- you may want to give some more information (or at least a link) on Spellsurge
- You'll want to add WoWInterface Downloads : CasterWeaponSwapper to the addon list (and possibly also in that area where you mention high +spirit swap items).
Factoring in your [Alchemist's Stone], your regen is basically the same as mine (I forgot to factor in that 40 Mp5 from chain-potting), and I'm finding that I *just* have enough mana to get through boss fights now. I'm fine on easy things like Supremus, and straining on Naj'entus, but that's normal. Anyway, I'm babbling. :p
Oh I'm certainly not claiming I go through encounters with a plethora of extra mana, lets be realistic, but I maintain enough mana to heal consistently throughout an encounter and have just enough wiggle room to cover a little slack, and thats exactly how much I should have. Did Illidari Council for the first time today, and it was more mana intensive than pretty much any fight previously, but I'm inclined to blame a good bit of that on sloppy execution, but its the first fight in a while were I got an innervate and still felt like I could be doing more healing, but lets be honest almost all new kills are like that ( except Supremus and akama... yawn.)
As an aside..."[Coral Band of the Revived] for something like [Naaru Lightwarden's Band]"? I honestly wouldn't even consider that. Coral Band of the Revived is probably the best Priest ring in the game right now, and even moreso after the patch. Considering 30% OO5SR time (which is rather average) you're swapping ~30 +healing for 1.6 mp5 even before the patch. That's not even remotely resonable of a tradeoff. After the patch, the ring is 85 healing/6 mp5, not even considering the 19.4 OO5SR regen, compared to 55 healing/8 mp5.
One thing I've wondered from time to time is how much threat reduction Binding Heal gives. Specifically if I'm at full life, not concerned about mana and the throughput of Binding Heal is adequate single target healing can I keep someone up with Binding Heal and PoM for less threat than other heals?
(I tried a search of the Kenco: A guide to threat thread and didn't find it).
I believe it's a half-threat heal. All heals are set to generate (by the model) 0.5 threat for every point of healing done. Binding does (if I'm correct) 0.25 threat for every point of healing done.
Yes I saw the 50% figure mentioned on some posts on the WoW official forums as well as in the EJ thread. I couldn't find any indication that anyone had done any testing however.
Subjectively (and I've healed with a Paladin too) 50% feels about right.
With raid buffs and full life this means you can heal your tank for 1 * 0.5 (heal threat) * 0.5 (binding heal modifier) * 0.7 (Salvation) * 0.8 (Silent Resolve) in very threat-sensitive situations. That's 0.14 threat per point healed. That may be worth mentioning on the first thread I think there are situations where it's a better choice even if you are on full life yourself (for example Hydross transitions, Kara trash).
It will always come second to PoM as a threat-sensitive heal but it is definitely a very useful tool.
It only heals for like half as much as a GHeal, for about the same amount of mana. The beauty of Binding Heal is that it's VERY efficient, low threat AND helps you be a priest tank, not just any one of those things.
Last night my guild downed FLK for the first time. I am the first healer on the Karathress tank. Once we started kiting the totem right, and got healing assignments set up correctly, it was a blast! However, one time when the tank started moving him, I got hit with Spitfire and then a Cataclysm bolt, then another Spitfire immediately afterwards. I got battle rezzed afterwards, but I didn't even have a chance to Desperate Prayer/Healthstone when that happened. Is it just an occupational risk, or is there something I can do to work around it? (I was running like 9600 raid-buffed HP at the time.)
We typically phase healers over to heal the healers to prevent that. e.g. first healer is on him, when Shaman dies a 2nd healer goes over outside range to heal the first healer, when the Hunter dies we then have 2 on the MT and 1 back healing the other two. We also have the tank kite away from the totems so healers can back off, but the OOR guy is there to prevent issues with them dying.
Although this is probably not good to say in a Priest thread, we typically use Paladins initially as they can always bubble out of a bad luck combo when they have very little support.
I am typically assigned to raid heal then help as the 3rd healer on the MT... so I usually stand back after a totem drop and heal the other two until the situation is stable, then I drift in a bit to help out with the MT, stick up Renew/PoM/etc., and if I happen to get hit by a Catabolt or totem tick, I quickly run OOR and use Binding Heal on one of the other two healers who also got hit by the totem.
Yeah, we had a Pally healing the healers (me, then I get some treedrood help) on Karathress after the Shaman went down (we do Shaman->Hunter->Priest) and he did great... I just took like 10k dmg in three-four seconds, and neither of us had a chance to react.
I have to say though, I really enjoy healing that fight as a priest. Totem kiting is kinda fun.
To be honest, aside from reacting faster, not being in range of spitfire/killing spitfire faster. There's not a whole lot to be done. I would say that sort of burst is not uncommon on that fight when you're learning so you may want to just learn to survive it.
If you are healing a tank essentially solo there's no reason not to put PoM up. This applies primarily for healing Carbidis when frost volleys and such will insure the healer takes a significant number of hits, but it is also relevant in this case. In a worst case with 10000 hp you would take 5000+3400+3400. If your PoM heals for 1800 you would be @ at exactly 0 hp... but since at least one of the two spitfires is likely to not hit for max dmg you should be able to survive readily. And as the only healer on this guy PoM on the tank is certain to bounce to you, so it would be up on you more times than not.
I'm a huge proponent of self-PoMming in situations with leathal or semi-leather AoE damage. It's nice to put on a tank--and I use it very often--however it can be an amazingly good self-survival tool. I self-PoM rather heavily on Karathress, Vashj, Al'ar, any of the SSC trash with a charge or volley, the large birds in TK with a mana burn, or any similar scenario.
It's generally a bit better than self-shielding if you will survive the hit, as it will typically jump to someone for additional healing in the future and costs significantly less mana than PWS. In the case of a Spitfire situation, you can easily self-PoM then spam Binding Heal to keep yourself alive...all the while having your PoM hop to the other healer and perhaps even hop back to you after they eat another Spitfire.
Sorry i might be on the wrong post but I have been looking for a dispelling macro that can be used for both offensive and defensive with the basis of it being a mouseover macro, but if mouseover doesnt exist it will dispell what I'm targeting, Anyone has any idea on how to make such a macro?
At the moment the macro i made was for mouseovers only and it wont dispell my current target if mouseover is not up. Hope I get a reply thanks
I dont know if this has been posted or not ( I couldnt find it) But can anyone tell me what is the best race Horde Side for a healing Priest. i am at a loss and really confused.
I know that Shadow PVP is deff undead all the way. but just so unsure about healing.
Can anyone point to a source with the exact numbers for the new +healing coefficients in 2.3 for PoM, CoH, and PW:S, and the new base healing amount for CoH? This info seems hard to find. With patch day tomorrow it's time to update the healing spreadsheets (I use Nightshroud's).
with this macro, is it possible if we can add another part where if we are not targeting anything it will heal self?
so the macro should work like this
1. If mouseover exist it will heal mouseover target
2. If mouseover does not exist it will heal the selected target
3. If both does not exist it will heal self
with this macro, is it possible if we can add another part where if we are not targeting anything it will heal self?
so the macro should work like this
1. If mouseover exist it will heal mouseover target
2. If mouseover does not exist it will heal the selected target
3. If both does not exist it will heal self
This macro accomplishes several really helpful time-saving things. All credit goes to Biggpapa, <Represent>, of Draka.
1) If your mouseover is a friendly unit, it casts the spell on them. For a quick reminder, mouseover can be on your raid frames, target frame, ToT frame, focus, etc...
2) If you have no mouseover, or have a hostile mouseover, you will cast that spell on your currently targeted friendly unit.
3) If neither of the above conditions are met, you will cast the spell on yourself.
Of course, please replace "Greater Heal(Rank 2)" with whatever spell you desire. I highly recommend embedding all of your spells into the above macro.
Again, are there any other helpful macros other raiding holy priests use that Const could put into his post?
Can anyone point to a source with the exact numbers for the new +healing coefficients in 2.3 for PoM, CoH, and PW:S, and the new base healing amount for CoH? This info seems hard to find. With patch day tomorrow it's time to update the healing spreadsheets (I use Nightshroud's).
Otherwise it chooses a target depending on which condition is true:
Friendly mouseover target? Heal them.
Otherwise heal my target.
If my target is hostile, heal my target's target
If nothing is targeted, self-heal.
You have to be careful where your pointer is (its easy to heal a random mouseover target, rather than the person targeted that you want to heal) but otherwise its a very versatile macro.
Otherwise it chooses a target depending on which condition is true:
Friendly mouseover target? Heal them.
Otherwise heal my target.
If my target is hostile, heal my target's target
If nothing is targeted, self-heal.
You have to be careful where your pointer is (its easy to heal a random mouseover target, rather than the person targeted that you want to heal) but otherwise its a very versatile macro.
That is exactly the macro I was looking for, I'll test it tonight.
Not sure if it's worth adding to the initial post, but forcing POM bounces with SW:D is very effective. SW:D costs less mana than POM, so if environmental damage or something else wasn't going to trigger the jump, you're getting free damage and an extra POM inside the 10 sec cooldown, with the added benefit of increasing tank threat. Also make sure that when you SW:D, the person missing the most hp within 20 yards is the tank (or someone else guaranteed to get hit before you would've recast POM).
Convincing it to jump to you can be tricky sometimes, but you can also just use it reactively when it happens to jump to you rather than trying to do it intentionally. Typical scenario is:
1. cancel-cast Gheal
2. cast POM on the trailing end of the gheal when it completes
3. POM jumps to you while you cancel-cast another Gheal
4. cast SW:D to force a jump on the trailing end of the Gheal, causing it to jump to the tank and be instantly consumed
5. cast a fresh POM on the tank immediately following the SW:D's global cooldown, resulting in 2 back-to-back POM's and high mana efficiency
This will be a little better even with today's patch with the free spell damage for healers. More free damage!