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Old 10/15/07, 11:25 AM   #51 (permalink)
Piston Honda
 
Human Warrior
 
Alleria (EU)
Dear Nite_Moogle, I certainly don't want to appear as your enemy. There is a thread right here which discusses weapon skill and expertise. Those guys at least assume that expertise will remove dodge and replace it by a MISS - effectively raising your hit cap ...

I seriously HOPE that you are right. But honestly, don't you think this would be rather overpowered?

2 meagre talent points would result in
-4 dodge (especially effective for yellow damage)
and +4 hitrating for white damage.

This would precision look ridiculous, as precision is basically important for white hits (assuming you already have 9% to hit from your gear) and costs 3 talent points for 3% to hit ...

I would love to believe you, but I fear this won't happen.
 
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Old 10/15/07, 11:33 AM   #52 (permalink)
And then the ninjas walked in...
 
Fellwraith's Avatar
 
Orc Warrior
 
Mal'Ganis
Originally Posted by Nite_Moogle View Post
This is at least your sixth post that shows you have no idea what you are talking about at all, and frankly I suspect it's not even worth saying that 1% less dodge is a universal 1% DPS increase for a warrior since you'll tell me it's wrong.
More regular white hits will cannibalize flurry charges a bit, so it may be slightly less depending on your crit rate, but it's close enough.
 
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Old 10/15/07, 11:43 AM   #53 (permalink)
King Hippo
 
Graul's Avatar
 
Orc Warrior
 
Fenris
Originally Posted by Fellwraith View Post
More regular white hits will cannibalize flurry charges a bit, so it may be slightly less depending on your crit rate, but it's close enough.
This only makes sense if you are somehow replacing crits with hit, not simply having more white attacks dodged less.
 
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Old 10/15/07, 1:19 PM   #54 (permalink)
Paa
Von Kaiser
 
Night Elf Warrior
 
Kul Tiras (EU)
Maybe you mis read my post but anyway,

With capped hit you can still have your attacks yellow and white dodged by the boss.. it can only be removed with weapon skill/expertise.

This talent if it goes through as Kalgan states will reduce the chance for all your attacks to be dodged by 4% (huge).

Correct me if im wrong..

and whats wrong with 20% hit in fury gear? I can barely get rid of the stuff all the T6 gear has tons of it on.
 
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Old 10/15/07, 2:05 PM   #55 (permalink)
Von Kaiser
 
Troll Warrior
 
<BAD>
Demon Soul
Frankly it would be hugely pessimistic to assume removing dodged attacks converts them to misses. I'm going on the assumption that it adds to your white hits, as even in the event that this is not what the talent does at the moment, it is surely the intended effect.

Originally Posted by Paa View Post
and whats wrong with 20% hit in fury gear? I can barely get rid of the stuff all the T6 gear has tons of it on.
Well, you're protection at the moment, but i'd be curious to see how much you are penalizing your other stats by stacking that much hit (300 or so?).
 
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Old 10/15/07, 2:18 PM   #56 (permalink)
Piston Honda
 
Human Warrior
 
Stormrage
Originally Posted by Bronwyn View Post
Dear Nite_Moogle, I certainly don't want to appear as your enemy. There is a thread right here which discusses weapon skill and expertise. Those guys at least assume that expertise will remove dodge and replace it by a MISS - effectively raising your hit cap ...
What possible point would there be in a rating that converted one type of non-damage to another type of non-damage?

Also, [Melee/Hunters] 2.3 Patch Notes - Weapon skill to Expertise is the thread and the post which seems to suggest that dodges/parries are replaced by ordinary hits.

What I would personally want to know is if Expertise does anything at all about glancing. My guess is it won't.
 
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Old 10/15/07, 2:25 PM   #57 (permalink)
Piston Honda
 
Tauren Hunter
 
Shadowmoon
If it converted dodge to misses it would allow someone near at hitcap (ie Rogues) to increase their hit rating to then convert those misses to hits and thus more damage.

That would be silly, but not useless.

Since the new Warrior talent will be straight -dodge, not +expertise, and isn't on PTR yet, you can't say for sure which way it will work, but it's certainly implied it will convert the dodges to hits.
 
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Old 10/15/07, 2:34 PM   #58 (permalink)
Paa
Von Kaiser
 
Night Elf Warrior
 
Kul Tiras (EU)
Originally Posted by Korlong View Post
Frankly it would be hugely pessimistic to assume removing dodged attacks converts them to misses. I'm going on the assumption that it adds to your white hits, as even in the event that this is not what the talent does at the moment, it is surely the intended effect.



Well, you're protection at the moment, but i'd be curious to see how much you are penalizing your other stats by stacking that much hit (300 or so?).

20.79% hit
2101AP + Battleshout trinket
30.79% crit

Unbuffed i dont consider these stats penalized. I'm not using any hit gems or any hit trinkets,
 
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Old 10/15/07, 7:33 PM   #59 (permalink)
Don Flamenco
 
Orc Warrior
 
Stormrage (EU)
Originally Posted by Bronwyn View Post
Dear Nite_Moogle, I certainly don't want to appear as your enemy. There is a thread right here which discusses weapon skill and expertise.
And in that thread there's a post confirming it turns dodges into hits.
 
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Old 10/16/07, 2:12 AM   #60 (permalink)
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
And whether it turns dodges into hits or misses has absolutely no bearing on the original claim that -dodge% is useless for yellow attacks when you reach the hit cap. Hit does not reduce dodge. -dodge% reduces dodge.
 
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Old 10/16/07, 3:18 AM   #61 (permalink)
Glass Joe
 
Tauren Warrior
 
Auchindoun
You can't turn dodges into misses that is not how the attack table works. Even considering that this might be the case is just going to further spread the stupid idea.

A hit is anything which isn't a crit, miss, dodge, parry, or crush.

When you get 490 defense you are doing it because you turn crits into hits, when you stack hit rating (which is better viewed as -miss) you are turning misses into hits, and when you stack expertise you are turning parrys and dodges into hits.
 
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Old 10/16/07, 3:51 AM   #62 (permalink)
WTB Terocone
 
Latito's Avatar
 
Orc Rogue
 
Ner'zhul
Re Expertise:
First off, I would expect a class which DEPENDS on being crit immune in some situations to know the hit table a little better.
Attack table - WoWWiki, the Warcraft wiki
Less dodges means more hits. Plain and simple. Unless you have so much crit that you have maxed our your attack table and do not hit at all, dodges will all turn into hits. Your crit % will remain the same, as with glancing for white attacks.
Sorry that probably came out wrong, but yea.. its not even a "what if" scenerio - its a well known effect.



Re Non-Plate gear:

Originally Posted by Hidden View Post
Kael'Thas' Leather Legguards - Don't know exactly but they should be quite good for 2h if you're hitcapped and they're worse than T5 for Rogues anyway
Bloodsea Brigand Vest from Karathress and Midnight Chestguard from Archimonde - They're under the top Warrior chestpieces for pure damage and worse than their Tier equivalences for Rogues
Leather Bracers from Rage Winterchill - Good alternative if Bracers of Eradication don't drop for your guild very often.
[Leggings of Murderous Intent] - take em.

[Bloodsea Brigand's Vest] - The only offset piece that IS better than our T5 chest. It is very often the chest rogues will use outside of T5, if the rogue actually wanted to use T5 in the first place. Personally I'd only pick up the T5 gloves (which I did).. but some rogues like the rest of the set - minus the chest. Bloodsea > T5 for rogues.

[Midnight Chestguard] - Worse than T6.. but you don't get T6 until you've beat the game and it doesn't matter anymore. I realize this goes the same for all classes and T6 chests, but it is the best pre-illidan chest for rogues. Nethershadow is comparable, but definately behind.

[Deadly Cuffs] (the leather bracers from Rage) - 2nd best rogue wrists, by a VERY small margin behind [Insidious Bands] from Teron.

[Shadowmaster's Boots] - Best rogue boots in game.
[Grips of Damnation] - Post haste nerf, take em.
[Cursed Vision of Sargeras] - Best rogue helm in-game.
[Mantle of Darkness] - Best rogue pre-T6 shoulders in-game.
[Shadow-walker's Cord] - One of the top 3 belts for rogues, not THE best though really.
[Don Alejandro's Money Belt] - One of the top 3 belts for rogues, disputed to be best by some.

Obviously I can't say "Don't take these items before rogues!". I would hope however that you realize what you are taking from your rogues - a class that does more dmg than yours and shouldn't be nearly as close to threat-capped as you. I'm sure some warriors don't care - an upgrade for them is an upgrade even if it screws someone else out of their ONLY option. This post was more for the warriors who would like to be a bit more considerate and pick up plate pieces or wait for rogues to get leather first. Hopefully this gives you a bit more of a grasp on what exactly you're rogues are losing out on (or not needing)
 
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Old 10/16/07, 5:01 AM   #63 (permalink)
Great Tiger
 
Emeraude's Avatar
 
Night Elf Warrior
 
Sargeras
Originally Posted by Latito View Post
[Midnight Chestguard] - Worse than T6.. but you don't get T6 until you've beat the game and it doesn't matter anymore. I realize this goes the same for all classes and T6 chests, but it is the best pre-illidan chest for rogues. Nethershadow is comparable, but definately behind.
Even assuming Kings it's pretty close vs T6

Midnight vs Onslaught(assuming Kings for both and 3x +10 str gems)

172 AP vs 183 AP
2.08 Crit vs 1.12 Crit
29 Hit Rating vs 16 Hit Rating
0 Armor Pen, vs 126 Armor Pen

Basically 11 AP/126 armor pen vs .96% Crit/13 hit Rating.
 
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Old 10/16/07, 5:31 PM   #64 (permalink)
WTB Terocone
 
Latito's Avatar
 
Orc Rogue
 
Ner'zhul
Note: I am a rogue. I would be comparing to [Slayer's Chestguard] in that case.

And yes, this is certainly one of the close cases where the piece is quite close to the best piece for rogues. That said, Rogue 4-piece T6 is pretty good (its no 2-piece, but still) and the helm off of illidan IS better than our T6 helm, so the non-set slot is already spoken for. Taking T6 helm and this chest would certainly be 2nd choice.. not far behind, and definitely ahead of any other setup.
 
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Old 10/17/07, 11:54 AM   #65 (permalink)
Glass Joe
 
Human Warrior
 
Norgannon
item set bonus?

I just downloaded the DPS warrior spreadsheet and couldn't find anywhere to put in a set item bonus. My warrior is using the Ragesteel shoulders and gloves, and having the 2 items equipped gives a STR bonus. I had to put them into the sheet manually. Am I missing something?

Thanks!
 
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Old 10/17/07, 3:20 PM   #66 (permalink)
Glass Joe
 
Gnome Warrior
 
Skullcrusher
The spreadsheet doesn't model any sets besides the tiered sets. So ya, you have to input them down at the bottom, where it says manually.
 
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Old 10/17/07, 3:28 PM   #67 (permalink)
Glass Joe
 
Human Warrior
 
Norgannon
Yes I know that you have to put them in manually but I was asking about how to put in the bonus for when you have the required items equppied of the set.
 
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Old 10/17/07, 4:00 PM   #68 (permalink)
Von Kaiser
 
Chimera's Avatar
 
Gnome Warlock
 
Doomhammer
Originally Posted by Latito View Post
Re Expertise:
First off, I would expect a class which DEPENDS on being crit immune in some situations to know the hit table a little better.
Attack table - WoWWiki, the Warcraft wiki
Less dodges means more hits. Plain and simple. Unless you have so much crit that you have maxed our your attack table and do not hit at all, dodges will all turn into hits. Your crit % will remain the same, as with glancing for white attacks.
Sorry that probably came out wrong, but yea.. its not even a "what if" scenerio - its a well known effect.
What you say is 100% true for white damage swings.

It has been shown on these very boards that for rogues (and there's no reason to believe it works any different for warriros) that special attacks are on a two-roll system, not on the one-roll system that white hits use.
 
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Old 10/17/07, 4:54 PM   #69 (permalink)
Don Flamenco
 
Troll Warrior
 
Aggramar
Has anyone actually tested how the two roll system works though? I never saw anything that fit the data. I would think that dodge/parry showing up on both tables would be significant but it never comes up.

"Information is ammunition."
 
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Old 10/17/07, 5:20 PM   #70 (permalink)
Von Kaiser
 
Chimera's Avatar
 
Gnome Warlock
 
Doomhammer
Originally Posted by Machinator View Post
Has anyone actually tested how the two roll system works though? I never saw anything that fit the data. I would think that dodge/parry showing up on both tables would be significant but it never comes up.
Not that I've seen. Blocked crits make it obvious that yellow attacks have at least two rolls, but it's a lot harder to test how it works with parry/dodge. I believe the general assumption is:
roll1 - miss/dodge/parry/block/land
roll2 - hit/crit

It would be pretty difficult to completely confirm that table, but we can say with certainty that blocks and crits are not rolled on the same table for yellow attacks.
 
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Old 10/17/07, 8:19 PM   #71 (permalink)
Don Flamenco
 
Orc Warrior
 
Stormrage (EU)
Originally Posted by badass View Post
Yes I know that you have to put them in manually but I was asking about how to put in the bonus for when you have the required items equppied of the set.
Surely you would just had 30 str (or whatever) to your stats?
 
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Old 10/18/07, 4:51 AM   #72 (permalink)
Piston Honda
 
Blood Elf Paladin
 
Tichondrius (EU)
Originally Posted by Latito View Post

Re Non-Plate gear:



[Leggings of Murderous Intent] - take em.

[Bloodsea Brigand's Vest] - The only offset piece that IS better than our T5 chest. It is very often the chest rogues will use outside of T5, if the rogue actually wanted to use T5 in the first place. Personally I'd only pick up the T5 gloves (which I did).. but some rogues like the rest of the set - minus the chest. Bloodsea > T5 for rogues.

[Midnight Chestguard] - Worse than T6.. but you don't get T6 until you've beat the game and it doesn't matter anymore. I realize this goes the same for all classes and T6 chests, but it is the best pre-illidan chest for rogues. Nethershadow is comparable, but definately behind.

[Deadly Cuffs] (the leather bracers from Rage) - 2nd best rogue wrists, by a VERY small margin behind [Insidious Bands] from Teron.

[Shadowmaster's Boots] - Best rogue boots in game.
[Grips of Damnation] - Post haste nerf, take em.
[Cursed Vision of Sargeras] - Best rogue helm in-game.
[Mantle of Darkness] - Best rogue pre-T6 shoulders in-game.
[Shadow-walker's Cord] - One of the top 3 belts for rogues, not THE best though really.
[Don Alejandro's Money Belt] - One of the top 3 belts for rogues, disputed to be best by some.

Obviously I can't say "Don't take these items before rogues!". I would hope however that you realize what you are taking from your rogues - a class that does more dmg than yours and shouldn't be nearly as close to threat-capped as you. I'm sure some warriors don't care - an upgrade for them is an upgrade even if it screws someone else out of their ONLY option. This post was more for the warriors who would like to be a bit more considerate and pick up plate pieces or wait for rogues to get leather first. Hopefully this gives you a bit more of a grasp on what exactly you're rogues are losing out on (or not needing)
I don't think you have to tell anyone what not to take over a Rogue. I for myself have been our guild's #1 damage Rogue and Rogue Officer from MC to Naxx, believe me, I'm not taking every upgrade I can grab but there are non-plate items a Warrior can simply get more or the same benefit out of, for example Midnight Chestguard and there are times your Rogues don't need them anymore. We currently have 1-3 active Rogues (1 is 100% active, 1 doesn't have Hyjal/BT pres yet as he was ill for some weeks and 1 who's pretty new and not taken to every raid yet) and often there are "Rogue items" no Rogue in the raid needs, so why not take them if they're better than your Plate items?
 
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Old 10/18/07, 1:21 PM   #73 (permalink)
Von Kaiser
 
Draenei Shaman
 
Argent Dawn
Do we know yet whether the required personal rating for a season 3 weapon needs to be maintained to use the weapon, or just acquired to purchase the weapon?
 
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Old 10/18/07, 1:29 PM   #74 (permalink)