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Old 10/23/07, 2:02 AM   #101
Graul
King Hippo
 
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Orc Warrior
 
Fenris
The Bludgeon seems to be competetive at low level - med BT gear levels, even after the 2.3 change. It seems to lose ground at higher levels.

Last edited by Graul : 10/27/07 at 9:15 PM.
 
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Old 10/23/07, 2:57 AM   #102
Opalira
Von Kaiser
 
Night Elf Warrior
 
Lightbringer
I've been doing a lot of work with the spreadsheet lately and I've found that the bludgeon remains very solid as an OH. The haste rating still scales very well with other gear, and since its not a dagger its fast speed isn't as big of an issue.

With my current gear set I show 1335 DPS, no other OH gives more. The slow S3 items are similar, but still a little less. To experiment I made an item with the Bludgeon's stats, but with the Blade of Infamy's damage range (2.6), and I get 1345 DPS.

Last edited by Opalira : 10/23/07 at 3:07 AM.
 
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Old 10/23/07, 3:05 AM   #103
Elistion
Glass Joe
 
Gnome Warrior
 
Mug'thol
I've been going over the spreadsheet but am relatively new to its amazingness.

Is there anywhere to calculate enchant ring - striking into the spreadsheet?
 
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Old 10/23/07, 4:06 AM   #104
Graul
King Hippo
 
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Orc Warrior
 
Fenris
Originally Posted by Opalira View Post
I've been doing a lot of work with the spreadsheet lately and I've found that the bludgeon remains very solid as an OH. The haste rating still scales very well with other gear, and since its not a dagger its fast speed isn't as big of an issue.

With my current gear set I show 1335 DPS, no other OH gives more. The slow S3 items are similar, but still a little less. To experiment I made an item with the Bludgeon's stats, but with the Blade of Infamy's damage range (2.6), and I get 1345 DPS.
In my current gear, with just a Bludgeon off hand, it shows 1308, which does in fact seem to beat every other off hand at my gear level, even the season 3 axe (by 1 DPS). But at a higher gear level (new neck, rings, boots, gloves, legs, chest, helm, ZA bow) it's 1458 with the Bludgeon and 1476 with a season 3 axe. I'm not actually sure this really even translates into a "real world" difference considering the majority of numbers you see from the spreadsheet are for "optimal, in a vacuum" theoreticals. The season 3 axe does however beat out my current main hand.
 
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Old 10/23/07, 7:11 AM   #105
Gruntle
King Hippo
 
Tauren Warrior
 
Earthen Ring (EU)
Originally Posted by Elistion View Post
I've been going over the spreadsheet but am relatively new to its amazingness.

Is there anywhere to calculate enchant ring - striking into the spreadsheet?
I answered that question for one of the previous versions of the spreadsheet:
http://elitistjerks.com/500521-post1837.html

(cell P12 should be cell I2/K2 (MH/OH) on the Buffed dps page in the current version of the spreadsheet)
 
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Old 10/23/07, 7:30 AM   #106
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Machinator View Post
10/15 04:37:03.031 You hit Servant of Razelikh for 154.
10/15 04:37:05.562 You crit Servant of Razelikh for 317.

I would say so. I believe it was actually a bug that it didnt affect white damage and it was fixed.
Yup. I was going to quote the patch notes but I can't find it now. It was fixed though.
 
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Old 10/24/07, 12:54 AM   #107
hawkk
The Spider Scenario
 
Human Warrior
 
Kilrogg
Originally Posted by Opalira View Post
I've been doing a lot of work with the spreadsheet lately and I've found that the bludgeon remains very solid as an OH. The haste rating still scales very well with other gear, and since its not a dagger its fast speed isn't as big of an issue.
This got me thinking: is 2.3 going to be the effective end of warriors using daggers due to whirlwind changes and dagger normalization?
 
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Old 10/24/07, 2:56 AM   #108
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Originally Posted by hawkk View Post
This got me thinking: is 2.3 going to be the effective end of warriors using daggers due to whirlwind changes and dagger normalization?
Yes, completely.
 
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Old 10/24/07, 4:11 AM   #109
Gruntle
King Hippo
 
Tauren Warrior
 
Earthen Ring (EU)
For similar dps weapons daggers will be severely disfavored both as MH and OH. Did some back-of-the-envelope maths and it seems that the difference between a 1.6 dagger and a 2.6 sword/mace/axe is about 10 dps for kara level gear and optimal usage of WW. So if you have a crappy offhand the dagger might be preferable (less so the faster the dagger is).
 
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Old 10/24/07, 12:07 PM   #110
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Gruntle View Post
For similar dps weapons daggers will be severely disfavored both as MH and OH. Did some back-of-the-envelope maths and it seems that the difference between a 1.6 dagger and a 2.6 sword/mace/axe is about 10 dps for kara level gear and optimal usage of WW. So if you have a crappy offhand the dagger might be preferable (less so the faster the dagger is).
I don't have Office installed right now, but I don't think I have taken normalized speed for offhands into account.
So don't be too fast about 2.3 .
 
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Old 10/24/07, 12:37 PM   #111
Solva
Glass Joe
 
Gnome Warrior
 
Vashj (EU)
ok i recently downloaded and experimented with the spreadsheet so as new to this conversation i have a few questions:

a) is there any way to sort armor and weapons? if yes how?
b) i noticed +crit rating contributes much to the spreadsheet dps outcome. However my background so far and my private talks with other warriors suggested going heavy for +hit. is the value of +crit thorougly proved to be better? is it a balance of stats? is there a minimum value required for different stats like hit?
c) has anyone ever considered making a list similar the one rogues have at shadowpanther.net but for warriors. if anyone would be interested i would be happy to contribute in whatever way i can.

anyway keep it up
 
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Old 10/24/07, 12:39 PM   #112
Amorpheus
Piston Honda
 
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Human Warrior
 
Arthas (EU)
Well, some napkin math about offhand whirlwind with 2000/3500 attack power:

Slow offhand: 300 avg hit + 343/600 from AP = 400/563 after OH penalty
Fast offhand: 180 avg hit + 343/600 from AP = 326/488 after OH penalty (20/15% worse than slow)
Dagger offhand: 190 avg hit + 242/425 from AP = 270/384 after OH penalty (~33% worse than slow in both cases)

IMHO Dagger users don't need to panic, but obviously priorities have changed so look for that offhand upgrade.

"You are better than I am," Inigo admitted.
"So it seems. But if that is true, then why are you smiling?"
"Because,"
Inigo answered, "I know something you don't know."
"And what is that?" asked the man in black.
"I'm not left-handed."
 
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Old 10/24/07, 1:50 PM   #113
Apate
Debleated
 
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@ChickenArise
Night Elf Warlock
 
No WoW Account
Originally Posted by Solva View Post
b) i noticed +crit rating contributes much to the spreadsheet dps outcome. However my background so far and my private talks with other warriors suggested going heavy for +hit. is the value of +crit thorougly proved to be better? is it a balance of stats? is there a minimum value required for different stats like hit?
Past 9%, hit takes a steep drop for DW warriors in the relative value compared to other stats. Hit is still nice, and it smooths rage generation, but in the big picture, past 9% hit, crit is a superior stat.

See you, auntie.
 
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Old 10/24/07, 4:13 PM   #114
Gellor
Von Kaiser
 
Human Warrior
 
Stormrage
Not seen it posted in here, but weapon mastery 2/2 is now only -2% on the PTR.
 
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Old 10/25/07, 4:25 AM   #115
MeanVanilla
Glass Joe
 
Orc Warrior
 
Kul Tiras (EU)
Hello,

I'm quite new her eso I'd just like to start off with saying thx to dr_Alcomm for the brilliant spreadsheet, as well as thx to all other giving brilliant input and answers.

On to my question: I am currently in choosing a weapon for my new warrior, I'm selecting between Dragonmaw and Black Planar Edge. From moddeling my aproximate gear in the spreadsheet the axe commes in on top of the hammer for DPS. I should say my warrior is an Orc an hence get's the bonus for axes. But from what I've read before (not on this forum tho) the hammer was favoured for dps for it's haste proc.

My question is, is it 2.3 that have made the axe more favourable for orcs with the 1%crit or is the info I've read before with the hammer beeing better just drivel?

Cheers,
Mean
 
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Old 10/25/07, 10:49 AM   #116
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
The 3% hit you get currently from axe skill is far better than the 1% crit you'll get in 2.3. Nevertheless the axe is better then the mace since the haste nerf.
 
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Old 10/25/07, 12:02 PM   #117
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
Originally Posted by Darkrenown View Post
The 3% hit you get currently from axe skill is far better than the 1% crit you'll get in 2.3. Nevertheless the axe is better then the mace since the haste nerf.
That is assuming the modeling of the value of the haste proc present in the spreadsheet is correct. The spreadsheet assumes about 20% uptime on the haste effect while myself I seem to recall numbers closer to 35% (at least when using hamstring to incur more proccs)
 
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Old 10/25/07, 4:24 PM   #118
Aten
Glass Joe
 
Human Death Knight
 
Sylvanas (EU)
is the first time im using the spreddsheet and prolly im doing something wrong but when i change the race from tauren to human i get ### and #NUM all over the tabs.

can anyone help me, please.
 
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Old 10/25/07, 5:26 PM   #119
Bulvine
Glass Joe
 
Human Warrior
 
Gorefiend
Originally Posted by Aten View Post
is the first time im using the spreddsheet and prolly im doing something wrong but when i change the race from tauren to human i get ### and #NUM all over the tabs.

can anyone help me, please.
I have the same issue when I select human as my race. Also does the spreadsheet take into account what the human racial will be in 2.3?

BTW I just discovered the DPS spreadsheet a week ago and I want to say thank you to DR Allcom and whoever else helped make this possible.
 
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Old 10/25/07, 6:00 PM   #120
Chadw
Glass Joe
 
Human Warrior
 
Frostwolf
Originally Posted by Aten View Post
is the first time im using the spreddsheet and prolly im doing something wrong but when i change the race from tauren to human i get ### and #NUM all over the tabs.

can anyone help me, please.
I only get that error if I have Dragonstrike in my main hand when I switch the race to human. I haven't had that error with any other mace or sword but it seems there is an error with the human racial in the new spreadsheet.
 
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Old 10/26/07, 6:36 AM   #121
Aten
Glass Joe
 
Human Death Knight
 
Sylvanas (EU)
Originally Posted by Chadw View Post
I only get that error if I have Dragonstrike in my main hand when I switch the race to human. I haven't had that error with any other mace or sword but it seems there is an error with the human racial in the new spreadsheet.
Yep thats exactly my MH, and i had S2 fist weapon to my OH, had to had it as dagger, tho cause it seems that fist isnt working properlly too.

BTW how do i had Doomplate set i still have 2 pieces and i want to put the + 35 hit.

Yes i know they suck but fighting againt tanks a and priest with prio sucks.


EDIT: The caracteres show on the AGI collumn, and all over the place in Buffed tab, also on the enhants tab just on mongoose, and executioner in MH and OH, still dunno why Executioner get changed cause i dont select it wahtsoever.

Last edited by Aten : 10/26/07 at 6:44 AM.
 
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Old 10/26/07, 2:45 PM   #122
Milfeulle
Glass Joe
 
Human Warrior
 
Feathermoon
Human Racial borked?

I think I have found the problem in regards to the Dragonmaw+Human being borked.

In Buffed_DPS Sheet, there is an identical error in the MH Crit Racial and OH Crit Racial fields:

[top]IF(Gear!B11


"Human",IF(Gear!D13="2h Mace",1%,IF(Gear!D13="2h Sword",1%,IF(Gear!D13="Sword",1%,IF(Gear!D13="Mace",22,0)))),0)+IF(Gear!B11="Orc",IF(Gear!D13="2h Axe",1%,IF(Gear!D13="Axe",1%,0)),0)

As you can see in the bolded part, mace is currently giving 2200% bonus crit. So, changing the "22" (I assume this was for crit rating) in the formulae back to 1% fixes the problem.


EDIT:

P.S.: I see that the current version of the spreadsheet is giving expertise for Weapon Mastery. Since it is -2% dodge now, is it equivalent to edit the expertise given to 8 (assuming 2 points) instead?

Last edited by Milfeulle : 10/26/07 at 2:54 PM.
 
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Old 10/27/07, 2:56 PM   #123
Gruntle
King Hippo
 
Tauren Warrior
 
Earthen Ring (EU)
To model Weapon mastery you could also unclick the talent points and just change Base dodge on the Buffed dps page to 3.6% instead of 5.6%.

The problems with "###" in the cells is probably caused by too narrow columns in the display (that's what it shows for me anyway), just widen the column by clicking on the border and dragging it to make it broader, the numbers should appear then.
 
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Old 10/27/07, 5:51 PM   #124
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
I made an update.
Some fixes of things you mentioned.
Also now threat. Have a look into it and report wrong stuff.

[Prism of Inner Calm] is kinda underwhelming .
 
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Old 10/27/07, 8:19 PM   #125
Talida
Glass Joe
 
Undead Rogue
 
Forscherliga (EU)
Thanks for the great work dr_AllCOM3, but i wonder if it is possible to add the ring enchants to the sheet, as well as the SV Hunter skill Expose Weakness (w/ dropdown menu to set the agility of the SV Hunter). That would be a great improvement for me and some others i guess.

Talida
 
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