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Old 10/30/07, 2:48 AM   22 links from elsewhere to this Post. Click to view. #101
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Has anybody reported it as not double procing as a bug? It would be the first weapon enchant off the top of my head that I can think of that doesn't stack on itself.
 
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Old 10/30/07, 1:32 PM   #102
Lavery
Your parrot flies away.
 
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Blood Elf Rogue
 
Mal'Ganis
Deleted, wasn't thinking clearly.
 
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Old 10/30/07, 6:48 PM   #103
Katria
Von Kaiser
 
Human Rogue
 
Lightbringer
Originally Posted by Jairek View Post
This also only applies to the damage of the two specials that occur within the duration of the buff itself. It also only applies to a boss like Vashj, and not a more heavily armored one like Void Reaver. It seems to me that Mongoose holds more "general" utility for a rogue, while Executioner will grant fair dps gains for encounters where a boss's armor is not incredibly large.
This is good to know, and thanks for running the numbers. I have a question: it seems that armor penetration is going to appear on more and more gear in 2.3 and beyond. I assume that as you gather more ArP stats on the rest of your gear, the relative value of Executioner compared to Mongoose will go up? As it seems, to my limited understanding of the mechanics, that stacking ArP leads to exponential (and not linear) gains in DPS.

If this is true, and since it seems that the proc doesn't stack, it looks like Mongeese is going to be dumped for mongoose/executioner...now which enchant goes on which hand? Will it matter?
 
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Old 11/02/07, 7:50 PM   #104
paper
Von Kaiser
 
Undead Rogue
 
Mazrigos (EU)
Jairek you have another typo there probably:

BS w/ mongoose = 1788.40
BS w/ executioner = 1541.22
Should be 1832.22 as far as I can see.
And let us not forget the 120 agility which Mongoose provides significantly buffs Rupture damage aswell, which Executioner obviously does not.

Last edited by paper : 11/02/07 at 7:51 PM. Reason: typo
 
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Old 11/06/07, 6:31 PM   #105
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
We all just seemed to accept that executioner doesn't stack.

But I started a thread on the PTR fourms to find out, keep it bumped if you can.

It just seems odd that this would be the first weapon enchant to just, not stack for whatever reason.

WoW Forums -> Hortus, Executioner enchant?
 
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Old 11/07/07, 1:35 PM   #106
Tazzy
Glass Joe
 
Troll Rogue
 
Dragonblight (EU)
Originally Posted by Obould View Post
And here again, this time over 100mins, ONLY WHITE attacks

- MH (Rising Tide) - Executioner
- OH (Swiftsteel Bludgeon) - Mongoose

http://193.171.40.17/temp/RT_BL_MH_exe_OH_mong.jpg


=================================0

- MH (Swiftsteel Bludgeon) - Executioner
- OH (Swiftsteel Bludgeon) - Mongoose

http://193.171.40.17/temp/bludgeon_MH_exe_OH_mong.jpg


Conclusion:

You can drop this PPM thing, and change it into Procs / Hit!!!
200 minutes worth of data, that's nice!

The following section is on how to process the data.

I've been thinking about how to best analyse the data.
Uptime, while it's what really matters, is not a nice number to do calculations with. #of procs doesn't count refreshes. There is hope!

Uptime = probability executioner buff is active at any given time, t = probability executioner proc'd in the interval t>x>t-15 (i.e. in the 15secs prior to t)

Either using Poisson distribution - Wikipedia, the free encyclopedia and asking "what is the probability that executioner doesn't proc in a 15sec window, given it procs during the fight at a constant rate of p procs per second". Or noting that for ever smaller intervals of time, 1/n, the chances that a proc occurs in that interval is p/n, and calculating the limit (1-15p/n)^n as n tends to infinity the following relations are revealed:

Uptime = The proc's uptime as a ratio between 0 and 1
p="average procs per second during the fight"

Uptime = 1 - exp(-15*p)
and
p=-log(1-Uptime)/15

p is a very easy number to work with since it scales linearly with haste%.


The following section is on processing the data.

Using your first set of data:
Your mainhand is 2.6 speed, your offhand is 1.5 speed, so
1.5/(2.6+1.5) = 36.6% of your hits are from your main hand.
We can do calculations:

MH speed: 2.6
MH hits: 2789
Test Duration: 6152 seconds
p=procs/sec during test (calculated from uptime): 0.0228045
Number of procs = p*Test Duration: 140.3
Proc chance on hit: 5.03%


Using the second set of data:

MH speed: 1.5
MH hits: 4923.5
Test Duration: 6172 seconds
p=procs/sec during test (calculated from uptime): 0.0318476
Number of procs = p*Test Duration: 196.6
Proc chance on hit: 3.99%


Conclusion:
5% proc chance off the 2.6 speed weapon
4% proc chance off the 1.5 speed weapon

100minute tests should get reliable data. I'm too lazy to start calculating confidence intervals.

The following is pure conjecture and calculations assuming the data is free from anomalies:
Perhaps it procs not using the PPM mechanic (Which says: PPM/60*Weapon Speed = proc chance%) and not using a flat %on-hit proc mechanic. Perhaps blizz have come up with a new way to work out it's proc% chance that doesn't favour slow weapons. I know for a rogue assuming the PPM mechanic sinister striking with a 2.6speed mongoosed weapon gives more procs than backstabbing with a 1.8speed dagger.

Linearly interpolating (or using one of the formulae below) gives a 1.8 speed dagger a 4.27% proc chance.

Assuming no potency/haste:
For 2.6speed sword, white+SSing gives roughly 38 attacks per min, and with 5% proc chance that's 1.9 procs/min

For a 1.8speed dagger, white+BSing gives roughly 43.3 attacks per min, and with 4.27% proc chance that's 1.85 procs/min

The same calculation with 1.3 haste (SnD) and +20% energy regeneration (potency):
Sword: 2.40 procs/min
Dagger: 2.36 procs/min


Assuming the proc chance - weapon speed relation is linear:
proc chance ~= 2.57+0.945*speed
(Rounding to nicer numbers gives: proc chance ~= 2.5+speed)

If this is true it is a step closer to making daggers~swords, instead of daggers<swords.


The following is not based on the data.
Mongoose/Executioner & white:
Thanks to Jairek:
armor mitigation with executioner = .11337
armor mitigation with mongoose = .17179

Thanks to the fixed bug with the tooltip&mongoose proc, looking at my char sheet (this factors in the 120 ap, and 2% haste, but not the crit):
Unbuffed white DPS on char sheet without mongoose: 370
Unbuffed white DPS on char sheet with mongoose: 393.2

Now I add in a 10% miss chance and 30% (or 33% crit chance with mongoose) to those numbers:
No-mongoose: 444dps
Mongoose: 483.6dps

Now I do some mitigation calculations:
No-mongoose, no executioner: 367.7dps
Mongoose, no executioner: 400.5dps
No-mongoose, executioner: 393.7dps
Mongoose, executioner: 428.8dps

Mongoose appears to be better than executioner for white by looking at this, some calculations need to be done assuming the rogue is raid buffed to be sure. All the values scale linearly with haste so haste can be ignored.
 
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Old 11/12/07, 5:42 PM   #107
Amorpheus
Piston Honda
 
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Human Warrior
 
Arthas (EU)
Originally Posted by Emeraude View Post
It just seems odd that this would be the first weapon enchant to just, not stack for whatever reason.
That was my thought as well since I heard of that "bug". But considering we can already get armor values fairly low through various debuffs, a stacking Executioner could easily make up for most of the remaining armor (see [RAID] Boss armor values). On low armor bosses, 2x860 armor penetration would leave an effective headroom of 470 armor, with [Madness of the Betrayer] reducing that to 170 remaining armor while the procs are active. Of course, they're not always up at the same time but there would be practically no headroom to put the actual stat on items to use.

So, while still unusual stacking Executioner looks to be ineffective anyway once there's a few additional items involved.

"You are better than I am," Inigo admitted.
"So it seems. But if that is true, then why are you smiling?"
"Because,"
Inigo answered, "I know something you don't know."
"And what is that?" asked the man in black.
"I'm not left-handed."
 
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Old 11/13/07, 1:11 AM   #108
Salted
Von Kaiser
 
Dwarf Warrior
 
Dunemaul
So I'm going a slightly different path on my warrior and want to know what people think is better, mongoose or executioner.

Right now I'm fury, 25/36 with sword spec, dual-wielding swords, and trying to get as much haste as possible to get maximum effectiveness of DST, mongoose, WF, and extra attacks.

Contrary to what I thought, this build hasn't been nearly as useless as I thought it would be...seems my damage ceiling is higher and floor is lower yadda yadda, ANYWAY...

Mongoose wil synergize with the haste build, and with the amount of swings/minute I have I can count on mongoose being up more, which is 4% crit
(and of course 2% haste), which helps with flurry and keeps the whole haste train rolling.

Armor ignore is a flat dmg increase.

So assume for a minute that even though my spec is as gimmick as it gets I'm still going for the most effective enchant, which would I go with?

Last edited by Salted : 11/13/07 at 1:12 AM. Reason: just cause
 
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Old 11/13/07, 4:52 AM   #109
Katherine
Von Kaiser
 
Blood Elf Rogue
 
Destromath (EU)
Originally Posted by Salted View Post
Armor ignore is a flat dmg increase.
No, the more the Armor of your target is reduced, the more dps you will gain.

Image:Armor.JPG - WoWWiki, the Warcraft wiki

and please, dont start a Time to Live discussion again. This is plainly about personal dps increase.

Base Armor	Armor after Executioner		DPS Gain in %		DPS Gain in % compared to previous 1000 armor
30000		29160				0,582266602	
29000		28160				0,611349545		0,029082943
28000		27160				0,642667207		0,031317662
27000		26160				0,676454555		0,033787348
26000		25160				0,712978271		0,036523716
25000		24160				0,752542032		0,03956376
24000		23160				0,795492841		0,042950809
23000		22160				0,842228667		0,046735826
22000		21160				0,893207695		0,050979029
21000		20160				0,948959605		0,05575191
20000		19160				1,010099385		0,06113978
19000		18160				1,077344369		0,067244984
18000		17160				1,151535381		0,074191011
17000		16160				1,233663148		0,082127768
16000		15160				1,324901566		0,091238418
15000		14160				1,426649883		0,101748317
14000		13160				1,540586694		0,11393681
13000		12160				1,668739635		0,128152941
12000		11160				1,81357626		0,144836625
11000		10160				1,97812376		0,164547499
10000		9160				2,166128498		0,188004739
9000		8160				2,382271258		0,21614276
8000		7160				2,632461576		0,250190318
7000		6160				2,924246235		0,291784659
6000		5160				3,267385467		0,343139233
5000		4160				3,674680463		0,407294995
4000		3160				4,163185742		0,48850528
3000		2160				4,756025511		0,592839769
2000		1160				5,48518415		0,729158639
1000		160				6,39591737		0,91073322
0		-840				7,553956835		1,158039465

Last edited by Katherine : 11/13/07 at 11:27 AM. Reason: executioner is 840 not 860 armor reduced
 
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Old 11/13/07, 8:40 AM   #110
Salted
Von Kaiser
 
Dwarf Warrior
 
Dunemaul
Originally Posted by Katherine View Post
No, the more the Armor of your target is reduced, the more dps you will gain.

Image:Armor.JPG - WoWWiki, the Warcraft wiki
Um, I said "flat damage increase" not "flat damage curve".
 
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Old 11/13/07, 9:00 AM   #111
Katherine
Von Kaiser
 
Blood Elf Rogue
 
Destromath (EU)
It isn't either, the lower the armor of your target at the moment of an Executioner proc is, the more you gain. I wouldn't call this a flat damage increase. See the table in my previous post.
 
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Old 11/13/07, 10:59 AM   #112
Borodin
Piston Honda
 
Dwarf Warrior
 
Argent Dawn (EU)
Katherine, just a small point but Executioner is -840 Armour not -860
 
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Old 11/13/07, 11:28 AM   #113
Katherine
Von Kaiser
 
Blood Elf Rogue
 
Destromath (EU)
Originally Posted by Borodin View Post
Katherine, just a small point but Executioner is -840 Armour not -860
*cough* corrected, but doesn't change my point
 
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Old 11/13/07, 11:42 AM   #114
elya
Glass Joe
 
Human Warlock
 
Krag'jin (EU)
Havent read everything yet. Anyhow...

I've noticed, that a proc won't be counted as a new proc while the executioner buff is still active and only becomes refreshed.

Refering to wws and procwatch the ppm might be wrong.


edit:
Ive run two tests against a servant in bl counting the procs by myself, because of the crappy cl

2x 300 seconds
overall: 400 hits(600sec) with OH (1.5 Speed)
8 procs on average in 300 seconds

Last edited by elya : 11/13/07 at 12:07 PM.
 
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Old 11/13/07, 12:54 PM   #115
Neckface
Von Kaiser
 
Orc Death Knight
 
Bonechewer
This is only vaguely on-topic, but does anybody know if there's a mod that tells you the current effective armor of your target, at least for bosses? It would require a database of the initial armor values, then factor in Serrated Blades, CoR, Sunder or EA, Faerie Fire, gear passives, and gear procs. Would be nifty, if it exists.
 
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Old 11/13/07, 6:33 PM   #116
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Neckface View Post
This is only vaguely on-topic, but does anybody know if there's a mod that tells you the current effective armor of your target, at least for bosses? It would require a database of the initial armor values, then factor in Serrated Blades, CoR, Sunder or EA, Faerie Fire, gear passives, and gear procs. Would be nifty, if it exists.
Not sure if they list any mods but if so it might be in this thread.
[RAID] Boss armor values

Last edited by Daidalos : 11/13/07 at 6:38 PM.
 
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Old 11/13/07, 7:06 PM   #117
Salted
Von Kaiser
 
Dwarf Warrior
 
Dunemaul
Originally Posted by Katherine View Post
It isn't either, the lower the armor of your target at the moment of an Executioner proc is, the more you gain. I wouldn't call this a flat damage increase. See the table in my previous post.

Its a flat damage increase because at a given number of armor penetration it gives you a certain percentage of extra damage, period, no side effects other than I suppose more rage.

Anyway, any thoughts on mongoose vs executioner?
 
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Old 11/13/07, 7:21 PM   #118
Danath
Von Kaiser
 
Human Paladin
 
Ravenholdt (EU)
Originally Posted by Salted View Post
Its a flat damage increase because at a given number of armor penetration it gives you a certain percentage of extra damage, period, no side effects other than I suppose more rage.

Anyway, any thoughts on mongoose vs executioner?
Executioner is undoubtedly better than Mongoose for DPS Warriors, whilst Mongoose is better for tanking.
The jury only stands for Rogues, although seemingly Mongoose is a bit ahead.
 
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Old 11/14/07, 3:21 PM   #119
nelalas
negative entropy
 
Night Elf Rogue
 
Lightbringer
Originally Posted by Salted View Post
Its a flat damage increase because at a given number of armor penetration it gives you a certain percentage of extra damage
It would be a flat damage increase for your particular gear at that time. As the damage output of your character increases, the extra percentage granted by armor penentration will also increase. The same would hold true for haste. The question I have is at what point (i.e. character dps) will the armor penentration on Executioner be greater than that provided by Mongoose, for a rogue, if ever? If they are about equal now, will Executioner be better in the future? Is Executioner better under a raid setting where buffs elevate a character's performance? What about the rogues who are nearly outfitted in best-of-slot gear -- will a MH Executioner grant them more damage than Mongoose?
 
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Old 11/14/07, 5:58 PM   #120
Synthetic
Glass Joe
 
Draenei Shaman
 
Area 52
Originally Posted by Danath View Post
Executioner is undoubtedly better than Mongoose for DPS Warriors, whilst Mongoose is better for tanking.
The jury only stands for Rogues, although seemingly Mongoose is a bit ahead.


Havent seen a jury on shamans either. Would love to know
 
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Old 11/14/07, 6:54 PM   #121
Psiphos
Glass Joe
 
Night Elf Rogue
 
Tarren Mill (EU)
Anyone on the task of testing this on the live-servers? As far as i know, no one has the enchant on my server, so i will not be able to assist with any test samples yet.

Would love to see some conclusions on whether this is better than Mongoose for rogues.
 
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Old 11/14/07, 11:23 PM   #122
Arindelest
Piston Honda
 
Night Elf Rogue
 
Garona
I have access to the enchant (I have it on my Main-Hand Sword), and would be happy to do some testing if someone is willing to explain exactly what the optimal procedure for doing so would be.
 
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Old 11/15/07, 2:17 AM   #123
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
Standard way of testing proc rates is to go to one of the Servants in Blasted Lands, unequip OH and any haste itemization you may have, and autoattack the servant for a while - generally takes about a half hour of hits to get a decent proc rate estimate. Ultimately this will need to be done for weapons of two different speed, but whatever you can do would be very helpful.
 
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Old 11/15/07, 6:53 AM   #124
klisk
Glass Joe
 
Tauren Warrior
 
Auchindoun
Would it be wrong to MH Goose and OH Executioner? I'm a warrior and just wondering. I currently am going twards hast and plan on getting a 2.6 one-hand arena weapon for my OH. Just wondering the thoughts thank you much
 
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Old 11/15/07, 1:28 PM   #125
Arindelest
Piston Honda
 
Night Elf Rogue
 
Garona
Originally Posted by Aldriana View Post
Standard way of testing proc rates is to go to one of the Servants in Blasted Lands, unequip OH and any haste itemization you may have, and autoattack the servant for a while - generally takes about a half hour of hits to get a decent proc rate estimate. Ultimately this will need to be done for weapons of two different speed, but whatever you can do would be very helpful.
I'd be happy to do this, and I'll work on it when I get home. I don't think I'll be able to do it for two weapons though (I have a [Talon of Azshara] so someone with a faster weapon could probably do some).

One other thing: would it be necessary to use a macro to cancel the buff when I get it? And is using an addon such as Procwatch sufficient?
 
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