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Old 03/02/08, 6:44 AM   #721
Noy
Glass Joe
 
Draenei Warrior
 
Shadowmoon (EU)
Hello. Seems i have same question as above. Why in this spreedsheet haste is so good? I was always thinking that haste and hit are pretty similar and those stats aren't that good for fury warrior.
Thanks

PS: Sry for my english.

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Old 03/02/08, 1:01 PM   #722
boogmaster
Glass Joe
 
Dwarf Warrior
 
Proudmoore
Originally Posted by tzenes View Post
When I use the dps spreadsheet/simulator, Haste has a higher benefit to arms than crit. It would seem that logically just the opposite is true, as crit will increase flurry up time and and haste will mess with slam rotation.
I think the quote "haste will mess with slam rotation" is a bit of an overgeneralization. Before I begin, here's a link to a nice (and short) read on the slam rotation ( http://www.honorbound.se/Slamdps2.pdf ). There, it explains that the theoretical minimum weapon speed for a slam-rotation is 2.5 seconds. Even with flurry up, a 3.5-speed weapon has an effective speed of 3.0 (assuming you have 3 pts in flurry -- a standard 2h build).

On the other hand, crit provides diminishing returns (w/respect to flurry uptime) as crit increases. So, the spreadsheet is likely valuing haste over crit because you already have a reasonable amount of crit, and because your effective weapon speed (inherent weapon speed - flurry) is still above 2.5 seconds. When your haste drops your effective weapon speed below 2.5, the spreadsheet should start severely devaluing it. (also, make sure the spreadsheet knows you're doing a slam-rotation. I've made that mistake before)

Hope that helps

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Old 03/02/08, 10:44 PM   #723
Jorak
Glass Joe
 
Human Priest
 
Vek'nilash
A friend just pointed out to me that the spreadsheet doesn't appear to make any calculations for deep wounds. Changing the talent points in deep wounds doesn't change DPS at all, and the cells don't appear to reference it anywhere.

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Old 03/03/08, 8:54 AM   #724
Tupsi
Glass Joe
 
Tauren Druid
 
Stormrage (EU)
solarian saphire is missing the whole point of having the trinket in its stats, 70ap :-)

Or is it moddeled somewhere deep down inside the sheet if equiped?

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Old 03/04/08, 12:21 PM   #725
Grim13
Piston Honda
 
Grim13's Avatar
 
Orc Warrior
 
<HoZ>
Malorne
Originally Posted by boogmaster View Post
I think the quote "haste will mess with slam rotation" is a bit of an overgeneralization. Before I begin, here's a link to a nice (and short) read on the slam rotation ( http://www.honorbound.se/Slamdps2.pdf ). There, it explains that the theoretical minimum weapon speed for a slam-rotation is 2.5 seconds. Even with flurry up, a 3.5-speed weapon has an effective speed of 3.0 (assuming you have 3 pts in flurry -- a standard 2h build).

On the other hand, crit provides diminishing returns (w/respect to flurry uptime) as crit increases. So, the spreadsheet is likely valuing haste over crit because you already have a reasonable amount of crit, and because your effective weapon speed (inherent weapon speed - flurry) is still above 2.5 seconds. When your haste drops your effective weapon speed below 2.5, the spreadsheet should start severely devaluing it. (also, make sure the spreadsheet knows you're doing a slam-rotation. I've made that mistake before)

Hope that helps
I put in a cap on how fast a slam rotation can be, based upon more or less exactly what you are saying. Once +haste (in it's varying forms) gets you to that speed, the sheet will not allow your rotation to get any faster, therefore seriously handicapping the DPS increase from +haste. (in effect, it would then increase your white DPS only, kind of like the opposite of going beyond 9% +hit in a DW build)

To answer why haste is shown to be so valuable in SEP, there is a simple answer. It takes 22.08 crit rating to get 1% more crit, while it only takes 15.76 haste rating to gain 1% of haste. This means that even though 1% crit is more valuable than 1% haste, it does NOT follow that 1 crit rating is more valuable than 1 haste rating because 1 crit rating is more "expensive" in terms of SEP. Just remember, SEP is one rating point, not a percentage point. There is a very big difference.

Originally Posted by talliara
There are a few things that I was wondering as far as the item sheet goes. On trinkets, or other items that have a proc of attack power or other ability, is there a way to average out the proc per minute; and/or use with cooldown, and in turn adding in a static number of the stat that procs? For example, Icon of Unyielding Courage has 30 hit rating and a use to ignore 600 armor for 20 seconds, can it be averaged out to where the armor ignored would be equal to the armor ignore that would be seen over time? I was also wondering if that could be applied to the Hyjal exalted ring as well as other AP trinkets such as Berserker's Call and Bloodlust Brooch. It's easier to manually type in things like Solarian's Sapphire, where it adds 70 extra attack power to battle shout, since that is up 100% of the time, its a static 70 attack power increase, or 77 attack power for fury.

Things like Dragonspine Trophy that show they are very low dps trinkets would benefit greatly from an averaging out of proc's and give an overall better image and idea of different gear ideas and uses.
This is already how these things are handled. At present, the SEP column in the item stats does not reflect any on-use or proc DPS, but the actual DPS output on the spreadsheet does take this into account. In the next full-scale release this is one of the things I intend to resolve.


And....since I don't see any fresh errors brought to light while I was away, I'm going to post a "final" version of the sheet in it's current form. Work continues on the new version, and I think I am getting close to being able to release an alpha quality version, suitable for inspection by those who would be interested in checking my math/offering suggestions. Maybe by the end of this week.


WarriorDPS_v313



Oh, btw, anyone who has d/l'd the alpha quality tanking sheet.....any input on it?

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Old 03/04/08, 12:39 PM   #726
Malorian
Glass Joe
 
Human Paladin
 
Elune
Is it possible to go back to your .zip download format? Macs cannot read .exe.

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Old 03/04/08, 2:58 PM   #727
Grim13
Piston Honda
 
Grim13's Avatar
 
Orc Warrior
 
<HoZ>
Malorne
Originally Posted by Malorian View Post
Is it possible to go back to your .zip download format? Macs cannot read .exe.
oops, that was acidental. changed back to .zip

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Old 03/04/08, 8:32 PM   #728
Rook
Glass Joe
 
Gnome Warrior
 
Thaurissan
Leggings of the Immortal Night should have 32 hit rather than 32 crit.
Bladed Chaos Tunic should have 120 AP rather than 12

Last edited by Rook : 03/05/08 at 6:12 PM.

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Old 03/05/08, 5:48 AM   #729
Mithgaur
Glass Joe
 
Undead Warrior
 
Skullcrusher (EU)
Contradictions.

First I want to thanks you for making this stylesheet, it has been a great help for me and many others.

The reason I'm posting is a question of weapons. I'm now wielding Talon of the Pheonix in MH and Fury with +8 Strength socket in OH.

We have just started BT and downed the two first bosses. Now, when I equip the weapon dropped from Supremus([Syphon of the Nathrezim]) in my OH, my estimated DPS drops

It strikes me as odd, Fury is good but I had believed that the weapon would be better with more AP and more dmg.

Any input would be welcome, and thanks again for the effort you put in to this.

Last edited by Mithgaur : 03/05/08 at 5:58 AM.

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Old 03/05/08, 5:59 AM   #730
Dynalisia
Piston Honda
 
Night Elf Druid
 
Emerald Dream (EU)
Rising Tide wastes quite a lot of budget on stamina, whilst the Talon is one of the most perfectly statted weapons there is. Syphon is also not a very good warrior weapon and on top of that I'm not sure the proc is modelled correctly.

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Old 03/05/08, 6:02 AM   #731
Mithgaur
Glass Joe
 
Undead Warrior
 
Skullcrusher (EU)
Aye, I checked it again. My problem isn't the Talon of the Pheonix. Rather my OH Fury. I rechecked it and Rising Tide does show a better result, but not the Syphon of the Nathrezim.

EDIT:

I did a little test:

When I equipt Blade of Infamy on OH:

Blade of Infamy
Binds when picked up
One-Hand Sword
182 - 339 Damage Speed 2.60
(100.2 damage per second)
+28 Agility
Durability 105 / 105
Requires Level 70
Equip: Increases attack power by 56.

I get 1219,5 DPS

Compared to Syphon of the Nathrezim:

Binds when picked up
One-Hand Mace
196 - 365 Damage Speed 2.80
(100.2 damage per second)
Durability 105 / 105
Requires Level 70
Equip: Increases attack power by 50.
Chance on hit: Fills you with fel energy allowing all melee attacks to drain life from opponents.

Granted it has 6 less AP and 28 less agilty, but it has a proc that steals around 30 hp from target(if I'm not mistaken). But with this I get: 1203,8 DPS

Does 28 agi and 6 ap make up 15,7 DPS?

For clarification, I know the Blade of Infamy is better. It just seems the Syphon is underestimated. Especially when its getting beaten in DPS by Fury.

With Fury equit and socketed with 8 strength, estimated DPS is 1206,2

Last edited by Mithgaur : 03/05/08 at 6:26 AM.

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Old 03/05/08, 3:22 PM   #732
Kream
Glass Joe
 
Orc Warrior
 
Gul'dan
DW Dev is not taking into account the rage saved from Improved Sunder Armor, which has drastic effects on Prot Warrior DPS.

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Old 03/05/08, 11:40 PM   #733
Machinator
Don Flamenco
 
Troll Warrior
 
Aggramar
I guess this is the best place to ask this.

I am trying to work on my own spreadsheet, but adding on more complicated bits like streaks. I dont remember enough of my stats class to figure this part out though.
I want to know, given a number a swings, the odds of each number of hits from the set, order doesnt matter. For example, if I swing 5 times with a 20% chance to miss, what are the odds of hitting 4 times? Hitting 5 times would be .8^5, but I dont know the formula for the rest of the values.

"Information is ammunition."

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Old 03/06/08, 4:08 AM   #734
Bersi
Von Kaiser
 
Night Elf Warrior
 
Anub'arak (EU)
Originally Posted by Mithgaur View Post
It just seems the Syphon is underestimated. Especially when its getting beaten in DPS by Fury.
In Grims Sheet Syphon & Rod of the King dmg calculations dont include their proc, for this you have to d/l niutas sheet.

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Old 03/06/08, 12:25 PM   #735
Barmbul
Von Kaiser
 
Barmbul's Avatar
 
Tauren Warrior
 
Dragonmaw
bug

I believe the eternal champion ring from hyjal exalted is not figuring the ap proc.

As for the Rod of the Sun king I only think you would find a significant increase in DPS if you had rage problems then the proc would help you greatly but if you can already spam on cool down and HS with out rage starvation, the proc would be worthless or close to it.


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