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Old 11/03/07, 12:21 PM   #176
Tectonic
Von Kaiser
 
Orc Warrior
 
Dethecus
What about flurry up time. Does a faster offhand translate into an overall higher up time for flurry?
 
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Old 11/03/07, 12:27 PM   #177
Hidden
Don Flamenco
 
Gnome Mage
 
Nazjatar (EU)
Originally Posted by Tectonic View Post
What about flurry up time. Does a faster offhand translate into an overall higher up time for flurry?
Why should it?
It's exactly the other way round as faster offhands consume instant's flurries faster.
 
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Old 11/03/07, 4:25 PM   #178
Brissa
Not enough rage
 
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Gnome Warrior
 
Argent Dawn (EU)
Originally Posted by Rhaeti View Post
On a separate matter I and others have noticed that if you increase your stats to the point where you get an extra HS in your cycle, dps will show a huge increase even if it was just an insignificant amount of stats that were added (I've had a 20 dps increase from a 5 hit rating addition). Perhaps a better way to model this would be using partial numbers in the cycle instead of whole numbers for excess rage. I'm not sure what is done with excess rage that isn't used in the cycle so I may be missing something.
Yes I have to agree on that.
I think the previous spreadsheet (by deathwing) did that, no?
 
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Old 11/03/07, 9:48 PM   #179
Anidal
Glass Joe
 
Night Elf Warrior
 
Proudmoore (EU)
It seems to me that for the Miss-Chance showed in "Buffed DPS"-Part is incorrect for the Mainhand. For Main- and Offhand there is shown the same Misschance value (and the same crit, hitchance for both hands). But i think this is incorrect since at about 9% hitchance, there should be no chance for the MH to miss. Over this only the offhand should miss. So with 9% hitchance it should be 0% miss MainHand and 19% miss OffHand. (No expertise rating or the old weaponskill. Against a Boss with lvl 73)

I dunno if the DPS are calculated this way or calculated with the same miss for both hands. But calculated with the same miss for both hands should be incorrect.


I have a question too, is the chance for glancings decreased by hit rating or not influenced?
 
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Old 11/03/07, 10:01 PM   #180
Rhaeti
Von Kaiser
 
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Tauren Warrior
 
<SXM>
Area 52
Originally Posted by Anidal View Post
It seems to me that for the Miss-Chance showed in "Buffed DPS"-Part is incorrect for the Mainhand. For Main- and Offhand there is shown the same Misschance value (and the same crit, hitchance for both hands). But i think this is incorrect since at about 9% hitchance, there should be no chance for the MH to miss. Over this only the offhand should miss. So with 9% hitchance it should be 0% miss MainHand and 19% miss OffHand. (No expertise rating or the old weaponskill. Against a Boss with lvl 73)

I dunno if the DPS are calculated this way or calculated with the same miss for both hands. But calculated with the same miss for both hands should be incorrect.


I have a question too, is the chance for glancings decreased by hit rating or not influenced?
Wow, you have no idea what you are talking about. You don't even need theorycrafting to realize that your MH auto attacks have far more than a 9% miss chance. It looks like you totally misunderstood the 9% hit information that is spouted on the wow forums. There is an 8.6% chance for your special attacks (yellow damage) to miss, not all MH attacks. Glancing blows cannot be decreased with hit rating either.

 
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Old 11/04/07, 10:12 AM   #181
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Rhaeti View Post
Wow, you have no idea what you are talking about. You don't even need theorycrafting to realize that your MH auto attacks have far more than a 9% miss chance. It looks like you totally misunderstood the 9% hit information that is spouted on the wow forums. There is an 8.6% chance for your special attacks (yellow damage) to miss, not all MH attacks. Glancing blows cannot be decreased with hit rating either.
It actually is 9% as shown in the weapon skill thread, although Anidal is utterly wrong in the rest of his post.
 
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Old 11/04/07, 11:55 AM   #182
seasonlight
Banned
 
Undead Warrior
 
Blackwing Lair
Question.

Pillager's Gauntlets - Items - World of Warcraft vs Grips of Silent Justice - Items - World of Warcraft


curious which is better.
 
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Old 11/04/07, 12:07 PM   #183
Hozz
Don Flamenco
 
Tauren Warrior
 
Suramar
[Grips of Silent Justice]
 
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Old 11/04/07, 4:28 PM   #184
DocMartin
Glass Joe
 
Draenei Warrior
 
Draenor
Version 0.9.16

I specialize in 2-handed swords, 31/30 spec using slam MS rotations. We haven't been to BT/Hyjal yet, but it appears that the amount of attack power there challenges my build.

Does this sheet account for increased weapon damage talent? I'm not seeing it included in the calculation. Is it added as 5% to base weapon damage, or as 5% on top of the total damage?

Bloodthirst vs Mortal Strike
There is a point where bloodthirst will do more damage than mortal strike if your attack power is sufficiently high. Derived from BT = MS equations.
0.45 * AP = weapon + 210 + (AP/14)(normalize)
AP = (weapon + 210) / (0.45 – (normalize/14))

Example
Despair: (399 + 210) / (0.45 – (3.3/14)) = 2842
If you have more than 2842 attack power, you should use bloodthirst instead of mortal strike.
Is this correct? If so I think it would be useful to include in the spreadsheet to make a 30/31 type build instead.


Slam calculation:
Since it's not normalized, I see that it takes (AP/14)*(speed). Does that take the hasted/flurried speed of the weapon, or the base?

I would assume it's the weapon speed at the time of the cast, which would make it slightly less dps during flurry/heroism cycles. This is kind of important if your swing speed drops to less than 2.5. If slam uses the base weapon speed, then it looks like there would be an AP cutoff point where you would want to just use slam after autoswings and skip the mortal strike (because you can't fit them both in the swing time). If slam is calculated from the hasted weapon speed, then you'd want to be using mortal strike and not slam.

Mortal Strike vs Slam
weapon + 210 + (AP/14)*(normalize) = weapon + 140 + (AP/14)*(speed)
AP = 980 / (speed - 3.3)

3.7 = 2450 AP
3.6 = 3267 AP
3.5 = 4900 AP
Above the AP requirement, slam is better than MS. If your speed drops, the AP requirement is higher.
Using the base weapon speed, you might have enough attack power to use slam and skip MS. Using a hasted speed, that's probably not the case and you would just want to auto-ms through those cycles.

Bloodthirst vs Slam
AP(0.45) = AP/14*(speed) + weapon + 140
AP = (weapon + 140) / (0.45 - (speed/14))

Example
Despair: (399 + 140) / (0.45 - (3.5/14)) = 2695
Below 2695 AP, slam would be better than BT. If your speed drops, the AP requirement is lower.
Note it gets more complicated for bloodthirst... I'd let excel handle that one.


So essentially what I'm noticing is the difference between the 2H MS and BT builds somewhere around 2.5 - 3K attack power, and it would be nice to see them modeled against each other.
 
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Old 11/04/07, 5:52 PM   #185
Gruntle
King Hippo
 
Tauren Warrior
 
Earthen Ring (EU)
Originally Posted by DocMartin View Post

So essentially what I'm noticing is the difference between the 2H MS and BT builds somewhere around 2.5 - 3K attack power, and it would be nice to see them modeled against each other.
Not sure what you mean. You can play with the spreadsheet yourself to compare the two builds for a given gear setup. Just plugin your gear (or whichever gera you want to look at) and change the talents between a 31/30 to a 30/31 (although something like 20/41 could possibly be better)
 
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Old 11/04/07, 10:55 PM   #186
DocMartin
Glass Joe
 
Draenei Warrior
 
Draenor
Ok, I see the 2H talent multiplier being added now at the final dps, just not for each separate ability in the table. So I'm able to change the talents around and see how the overall dps changes.
 
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Old 11/04/07, 11:51 PM   #187
Opalira
Von Kaiser
 
Night Elf Warrior
 
Lightbringer
The spreadsheet allows you to change your build however you like. 31/30/0 is not a common raid build. Blood Frenzy is the best thing a MS warrior can bring to a raid in the vast majority of encounters. Also don't forget slam costs half as much rage as MS or BT.
 
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Old 11/05/07, 11:27 PM   #188
Noxtenebrae
Glass Joe
 
Night Elf Warrior
 
Andorhal
I seem to be having a few errors with the sheet, as in Excel crashing if I use the buff checkboxes, and the SEP button completely corrupting the sheet. Is anyone experiencing
the same issues, or is that just me?
 
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Old 11/06/07, 2:09 AM   #189
ckaparos
Von Kaiser
 
Human Warrior
 
Blackrock
Originally Posted by Hozz View Post


The spread sheet shows that pillagers win in dps over the slient justice by the way.
 
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Old 11/06/07, 2:19 AM   #190
Graul
King Hippo
 
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Orc Warrior
 
Fenris
Originally Posted by ckaparos View Post
The spread sheet shows that pillagers win in dps over the slient justice by the way.
I'm not sure what spec you are using in the spreadsheet, or what the rest of the gear looks like, but with just a few pieces of BT gear and some of the best items up to that point, the Grips win out on the spreadsheet for a 17/44 build. Make sure you are adding gems.
 
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Old 11/06/07, 7:53 AM   #191
Danath
Von Kaiser
 
Human Paladin
 
Ravenholdt (EU)
Originally Posted by Rhaeti View Post
If you're talking about adamantite sharpening stones, those are already included in the spreadsheet. It adds 7 damage (12*.625 rounded down) to your off hand's average damage.
Yes, but it actually seems that Elemental Sharpening Stones STILL give more DPS than Adamantite Ones. Could this possibly be true?

Need the plan, now..
 
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Old 11/06/07, 8:39 AM   #192
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Sure, more crit > +dmg.

For a while now I've been rather surprised that the spreadsheet showed a fairly large dps drop going from Bloonmoon to the S3 2h axe, and I finally noticed last night that the S2 and S3 2h axes are listed as maces in the item spreadsheet, and so aren't using axespec. Fixing that showed S3 gives 20 more dps than Bloodmoon
 
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Old 11/06/07, 11:29 AM   #193
Kaan
Piston Honda
 
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Tauren Warrior
 
Eredar (EU)
I tested some gear setups and I'm relatively sure that the spreadsheet don't calculates T6 4-Piece-Bonus (for 17/44).
 
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Old 11/06/07, 12:26 PM   #194
Funch
Glass Joe
 
Orc Warrior
 
Kil'Jaeden
Solarian Saphire AP

First, I'd like to thank the people that have put so much time into the Warrior DPS spreadsheet. It opened my eyes in a variety of ways and I appreciate it greatly.

So on that note I'd like to give something back.

The Solarian Saphire trinket is listed as 70 ap (correct) and when equipped with improved berserker stance, adds 77 ap to the total. This is not correct when combined with Commanding Presence. With CP, the 70 ap is added first, then the 25% buff from CP is applied to that (making the trinket worth 88 ap) and then the 10% bonus from improved beserker stance is applied, making the total worth 97 ap, not 77 ap.

Just an FYI.
 
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Old 11/06/07, 12:47 PM   #195
Hozz
Don Flamenco
 
Tauren Warrior
 
Suramar
Originally Posted by Kaan View Post
I tested some gear setups and I'm relatively sure that the spreadsheet don't calculates T6 4-Piece-Bonus (for 17/44).
I am not sure if it does or it does not but 5% to your Bloodthirst is not going to do much to your overall DPS. From WWS parses BT is ~16% of my DPS. So 5% more damage to it results in a less than 1% boost to my overall DPS.

Warrior T6 DPS gear is bad because of the AGI and the set bonuses are not good enough to make up the difference to be had from using the superior gear choices for each slot. Only the Shoulders (for 17/44) are a best in slot item.
 
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Old 11/06/07, 4:32 PM   #196
Grimrage
Von Kaiser
 
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Gnome Warlock
 
Lightbringer
Boss Armor Value

I would first like the thank all who have put effort into creating this incredible tool as others have done.

I've been using it and getting to understand it better (thanks to Graul for his help). I have a question. If I know the armor value of a boss, how would I adjust that? I attempted to adjust in B5 on the Buffed DPS tab, but realized it's a formula and shouldn't be touched. I see B3 is a value, but I'm unsure if that's the proper place to check. If so, I read in the Boss Armor Value thread that VR is 10700/50%. When I change the B3 value to 50% the B5 value doesn't equate to 10700. Am I looking at the wrong place? Thanks for the assistance.

Also, is there a way to select Windfury to see the gain it offers?

Last edited by Grimrage : 11/06/07 at 4:35 PM. Reason: Additional Question
 
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Old 11/06/07, 4:56 PM   #197
Gruntle
King Hippo
 
Tauren Warrior
 
Earthen Ring (EU)
Originally Posted by Grimrage View Post
I would first like the thank all who have put effort into creating this incredible tool as others have done.

I've been using it and getting to understand it better (thanks to Graul for his help). I have a question. If I know the armor value of a boss, how would I adjust that? I attempted to adjust in B5 on the Buffed DPS tab, but realized it's a formula and shouldn't be touched. I see B3 is a value, but I'm unsure if that's the proper place to check. If so, I read in the Boss Armor Value thread that VR is 10700/50%. When I change the B3 value to 50% the B5 value doesn't equate to 10700. Am I looking at the wrong place? Thanks for the assistance.

Also, is there a way to select Windfury to see the gain it offers?
Not sure about the armor values, been wondering that myself.

WF can be selected as a Temporary enchant for your MH weapon. Watch you dps skyrocket when you activate it
 
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Old 11/06/07, 6:19 PM   #198
Grimrage
Von Kaiser
 
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Gnome Warlock
 
Lightbringer
Originally Posted by Gruntle View Post
Not sure about the armor values, been wondering that myself.

WF can be selected as a Temporary enchant for your MH weapon. Watch you dps skyrocket when you activate it
So after playing a bit more I believe I was right with my guess. B3 seems to be where to adjust and B5 is the Armor after all reductions are done. If that's not the case, please someone let me know.

I added WF and it gained me 57 DPS. Not a bad increase. GoA only added 45 DPS.

I downloaded the pre-2.3 version to compare from the other thread. I gain 33 DPS between the two fully buffed. Seems like a nice boost. What has me perplexed, though, is that in the old spreadsheet if I switch my T4 shoulders for T5 with identical gems it's almost a 20 DPS decrease where in the new spreadsheet it's a 5 DPS increase. The old spreadsheet also switched to 5xBT, 3xWW once I change the shoulders out where the new on sticks to the current 3xBT, 2xWW. I would think the new shoulders would be the same result pre and post 2.3. The T5 have better stats in all areas so I don't know why the DPS would drop so much in the old SS.

Oh, also the SEP for crit on the old one was 1.04 to STR's 1.0 where on the new one is shows STR being worth more (which is what I thought originally before using the sheet). Wonder why that is...

Last edited by Grimrage : 11/06/07 at 6:34 PM. Reason: More info
 
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Old 11/07/07, 10:25 AM   #199
Tectonic
Von Kaiser
 
Orc Warrior
 
Dethecus
Time to update the Human and Orc racials. In today's update they were changed from 1% crit to 5 expertise.
 
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Old 11/07/07, 11:01 AM   #200
Rhaeti
Von Kaiser
 
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Tauren Warrior
 
<SXM>
Area 52
Originally Posted by Grimrage View Post
So after playing a bit more I believe I was right with my guess. B3 seems to be where to adjust and B5 is the Armor after all reductions are done. If that's not the case, please someone let me know.

I added WF and it gained me 57 DPS. Not a bad increase. GoA only added 45 DPS.

I downloaded the pre-2.3 version to compare from the other thread. I gain 33 DPS between the two fully buffed. Seems like a nice boost. What has me perplexed, though, is that in the old spreadsheet if I switch my T4 shoulders for T5 with identical gems it's almost a 20 DPS decrease where in the new spreadsheet it's a 5 DPS increase. The old spreadsheet also switched to 5xBT, 3xWW once I change the shoulders out where the new on sticks to the current 3xBT, 2xWW. I would think the new shoulders would be the same result pre and post 2.3. The T5 have better stats in all areas so I don't know why the DPS would drop so much in the old SS.

Oh, also the SEP for crit on the old one was 1.04 to STR's 1.0 where on the new one is shows STR being worth more (which is what I thought originally before using the sheet). Wonder why that is...
The spreadsheet was updated for more than just 2.3 changes. Some changes or fixes to the formulas were probably made.

 
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