe, it changes to "DO NOT EXECUTE" and my overall DPS goes down. Clearly S3 axe is better than Talon of the Phoenix, so it's a little misleading if you don't see it. What determines whether execute is used, and how can I change it?

*edit* on that note, is there a way to tell it to use different weapons for execute range when calculating overall dps?

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Old 02/15/08, 12:13 AM   #628
Malrix
Von Kaiser
 
Malrix's Avatar
 
Human Paladin
 
Draka
Originally Posted by dr_AllCOM3 View Post
ClosetGnome is a good idea, at least to understand making itembuttons. I think I'll do my own frame. Shouldn't be that hard, if I keep it simple.
May want to look at WowEquip also, its character frame seems a good fit to what one would want this to do.

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Old 02/15/08, 1:28 AM   #629
Korlong
Von Kaiser
 
Troll Warrior
 
<BAD>
Demon Soul
Moved.

Last edited by Korlong : 02/15/08 at 1:39 AM. Reason: Moved.

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Old 02/15/08, 4:02 AM   #630
brutalbovine
Von Kaiser
 
Troll Hunter
 
Garona
Originally Posted by Rand View Post
I noticed this too, and I think it has something to do with the "USE EXECUTE" and "DO NOT EXECUTE" feature seen in the upper left corner of Warrior_DPS.xls.

For example. When I equip Talon of the Phoenix, the box shows "USE EXECUTE" but when I equip Gladiator S3 1h axe, it changes to "DO NOT EXECUTE" and my overall DPS goes down. Clearly S3 axe is better than Talon of the Phoenix, so it's a little misleading if you don't see it. What determines whether execute is used, and how can I change it?

*edit* on that note, is there a way to tell it to use different weapons for execute range when calculating overall dps?
IIRC, the deciding factor is your AP. At a sufficient gear level (I think this is a bit over 3k AP and ~31% crit), your normal DPS cycle out-DPSs Execute spam. As far as the overall DPS drop goes, I have no idea.

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Old 02/15/08, 5:32 AM   #631
Drwal
Glass Joe
 
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Dwarf Warrior
 
Burning Legion (EU)
Originally Posted by Breii View Post
While I admittedly haven't looked into the spreadsheet just yet, I'd assume its because of Commanding Presence. 70*1.25 = 87.5 passive AP.

This doesn't account for the on use bonus of [Bloodlust Brooch], but the bonus AP for the rest of your group from [Solarian's Sapphire] would offset that for a bigger bonus to raid DPS.

edit: clarity


Still not clear for me, why wouldn't the use bonus from Brooch be calculated by spreadsheet? Even if so, why am I still getting bigger personal dps with Sapphire than with Berserker's Call (and it's pretty big diff - 10-ish dps)? Hell, even Tsunami is way lower than Sapphire...

ADDED:
Allright, a bit confused now, what speciffically does the choose of trinkets in trinket window do? Is it only factoring special abilities like on-use buff or proc, etc, or does it calculate whole stats of trinket already. So, if i change to Berserker's Call, I have to add this static 90ap*110% into stat window, but the buff is automatical? If SO, back to Sapphire - do I have to add 70ap*110%*125% to stats, or is it calculated already?

ADDED:
I think I found answer myself, Sapphire has it's buff calculated already, so if you put it in trinkets window, you don't have to do anything, other trinket's has only their procs/uses/specials calculated and that's why they get lower dps values than sapphire, you have to add static stats from them to your stat window manually.

Last edited by Drwal : 02/18/08 at 10:20 PM.

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Old 02/15/08, 1:18 PM   #632
acx
Von Kaiser
 
Night Elf Hunter
 
Tichondrius
Originally Posted by Drwal View Post
Still not clear for me, why wouldn't the use bonus from Brooch be calculated by spreadsheet? Even if so, why am I still getting bigger personal dps with Sapphire than with Berserker's Call (and it's pretty big diff - 10-ish dps)? Hell, even Tsunami is way lower than Sapphire...

ADDED:
Allright, a bit confused now, what speciffically does the choose of trinkets in trinket window do? Is it only factoring special abilities like on-use buff or proc, etc, or does it calculate whole stats of trinket already. So, if i change to Berserker's Call, I have to add this static 90ap*110% into stat window, but the buff is automatical? If SO, back to Sapphire - do I have to add 70ap*110%*125% to stats, or is it calculated already?

ADDED:
I think I found answer myself, Sapphire has it's buff calculated already, so if u put it in trinkets window, u don't have to do anything, other trinket's has only their procs/uses/specials calculated and that's why they get lower dps values than sapphire, u have to add static stats from them to ur stat window manually.
It's because solarian sapphire is entered into the item database as having a passive +70 AP stat and the +70AP to battleshout is added in addition in the simulation spreadsheet. In effect, solarian sapphire has a +140 passive AP boost.

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Old 02/15/08, 4:03 PM   #633
Grim13
Piston Honda
 
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Orc Warrior
 
<HoZ>
Malorne
Originally Posted by Drwal View Post
ADDED:
I think I found answer myself, Sapphire has it's buff calculated already, so if u put it in trinkets window, u don't have to do anything, other trinket's has only their procs/uses/specials calculated and that's why they get lower dps values than sapphire, u have to add static stats from them to ur stat window manually.
Everything should be being calculated automatically. You should not need to manually enter anything. If an on use or proc trinket is equipped, Warrior_Sim.xls is informed and adds in the effective AP or whatever stat it is.


As to the guy having an issue w/ OH mongoose, I'm not sure what the issue is. When I put mongoose on or take it off I see a difference, so I don't have any idea why you are not seeing one.


To the guy asking about being able to specify different weapons for execute, I am actually already working on that, and hope to have it finished and posted today. Feature creep ftw!!!


Also, the Solarian's Sapphire bug, causing it to be counted twice, is corrected as well, and will be in today's release.


For the guy being told not to execute with a DW fury set-up, I have to ask what is your MH? Are you using the slow s3 axe for the OH? If so, and your MH is 2.6 spd as well, you most likely will be told not to execute, as execute DPS with matched slow weapons is very poor. Also, execute scales with crit, but not with AP, so as your AP increases you will eventualy reach a point where execute is less DPS that your cycle. Exactly what amount of AP it takes depends on the weapons you are using, particularly the average execute spd they produce.


Further into the execute topic, I suspect that execute does less dps than the current spreadsheets indicate, since it is currently not taking into account things like MH and OH missing or being dodged, ect. I'm working on getting it sorted right now though.

Last edited by Grim13 : 02/15/08 at 4:30 PM.

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Old 02/15/08, 4:31 PM   #634
DarkS
Von Kaiser
 
DarkS's Avatar
 
Undead Warrior
 
Daggerspine (EU)
Grim13, is possible to add Executioner enchant option for off-hand to your simulator?

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Old 02/15/08, 7:59 PM   #635
Grim13
Piston Honda
 
Grim13's Avatar
 
Orc Warrior
 
<HoZ>
Malorne
Ok, I want to get my thoughts on the various factors affecting execute out here and solicit other people's thoughts on the matter.

There are four primary weapon options: (F = Fast, S = Slow, MH = Mahin-hand, OH = Off-hand)

FMH/FOH
  • Lowest cycle DPS
  • Highest execute DPS
  • Both weapon swing every GCD making executes likely
  • OH hit may not generate enough rage to execute if MH misses
  • OH will always swing with the MH, meaning no waiting for alternate rage in MH misses

FMH/SOH
  • Low cycle DPS
  • High execute DPS
  • MH swings every GCD, making executes likely
  • OH likely to generate enough rage for an execute if MH misses
  • Have to wait for OH to swing, as it is not synced w/ MH, resulting in a wait of between 0.0 and (OHspd - MHspd)

SMH/FOH
  • High cycle DPS
  • Low execute DPS
  • Will have an OH swing every GCD
  • OH hit likely to not generate enough rage to execute if MH misses or hasn't swung yet
  • Fast OH is simply not an effective backup for MH-less GCDs

SMH/SOH
  • Highest cycle DPS
  • Lowest execute DPS
  • Will not have rage for execute much of the time, if MH and OH are the same speed
  • If speeds are slightly different, swings will be staggered enough to produce rage for executes on most GCDs, making execute viable.
  • OH and MH both are capable of generating enough rage for an execute, for both filling in MH-less GCDs and backing up MH misses


The spreadsheet results (Done with low (bug, fixed) AP), once again:




Some items of note:
  • 2.7+2.6 is equivalent cycle DPS to 2.6+2.6, but has 68 more execute DPS even though it is a slower MH w/ the same OH. This is due to the effect of staggered swings with an OH that hits hard enough to power executes.
  • 1.5+1.5 and 1.5+2.6 appear to generate the same execute DPS, but 1.5+2.6 has slightly more cycle DPS due to the harder OH whirlwind hits. the 2.6 is also more likely to be able to back up the MH in the event of an MH miss, though it is balanced out by the possibility that it may not swing when needed.
  • Matched speed weapons slower than 2.0 do not work well with execute, as evidenced by 2.6+2.6.
  • 1.8d is a 1.8 spd dagger. It does well for generating executes, but note the low cycle DPS. This is due to daggers using 1.7 spd for instant attacks like whirlwind, while other weapon types use 2.4 spd. Stay away from daggers unless a really really good one falls into your lap, as they are clearly not as good as their non-dagger equivalents.
  • In order, the best combos indicated are FMH/SOH, SOH/SOH(non-matched). SMH/FOH and FMH/FOH, about 10 DPS behind the leaders.
  • These tests were done when the spreadsheet had a bug in the AP calculation, resulting in very low AP values. With the bug corrected, the numbers would be relatively the same, but shifted slightly in favor of the load outs with better cycle DPS. My conclusions would remain the same, as the shift would likely put 2.7+2.6 and 1.5+2.6 even closer together at the top.

In terms of what weapons to go for, other that Warglaives, Swiftsteel Bludgeon + Arena 2.6 spd 1h or Wicked Edge of the Plains + Arena 2.6 spd 1h look pretty good. Arena 2.6 1h + Arena 1.5 1h is up there too, those weapons are just that good. Hell dual Arena 2.6 1h actually does pretty good without even using execute.


Here are some more quick numbers:

MH = Swiftsteel Bludgeon
  • OH = Gladiator S3 1h Axe; DPS = 1436.7
  • OH = Gladiator S3 1h Axe fast; DPS = 1424.2
MH = Wicked Edge of the Planes
  • OH = Gladiator S3 1h Axe; DPS = 1432.4
  • OH = Gladiator S3 1h Axe fast; DPS = 1423.6
MH = Gladiator S3 1h Axe
  • OH = Gladiator S3 1h Axe; DPS = 1427.7
  • OH = Gladiator S3 1h Axe fast; DPS = 1436.8
  • OH = Swiftsteel Bludgeon; DPS = 1433.9
  • OH = Talon of Azshara; DPS = 1430.7

MH = Talon of the Phoenix
  • OH = Gladiator S3 1h Axe; DPS = 1423.1
  • OH = Gladiator S3 1h Axe fast; DPS = 1414.3

The main thing to note is that in all cases except for when OH spd matched MH spd, overall DPS was higher when using the slower OH. Also note, the arena weapons are pretty bad ass.


My current execute Model:

DW Execute CD = 1.81
  • We divide execute time by the sum of MH and OH executes and that gives us our approximate execute cooldown.
  • In some cases the result may be rather similar to what one would get from (MHspd + OHspd)/2, but the key difference is that two slow weapons that are not the same speed are more properly modelled, as this way gives them a faster execute CD, while the (MH+OH)/2 method assigns them a slower CD. ex: a 2.7 spd MH and a 2.6 spd OH with the old method results in a 2.65s execute CD. The new method resultis in a 1.99s CD, which is much more accurate in this case.
Execute Time = 68.20
  • First we determine how long, in seconds, the target will be below 20%
Max GCDs = 45.47
  • Now we compute how many GCDs there will be in the amount of time available to execute. This is the maximum number of executes that can happen
Available GCDs = 23.05
  • Based on MH speed, we subtract the number of GCDs that the MH will be swinging on
OH Crits = 30.15
  • Since the OH does reduced damage, I am currently assuming that only OH crits will generate sufficient rage for an execute. This is where things can get complicated when I try to more accurately model execute. The current model does not account for things like OH damage, partial rage from MH miss/dodge, and myriad other factors. It seems to be a decent approximation though, I think.
OH Executes = 15.29
  • Based on the frequency of OH crits and the "available" GCDs, we get an approximation of how many OH swings generate an execute.


Thoughts and notes:

Eventually, based on your gear, you will reach an amount of AP where your cycle DPS exceeds execute DPS. Once this point is reached, slow weapons are the clear choice.
Slow weapons are obviously the best choice for your cycle load out if your are swapping in faster weapons for the execute phase.

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Old 02/15/08, 8:23 PM   #636
Gurge
Glass Joe
 
Human Warrior
 
Shadowsong (EU)
In reality don't most of us have a special pair of weapons to switch over to at 19% ?
Would be really good to model this, specially as I don't know which enchant is best on my MH executing dagger.

Your way of modelling the number of executes looks pretty good, maybe could compare theory with some WWS parses.

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Old 02/15/08, 8:51 PM   #637
Grim13
Piston Honda
 
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Orc Warrior
 
<HoZ>
Malorne
Warrior DPS (modified) 02/15/08
  • A few things: I'm in a hurry, so I may have missed some bugs. I moved a lot of stuff around, and that usualy messes stuff up, though I found all of it, I hope.
  • SEP deems to be acting goofy at certain points. If an SEP value is obviously messed up, try adding 1 or 2 points of that stat in the manual entries section, then compute SEP again. This seems to work most of the time. Go ahead end remove the manual entry after SEP is computed.
  • Off-hand executioner has been added, and I am pretty sure I modeled it correctly using the rule of addition for probabilities, since it just refreshes, rather than stacks. The resulting DPS is kind of underwhelming. It is a great OH enchant, so long as you don't have it on your MH, and vice versa. Dual executioner looks to be a no-go.
  • As always, I am open to comments, feature requests, whatever...


2/15/2008
Added individual White, Cycle and Execute DPS to "Gear" sheets
Added "refreshable non-stacking dual-wielding" 15s/1ppm uptime calculation
Added off-hand Executioner enchant
Reverted PvE target armor value to being universal, but left PvP armor and resilience setting on a per-sheet basis
Moved some things around and changed some colors to try and get things a little more organized

2/13/2008
Added warning for when max haste (including procs, flurry, etc) can result in weapon speed being faster than the minimum time required to complete a slam cycle
Added SEP column to Gems in Warrior_DPS.xls
Re-inserted distance to hit and crit cap calculations in Warrior_Sim.xls
Corrected a bug causing Blood Frenzy to not be counted
Corrected an issue where PvP mode was not setting target level to 70

2/11/2008
Corrected error where PvE armor changes in gear sheet were not taking effect
Added "SEP" column to each sheet in Warrior_Items.xls. This sheet calculates an items total SEP, based upon the current SEP of "Gear1"
  • This is intended only as a way to get a quick idea of what the best current upgrade is for a given slot it may not always indicate the best item
  • For example, under certain circumstances, like when near a cap such as the +hit cap, it can be misleading
Corrected a bug causing Solarian's Sapphire to be double-applied

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Old 02/16/08, 11:27 AM   #638
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
If you can make a static link (Game Downloads, Game Patches - FileFront.com maybe) I'll add your sheet to the front page.

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Old 02/16/08, 11:35 AM   #639
Moogul
Soda Popinski
 
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Human Rogue
 
Argent Dawn (EU)
Just curious Grim, but what did you use for the execute cost when determining whether non-crit offhand hits would be enough to execute with?

Execute can cost anywhere from 15 (normal, untalented) to 7 (talented, 2t6) rage, which is less than half the original. If an OH crit is enough for a 15 rage execute, then an OH hit is enough for a 7 rage execute. With the new Sunwell pieces, I think 2t6 is going to become quite common.

Going from WoWWiki formulas:

Rage = 15d / 4c + fs / 2

Where
d: damage amount
c: rage conversion value = 274.7 (at 70)
s: weapon speed
f: hit factor = 1.75 (offhand hit), or 3.5 (offhand crit)

so, for an offhand hit to be enough for a 7 rage execute:

7 = 15d / 1100 + 1.75s / 2

with a 1.5weapon:

7 = 15d / 1100 + 2.625 / 2
(14 - 2.625) / 2 = 15d / 1100
(14 - 2.625) * 550 = 15d
d = 11.375 * 550 / 15
d = 417 damage

With a 1.5 speed weapon, I doubt that's going to happen. How about say, 1.8 though?

d = 10.85 * 550 / 15
d = 397

How unlikely is it to get 397 damage from an offhand hit with a 1.8 speed weapon? It's a while since I've looked at the average damage of my offhand (plus I normally use a 2.6 one anyway), but is that beyond the reaches of probability with the extreme buffed APs dps warriors run with these days?

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Old 02/16/08, 1:07 PM   #640
Olon97
Von Kaiser
 
Tauren Druid
 
Tichondrius
[Vanir's Left Fist of Brutality] (likely from badges in 2.4) appears to be a decent compromise for players who want a different speed on their OH from their 2.6 speed mainhand so that rage intake staggers, yet don't want to sacrifice too much cycle DPS due to crappy whirlwind damage from a fast (sub 2.0) offhand. Certainly an option for non-raiding alts whose only other option is s3 1h weapons.

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Old 02/16/08, 2:21 PM   #641
Machinator
Don Flamenco
 
Troll Warrior
 
Aggramar
Is there a way to apply the execute model to the main dps cycle to account for speed differences there?

Edit: On second thought, this model doesnt account for misses at all unless I misunderstand something.

"Information is ammunition."

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Old 02/16/08, 3:25 PM   #642
Drwal
Glass Joe
 
Drwal's Avatar
 
Dwarf Warrior
 
Burning Legion (EU)
Concerning new offhand fists... suprisingly I'm getting more dps (not much tho, around 1.5dps) from the fast one than from the slow one. Only explanation that comes to my mind is that current spreadhsheet calculates average dps for the whole fight, including execute range. If that's the case then it's totally wrong, cuz most of us have special fast "execute weps" (and those who don't should have) and counting executes with those default slow weps has to hurt our dps bad.

Speaking of execute range... isn't it best to BT>Exe at higher gear levs, rather then choose between "only execs" and "no execs, just standard cycle"?

ADDED:
And maybe BT>WW>Exe, anyway below 20% "continue normal cycle without execs" can't be best... ever... for sure, even if your specials are all stronger then execs, u will get free gcd from time to time to exec anyway, so modelling no execs at all feels bad.

PS Sry for bad english.

Last edited by Drwal : 02/18/08 at 10:21 PM.

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Old 02/16/08, 5:22 PM   #643
orcsgotbooty
Banned
 
Orc Warrior
 
Jaedenar
Originally Posted by Drwal View Post
Concerning new offhand fists... suprisingly I'm getting more dps (not much tho, around 1.5dps) from the fast one than from the slow one. Only explanation that comes to my mind is that current spreadhsheet calculates average dps for the whole fight, including execute range. If that's the case then it's totally wrong, cuz most of us have special fast "execute weps" (and those who don't should have) and counting executes with those default slow weps has to hurt our dps bad.

Speaking of execute range... isn't it best to BT>Exe at higher gear levs, rather then choose between "only execs" and "no execs, just standard cycle"?

ADDED:
And maybe BT>WW>Exe, anyway below 20% "continue normal cycle without execs" can't be best... ever... for sure, even if ur specials are all stronger then execs, u will get free gcd from time to time to exec anyway, so modelling no execs at all feels bad.

PS Sry for bad english.
Same issue here, i finally got 1850 personal rating and it shows a 2 dps loss for me going from Merc 1.5 speed to Vengeful 2.6 speed in offhand, feel rather lost to be honest, but when I add a bunch of random hit rating vengeful comes out ahead...maybe because of rage issues? Not sure to be honest

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Old 02/17/08, 6:29 AM   #644
Langie
Von Kaiser
 
Orc Warrior
 
Gilneas (EU)
The best way is: looking for best white + cycledps for 20%+ and if the boss reaches 19% switching to weapons which provides most white+ executedps.

Maybe Grim could change the Spreadsheet in this way and seperates Cycle and Execute-Phase.

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Old 02/17/08, 9:20 AM   #645
Drwal
Glass Joe
 
Drwal's Avatar
 
Dwarf Warrior
 
Burning Legion (EU)
At lower gear levels, where executes dmg exceeds other specials it's true, but at bt level thing's getting complicated. First, I thought I'll be best off equiping weps with most hit and crit having in mind flat execute spam - hit to ensure rage each gcd and crit cuz of counting both into whites and execs. So my actual weps for execute range are: [Tracker's Blade] with executioneer and [Swiftsteel Bludgeon] with potency (I had an option for rolling for first dropped sword from Mother but eventually passed them to rogues from obvious reasons). But if you're at lev when doing BT>Exe is better, then ap gains a bit (altho not that much, since you won't be doing BT every cd anyway). That's the point where good, deep spreadsheet simulation will get you answers. For example how good would [The Brutalizer] for execute range be (had serious dilema if to use it or not, b4 i got my winterchill dagger).

Last edited by Drwal : 02/18/08 at 10:22 PM.

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Old 02/17/08, 5:12 PM   #646
Drwal
Glass Joe
 
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Dwarf Warrior
 
Burning Legion (EU)
Played a bit with grim's ss and found out that best weapon to pair my mh tracker's blade for execute range is... [Boundless Agony]... and by far! (obviously because executes benefits from armor pierce, crit and expertise only and that dagger has high amount of 2 stats from these)

Some thoughts about exe range:

1. 2x slow (diff speeds ofc) gives me 40-ish more cycle dps, but 80-ish less exe dps than 2x fast. Because pretty big part of cycle dps comes from BT, and weapon speed doesn't affect that, then doing BT>Exe spam with 2 fast weps should be best. In addition you have a chance to negate one "mh miss + oh normal hit" streak, and that is after BT, where you can have few rage points left and your normal oh hit can give you just enough to exe.

2. fast/slow ain't better than fast/fast for exe dps. Seems that occasional oh normal hits, generating enough rage to exe are balanced by less crits giving execs too, because of lower speed. I tried some extreme settings, threw off all stats from weps, leaving only speed and dmg range. W/o talent and t6 bonus the difference was nothing (0.4dps), ok, thought that 15rage is too much for even a slow oh to reach on normal hits. Tried talented exe, no t6 - the same. Finally got to 7rage execs, where oh normal hits should generate an exe, but again, difference was non-existant. Thought that maybe my gear lev was still too low to make oh hit hard enough, so finally I added some big ap numbers to make oh dmg bigger. But still, almost no difference. Either the model is lacking something then or difference between fast/fast and fast/slow is really that small (example: 898.2 vs 897). But I expected some border point, where rage generation for execs would change rapidly.

ADDED:
Some numbers I found playing with ss (for my gear) showing which stats should one be seeking, when using my preferable execute range settings (2x fast, bt>exe spam):
10ap: +0.5edps (execute dps) +0.9btdps (bt dps) -> +1.4dps (overall gain for bt>exe spam)
10hit: +2.1edps 0btdps -> +2.1dps
10haste: +2.1edps 0btdps -> +2.1dps
10crit: +4.4edps +2btdps -> +6.4dps
10exp: +5.4edps +2btdps -> +7.4dps
100arp: +6.8edps +2.2btdps -> +9dps

All recent discussion and ss tests about executes will prolly make me ninja that azgalor's dagger for my exe range, even tho I never thought about him in that sense

Last edited by Drwal : 02/18/08 at 10:24 PM.

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Old 02/18/08, 1:06 AM   #647
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
It's a good feeling, when things finally work like they are supposed to .


Last edited by dr_AllCOM3 : 02/18/08 at 8:48 AM.

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Old 02/18/08, 3:41 PM   #648
mogun
Glass Joe
 
Undead Warrior
 
<Yoh>
Magtheridon (EU)
Originally Posted by Grim13 View Post
  • Off-hand executioner has been added, and I am pretty sure I modeled it correctly using the rule of addition for probabilities, since it just refreshes, rather than stacks. The resulting DPS is kind of underwhelming. It is a great OH enchant, so long as you don't have it on your MH, and vice versa. Dual executioner looks to be a no-go.
Hi Grim, OH executioner seems to be bugged. I don't think dual exec can be so bad that an offhand not enchanted provides more dps


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Old 02/18/08, 4:05 PM   #649
Grim13
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Orc Warrior
 
<HoZ>
Malorne
***Addition***
Found it. In my hurry Friday, I forgot to copy the OH Executioner stuff to the rest of the sheets. It currently only works in Gear4, so if you want to mess around with OH executioner, do it in Gear4.


Ok, got a good chunk of feedback on the Execute Problem, which is what I really needed. I don't have much dual-wield raid experience, being a 2h DPS warrior, so I want to make sure I understand things correctly. Anyways, to address the posts that came in over the weekend:

Originally Posted by Moogul
Just curious Grim, but what did you use for the execute cost when determining whether non-crit offhand hits would be enough to execute with?

Execute can cost anywhere from 15 (normal, untalented) to 7 (talented, 2t6) rage, which is less than half the original. If an OH crit is enough for a 15 rage execute, then an OH hit is enough for a 7 rage execute. With the new Sunwell pieces, I think 2t6 is going to become quite common.
As to the cost of execute, in his original sheet, Doc wrote in execute cost taking talents and 2x T6 into account, so that part was already done, and is not an issue. It is also not being factored into execute frequency right now, only the damage calculations. At the moment I am simply using a generic assumption for OH rage generation. I would very much like to get it modeled more accurately, particularly that aspect, but it is going to take a bit of time to work out.


Originally Posted by Machinator
Is there a way to apply the execute model to the main dps cycle to account for speed differences there?

Edit: On second thought, this model doesnt account for misses at all unless I misunderstand something.
Dude, sorry but I have no clue what you mean, so I don't think I can answer you.


Originally Posted by Drawl
Concerning new offhand fists... suprisingly I'm getting more dps (not much tho, around 1.5dps) from the fast one than from the slow one. Only explanation that comes to my mind is that current spreadhsheet calculates average dps for the whole fight, including execute range. If that's the case then it's totally wrong, cuz most of us have special fast "execute weps" (and those who don't should have) and counting executes with those default slow weps has to hurt our dps bad.

Speaking of execute range... isn't it best to BT>Exe at higher gear levs, rather then choose between "only execs" and "no execs, just standard cycle"?

ADDED:
And maybe BT>WW>Exe, anyway below 20% "continue normal cycle without execs" can't be best... ever... for sure, even if ur specials are all stronger then execs, u will get free gcd from time to time to exec anyway, so modelling no execs at all feels bad.
Yes, it is calculated as an average over the course of the whole fight. I large part of this entire thread, and much of the recent discussion is with the intent of getting things more accurate. Warriors are fairly unique in that our DPS mechanics change drastically once the target reaches 19%. It is fairly easy to calculate that into an average, but unfortunately it isn't that simple, as you have pointed out. There are so many variables and options that it is going to require some serious work to get execute phase into something I would feel confident calling an accurate representation of the facts. Really, I'm not sure how accurate it will be, even if I take it as far as I can. The way execute works, a simulator, like Doc is currently working on, would be able to do this much more accurately. I'm just gonna try and do what I can and see where it takes me.


Originally Posted by Langie
The best way is: looking for best white + cycledps for 20%+ and if the boss reaches 19% switching to weapons which provides most white+ executedps.

Maybe Grim could change the Spreadsheet in this way and seperates Cycle and Execute-Phase
That is actually a fair summation of the direction I am thinking of taking this. It will be fairly involved, but I'm hoping to have something by Friday maybe. Adding the new cycles will be easy. Adding support for special execute weapons will be a bit of a pain but not bad. Modeling execute in a fashion that takes all the variables into account will be a bit of a pain. I guess I'll just have to start at the beginning and work my way through to the end.


Originally Posted by Drawl
2. fast/slow ain't better than fast/fast for exe dps.
This is definitely true. Because of the current way the sheet works you will only see an average. In the most recent version, I have added a display showing white dps, cycle dps and execute dps, so you can look at those numbers to try and max out for both pre and post 19%.

Originally Posted by Doc
If you can make a static link (Game Downloads, Game Patches - FileFront.com maybe) I'll add your sheet to the front page.
Sounds good. I'll do that for the next one. I appreciate the offer.


What I am intending is to have a whole new set of cycles, just for sub-20%. The ones that come to mind are:
Exe
BT>Exe
BT>WW>Exe

Exe
4xSlam, 2xMS/BT,1xWW,1xExe
4xSlam, 2xMS/BT,2xExe
4xSlam, 4xExe

Some of those cycles may be worthless, but the point of doing all this is to make certain that all possibilities are looked at, in order to better make the best decision possible. If there are any cycle possibilities I missed, please let me know. Don't think I'll get any work done today though. It's a holiday, so I think I am going to duck out of the office early, and I don't work on this stuff while I am at home.


I modified the execute formula in the 2h section to have it's cooldown take slam into account (as though one was doing a 4xSlam, 4xExe cycle) and for it's dmg formula to not take time spent casting slam into account. The initial data is interesting. It shows execute at about 33 to 50% more, gear dependent, single-cycle DPS than WW. The first thought was damn, maybe I should do 4xSlam, 2xMS/BT, 2xExe! But after thinking on it a bit, I am not certain. Sometimes it is nice to have that extra 20 or 30 rage in reserve, to protect against starvation, but but mixing execute into a cycle would be to give up that luxury. This will require some thought.

I have also noticed that, depending on gear, execute seems to range from about -10% to 15% more rage efficient than the other instant attacks, namely MS. Not so much BT. This is telling me that if your having rage issues as a 2h warrior, then switching to 4xSlam, 4xExe may be a good move. MS is more DPS, but only if it can be used every cycle that it is supposed to be.

And of course 4xSlam, 2xMS/BT, 1xWW, 1xExe may be a good compromise, especially if rage generation is good. You're only dumping your rage reserve every 4th cycle, and adding DPS to an otherwise empty GCD.

Lots of interesting things to scope out. This is going to be a busy week. I'm off to go hit up some EVE Online right now though.



***Addition***
Originally Posted by moogan
Hi Grim, OH executioner seems to be bugged. I don't think dual exec can be so bad that an offhand not enchanted provides more dps
I just checked into it, and I'm not sure what would be causing that. I am not able to reproduce the bug. I'll keep my eye on it though.

***Addition***
Ok, now that I try it at a higher gear level, I am seeing the bug. I'll check it out.


***Addition***
Found it. In my hurry Friday, I forgot to copy the OH Executioner stuff to the rest of the sheets. It currently only works in Gear4, so if you want to mess around with OH executioner, do it in Gear4.

Last edited by Grim13 : 02/18/08 at 4:14 PM.

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Old 02/18/08, 8:45 PM   #650
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Originally Posted by Drwal View Post
Played a bit with grim's ss and found out that best weapon to pair my mh tracker's blade for execute range is... [Boundless Agony]... and by far! (obviously because executes benefits from armor pierce, crit and expertise only and that dagger has high amount of 2 stats from these)

Some thoughts about exe range:

1. 2x slow (diff speeds ofc) gives me 40-ish more cycle dps, but 80-ish less exe dps than 2x fast. Because pretty big part of cycle dps comes from BT, and weapon speed doesn't affect that, then doing BT>Exe spam with 2 fast weps should be best. In addition u have a chance to negate one "mh miss + oh normal hit" streak, and that is after BT, where u can have few rage points left and your normal oh hit can give u just enough to exe.

2. fast/slow ain't better than fast/fast for exe dps. Seems that occasional oh normal hits, generating enough rage to exe are balanced by less crits giving execs too, because of lower speed. I tried some extreme settings, threw off all stats from weps, leaving only speed and dmg range. W/o talent and t6 bonus the difference was nothing (0.4dps), ok, thought that 15rage is too much for even a slow oh to reach on normal hits. Tried talented exe, no t6 - the same. Finally got to 7rage execs, where oh normal hits should generate an exe, but again, difference was non-existant. Thought that maybe my gear lev was still too low to make oh hit hard enough, so finally I added some big ap numbers to make oh dmg bigger. But still, almost no difference. Either the model is lacking something then or difference between fast/fast and fast/slow is really that small (example: 898.2 vs 897). But I expected some border point, where rage generation for execs would change rapidly.

ADDED:
Some numbers I found playing with ss (for my gear) showing which stats should one be seeking, when using my preferable execute range settings (2x fast, bt>exe spam):
10ap: +0.5edps (execute dps) +0.9btdps (bt dps) -> +1.4dps (overall gain for bt>exe spam)
10hit: +2.1edps 0btdps -> +2.1dps
10haste: +2.1edps 0btdps -> +2.1dps
10crit: +4.4edps +2btdps -> +6.4dps
10exp: +5.4edps +2btdps -> +7.4dps
100arp: +6.8edps +2.2btdps -> +9dps

All recent discussion and ss tests about executes will prolly make me ninja that azgalor's dagger for my exe range, even tho I never thought about him in that sense
Two things to note:
In endgame equipment, I saw highest Execute DPS with both Warglaives shortly followed by [Boundless Agony] and either slow or fast S3 Offhand based on the spreadsheet.
And another thing:
Your comparisons are lacking, if you really want to know what Blizzard should spend, you should really compare them depending on how much item value they take, a useful comparison would be(taking 10stat points):
10 Strength
20 AP
10 Hit
10 Crit
10 Haste
10 Expertise
70 Armor Penetration (Blizzard values 7 Armor Penetration as 1 stat point)

I'm really tired and going to bed now, if you haven't done it by tomorrow I'll recalculate your comparison based on 10 stat points for each stat and edit it in tomorrow.

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