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Old 12/28/07, 8:37 AM   #426
Hegen
In gear/with handbrake
 
Human Priest
 
Alleria (EU)
Originally Posted by Lambi View Post
I think it's funny how everyone has forgotten the best boots in the game: Two toed sandals
Since I have no BT/Hyjal experience (and no overview of itemization there), I cannot comment on boots there. That being said, I do have both the "Two toed sandals" and the "Boots of the Long Road". All in all, I still prefer the Boots of the Long Road due to its superior mana regeneration. Like most crafter items for priests, the boots are really very well designed (stat-wise) making them hard to beat even by high ilvls (same with PMC).

Assuming Royal Nightseyes, +heal and +mp5 bonus is the same. The remaining stats are (sandals over boots):

+8 Stamina
+4 Int
-22 Spirit
+ 18 Heal (2RN)
+4 MP5 (2RN)


All in all, I would call the choice "situational". Perhaps the sandals are a good place to put that +15 stamina jewel from the Malacrass-quest.

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Old 12/28/07, 10:10 AM   #427
Hegen
In gear/with handbrake
 
Human Priest
 
Alleria (EU)
Originally Posted by galzohar View Post
No matter what healing class you are:
-If you never ever have any chance of going out of mana, what's the point of regen?
I think you are starting with a very questionable premise. A paladin with a shadow priest may be very hard to to go out of mana (at least while FL'in). For a holy priest, that's certainly not true. If, as a holy priest, you never have any chance of going out of mana, I 'd say that either you (and/or your raid) are way overequipped for the encounter, or you could really do more and perhaps run with too many healers.

Originally Posted by galzohar View Post
For example on my paladin spreadsheet runnign with shaman+shadowpriest drops the value of MP5 from the best stat per itemization point to the worst.
What you are doing here is a "proof by example". You apply a paladin's healing role and mechanics to other classes, and at least for a holy priest that doesn't work at all, and I think it neither does for a druid. You are not that interested in mana regeneration because your spells are so cheap, they are compensated for by potions and a shadowpriest (I know, that's not really true if you need to chaincast HL forever). In contrast, a priest without good mana regeneration is basically worthless in any fight exceeding a few minutes. You don't have anything useful to put on targets that are currently topped off. We do: PoM, Shield, Renew. You don't have very expensive spells to recover from, we do. CoH, PoH drain your mana pool faster than you can look.

You really don't gain any insight into priest healing at all by looking into a paladin spreadsheet.

Originally Posted by galzohar View Post
Let's say you do 10 healing per mana. Increasing your mana by 5% will allow you to do 5% more healing, but so will increasing your heals to be 5% bigger. Then the 5% bigger heals also help in the first scenario so it's obviously better - but by how much?
When talking about priests: in all encounters where you are reasonably stressed (and in others, it just doesn't matter), you can make use of any mana point that you regenerate infight. This is certainly not true for every point of +heal, since you will have quite a lot of overheal in most encounters. That aside, unfortunately you cannot directly compare 5% more mana to 5% bigger heals as it's much more expensive to achieve 5% bigger heals than to achieve that 5% "more mana". For priests, a high +heal value is primarily desirable in order to be able to downrank "Greater heal" for more mana efficiency, and at some amount of +heal, that becomes less rewarding. HpS as such is a secondary issue.

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Old 12/28/07, 10:37 AM   #428
Hegen
In gear/with handbrake
 
Human Priest
 
Alleria (EU)
Originally Posted by looch View Post
I would like to hear other people's opinions on ways I can maximize my healing via my spec or healing rotations.
If you carefully read the absolutely first post of this thread, you will see that both relevant spec and healing rotation questions including shielding on the pull are nicely discussed there.

Originally Posted by looch View Post
I also have the Flask of Mighty Restoration but then I cannot use the Healing Power (In your opinion which would be better to use?).
This depends on what you need more: more mana or higher heals. Since you say you flash heal a lot (which you really shouldn't), the flask should be better for you. The healing bonus doesn't amount to much on your flash heals or GHeal rank 7.

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Old 12/28/07, 5:41 PM   #429
Rollins
Glass Joe
 
Draenei Hunter
 
Doomhammer
Originally Posted by Kass View Post
Following along the lines of stacking regen versus stacking +healing...

There was a discussion the other day in my guild between a Paladin, Shaman and Priest about how our Priests have inaccurately gemmed our [Gloves of Absolution] and [Bracers of Martyrdom]. All three of us Priests used [Teardrop Crimson Spinel] in both items.
The socket bonus on [Gloves of Absolution] isn't bad, but I don't socket for it either. I can say with all certainty that I don't need the 1mp5 from that bonus.

Socketing for the bonus on [Bracers of Martyrdom] is debatable. You're getting 4 points of +healing for a gem, whereas with [Leggings of Eternity] you're only getting 3 points of +healing per gem on the socket bonus. The question I ask myself is how much regen I need, and when I reach that threshold I go for +healing. I belong to the school saying if you aren't going OOM, do whatever you can to jack up your +healing.

I'm pretty sure I'm failing at supporting your argument / answering your question, because it seems like your guildees are trying to convert the mp5 you'd get from regemming directly into +healing, which doesn't "work" in my mind until you approach a point where you would've otherwise went OOM without that additional mp5, which by your account definitely isn't happening. I can sympathize.

Last edited by Rollins : 12/28/07 at 6:16 PM.

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Old 12/28/07, 5:58 PM   #430
looch
Glass Joe
 
Human Priest
 
Stormreaver
Thank You

I would like to thank you Sordee for this explanation of how heals work. Your post explained alot.

Last edited by looch : 12/29/07 at 11:34 AM. Reason: I am an idiot.

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Old 12/28/07, 7:32 PM   #431
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
The fact that the pressence of additional mana sources is greatly affecting the value of additional mana is true no matter what healing class you are. If you have 50k mana avaialble in a fight, increasing that by 1% will need 500 more mana. If you have 20k, increasing that by 1% will take 200 more mana. If in both cases you have about the same +healing, the amount of +healing you need to increase heal size by 1% will remain more or less the same. This makes the healing:mp5 ratio be greatly dependant on your mana availability. This can be applied to any class, and isn't specific to paladins or priests. When mana is any kind of a concern, of course

-If you never ever have any chance of going out of mana, what's the point of regen?
I don't see how this is different as some priests here still say they can't use all their mana. If you can, then this statement is still true becuase of the if... basic logic says (False->True) = True

While the actual values of stats (which if you look carefully I didn't even mention) are not the same for all healing classes, these basic principals used to decide which stat is best remain the same.

Wether efficiency or HPS are more important is something that can be argued on for decades no matter what healing class you are, as it's not just class-dependant it's fight dependant and buff-dependant. At the end HPS matters at just about any fight I can think of, efficiency might actually have situations where it just doesn't matter. How often efficiency doesn't matter, I agree, is something that varies between classes and fights etc. How to calculate that efficiency, and what changes how stats affect your efficiency, is quite the same. More mana means healing is more useful and more helaing means mana is more useful.

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Old 12/28/07, 8:34 PM   #432
Liths
Piston Honda
 
Liths's Avatar
 
Human Priest
 
Emerald Dream (EU)
Originally Posted by Kass View Post
Following along the lines of stacking regen versus stacking +healing...

There was a discussion the other day in my guild between a Paladin, Shaman and Priest about how our Priests have inaccurately gemmed our [Gloves of Absolution] and [Bracers of Martyrdom]. All three of us Priests used [Teardrop Crimson Spinel] in both items.

My questions are as follows:

1. With respect to the Gloves (as that was the greater debate), how does [Royal Shadowsong Amethyst] equate to more +healing than [Teardrop Crimson Spinel]?
2. Why do people choose to stack regen when you can use consumables to compensate?

Some background on me...

I am a COH spec Priest, however my Armory profile will likely show my PvP spec/gear since my guild only raids 1-2 days in BT/Hyjal anymore. For the longest time, I was a "Spirit Stacker". After some thought, and reading these forums a fellow Priest and I chose to quit Spirit Stacking and gem for a more balanced gear set. My responsibilities in raids nowadays pretty much encompass every aspect of a healer. On some encounters, I'm MT healing (though rare) and on other encounters I'm raid healing or healing the OT.

Back to the questions...

1. I don't understand how someone can make the claim that a net 3mp5 is always better than 11+healing when I use absolutely no mana potions throughout all of BT or Hyjal anymore. Maybe I am mistaken, but I'm landing 3300 GH1 and can pretty much chain cast that heal with small 5SR breaks to take advantage of when the person I'm healing isn't taking damage. Now, of course I understand that realistically, I'm not chaincasting GH1 and my role usually lends me to COH, renew, POM, shield, and depending on the situation GH1/GH7/FH9, so of course my mana isn't always used by my most efficient heal. Nevertheless, how does someone justify 3mp5 is better than 11+healing or equates to more +healing (for a Priest).

2. I recall a while back that someone pointed out that a fellow EJ poster happened to have what could be viewed as an "anomaly" gear set. Essentially, this person had probably one of the most balanced sets in terms of +healing, spirit, and mp5. There was no obvious mindset toward stacking any one area. That short discussion got me thinking about my own gear (which is still heavily biased toward spirit) and how it supports my role. Like Constantius said above, Priests are one of the most versatile healing classes in the game. Sitting on 5 months of farming TBC content and with pretty much every item I could want, I started to realize that if I biased myself in one direction, I wasn't supporting myself to be as strong of a healer in another direction/role. For me, completely gemmed in +10 Spirit, I realized that I was giving up a lot of +healing (ideal for a COH Priest) and regen while casting. I am NOT a proponent of gemming everything in +heal/mp5 as I still believe Spirit is the single strongest stat for a Priest. So, if you look at my gear now, it takes on a more balanced approach and really supports the idea of Spirit > +Healing > mp5 (but without as drastic of a gap between the stats). Nevertheless, I just can't seem to understand how mp5 is still the highly touted stat among Priests that it is. Between food, mana potions, flasks, etc...it's pretty much impossible to go OOM. I don't think mp5 a bad stat to have some of (I wish I had properly gemmed my [Leggings of Eternity] with [Royal Shadowsong Amethyst]), but I still think stacking it is excessive and requires you to give up too much in other areas when you can compensate (if and when needed) with consumables.

What exactly am I missing?
I think a lot of priests that have been farming Illidan for a long time now are starting to lose perspective on things. Of course you're not in any danger of running out of mana on content you've got on farm, especially for this long. We've only killed Illidan three times now and with the excpetion of perhaps bloodboil I haven't been in any serious mana trouble the last week or two. I can only imagine how its going to feel after many months of this.

Will this be true when we are progressing through new content again though? At least I hope for encounters that will push our limits in the sunwell. I don't know about you, but when we are progressing on new encounters that requires heavy healing im using every single pot cooldown as well as healthstone cooldown for demonic runes and still manage to run myself dry. I count the mana regen from those and elixirs/food/oils as baseline regeneration that I always have, not something that I use to compensate when I need it. This again looks to me as the perspective of someone who is just thinking of what their play style is like in farm mode.

You also contradict yourself by tutoring spirit as the best stat and then saying that it's pretty much imposible to run OOM. I know what you mean though, spirit post 2.3 is a far stronger stat than mana/5s if you can keep yourself out of the 5s rule 30% of the time or so, even more so for a human like me. After analyzing my OO5SR time I came to the conclusion that this wasn't the case though. Don't get me wrong, if you take the average of every boss encounter in BT/Hyjal it got to 35% or something like that. But, in any enocunter that I was actually having mana issues it was more like 15%. I kind of regret gemming a couple of pieces of my gear with spirit gems, but don't really think it's worth getting new gems for them.

Both yours and Rollin's gem choices do look a bit odd I have to say. I think we can all agree on that the 11 healing / 5 int gems are the weakest one, not following set bonuses on belt/boots/robe before you start messing with the blue gems would make more sense. No clue how you handle gem drops, I'm guessing that's the reason for that you put them where you did, but regardless it's not exactly optimal. For me the choice to go for set bonuses isn't very hard, I've always tried to go for balanced stats rather than stacking one unless its obvious that it's more beneficial to do so. And then theres the fact that everyone and their grandmother wants crimson spinels of course.

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Old 12/28/07, 9:26 PM   #433
looch
Glass Joe
 
Human Priest
 
Stormreaver
Comments

I answered my own questions.

I did enjoy reading everything in all the posts and some posts were very helpful. Thank you. Sorry for my newb postings. I do not really post much in forums.


Happy Holidays.

Last edited by looch : 12/29/07 at 8:35 PM.

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Old 12/28/07, 9:28 PM   #434
Kass
Von Kaiser
 
Undead Priest
 
Doomhammer
Originally Posted by Liths View Post
I think a lot of priests that have been farming Illidan for a long time now are starting to lose perspective on things. Of course you're not in any danger of running out of mana on content you've got on farm, especially for this long. We've only killed Illidan three times now and with the excpetion of perhaps bloodboil I haven't been in any serious mana trouble the last week or two. I can only imagine how its going to feel after many months of this.

Will this be true when we are progressing through new content again though? At least I hope for encounters that will push our limits in the sunwell. I don't know about you, but when we are progressing on new encounters that requires heavy healing im using every single pot cooldown as well as healthstone cooldown for demonic runes and still manage to run myself dry. I count the mana regen from those and elixirs/food/oils as baseline regeneration that I always have, not something that I use to compensate when I need it. This again looks to me as the perspective of someone who is just thinking of what their play style is like in farm mode.

You also contradict yourself by tutoring spirit as the best stat and then saying that it's pretty much imposible to run OOM. I know what you mean though, spirit post 2.3 is a far stronger stat than mana/5s if you can keep yourself out of the 5s rule 30% of the time or so, even more so for a human like me. After analyzing my OO5SR time I came to the conclusion that this wasn't the case though. Don't get me wrong, if you take the average of every boss encounter in BT/Hyjal it got to 35% or something like that. But, in any enocunter that I was actually having mana issues it was more like 15%. I kind of regret gemming a couple of pieces of my gear with spirit gems, but don't really think it's worth getting new gems for them.

Both yours and Rollin's gem choices do look a bit odd I have to say. I think we can all agree on that the 11 healing / 5 int gems are the weakest one, not following set bonuses on belt/boots/robe before you start messing with the blue gems would make more sense. No clue how you handle gem drops, I'm guessing that's the reason for that you put them where you did, but regardless it's not exactly optimal. For me the choice to go for set bonuses isn't very hard, I've always tried to go for balanced stats rather than stacking one unless its obvious that it's more beneficial to do so. And then theres the fact that everyone and their grandmother wants crimson spinels of course.
I won't disagree with you that I have probably completely lost my perspective of what an encounter looks like that challenges my mana. It's not like we've changed any of our strats to bring in less healers to account for things getting easier. So yeah, I can say I don't go OOM because we're technically probably running "healer heavy" when you consider our gear, experience, etc.

I'm not sure how my gem choices are odd though. Remember, when I first started gemming my gear, I was a Spirit Stacker. I've now come to the belief that it does not benefit me to stack any one stat, but instead having a balance of all three (Spirit, Healing and mp5) is useful. For my own clarification, Liths, are you're suggesting putting in 3x[Teardrop Crimson Spinel] in the Robes and 2x[Teardrop Crimson Spinel] in the Belt and Boots? I can see your logic if that is the case, but that follows the mentality of +healing stacking. At that point, you are sacrificing some noticeable regen if you pull out those 4 blue gems. I'm not a +heal stacker, and probably won't be because I still somewhat remember what it's like buffed to the teeth and chain potting through new content. I won't disagree that the 11Heal/5int gem is weak, but it's still not the weakest in my opinion (5int/2mp5).

Thanks everyone for the input. I really found the discussion surrounding the bonus gained from +heal per gem slot or +mp5 per gem slot to be intriguing and will be looking at that a bit more. Overall, I guess it's been a reminder that things aren't and won't always be this easy.

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Old 12/28/07, 9:50 PM   #435
Liths
Piston Honda
 
Liths's Avatar
 
Human Priest
 
Emerald Dream (EU)
I mostly meant that the items you've chosen to put the red gems in weren't optimal if you want two of them. For example, by putting three +22 heal gems in your robe and +10 spirit gems in your gloves/bracer you'd gain 6 healing and 1 mana/5s at a cost of 5 int. I know this is likely due to the order which you recived the items in and such, but that was what I meant.

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Old 12/29/07, 1:13 AM   #436
constantius
Soda Popinski
 
constantius's Avatar
 
Dwarf Priest
 
Shadowsong
Constantius you are suggesting that for every item there is an optimal way to gem it and earlier you suggested that there is only one spec (IDS) which is viable for a priest who wants to heal in raids. You should broaden your horizon and try to understand that there is more than one way to heal.
I've never stated that IDS is the only viable spec for a priest who wants to heal in raids. If you think this, go back and read the first post again. Twice.

What I've stated is that the *optimal* solution is for the *first* priest in a raid to be spec'd 23/38/0. Full stop. Firstly, if you are the sole holy priest, and you don't spec 21+/3x/0, you are losing out on 55 spirit, and pulling that spirit from every druid and shadow priest in the raid. That's a little selfish. You would have to be pretty amazing to justify 2 points in Emp. Healing and CoH >> 55 spirit for all other druids and priests, including yourself.

If you are the second priest, you *should* be 20/41/0 or some variant that keeps CoH. It's amazing, and I raided with it for 3 months, and love it as a spec. It personally fits my style very very well. But ... for the benefit of the raid ... if I'm the only holy priest, I *should* be 23/38/0. This is especially true in a raid with good resto shamans, since they can take the brunt of the AE healing.

Secondly, if I implied there is an optimal way to gem an item, it was within the context of a Gear Strategy. Everyone *should* approach their gear with an eye toward gemming toward a goal. For some people, this is stacking +heal, because they are primarily tank healers. And yes, a tank healer in full T6-level gear farming BT should never run out of mana. Some people choose to go a regen-route because they are raid-healing focused, and, tbh, if you clear TBC with 7 healers, you can and will run out of mana on a number of encounters, if you are assigned to raid healing.

Kill Bloodboil or Archimonde with 7 healers, and see if you run out of mana. This is, of course, assuming you don't get a shadow priest. Normally, I don't. The shadow priests are more useful with the mages, hunters, and warlocks than with me. I can stack regen and pot and avoid going OOM -- they can't (as effectively).

I have fairly broad horizons. I just have very little patience for people who make ill-considered gear decisions and then try to justify it as "my style". If you have clearly stated reasons for gemming the way you do, that's fine -- just make sure you know what you're going for, and push toward it. Set goals for regen, then push +heal. Set goals for spirit, and then push Mp5, or vice-versa. Just make sure you know what you're doing.

I personally will almost never use a Ruby in my gear. My personal ratio is about 8 healing = 1 Mp5, give or take a bit, and 22 healing is quite a bit less than 10 spirit or 4 Mp5. Rubies are rare, and I consider putting them in a holy priest gear to be a bit of a waste, *unless* your raid is focused toward using priests for tank healers. I've never really seen the point, given that paladins have faster heals (that hit for more), druids are amazing (even with the LB nerf, they're still hands-down the best tank healers in the game), and we have *such* flexibility when it comes to doing different things. We're best when presented with a lot of stuff to do, and forced to use all our tools.

But if your raid pushes you toward tank healing, then by all means, stack +heal. If not, then consider a more balanced approach: some Mp5, some +heal, some spirit. Find something that works for the raid-role you have, and stick to it.

As a side note, the reason I love 10 spirit gems so much is that they *are* the most balanced gem we have access to. Consider that raid-buffed, a 10 spirit gem is worth 2.1 Mp5 (II5SR), 7.2 Mp5 (OO5SR), and 4 +heal. This is assuming SoR, BoK, and Imp DS. Yes, 11 healing, 2 Mp5 gains you 7 +heal, but it loses you 5 Mp5 OO5SR. I think that's a reasonable trade. The net gain is pretty small.

It also, for those who have guilds with crappy gem luck, lets you take one of the least contested gems, instead of taking rubies from shadow priests/mages/warlocks/hunters/shamans/fury warriors/rogues and topazes from <pretty much the same set of people>. That may not be a factor for you; it always was for me. The waiting list for topaz and ruby was a page long, and no-one (even tanks) needed sapphires.

Last edited by constantius : 12/29/07 at 1:21 AM.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 01/03/08, 1:19 PM   #437
Nobs
Glass Joe
 
Troll Priest
 
Frostwolf
I'm trying to make the most of being a 23/38 spec but I'm unsure what my primary role should be in a 25 man. Without CoH I notice a gap in my raid healing ability, but a paladin can spam heal the tank. So what should I be focusing on? Renew the raid and PoM the MT?

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Old 01/03/08, 1:27 PM   #438
aadric
Von Kaiser
 
Human Priest
 
Dark Iron
At a minimum, the optimal spec for the first priest in the raid is more dependent on raid make up and content than the original post indicates. If you don't run with a Resto Shaman, CoH is going to outshine IDS at the T6 level. It is always better (and possibly required) in Zul'Aman.

We run with 1-2 resto shaman and many priests/druids/mages and I still go CoH before IDS. IDS gives you a very marginal increase in regen and throughput for a few classes. CoH dramatically increases your healing throughput. The "selfishness" argument doesn't belong in a serious discussion. Who do you think I'm healing with CoH? I'm not running off in a corner and spamming myself with it.

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Old 01/03/08, 1:39 PM   #439
Nobs
Glass Joe
 
Troll Priest
 
Frostwolf
We run with 2-3 Resto shamans, 2-3 Holy Priests (counting me), and 2 Paladins. I was using CoH in ZA but as I do not need any more gear from their, I let our other priest spec CoH so he can run ZA for gear.

I don't so much want to argue the viability of an Imp DS spec, but rather how to make the most of it. It has already been decided that someone should have it.

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Old 01/03/08, 1:49 PM   #440
Hegen
In gear/with handbrake
 
Human Priest
 
Alleria (EU)
Originally Posted by aadric View Post
If you don't run with a Resto Shaman, CoH is going to outshine IDS at the T6 level. It is always better (and possibly required) in Zul'Aman.
CoH is really great in Zul'Aman, but it is in no way required. Even at Malacrass, you can use Prayer of Healing (I sometimes use it there for greater heal range and for a good application of Inner Focus) in combination with a well timed PoM. The interrupts are nasty, but the somewhat higher HpS of PoH compensates for that.

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Old 01/03/08, 1:50 PM   #441
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
This CoH vs. iDS argument that comes up ever 2 weeks is getting tiresome.

Personally, I just respecced for fights where I thought CoH would be superior, but now that Illidan is dead, I pretty much stay iDS. Once, I specced PS to see how that worked out... was decent for Bloodboil and Illidan, but pretty much useless otherwise, in my opinion.

On a side note, what's the word on [Crystal Spire of Karabor]? At first glance, it seems damn amazing. Then of course, the fact that a tank and most of the raid should never be below 50% sets in. Or should we just go with the fact that it is a +43 healing upgrade (at sacrifice of 5mp5 and 6 int) over [Lightfathom Scepter].

Could anyone who use it provide any first-hand knowledge on it? What I am looking for is how often the proc actually procs. Do area of effect and/or channeled heals count for it? (Prayer of Healing, Circle of Healing, Chain Heal and Tranquility).

I mean, besides the 43 +heal, it doesn't seem to amazing for a priest. I know for sure Renew, Power Word: Shield and I am pretty sure Prayer of Mending wouldn't work for it. And if I am using Greater Heal, I am most likely tank healing and then my tank really shouldn't be dipping below 50%.

P.S. Forgot to mention the other thing the Crystal Spire really has going for it... It looks hellofalot better than the Uglyfathom Scepter. But lets ignore that for now.

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Old 01/03/08, 2:02 PM   #442
Hegen
In gear/with handbrake
 
Human Priest
 
Alleria (EU)
Originally Posted by Starfire View Post
On a side note, what's the word on [Crystal Spire of Karabor]? At first glance, it seems damn amazing. Then of course, the fact that a tank and most of the raid should never be below 50% sets in. Or should we just go with the fact that it is a +43 healing upgrade (at sacrifice of 5mp5 and 6 int) over [Lightfathom Scepter].
To me, this looks more like a raid healing bonus than a tank healing bonus. Malacrass, and Zul'Jin's lynx rush come to mind, as well as Hydross' water tombs and trash fights where you may be using flash heal.

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Old 01/03/08, 2:37 PM   #443
Vurrin
Von Kaiser
 
Dwarf Priest
 
Hyjal
So you don't think 43 healign is better than 5mp/5 and 4 int? if you look at it in terms of gems I value 43 healings is 2 crimson spinels, but 5mp/5 is and 4 int is about 1mp5 short of being 2 gems worth of stats. So already you could take spire and regem for a net gain in stats if you really needed more mp5.

Then obviously the proc won't trigger constantly unless you're a chain healing shaman or a CoHing priest in certain circumstances, but every time it does its almost certain to not be overheal ( for example my gheal rank 2 hits for 3700 currently with 200 more it'd be 4k how many players have less than 8k raid buffed hp, and even if I crit many players have 11k+ h.p so some of the extra would be used). So while you could say "Hmmm it only procs 1 in 50 casts for me so its only really worth + 4 healing..." its really +4 healing that never overheals, which imo is incredibly useful, and I have no idea how much it really procs it depends on the encounter. For example Illidari council flame strikes and poision could regularly drop people below 50% for a gheal proc'd heal, and Dark Barrage on illidan could do the same Fel rage on BB too , or even a geyser + Bb DoT followed with a 5 procing PoH or CoH.

Anyway long story short its the best onehander in the game for pretty much everyone just based on the stats, and the proc is just gravy for those who can use it ( everyone except druids really). If you want to talk who should get it first or who gets the largest benefit from the proc or upgrade from other one handed options I'd say ... Shaman, CoH priest, Paladin, IDS priest, Druid. That said I'm not sure if the Proc on chain heal works independently on jumps or is based on the initial target never could get our resto shaman with spire to test it for me which could make it significantly less good for shamans, but probably still better for them than anyone other than the CoH priest. just my opinion though

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Old 01/03/08, 3:16 PM   #444
Calya
Von Kaiser
 
Human Priest
 
Lightbringer
Originally Posted by aadric View Post
At a minimum, the optimal spec for the first priest in the raid is more dependent on raid make up and content than the original post indicates. If you don't run with a Resto Shaman, CoH is going to outshine IDS at the T6 level. It is always better (and possibly required) in Zul'Aman.
I agree that it's not really as cut and dry as "first priest goes IDS, the end." We only have one resto shammy in our raids, so I've suggested that our other healing priest respec CoH in T6 content. It's not an issue of selfishness (how could it be, on my end? I'm already CoH and I'm losing IDS by making this suggestion), it's just an issue of making sure we have enough raid healing for the fights that will require it.

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Old 01/03/08, 4:11 PM   #445
Nobs
Glass Joe
 
Troll Priest
 
Frostwolf
I agree completely that a CoH priest is an excellent AoE healer. Our raid however is comprised mainly of casters, well on average 20 of the 25 people are casters, give or take a rogue.

My question is how do I make the most of using my other heals, since I don't have CoH.

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Old 01/03/08, 4:25 PM   #446
Hegen
In gear/with handbrake
 
Human Priest
 
Alleria (EU)
Originally Posted by Nobs View Post
My question is how do I make the most of using my other heals, since I don't have CoH.
Your question is a rather generic priest healing question. The only thing that differs at all from a CoH priest (except when using CoH of course) is that you lack 2 points in Empowered Healing, therefore +heal may be a bit less attractive compared to willpower and mp5 in your stat ratios.

Try to find out where you can use PoM or Binding Heal where you previously used CoH.

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Old 01/03/08, 9:02 PM   #447
dbresq
Glass Joe
 
Undead Priest
 
Thaurissan
For what it's worth, more often then not we run with two holy priests nowadays, and we haven't had a iDS priest since T5 content. After we weighed up the pros and cons of iDS vs CoH builds we decided that providing what was essentially only an extra food buff (iDS) for half the raid on a good night just wasn't as useful as the rediculously hilarious healing output of a CoH build in T6 content. We feel that iDS is more of an offspec (support class) then a pure focus class, and if you start filling your raid up with support classes you will eventually water the raid down too much. I was skeptical at first being set in my iDS ways, but after speccing CoH for a few months I am still amazed at how drastically both my healing output and attitude towards being a strong/effective/competitive healer has improved. I guess trying to compete with the other healing classes played by good players with my 'mop and bucket healer' iDS build all through T4/T5 kind of made me give up a bit by the end of T5.

I'm still surprised at the amount of people who are going for stacking healing as priority one over mp5 as they finish up on content (nearing farm on Illidan/Archimonde). I guess it really comes down to personal choice and play style, and that's why my itemisation choices differ so greatly. Personally I feel once you pass 2k +healing you don't really need any more +healing; my heals hit hard enough to satisfy me at just over 2k +healing. However, I can still easily tear through my mana pool with chain potting on certain fights (while some are a joke and I don't even think of potting). It's this fact that makes me feel that I can still make good use of more regen, more so then additional +healing. I've changed my play style to the point where my o5SR time is very, very low these days and as such I'm more concerned with i5SR regen, ie. mp5 or spirit where it can offer more i5SR regen. Granted I don't have all the final pieces I want just yet, but I usually run at somewhere around 2.1k +healing and 325mp5 i5SR fully buffed, and I feel I can still make good use of an extra 25-50 mp5. I don't feel the same way about additional healing. I think the ratio outlined in the initial post of 10:1 healing:mp5 unbuffed is a pretty good starting point though, and as you could estimate is a ratio which I have aimed to follow.

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Old 01/03/08, 9:40 PM   #448
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
Originally Posted by Vurrin View Post
So you don't think 43 healign is better than 5mp/5 and 4 int? if you look at it in terms of gems I value 43 healings is 2 crimson spinels, but 5mp/5 is and 4 int is about 1mp5 short of being 2 gems worth of stats. So already you could take spire and regem for a net gain in stats if you really needed more mp5.

Then obviously the proc won't trigger constantly unless you're a chain healing shaman or a CoHing priest in certain circumstances, but every time it does its almost certain to not be overheal ( for example my gheal rank 2 hits for 3700 currently with 200 more it'd be 4k how many players have less than 8k raid buffed hp, and even if I crit many players have 11k+ h.p so some of the extra would be used). So while you could say "Hmmm it only procs 1 in 50 casts for me so its only really worth + 4 healing..." its really +4 healing that never overheals, which imo is incredibly useful, and I have no idea how much it really procs it depends on the encounter. For example Illidari council flame strikes and poision could regularly drop people below 50% for a gheal proc'd heal, and Dark Barrage on illidan could do the same Fel rage on BB too , or even a geyser + Bb DoT followed with a 5 procing PoH or CoH.

Anyway long story short its the best onehander in the game for pretty much everyone just based on the stats, and the proc is just gravy for those who can use it ( everyone except druids really). If you want to talk who should get it first or who gets the largest benefit from the proc or upgrade from other one handed options I'd say ... Shaman, CoH priest, Paladin, IDS priest, Druid. That said I'm not sure if the Proc on chain heal works independently on jumps or is based on the initial target never could get our resto shaman with spire to test it for me which could make it significantly less good for shamans, but probably still better for them than anyone other than the CoH priest. just my opinion though
Oh, I agree. I think its the best 1-hander in the game. And I would take 43 healing over 5mp5 any day (since I personally find the Int negligble =p).

I am just wondering about it because... well I already have Tyrande's Momento and there 10-15 other healers in my guild or so. I am trying to be fair in distribution. (1 shaman with Tyrande's Momento, 1 priest with Tyrande's Momento (me), 0 healers with Crystal Spire of Karabor ~ 2 reliable priests, 4 reliable paladins, 4 reliable shamans, 3-4 reliable druids). I have the best attendence of all the healers, by far, but that said... healing isn't a one-man job. I am the iDS bitch too. Just trying to gauge how useful it is compared. I outright agree it is the least useful for Druids though.

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Old 01/04/08, 10:07 AM   #449
Glasswizard
Von Kaiser
 
Undead Priest
 
Frostwolf (EU)
Back to the discussion on boots: Why does nobody mention [Soul-Strider Boots]? Socketed with 22 heal and 2 mp5/11 heal they add up to 20 stam 19 int 33 spirit 104 heal 2 mp5. Comparing them to Boots of Divine Light socketed with 11 heal / 5 int and 11 heal / 2mp5 (47 stam 29 int 24 spirit 102 heal 2 mp5) this will be an upgrade in "healing stats". If you don't have stamina issues of course.

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Old 01/04/08, 12:24 PM   #450
derevka
Glass Joe
 
derevka's Avatar
 
Dwarf Priest
 
Bloodhoof
Another one people are missing is [Staff of Dark Mending]. I have both this and [Ethereum Life-Staff] both enchanted with 81 Healing.

[Staff of Dark Mending] is great when you wont be spending a lot of time outside of the FSR and the IIFSR mp5 is what you need, the Dark Mending Staff pwns all.

But [Ethereum Life-Staff] and 62 spirit-- depending on socketing of Dark Mending, you could be upwards of 25 OOFSR mp5 better off, and only 5-12 loss in +healing.

Though I would be curious to see what would happen if you stacked 3, +8 spir into the dark mending staff. I'll have to do some math.

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