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Old 10/20/07, 8:03 AM   2 links from elsewhere to this Post. Click to view. #76 (permalink)
Don Flamenco
 
dr_AllCOM3's Avatar
 
Tauren Warrior
 
Gorgonnash (EU)
Shouldn't MH Executioner only be more like 25%+? It confuses me.
 
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Old 10/20/07, 8:25 AM   #77 (permalink)
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Autoattack only, so you'd expect to be exactly half the number of procs compared to dual executioner. However, these stats are definitely skewed by the small number effect. If you look, you'll see that he only had 10 executioner procs on the executioner/Mongoose test. Crit rate is also drastically variable between tests, probably again from the small number effect (though the 120 Agi from mongoose will contribute).

In any case, with autoattacks only, your proc rate is drastically lowered, so you won't really uncover the full effect of dual procs. So this test is certainly nonoptimal in that regard, which is strange since as I understand it he deliberately set out to discover the effects of dual procs.

We need hours of data, not 15 minutes, and we need it to not be excluding specials.
 
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Old 10/20/07, 10:28 AM   #78 (permalink)
King Hippo
 
Osse's Avatar
 
Orc Hunter
 
Stormscale (EU)
The only viable way I see to test this is to get someone with 2190 or 3690 armor to stand in Nagrand / Blade's Edge / Gurubashi arena with two or more healers while he/she takes the beating from someone.
 
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Old 10/20/07, 1:00 PM   #79 (permalink)
Piston Honda
 
Night Elf Hunter
 
Mug'thol
I don't understand why he didn't use yellow attacks... am I missing something here?
 
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Old 10/20/07, 2:14 PM   #80 (permalink)
Von Kaiser
 
Orc Warrior
 
Burning Legion (EU)
Why should i use something like this, raw white dmg with same weapons (thus same weapon speed on attacks) will give a more accurate number regarding raw procs on white attacks.

Of course, the PPM be less, but not drastically less, i mean check double_mongoose and double_executioner:

dm: 1171 hits
de: 1127 hits

thats almost 50 more attacks, gained through speed increase on mongoose (double procs etc), yet the rate of procs is "the" same.

If i would use every possible skill during this test, someone will come along check the WWS and then argue that i Bloodthirsed 4-5 times more in this sample then the other and say its compeltly off.

I can tell some things:

- regarding the Crit% rate while using double mongoose, its not off nor was i lucky, i could have done this for an hour too and it would +/- 1%.

- harder hits while under the effect of Executioner give more dmg, so it would be interresting to test it on a 2H and compare hits.
 
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Old 10/20/07, 6:29 PM   #81 (permalink)
Von Kaiser
 
Orc Warrior
 
Burning Legion (EU)
Okay i just did 14mins of

- MH (Rising Tide) - Executioner
- OH (Swiftsteel Bludgeon) - Mongoose

i was using Bloodthirst / WW more or less on Cooldown, Heroic Striked when possible and kept BattleShout + Rampage up.

Wow Web Stats



First of all ignore the crit rating in the ProcMeter, its way off no idea why tbh, but if you check from UptimeMeter its around 42-43% which WWS supports.

Also just with BloodThirst / WW (not counting HS since it comes instead of a white hit) i was able to raise uptime of Executioner quite nicly (so it is actually dramatically less without doing those instant attacks).

==========================================

- MH (Swiftsteel Bludgeon) - Executioner
- OH (Swiftsteel Bludgeon) - Mongoose

no WWS


Last edited by Obould : 10/21/07 at 8:43 AM.
 
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Old 10/21/07, 8:51 AM   #82 (permalink)
Von Kaiser
 
Orc Warrior
 
Burning Legion (EU)
And here again, this time over 100mins, ONLY WHITE attacks

- MH (Rising Tide) - Executioner
- OH (Swiftsteel Bludgeon) - Mongoose




=================================0

- MH (Swiftsteel Bludgeon) - Executioner
- OH (Swiftsteel Bludgeon) - Mongoose




Conclusion:

You can drop this PPM thing, and change it into Procs / Hit!!!
 
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Old 10/21/07, 10:00 AM   #83 (permalink)
F12
 
Vulajin's Avatar
 
Troll Rogue
 
Mal'Ganis
Originally Posted by Obould View Post
Conclusion:

You can drop this PPM thing, and change it into Procs / Hit!!!
Not likely. Based on your data, if you figure out on average how many of your attacks should have been performed by the weapon with Executioner on it, your Rising Tide had a proc rate of 3.41%, while the Swiftsteel Bludgeon had a proc rate of 2.48%.

If you'd like to help establish the proc rate of Executioner, you should do a test of this sort: take one main hand of one speed with Executioner on it, and a second main hand of different speed with Executioner on it, and swing a crapload of times with those weapons. You should also use a buff-canceling macro of the sort indicated in this post: [Rogue] Mechanics Testing Thread

Submitting that data would greatly help us establish a proc rate for this enchant.
 
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Old 10/21/07, 10:21 AM   #84 (permalink)
Von Kaiser
 
Orc Warrior
 
Burning Legion (EU)
Thanks for the post, using this scripts it would have been possible to tell a more accurate way on the % of the proc-rate.

But then again, check the UPTIME, which in the END is the thing what counts, a procrate of 50% is useless when the buff just lasts 1second.

Rising Tide / Swiftsteel: 28,97%
Swiftsteel / Swiftsteel: 37,98%

Why do you think it differs that much, if it has the same PPM regardless of weapon speed this two numbers should be the same.
Throwing in instant attacks you can get upto 50% with 2 x Bludgeons and 40% with Rising Tide / Bludgeon (only 14-15mins sample).
 
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Old 10/21/07, 10:27 AM   #85 (permalink)
F12
 
Vulajin's Avatar
 
Troll Rogue
 
Mal'Ganis
Originally Posted by Obould View Post
Thanks for the post, using this scripts it would have been possible to tell a more accurate way on the % of the proc-rate.

But then again, check the UPTIME, which in the END is the thing what counts, a procrate of 50% is useless when the buff just lasts 1second.

Rising Tide / Swiftsteel: 28,97%
Swiftsteel / Swiftsteel: 37,98%

Why do you think it differs that much, if it has the same PPM regardless of weapon speed this two numbers should be the same.
Throwing in instant attacks you can get upto 50% with 2 x Bludgeons and 40% with Rising Tide / Bludgeon (only 14-15mins sample).
Yes, the uptime counts in the end, but as theorycrafters, we can't accurately value the enchant in an arbitrary situation unless we know the mechanics that result in that uptime. Right now we know roughly how good the enchant is if you're auto-attacking with Rising Tide and Swiftsteel Bludgeon, or if you're auto-attacking with dual Swiftsteel Bludgeons. From this data we can't easily generalize to, say, a combat sword rogue using a full cycle with Talon of Azshara and Merciless Gladiator's Quickblade.

I'm not asking you to do any more work than you already have done. I wouldn't be making such a big deal over this if I had access to the enchant on my PTR character, I would surely go test it myself. Unfortunately, I instead have to sit here badgering people like you to do it. My apologies if I'm coming across as demanding or ungrateful, as that's not my intent.
 
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Old 10/21/07, 11:34 AM   #86 (permalink)
Von Kaiser
 
Undead Rogue
 
Mazrigos (EU)
The dual mongoose test uptime is wrong, due to UptimeMeter incorrectly tracking proc uptime if done by two different sources. For example MH procs and 5 seconds before ending, OH procs it, giving you effective double proc for the next 5sec and another 10sec of pure offhand proc.

The thing is tho, that UptimeMeter will stop measuring it as "uptime" when MH proc fades, thus giving incorrect uptime values.
 
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Old 10/21/07, 11:05 PM   #87 (permalink)
Glass Joe
 
Orc Warrior
 
Stormreaver (EU)
I too have done testing on executioner on PTR.

I dual wielded Wicked Edge of the Planes and Talon of Azshara (both 2.7 speed). Both weapons had executioner enchant. I had 17/44 build, so got flurry. 99% of hits were autoattacks. I used procwatch for tracking the procs.

I have this far just tested with executioner/executioner combo. But here's results this far:

10133 hits
892 procs
4.4 ppm

Due to flurry the ppm is higher then it would be with 2 weapons with flat 2.7 speed all the time.

Weapons were both the same speed and there's over 10k hits, so the amount flurry gave to each weapon should be quite even (those 10k hits took about 3h 20mins). So you could roughly count autoattacks give about 2.2ppm per enchant, with flurry beign up most of the time. With wf and instants the ppm would rise. Considering you cannot have 2 proccs on at the same time i'm atleast leaning to think that having double executioner enchants would not be wise, executioner/mongoose or executioner/potency would most likely be better. This for warriors ofc.

Next i will test ppm using a mainhand weapon and shield, but im guessing it will be around that 2.2ppm.
 
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Old 10/21/07, 11:12 PM   #88 (permalink)
Bald Bull
 
Night Elf Rogue
 
Proudmoore
Originally Posted by Carud View Post
I have this far just tested with executioner/executioner combo. But here's results this far:

10133 hits
892 procs
4.4 ppm
4.4 PPM is significantly higher than I would have guessed based on the other data in this thread... are you using ProcWatch to record procs and, if so, is it possible that you're catching both gain and fade messages?

Also, do you by any chance have the combatlog for that test available?
 
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Old 10/21/07, 11:55 PM   #89 (permalink)
Glass Joe
 
Tauren Warrior
 
Kael'thas
So it is confirmed that Executioner does not stack like mongoose? That would be a pretty big consideration, as Armor Penetration seems to scale quite well in large amounts. That would be a pretty decisive factor for the executioner/potency debate which I have been having with myself...
 
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Old 10/22/07, 5:05 AM   #90 (permalink)
Glass Joe
 
Orc Warrior
 
Stormreaver (EU)
Originally Posted by Aldriana View Post
4.4 PPM is significantly higher than I would have guessed based on the other data in this thread... are you using ProcWatch to record procs and, if so, is it possible that you're catching both gain and fade messages?

Also, do you by any chance have the combatlog for that test available?
Went to ptr and checked and sadly that's just what had happened. Procwatch was registering both gain and fade. So the 2.2ppm per enchant is roughly double of what it actualy is, making it 1.1ppm, which seems to be quite inline with other peoples tests. Also i wasent running any addon that saves combatlogs, so sadly dont have that.

Also to clear things for Tamonten:
Two executioner enchants dont stack in anyway in it's current form, the enchant simply renews it's duration timer if it procs during when it already it is procced.
 
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Old 10/22/07, 8:20 AM   #91 (permalink)
Von Kaiser
 
Undead Rogue
 
Mazrigos (EU)
Originally Posted by Carud View Post
Also i wasent running any addon that saves combatlogs, so sadly dont have that.
You can just type /combatlog next time you do this and WoW will log your combat messages by itself in /Logs directory.
 
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Old 10/22/07, 8:44 AM   #92 (permalink)
Glass Joe
 
Orc Hunter
 
Zul'Jin
Most raid bosses have 7685 base armor. You will want to build your calculations around that number.
 
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Old 10/22/07, 10:24 AM   #93 (permalink)
Glass Joe
 
Orc Warrior
 
Stormreaver (EU)
Originally Posted by paper View Post
You can just type /combatlog next time you do this and WoW will log your combat messages by itself in /Logs directory.
Nice, thx for the info. I'll do that the next time i test. Every day you can learn something new.
 
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Old 10/22/07, 5:51 PM   #94 (permalink)
Glass Joe
 
Orc Warrior
 
Stormreaver (EU)
I countinued my tests on ptr. This time learned from my mistakes, so i used two addons to track the amount of proccs (procmeter and procwatch) and i saved combatlog. So now the info was more inline with other peoples tests.

Testing was done using mainhand weapon (2.7 speed) with executioner and shield in offhand, so only mainhand weapon was doing the hitting. Specc was 17/44 so flurry was present. About 99% of the hits were autoattacks. So here's what i found out:

10542 hits
447 proccs (same on both addons and verified from combatlog)
23.5 hits/procc
1.1 ppm

Ok here's the bad news (which in a way is good news actualy). I noticed a thing with executioner enchant. Due to it works a bit diff then other enchants like crusader and mongoose for example that can stack, diffirently from those enchants executioner renews it's timer instead of stacking on proccs. So if you have executioner already procced and it procs again, then combatlog does not show the "You gain executioner." line, but the timer of the procc is renewed anyways (100% positive about this, witnessed it several times). Addons didn't ofc register that second proc either. This is due to a bug or then it's intended. It looks like finding out the real or close ppm will be almost impossible or really hard. On the positive side it means that the ppm is actualy higher then tests show!!!!

So getting 1.1ppm from autoattacks with just 1 executioner and having warrior flurry is quite good, as the ppm is actualy higher.

A way to checking for more accurate ppm would be to check the combatlogs for the time between the "gained" and "faded" messages and compare that amount to the duration of one proc, this way you could find out more accurate number of procs. It's just that the combatlog from those 10542hits i did is 810 pages long and contains thousands lines, so it atleast is out from my ability to parse. Ofc if someone has the means do to it, then pls do tell and ill happily upload the combatlog.

-Carud
 
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Old 10/22/07, 7:23 PM   #95 (permalink)
Bald Bull
 
Night Elf Rogue
 
Proudmoore
If you would post the combatlog somewhere so we can run some analysis on it, that would be very helpful. Thanks.
 
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Old 10/22/07, 8:39 PM   #96 (permalink)
Von Kaiser
 
Undead Rogue
 
Mazrigos (EU)
Carud you can use the buffcancel macro, which cancels the buff as soon as you get it.

more: here
 
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Old 10/22/07, 10:27 PM   #97 (permalink)
Glass Joe
 
Orc Warrior
 
Stormreaver (EU)
Ok uploaded the combatlog to filefront. Hope you can get more out of it.
WoWCombatLog.txt - FileFront.com

Heh ty again for good advice Paper, gotto try that one out.
 
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Old 10/24/07, 3:21 PM   #98 (permalink)
Von Kaiser
 
Murloc Rogue
 
Thunderhorn
Eviscerate is not the best example, as stated, so it's best to include variations for Sinister Strike and Backstab. There are also other variables that will affect the value of Mongoose vs. Executioner, like the Relentless Earthstorm diamond.

All PvE combat builds from here on will likely include Aggression, so it should be included as a multiplier as well.

For Sinister Strike (20/41):
SS = wpn + 98 + ((AP / 14) * 2.4)
damage = SS * (1-armor_mitigation) * 1.06 * (2.3 * crit + (1-crit))

For Backstab (15/41/5):
BS = 1.5 * (wpn + ((AP/14) * 1.7)) + 255
damage = BS * (1-armor_mitigation) * 1.26 * (2.24 * (crit + .35) + (1 - (crit + .35)))


In the case of Mongoose + ToA / FoV, 1720 base AP, 24% crit rate:
armor_mitigation = .17179 or (2190 / (2190 + 10557.5))
SS = 260.5 + 98 + (((1720 + 120) / 14) * 2.4) = 673.93
ss_damage = 673.93 * .82821 * 1.06 * (2.3 * .27 + (1-.27)) = 799.31

BS = 1.5 * (252.5 + (((1720 + 120)/14) * 1.7)) + 255 = 968.89
bs_damage = 968.89 * .82821 * 1.26 * (2.24 * (.27 + .35) + (1 - (.27 + .35))) = 1788.40


In the case of Executioner + ToA / FoV, 1720 base AP, 24% crit rate:
armor_mitigation = .11337 or ( (2190-840) / (2190-840 + 10557.5) )
SS = 260.5 + 98 + 1720/14*2.4 = 653.36
ss_damage = 653.36 * .88663 * 1.06 * (2.3 * .24 + (1-.24)) = 805.63

BS = 1.5 * (252.5 + 1720/14*1.7) * + 255 = 947.04
bs_damage = 947.04 * .88663 * 1.26 * (2.24 * (.24 + .35) + (1 - (.24 + .35))) = 1832.22


So, by comparing:
SS w/ mongoose = 799.31
SS w/ executioner = 805.63
BS w/ mongoose = 1788.40
BS w/ executioner = 1541.22

The damage difference on Sinister Strike is fairly negligible, but is a bit more substantial for backstab.

When it comes to white damage, executioner should come out ahead. The rogue specials have far more multipliers when it comes to critical strike damage, which do not translate to white damage.

This also only applies to the damage of the two specials that occur within the duration of the buff itself. It also only applies to a boss like Vashj, and not a more heavily armored one like Void Reaver. It seems to me that Mongoose holds more "general" utility for a rogue, while Executioner will grant fair dps gains for encounters where a boss's armor is not incredibly large.

Last edited by Jairek : 10/24/07 at 5:40 PM.
 
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Old 10/24/07, 4:51 PM   #99 (permalink)
Glass Joe
 
Gnome Warrior
 
Zenedar (EU)
bs_damage = 968.89 * .82821 * 1.26 * (2.24 * (.27 + .35) + (1 - (.27 + .35))) = 1788.40

bs_damage = 947.04 * .88663 * 1.06 * (2.24 * (.24 + .35) + (1 - (.24 + .35))) = 1541.22
What's the bolded modifier, and why's it not the same in both?
 
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Old 10/24/07, 5:36 PM   #100 (permalink)
Von Kaiser
 
Murloc Rogue
 
Thunderhorn
That would be a typo.

It looks like the "break even" point on armor, where executioner and Mongoose have the same effect on specials damage, is somewhere in the 10-10.5k range.

Last edited by Jairek : 10/24/07 at 5:50 PM.
 
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