in reverse order:
Correct, execute is like a toggle switch; On or off. I looked into "hybrid" modes, but it's more trouble than it's worth in a spreadsheet. I've been thinking about it in the sim, and I think i'll be able to have it in there.
Yes, execute is factored in to the SEP calculation. It uses the overall DPS number. I just added a manual execute defeat toggle to the spreadsheet that will set execute DPS to "0" so it won't be used. It's in the buffs section. Hopefully this will be useful to those who don't wish to concentrate on cycle DPS.
I'll get
[Blackened Naaru Sliver] added in presently.
Glory, thank you for the work, I'll check over all of the issues you mentioned. For reference, I haven't finished the rating cap junk yet, so don't worry about stuff broken there.
talliara, I'll check out the issues you reported as well.
Some things I've been working on:
- Re-wrote DPS additions and multipliers in a step-by-step fashion
- Corrected haste application
- Added Sanctity Aura
- Added Expose Weakness, with hunter agi and estimated up-time
- Enhanced Deep Wounds model to include up-time
- Tweaked Slam cycle timing
- Corrected several miscellaneous small bugs
I appreciate you all giving it a look over. I still have a lot of tiding up to do to get it 100% on point, then I gotta add WotLK stuff in, which shouldn't be too bad since a big reason for my re-writing so much of the sheet was to make it more modular. Easier to upgrade and add to. Hopefully Once I get all that done I'll be able to get to work on that sim.