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11/13/07, 5:46 PM
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#276
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Piston Honda
Human Priest
Emerald Dream (EU)
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Originally Posted by Kaacee
That is exactly the macro I was looking for, I'll test it tonight.
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Won't work for offensive dispelling I'm afraid. Try this instead:
/cast [target=player, modifier:alt]Dispel Magic(Rank 2); [target=mouseover,exists] Dispel Magic(Rank 2); [target=target] Dispel Magic(Rank 2)
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11/13/07, 7:55 PM
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#277
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Von Kaiser
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Dunno if this helps out
I know this is not incredibly related, but I wrote a spreadsheet for deciding which item to wear in each slot for tier 6 content. It calculates spirit bonuses and gives you a better idea of what you want to spend your dkp on.
I didnt know another site where I could post this, so here goes...
http://webpages.charter.net/kinien/gear.xls
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11/13/07, 9:42 PM
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#278
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Glass Joe
Undead Priest
Frostmourne
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EDIT : ignore this post :P
Last edited by paderi : 11/13/07 at 9:49 PM.
Reason: minor macro mistake
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11/14/07, 1:48 PM
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#279
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Glass Joe
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So now that 2.3 is out, what do we think of Meditation? My guild did SSC up to Leo last night, along with Gruul's Lair, and to be perfectly honest, 30% is so much mana regen I don't know what to do with it all. I didn't have to use a single mana potion the whole night, and I used my shadowfiend once. When my Bangle of Endless Blessings procs, it's easy for me to get over 300 mp5 while casting, and I'm in 3/5 tier 4.
However, when I stepped into Zul'Aman last night after 25 mans, it was a different story. The fights in the new instance seem to be much more mana intensive. Hex Lord Malacrass, for instance, required me to make hefty use of Prayer of Healing, and Jan'alai had burst capabilities similar to Tidalvess from the Karathress encounter. I don't know if the buff to meditation was in anticipation for these kind of mana intensive fights, or if I just forgot how to efficiently heal at such late hours (we ended up finishing ZA at 7:15am -5 GMT). Was wondering if anyone else has had similar experiences such as this. I know even the shadow priests in the raid last night were baffled at how much mana they had.
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11/14/07, 2:12 PM
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#280
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Glass Joe
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Last night I had a resto shaman and a shadow priest in my group for a few Black Temple fights and I could not spend my all my mana if I tried. The buff to meditation is amazing, along with mana spring getting a decent buff as well. I think priests are currently by far the best pure healers in the game. Obviously paladins have buffs, shaman have totems ect but when comparing our healing power to other classes we are far superior.
Also the spell damage from my healing adds a fun element to raiding and 5 mans. I can smite for about 1250 on average in my full pve healing gear. So now instead of just sitting around doing nothing while people aren't taking damage during trash I can actually put out non negitable damage.
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11/14/07, 2:36 PM
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#281
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Von Kaiser
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Well if you're in t4 you're a bit below the gear curve for the later parts of ZA so it makes sense to me that you'd have to pot. Additionally the mana regen from mediation is not as high as chain potting ( I think most people get around 60-70 mp/5), so if you had to chain pot before you should still have to pot at least on occasion.
As for Hex Lord he's definitely the most healing intensive fight in the instance. Sometimes you get fights like the bear and lynx where the only hard part is the occasional tank burst and some times you get Hex Lord style encounters where Rain of Fire, and his shadow aoe constantly whittle down people.
Also when you're in a group with a resto shaman and a SP its really not mediation making the difference. a decent resto shaman dropping mana tide and mana spring can generate essentially 125 mp/5 for a priest with 12k mana, and a SP doing 1k DPS is 250 mp/5. Compared to the chunk of regen from spirit is far less noticeable. Even in 2.2 with that kind of regen support you'd be hard pressed to run oom since either one is more regen than chain potting.
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11/14/07, 2:36 PM
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#282
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Glass Joe
Undead Priest
Sisters of Elune
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The new meditation is great and really helps us do what we already were doing well, burst healing. You'll find that most effective if you have paladins and druids in your raids that can do the regular healing.
That being said, I wasn't crazy about my run with Pain Suppression. We cleared SSC except for Vashj and it was difficult to use properly. The only time it really helped at all was when the hunter got caught running back and we were able to save him using PS, PW:S, FoL combos.
I'm now thinking if you aren't grabbing CoH, a 31/30/0 build is optimal for utility, mana conservation and burst healing.
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11/14/07, 2:51 PM
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#283
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Glass Joe
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Originally Posted by Vurrin
Well if you're in t4 you're a bit below the gear curve for the later parts of ZA so it makes sense to me that you'd have to pot.
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I know this is marginally off topic, but is this true? I was under the impression that ZA was designed to help guilds transition from t4 raiding into t5 raiding. Apart from that, my performance last night didn't seem to be hindered by my gear at all. My mana issues I think stemmed from a typo that I discovered in one of my macros. I was using gheal r4 as a primary heal instead of r2 or r3. It seems to me that if I had just two pieces of t5 (and also assuming I fixed my macro) healing ZA would become almost trivial, especially now that I know exactly how the boss fights play out and what to expect (for instance, how to live through phase 3 on the zul'jin encounter)
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11/14/07, 3:20 PM
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#284
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Von Kaiser
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I meant it more as "You do not out gear the encounters and thus a little effort should be expected.' From everything I've seen ZA is basically a 10 man tier 5 instance, If your guild has killed several bosses in SSC/TK theres no reason at all they can't clear ZA, which you apparently have.
That said the last couple bosses obviously are designed to be on par with Vashj/Kael in terms of being (a little)more complicated and overall more challenging than the encounters before them, so if your raid is in like blues and some tier 4 it could be tough to learn, but if like you said eveyrone had 2 pcs of tier5 it'd be a relatively straight forward thing to clear with a minimum of consumable use.
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11/14/07, 7:48 PM
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#285
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Don Flamenco
Night Elf Warrior
Cenarius
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My wife used Pain Suppression last night in ZA and I know it saved me (MT) a few times. It would seem to be more useful the spikier the damage and the fewer healers you have. I don't know how good it would be in a 25 man though. Using it on the tank when he has a good agro lead can save a wipe when learning new content. Heck, in most learning situations, having a dps pull agro and die (due to the decreased agro on the tank) is superior to having the tank die. Using it as an improved power word:shield on trash would probalby be useful as well.
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11/14/07, 9:19 PM
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#286
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Mr. Trade Chat
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I've not done much research on macros but is it possible to make one that Casts Renew on a player only if they do not currently have (my) renew already on them? Something like if Buff Renew (Rank 8) is active /stopcast.
I'm trying to limit my mana use and over healing, sometimes I put renew on people like 3 times :-/
:Edit: Also, with Spell Damage being buffed, Shadowfiend has bigger returns if you're holy 
Last edited by Nayt : 11/14/07 at 9:26 PM.
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11/15/07, 10:52 AM
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#287
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Piston Honda
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Originally Posted by NateDawg1021
I've not done much research on macros but is it possible to make one that Casts Renew on a player only if they do not currently have (my) renew already on them? Something like if Buff Renew (Rank 8) is active /stopcast.
I'm trying to limit my mana use and over healing, sometimes I put renew on people like 3 times :-/
:Edit: Also, with Spell Damage being buffed, Shadowfiend has bigger returns if you're holy 
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It's not great, but a mod like classtimers will make a list of your active buffs out there with the target's name in parentheses. What I would really like is a filter on pitboss or grid so that if you check "Renew" it will only show your renews. Right now I see renews on a target, but I can't tell if they're mine or another holy priest's.
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11/15/07, 11:00 AM
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#288
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Mr. Trade Chat
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Yea, I had been using NECB, but I'm not really staring at HoT timers instead of raid frames.
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11/15/07, 3:37 PM
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#289
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Glass Joe
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Post 33: Karissa
A couple extra mods that I find very useful:
- Hot Candy
- Mend Watch
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HoT Candy is very useful. It only shows your own HoTs, which is exactly what Bendyr wanted.
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11/15/07, 4:51 PM
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#290
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Piston Honda
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Yes but is there a way to only show my own renews on the unit frame as well?
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11/16/07, 6:15 AM
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#291
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Glass Joe
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I'm not 100% what you're talking about, but if you mean on the buff menu on the target bar, then you can ID your renew as the only one who is using that "track your DoT" blizzard feature, with the spiral timer winding down on the HoT icon.
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11/16/07, 8:21 AM
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#292
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Glass Joe
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Originally Posted by Bendyr
What I would really like is a filter on pitboss or grid so that if you check "Renew" it will only show your renews.
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Index of /GridStatusHots/ should do that. If you have 4 piece t5 you have to go into the lua file and edit the duration of renew, though, since it's set to 15 seconds and there's no way to change it in game.
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11/18/07, 9:39 PM
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#293
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Glass Joe
Draenei Priest
Dath'Remar
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awesome work, thanks muchly
Originally Posted by constantius
Q: Holy Reach - yes/no?
A: If you are going for a CoH build, taking Healing Reach actually gives you a 35 yard diameter CoH, which is useful. It's not critical, but it helps, and the points are there for switching around.
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Just wanted to point out 2/2 HR gives an 18yd CoH (1/2 HR = 16yd CoH) - the bonus from HR is an extra 10%/20% range, not 10/20yd 
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11/18/07, 10:58 PM
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#294
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Von Kaiser
Dwarf Priest
Turalyon (EU)
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Originally Posted by Dafpants
Just wanted to point out 2/2 HR gives an 18yd CoH (1/2 HR = 16yd CoH) - the bonus from HR is an extra 10%/20% range, not 10/20yd 
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It's an 18 yard radius. The OP talks about a diameter, which I'm sure you'll know is double the radius.
On an unrelated note, does anyone know what the new +healing coefficient for Holy Nova is? I haven't been able to find this information anywhere and don't want to spend 100g just to check it.
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11/19/07, 6:39 AM
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#295
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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Not to mention the AREA covered is r^2 so +20% range is +44% to the area covered.
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11/19/07, 12:38 PM
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#296
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Piston Honda
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Originally Posted by bakara
Index of /GridStatusHots/ should do that. If you have 4 piece t5 you have to go into the lua file and edit the duration of renew, though, since it's set to 15 seconds and there's no way to change it in game.
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Wow that looks like exactly what I need thank you.
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11/23/07, 5:47 PM
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#297
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Glass Joe
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Spell Haste
With the advent of ZA and my guild starting out in MH/BT i have been looking at how spell haste can be best used by a priest. If i am the spirit specced priest its seems that Spell haste would be more beneficial since i do not have CoH to cover PoH situations.
Now for any gHeal or PoH reliant fights, it would be worthwhile to invest in a spell haste set. My main question i have is what about flash heal? According to various blue posts, spell haste does not reduce the gcd. So this would mean for any instant or spell that takes 1.5 seconds to cast, spell haste would be nigh useless as you wouldn't actually be able to increase the number of those type of spells cast over a duration of time.
Ex.
Lets say you have enough spell haste to cast a 1.3 second flash heal. After casting this flash heal, you would still have to wait .2 seconds until you could cast the next one. This would result in flash heals landing faster but not actually allowing one to cast more flash heals per minute of spam cast due to gcd.
To further complicate my theorycraft, a paladin friend of mine has tested haste using the pop haste trinket. With this trinket running he is able to spam cast 1 secondish flash of lights with no gcd limitations. This directly goes against what the blues have stated about spell haste, so i am wondering if it is a bug or have i missed something?
If the paladin scenerio is true, spell haste is godly, while if the standard case is true, it is just situational.
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11/24/07, 7:51 PM
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#298
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Glass Joe
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In my opinion, the spell haste item budgeting is too expensive to allow spell haste to be of much use to us. Most of the pieces readily available (such as gear from ZA or the new badges set) sacrifices a large amount of mana regen to put 30-40 spell haste on an item. I think the general notion towards spell haste as a priest is to get two of the Blessed Band of Karabor and not much more than that (I use the neck from ZA in certain situations where I don't need the +24 stamina from my alternate piece, and I think there's a cloak that is decent, but I can't remember what it's called).
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11/25/07, 12:57 AM
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#299
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Pities the fool
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I would question which trinket your paladin friend was using. [Scrolls of Blinding Light] is the only one I know of that *may* lowers the GCD for a paladin's casting, so they could actually spam 0.7 speed FoLs, and realistically, no-one uses that trinket anymore.
For standard haste, you cannot drop below the GCD, and even if you could, why would you want to? The entire point of haste is to lower our *real* heals to reasonable cast times, not to spam Flash Heal. If I could cast GH:7 in 2.0 seconds, then we'd really be talking for healing throughput (roughly 2700 HPS, not counting crits). Otherwise, it's mostly useless for priests.
Additionally, as mentioned above, compare the items to equivalent items and see just how expensive the spell haste is.
[Brooch of Nature's Mercy] vs [Teeth of Gruul]
[Blessed Band of Karabor] vs [Band of the Eternal Restorer] (hard comparison, since Karabor is ilvl 151)
[Angelista's Sash] vs [Belt of Divine Guidance]
[Swiftheal Mantle] vs [Amice of Brilliant Light]
[Achromic Trousers of the Naaru] vs [Breeches of the Avatar]
[Cloak of Ancient Rituals] vs [Stainless Cloak of the Pure Hearted]
[Swiftheal Wraps] vs [Bracers of Martyrdom]
There isn't a single item on that list I'd wear except for [Blessed Band of Karabor], given that I have [Teeth of Gruul]. If I didn't have the neck, I would seriously debate wearing [Brooch of Nature's Mercy], just for the fact that it is the only other healing/spirit neck of note in the game (ignoring the one from Karazhan, which is a little low in heal to justify wearing for T6 content).
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11/25/07, 2:57 AM
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#300
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Glass Joe
Blood Elf Priest
Archimonde
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Brooch of Nature's Mercy is a large upgrade over Gruul's neck, you should definately pick it up. I hardly ever find myself running oom, so I plan to pick up as much haste as I can to see if it helps increase my HPS.
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