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Old 10/15/07, 10:37 AM   #46
Nite_Moogle
I prefer the term treasure hunting
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Bronwyn View Post
Reducing the amount of dodges is only relevant for yellow damage and has nothing to do with your hit-rating once you are above 9% hit.
This is at least your sixth post that shows you have no idea what you are talking about at all, and frankly I suspect it's not even worth saying that 1% less dodge is a universal 1% DPS increase for a warrior since you'll tell me it's wrong.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 10/15/07, 10:43 AM   #47
Korlong
Von Kaiser
 
Troll Warrior
 
<BAD>
Demon Soul
Originally Posted by Paa View Post
Right now i have 20.79% hit in my normal fury gear
Uhhh... yeah.


Anyways, the dodge reduction granted by weapon mastery IS comparable to hit rating, in that it increases both your white and yellow damage.

The trick is going to be figuring out how to take it - i'm thinking take a point out of improved WW and a point out of improved execute.

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Old 10/15/07, 10:51 AM   #48
Graul
King Hippo
 
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Orc Warrior
 
Fenris
Originally Posted by Korlong View Post
Uhhh... yeah.


Anyways, the dodge reduction granted by weapon mastery IS comparable to hit rating, in that it increases both your white and yellow damage.

The trick is going to be figuring out how to take it - i'm thinking take a point out of improved WW and a point out of improved execute.
If you are struggling to find what two points to remove, remove two from precision. You might lose 2% hit, but you gain -2% dodge (on top of the other -2% dodge) on white hits and -4% dodge on all yellow.

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Old 10/15/07, 11:17 AM   #49
Bronwyn
Piston Honda
 
Human Warrior
 
Alleria (EU)
Originally Posted by Nite_Moogle View Post
This is at least your sixth post that shows you have no idea what you are talking about at all, and frankly I suspect it's not even worth saying that 1% less dodge is a universal 1% DPS increase for a warrior since you'll tell me it's wrong.
Not telling you that it's wrong. I'm only stating that you and me can't know whether the -1% dodge will be replaced by a hit or a miss.

If you have a source, I'd be thankful.

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Old 10/15/07, 11:19 AM   #50
Nite_Moogle
I prefer the term treasure hunting
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Bronwyn View Post
Not telling you that it's wrong. I'm only stating that you and me can't know whether the -1% dodge will be replaced by a hit or a miss.

If you have a source, I'd be thankful.
As much as I despise wowwiki as a source, you need to do some reading on how the hit table works. Lowering an NPC's dodge, parry or your chance to miss by an amount will result in that amount more hits. This is not a new concept.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 10/15/07, 11:25 AM   #51
Bronwyn
Piston Honda
 
Human Warrior
 
Alleria (EU)
Dear Nite_Moogle, I certainly don't want to appear as your enemy. There is a thread right here which discusses weapon skill and expertise. Those guys at least assume that expertise will remove dodge and replace it by a MISS - effectively raising your hit cap ...

I seriously HOPE that you are right. But honestly, don't you think this would be rather overpowered?

2 meagre talent points would result in
-4 dodge (especially effective for yellow damage)
and +4 hitrating for white damage.

This would precision look ridiculous, as precision is basically important for white hits (assuming you already have 9% to hit from your gear) and costs 3 talent points for 3% to hit ...

I would love to believe you, but I fear this won't happen.

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Old 10/15/07, 11:33 AM   #52
Fellwraith
It'll take a lot more than rage and muscle...
 
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Mulack
Orc Warrior
 
No WoW Account
Originally Posted by Nite_Moogle View Post
This is at least your sixth post that shows you have no idea what you are talking about at all, and frankly I suspect it's not even worth saying that 1% less dodge is a universal 1% DPS increase for a warrior since you'll tell me it's wrong.
More regular white hits will cannibalize flurry charges a bit, so it may be slightly less depending on your crit rate, but it's close enough.

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Old 10/15/07, 11:43 AM   #53
Graul
King Hippo
 
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Orc Warrior
 
Fenris
Originally Posted by Fellwraith View Post
More regular white hits will cannibalize flurry charges a bit, so it may be slightly less depending on your crit rate, but it's close enough.
This only makes sense if you are somehow replacing crits with hit, not simply having more white attacks dodged less.

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Old 10/15/07, 1:19 PM   #54
Paa
Von Kaiser
 
Night Elf Warrior
 
Kul Tiras (EU)
Maybe you mis read my post but anyway,

With capped hit you can still have your attacks yellow and white dodged by the boss.. it can only be removed with weapon skill/expertise.

This talent if it goes through as Kalgan states will reduce the chance for all your attacks to be dodged by 4% (huge).

Correct me if im wrong..

and whats wrong with 20% hit in fury gear? I can barely get rid of the stuff all the T6 gear has tons of it on.

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Old 10/15/07, 2:05 PM   #55
Korlong
Von Kaiser
 
Troll Warrior
 
<BAD>
Demon Soul
Frankly it would be hugely pessimistic to assume removing dodged attacks converts them to misses. I'm going on the assumption that it adds to your white hits, as even in the event that this is not what the talent does at the moment, it is surely the intended effect.

Originally Posted by Paa View Post
and whats wrong with 20% hit in fury gear? I can barely get rid of the stuff all the T6 gear has tons of it on.
Well, you're protection at the moment, but i'd be curious to see how much you are penalizing your other stats by stacking that much hit (300 or so?).

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Old 10/15/07, 2:18 PM   #56
Charsi
Don Flamenco
 
Night Elf Warrior
 
Stormrage
Originally Posted by Bronwyn View Post
Dear Nite_Moogle, I certainly don't want to appear as your enemy. There is a thread right here which discusses weapon skill and expertise. Those guys at least assume that expertise will remove dodge and replace it by a MISS - effectively raising your hit cap ...
What possible point would there be in a rating that converted one type of non-damage to another type of non-damage?

Also, http://elitistjerks.com/510537-post87.html is the thread and the post which seems to suggest that dodges/parries are replaced by ordinary hits.

What I would personally want to know is if Expertise does anything at all about glancing. My guess is it won't.

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Old 10/15/07, 2:25 PM   #57
Dralmoo
Don Flamenco
 
Orc Hunter
 
Shadowmoon
If it converted dodge to misses it would allow someone near at hitcap (ie Rogues) to increase their hit rating to then convert those misses to hits and thus more damage.

That would be silly, but not useless.

Since the new Warrior talent will be straight -dodge, not +expertise, and isn't on PTR yet, you can't say for sure which way it will work, but it's certainly implied it will convert the dodges to hits.

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Old 10/15/07, 2:34 PM   #58
Paa
Von Kaiser
 
Night Elf Warrior
 
Kul Tiras (EU)
Originally Posted by Korlong View Post
Frankly it would be hugely pessimistic to assume removing dodged attacks converts them to misses. I'm going on the assumption that it adds to your white hits, as even in the event that this is not what the talent does at the moment, it is surely the intended effect.



Well, you're protection at the moment, but i'd be curious to see how much you are penalizing your other stats by stacking that much hit (300 or so?).

20.79% hit
2101AP + Battleshout trinket
30.79% crit

Unbuffed i dont consider these stats penalized. I'm not using any hit gems or any hit trinkets,

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Old 10/15/07, 7:33 PM   #59
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Bronwyn View Post
Dear Nite_Moogle, I certainly don't want to appear as your enemy. There is a thread right here which discusses weapon skill and expertise.
And in that thread there's a post confirming it turns dodges into hits.

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Old 10/16/07, 2:12 AM   #60
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
And whether it turns dodges into hits or misses has absolutely no bearing on the original claim that -dodge% is useless for yellow attacks when you reach the hit cap. Hit does not reduce dodge. -dodge% reduces dodge.

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