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02/12/08, 5:45 PM
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#616
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Those guys at the ace forum are good  . Takes longer to calculate, but those are 10000 repetitions and the result looks good. You can just keep on playing while it simulates.
edit:
Addon
Start with /script DocsWarriorMeter:Main(); (better to make a macro).
Search for -- Item variables in the .lua to change values.
In line 215 is the number for repetitions.
BT, WW, HS, Flurry and WF covered. Rest are averages from the spreadsheet for now.
Last edited by dr_AllCOM3 : 02/13/08 at 11:12 AM.
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02/13/08, 11:21 AM
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#617
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Piston Honda
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Pretty slick Doc. I gave up on .lua too long ago to be very likely to have any real input, but if I come up with anything, you'll be the first to hear.
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02/13/08, 1:07 PM
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#618
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Glass Joe
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Doc,
I like the idea of this add-on, and I've been dying to see some merge between the spreadsheet and the game itself. From my understanding so far it is just a DPS simulator run off numbers inputted via the .lua file? This is certainly useful, however, I, and I'm sure others, used the DPS spreadsheet for calculating item upgrades. I know that on the fly I have alt+tabbed to the spreadsheet and popped in a few numbers to see if the item that just dropped will better my DPS and if I should roll+DKP+loot council for it.
My question to you is, how far do you plan to take this add-on? Because I would love to see it actively pull the current item setup and talents, detect the item I'm looking at that just dropped (ie, mouse-over or in window from clicking an item link), and then tell me somehow if it is an upgrade and by how much avg. DPS. There would need to be some place too to tell the add-on what default gems you would use per type of socket, and enchants per item type. Perhaps some sort of spreadsheet like window in-game?
The possibilities make me giddy, and I look froward to seeing future versions of this. =)
-Cranium, DPS Warrior of <Haste>
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02/13/08, 1:45 PM
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#619
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Originally Posted by Cranium
[...]My question to you is, how far do you plan to take this add-on? Because I would love to see it actively pull the current item setup and talents, detect the item I'm looking at that just dropped (ie, mouse-over or in window from clicking an item link), and then tell me somehow if it is an upgrade and by how much avg. DPS. There would need to be some place too to tell the add-on what default gems you would use per type of socket, and enchants per item type. Perhaps some sort of spreadsheet like window in-game?[...]
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Like getting SEP from your equipped items or throwing some items together and see how they perform. Depends on how difficult it gets. You'll hate the spreadsheet.
Stop signing your posts (read the rules).
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02/13/08, 2:51 PM
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#620
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Piston Honda
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Originally Posted by Shha
One thing i can think of, is if you read above - Grim reintroduced the base stats for races into equations. As a result your ap/crit went up by far, lowering value of those stat son S3, and boosting the *scaling* Dragonstrike.
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I would have to agree with this assessment. I double-checked and there doesn't look to be any "rogue" DPS on Dragonstrike. STR/AP only scales as a kind of secondary effect relating to other stats that scale with AP, such as haste or crit. Haste scales in direct relation to your current DPS.
To the guy asking about OH mongoose, I just looked and don't see anything wrong with it. If you were comparing it to Potency, you may not see any difference, depending on your gear. Mongoose doesn't overtake Potency until around 3900 average buffed AP. If you haven't, try comparing OH Mongoose with no OH enchant and see what happens. There should be a difference of around 15ish DPS at the gear level I'm guessing you're at.
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02/13/08, 3:06 PM
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#621
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Piston Honda
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Originally Posted by Cranium
Doc,
I like the idea of this add-on, and I've been dying to see some merge between the spreadsheet and the game itself. From my understanding so far it is just a DPS simulator run off numbers inputted via the .lua file? This is certainly useful, however, I, and I'm sure others, used the DPS spreadsheet for calculating item upgrades. I know that on the fly I have alt+tabbed to the spreadsheet and popped in a few numbers to see if the item that just dropped will better my DPS and if I should roll+DKP+loot council for it.
My question to you is, how far do you plan to take this add-on? Because I would love to see it actively pull the current item setup and talents, detect the item I'm looking at that just dropped (ie, mouse-over or in window from clicking an item link), and then tell me somehow if it is an upgrade and by how much avg. DPS. There would need to be some place too to tell the add-on what default gems you would use per type of socket, and enchants per item type. Perhaps some sort of spreadsheet like window in-game?
The possibilities make me giddy, and I look froward to seeing future versions of this. =)
-Cranium, DPS Warrior of <Haste>
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I really like the idea of being able to mouse-over an item and get an SEP-style comparison based upon your current gear. I also think I may be able to help out quite a bit on this aspect of the add-on. It seems to be right up my alley. (Extended features) In fact, I already have most of it worked out in a general sense. The mouse-over stuff and how to display the results, I know how I would like to do, but I need to learn how to deal with tool-tips. The actual SEP calculation steps, and a method of either setting what type of gem to use for a given socket (or having it compute what the best gem type for you) are, I believe, within my current scope.
If you don't mind, Doc (and I hope you don't mind me simply referring to you as "Doc" so I don't have to worry about getting the caps right), I'd be happy to take a shot at writing up some functions to do this stuff and see how it comes out while you continue work on the hard part.
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02/13/08, 3:56 PM
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#622
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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Pawn can already display SEP on items and the old sheet could export into Pawn. You can't calculate them on the fly anyway (takes like 10min+ to calculate them once, dps takes 1min). Those are peanuts. First I need someting like the charscreen where you can "equip" items with dragging or shift-clicking. Once that exists and the simulation takes data from it, you can start adding all the gimmicks like SEP.
Oh, and I'll try to use Ace2 mostly. They have a library for almost anything.
I just need to add slam correctly and the basic stuff is finished.
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02/13/08, 4:00 PM
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#623
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by dr_AllCOM3
Pawn can already display SEP on items and the old sheet could export into Pawn. You can't calculate them on the fly anyway (takes like 10min+ to calculate them once, dps takes 1min). Those are peanuts. First I need someting like the charscreen where you can "equip" items with dragging or shift-clicking. Once that exists and the simulation takes data from it, you can start adding all the gimmicks like SEP.
Oh, and I'll try to use Ace2 mostly. They have a library for almost anything.
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Hasn't Pawn fallen behind the times? Last I saw it didn't handle Expertise (and a few other things?).
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See you, auntie.
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02/13/08, 6:09 PM
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#624
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Glass Joe
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I would definitely hope the end result has the expertise and most current equations of haste in it (being as how Blizz can't choose how they should make haste work) to give me accurate DPS assessment for the new Sunwell items which all seem to have haste.
The character window idea would easily replace the spreadsheet's set worksheets, and shouldn't be too had to iron out. Espicially since there already exists Ace add-ons that have something similar already. ClosetGnome for one already has the ability to make item sets, edit them, and show them in a nice, friendly window. Adding a way to change gems within items within a window like that may be slightly harder though.
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02/13/08, 6:46 PM
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#625
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Great Tiger
Orc Death Knight
Blutkessel (EU)
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ClosetGnome is a good idea, at least to understand making itembuttons. I think I'll do my own frame. Shouldn't be that hard, if I keep it simple.
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02/14/08, 3:28 AM
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#626
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Glass Joe
Human Warrior
Frostmane (EU)
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Originally Posted by Grim13
I would have to agree with this assessment. I double-checked and there doesn't look to be any "rogue" DPS on Dragonstrike. STR/AP only scales as a kind of secondary effect relating to other stats that scale with AP, such as haste or crit. Haste scales in direct relation to your current DPS.
To the guy asking about OH mongoose, I just looked and don't see anything wrong with it. If you were comparing it to Potency, you may not see any difference, depending on your gear. Mongoose doesn't overtake Potency until around 3900 average buffed AP. If you haven't, try comparing OH Mongoose with no OH enchant and see what happens. There should be a difference of around 15ish DPS at the gear level I'm guessing you're at.
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The point is that there is no change when i let weapon without ench or i set mongoose on OH.When i put potency there is the 13 dps change. I cant believe that there is no change with mongoose.
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02/14/08, 7:27 PM
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#627
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Von Kaiser
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Originally Posted by Bakatora
I apologize if this question is a repost, but when S3 had just come out, I ran through the warrior dps spreadsheet at the time and it showed that the Gladiator S3 Axe was an upgrade over Dragonstrike (I'm an Orc). But now, using the WarriorDPS 020808 spreadsheet, I'm getting Dragonstrike as superior by 7-13 dps depending on buffs. Did something change? Or am I just retarded
I apologize for the selfish question, I'm planning on purchasing the MH next week unless Dragonstrike ends up still being superior. Thanks in advance.
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I noticed this too, and I think it has something to do with the "USE EXECUTE" and "DO NOT EXECUTE" feature seen in the upper left corner of Warrior_DPS.xls.
For example. When I equip Talon of the Phoenix, the box shows "USE EXECUTE" but when I equip Gladiator S3 1h axe, it changes to "DO NOT EXECUTE" and my overall DPS goes down. Clearly S3 axe is better than Talon of the Phoenix, so it's a little misleading if you don't see it. What determines whether execute is used, and how can I change it?
*edit* on that note, is there a way to tell it to use different weapons for execute range when calculating overall dps?
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02/14/08, 11:13 PM
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#628
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Von Kaiser
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Originally Posted by dr_AllCOM3
ClosetGnome is a good idea, at least to understand making itembuttons. I think I'll do my own frame. Shouldn't be that hard, if I keep it simple.
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May want to look at WowEquip also, its character frame seems a good fit to what one would want this to do.
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02/15/08, 12:28 AM
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#629
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Von Kaiser
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Moved.
Last edited by Korlong : 02/15/08 at 12:39 AM.
Reason: Moved.
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02/15/08, 3:02 AM
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#630
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Von Kaiser
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Originally Posted by Rand
I noticed this too, and I think it has something to do with the "USE EXECUTE" and "DO NOT EXECUTE" feature seen in the upper left corner of Warrior_DPS.xls.
For example. When I equip Talon of the Phoenix, the box shows "USE EXECUTE" but when I equip Gladiator S3 1h axe, it changes to "DO NOT EXECUTE" and my overall DPS goes down. Clearly S3 axe is better than Talon of the Phoenix, so it's a little misleading if you don't see it. What determines whether execute is used, and how can I change it?
*edit* on that note, is there a way to tell it to use different weapons for execute range when calculating overall dps?
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IIRC, the deciding factor is your AP. At a sufficient gear level (I think this is a bit over 3k AP and ~31% crit), your normal DPS cycle out-DPSs Execute spam. As far as the overall DPS drop goes, I have no idea.
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