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Old 10/17/07, 1:48 PM   #26 (permalink)
Glass Joe
 
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Blackrock
Originally Posted by constantius View Post
Q: Should I take inspiration?
A: Yes. There's nothing else worth taking at the 3rd tier of our holy tree, and it's amazing for tank healing.
I don't think this should be included, many priests prefer Spell Warding over Inspiration/Holy Specialisation. As most damage you take in raid encounters is magic, it is effectively +10% hp.

Also, Spicy Crawdad should be included in the food buffs section. 30 Stamina and 20 Spirit is a very comparable buff to the ones you have listed, especially when you are lacking hp.
 
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Old 10/17/07, 4:13 PM   #27 (permalink)
I like Spirit.
 
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Turalyon
Any priest healer (holy) who doesn't take Inspiration is being selfish.

Inspiration is one of the best, and underrated, talents in our holy tree. It's almost entirely applicable to tank healing only ... but how often do priests end up *not* healing the tank? The only tanks atm who do *not* gain significantly from Inspiration are feral druids, since they are already at their AC cap of 75%.

Spell Warding can be useful, but I'd rather make the tank tougher, and put a PW:S on myself.

Also, re: Lightwell: sorry, I mis-remembered. I'll fix this.
 
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Old 10/17/07, 4:14 PM   #28 (permalink)
Piston Honda
 
Liryn
Draenei Priest
 
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Enchants by slot

Head: [Glyph of Renewal]

Shoulders: [Greater Inscription of Faith] or [Greater Inscription of the Oracle]

Back: Unfortunately there are no really excellent options for healers here. Subtlety is a possibility, but many holy priests find that with Blessing of Salvation, some points in Silent Resolve and decent tanks threat is not an issue. 120 armor is, in my opinion, a fairly weak choice for raiding, since any mob that is melee'ing you is likely to one- or two-shot you anyway. I intend to enchant my next cloak with 7 all resistances; 7 is not much, but raid-wide magical damage is common in MH and BT fights and this promises to be more useful than any other cloak enchant.

Chest: Three choices: 6 all stats, 15 spirit, and 6 mp5. I'll refer you to the earlier posts in this thread for information on deciding which of these enchants is more beneficial for your spec, playstyle and current state of gear.

Bracers: 30 healing or 6 mp5 depending on which you feel you need more, I suppose.

Weapon: 81 healing is the obvious choice here; Spellsurge is also a possibility. Refer to this thread for discussion on how and why you might want to use Spellsurge.

Gloves: 35 healing

Legs: [Golden Spellthread]

Boots: Vitality or Boar's Speed. My personal preference is always Boar's Speed since extra movement speed and stamina are extremely useful and harder to find elsewhere than a few more mana regen (consumables!).

Rings (enchanters only): 20 healing

Most of these are no-brainers; if anyone has good reasons why certain enchants are clearly superior to the alternatives I've listed, please comment. I'll admit I haven't theorycrafted the chest enchants in particular so if anyone would like to add some more about them it would be great. I hope this list is useful at least as a base to build on with further information.

Edit: added 6mp5 to bracers, thanks ANSeranov for reminding me.

Last edited by Liryn : 10/17/07 at 9:09 PM.
 
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Old 10/17/07, 4:47 PM   #29 (permalink)
Piston Honda
 
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<Sin>
Durotan
Originally Posted by constantius View Post
Any priest healer (holy) who doesn't take Inspiration is being selfish.

Inspiration is one of the best, and underrated, talents in our holy tree. It's almost entirely applicable to tank healing only ... but how often do priests end up *not* healing the tank? The only tanks atm who do *not* gain significantly from Inspiration are feral druids, since they are already at their AC cap of 75%.

Spell Warding can be useful, but I'd rather make the tank tougher, and put a PW:S on myself.
Honestly, I was in love with Spellwarding at first, but now I desperately miss Inspiration (also a few points in Holy Spec is great, and helps with lolsmite farming ^_^;; ) and am totally considering respeccing to pick it up again. I'm totally addicted to Binding Heal (I stand in Rain of Fire on SSC trash pulls and tank it w/ BH for fun) and I feel the damage mitigation for me would be outweighed by the damage mitigation for my tanks. We make a lot of use out of Feral Druid and Pally tanks in my guild, and I doubt they'd ever turn down more armor.

-e-

In regards to the post above mine: I'd also like to point out that 6mp5 is a great enchant for bracers as well.

Last edited by ANSeranov : 10/17/07 at 4:54 PM.

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[Yuuzu] [70 Draenei Shaman]
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Old 10/17/07, 6:50 PM   #30 (permalink)
Glass Joe
 
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Mazrigos (EU)
Originally Posted by constantius View Post
Any priest healer (holy) who doesn't take Inspiration is being selfish.

Inspiration is one of the best, and underrated, talents in our holy tree. It's almost entirely applicable to tank healing only ... but how often do priests end up *not* healing the tank? The only tanks atm who do *not* gain significantly from Inspiration are feral druids, since they are already at their AC cap of 75%.

Spell Warding can be useful, but I'd rather make the tank tougher, and put a PW:S on myself.
Nowadays (please refrain in "in the high-end instances, BT and HS) the Priest's role is changed and most healing on maintank is done by Paladins.
You should comment it's not true but think at the encounters like Naj'entus, Teron Gorefiend, Bloodboil, Archimonde, Essence of Souls and so on: the Priest class is more efficient on healing raid than Paladins do. And i'm not considering a CoH specced Priest but an Imp DS specced Priest; if i consider a CoH spec there's simply no reason why a Priest should not healing the Raid.
The fact is every encounter has some critical effect on Raid (a.k.a. no tank&spank in every phase till the phat lewt) and after SSC and TK this effect has amplified.
In SSC/TK Inspiration is worth, not only cause Priest are assigned to MT for their low mana efficiency in fast single heals (FoL vs FL) which are used to refill the raid but for the same reason as the examples stated before: best role for a class. Priests are also used to refill the MT cause Shammy's Ancestral Healing and Priest's Inspiration do the difference in the damage-taken/healing-done math (for how efficient it's the Inspiration there's this old post which old post for whom interested; we should consider this post for the calculation of up-time of Inspiration buff related to the number of Priest in a Raid and for the % of mitigation provided to a T4 equipped tank).
In HS/BT the role is different, as stated previously. Not only cause the equipment for MT is raised in quality but also as Priest you could even put a Renew on main tank and do the raid healing better than a Paladin cause there's a lot of simultaneous environmental damage which can be healed efficiently only by Priest/Shaman, quickier by a Priest (CoH) than a Shaman.

My thoughts.

Last edited by Closer : 10/17/07 at 6:56 PM.
 
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Old 10/17/07, 8:34 PM   #31 (permalink)
Piston Honda
 
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Hyjal
Another couple of mods for the list.

Quartz: Neater castbars, built in buff tracker/timer (great for tracking renews) and at least until 2.3 shows casting latency for the /stopcasting game.

SCT: This is invaluable for instant visual fedback on when you have overhealed your target and makes the game feel more "involved" as you get much better feedback on your actions. Probably the best mod for helping if you have an overheal problem.

On the topic of overhealing I'm working on some notes about overhealing and some tips for healing with notable latency (400+ ping)

Final tip you may want to add is always backing instant casts onto the end of a greater heal to minimise GCDs and time inside the 5 second rule. If done right you should only see a single cast animation and save at least 1 second of 5sr time.
 
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Old 10/17/07, 8:56 PM   #32 (permalink)
Piston Honda
 
Human Priest
 
Spirestone
So why bother with the complicated formula from Spirit to OOFSR MP5 when it's a simple ratio of 5/8?

1mp2 per 4 spirit = 2.5mp5 per 4 spirit

OOFSR MP5 = spirit * 5/8

I'd also like to second an above poster's notion that 18/43 is hardly cookie cutter. 20/41 is a bit more standard when it comes to CoH builds. (And who uses Holy Nova in PvE anyway?)

As for Spell Warding, what's wrong with taking points out of Holy Concentration for it instead of Inspiration? Priests get plenty of crit from the Int they get on their gear. Yes, having Holy Concentration helps with Inspiration uptime, but if you don't have Inspiration to begin with... it kind of defeats the purpose.
 
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Old 10/18/07, 12:51 AM   #33 (permalink)
Von Kaiser
 
Undead Priest
 
Doomhammer
A couple extra mods that I find very useful:
- Hot Candy
- Mend Watch

Also, I disagree with your "cookie-cutter" COH build, but it's more personal preference as to talent point placement. I'd personally suggest something more like THIS. I've found Silent Resolve and Spell Warding to be negligible as I gained more experience; however I will definitely say that in the early days of SSC...invaluable. Dropping those two talents now has allowed me to pick up a lot more raid useful spells. Again, personal preference.

Anyway, it's looking good. Thanks for taking this on.

EDIT: If you do prefer to have Spell Warding and Silent Resolve in a COH build THIS is a pretty solid set up.
 
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Old 10/18/07, 1:38 AM   #34 (permalink)
Von Kaiser
 
Murloc Priest
 
Detheroc
With only 1 point in silent resolve and COH do you ever have issues pulling aggro? I can pull aggro pretty easily, at least on trash, if I can hit all coh targets for no overheal a couple times.
 
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Old 10/18/07, 2:47 AM   #35 (permalink)
Von Kaiser
 
Dwarf Priest
 
Outland (EU)
Originally Posted by constantius View Post
Any priest healer (holy) who doesn't take Inspiration is being selfish.
Only if staying alive to heal the raid more is selfish. Spell Warding is useful at all fights where the raid takes magic damage, which is a lot.

Help keep the tank whom others usually also are healing get a little less damage in some fights or help yourself survive in almost all fights so that you can keep healing. In both cases it just increases your margin to react. Getting more stamina is one way, speccing into spell warding is another.

A healer surviving isn't selfish. A tank dying is worse, but if the tank really must have the armor buff to survive get someone in a crit gear to keep it up on him. At ~16% crit or so you won't be able to keep it up on him at all times regardless.
 
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Old 10/18/07, 3:48 AM   #36 (permalink)
Piston Honda
 
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Spirestone
Originally Posted by Xanrag View Post
Only if staying alive to heal the raid more is selfish. Spell Warding is useful at all fights where the raid takes magic damage, which is a lot.

Help keep the tank whom others usually also are healing get a little less damage in some fights or help yourself survive in almost all fights so that you can keep healing. In both cases it just increases your margin to react. Getting more stamina is one way, speccing into spell warding is another.

A healer surviving isn't selfish. A tank dying is worse, but if the tank really must have the armor buff to survive get someone in a crit gear to keep it up on him. At ~16% crit or so you won't be able to keep it up on him at all times regardless.
I still don't know why you'd be arguing Spell Warding vs. Inspiration to begin with, since you can easily have both.

Not speccing Inspiration IS selfish. Inspiration keeps your tank safer whenever it procs. It's not so much a matter of relying on Inspiration to keep your MT alive, but one of maximizing the amount of time where your tank can't be insta-gibbed by a raid boss. Not to mention that it also saves you and all other healers mana, especially when not healing means so much to a priest's mana regeneration.
 
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Old 10/18/07, 3:58 AM   #37 (permalink)
Von Kaiser
 
Dwarf Priest
 
Outland (EU)
Originally Posted by uh...ok View Post
I still don't know why you'd be arguing Spell Warding vs. Inspiration to begin with, since you can easily have both.
True, I guess it is more a question of Spell Warding vs Holy Spec. Or conversely if 3 points in inspiration is better for the raid than 1 point each in Holy Nova, Holy Reach and Healing Prayers.

I just logged in and checked and I have 7.6% crit in my healing gear without Holy Spec, which means you really can't count on having the buff up. A quick calculation gives me 38% odds of proccing another inspiration before the previous one fades if I'm spamming low-rank gheal. Not too bad anyway.

Off the top of my head it feels like Shamans are by far preferable if you really have to keep the armor buff up on a tank, since they generally love crit in their DPS gear anyway. In my DPS gear I have ~17% crit but I think the shamans in my guild have closer to 33%.

We've used a shaman in DPS gear on Morogrim and it does have its dangers. All was cool sailing until the shaman got watery tombed. Once the proc left the tank he took more damage and the healers weren't ready for it so we wiped. Moral of the story: Don't get complacent.
 
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Old 10/18/07, 4:10 AM   #38 (permalink)
Piston Honda
 
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Spirestone
Who uses Holy Nova in any PvE encounters anyways? The only use I can think of for Holy Nova is pulling rogues out of stealth, keeping flags from being capped, and killing snake traps.

I'm also unconvinced of the usefulness of Holy Reach even for CoH specced priests. In fights where CoH shines (at least the ones I've seen so far), a 3yd diameter change really doesn't make a difference. People like to talk about it in terms of increased area, but the limiting factor is ultimately one of the straight-line distance between two members of the same party. The base range of CoH really needs to be increased dramatically in order for Holy Reach to even be considered a significant boost.

As for Healing Prayers - I think a lot of people get by with only one point in it. And if you really do want both points in it, losing ~40 healing (a very generous estimate that assumes 800 spirit raid buffed) by taking a point out of Spiritual Guidance is probably a lot better than losing a point from Inspiration.
 
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Old 10/18/07, 4:35 AM   #39 (permalink)
I like Spirit.
 
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Turalyon
I think the conclusion is ... a lot of our talents are good enough to argue over which is "best". I'll modify the talent section accordingly, maybe with a quick write-up of each, and a justification for why each is worth taking.

I'll also remove my "cookie-cutter 18/43/0" build, since most people seem to be thinking that 4% reduction on Renew, CoH, PoM, and PW:S beats 20% on PoM and PoH. I've always been of the mindset that reducing PoH by 20% is worth losing 4% on PW:S, CoH, and Renew, simply because if I have to use PoH, it's stupidly expensive. Anything to reduce that is a big help.
 
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Old 10/18/07, 4:48 AM   #40 (permalink)
Glass Joe
 
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Mug'thol
Originally Posted by constantius View Post
I'll also remove my "cookie-cutter 18/43/0" build, since most people seem to be thinking that 4% reduction on Renew, CoH, PoM, and PW:S beats 20% on PoM and PoH. I've always been of the mindset that reducing PoH by 20% is worth losing 4% on PW:S, CoH, and Renew, simply because if I have to use PoH, it's stupidly expensive. Anything to reduce that is a big help.
Don't forget that there are several other spells for which the Mental Agility bonus applies, that may be (situationally) used quite often:

Dispel Magic, Cure/Abolish Disease, Fade, Holy Nova, SW:P and SW:D (if you have some reason to be using those), Inner Fire, Psychic Scream, any of the priest racials (Fear Ward, etc.), and of course there are the expensive PW:F, DS, and Shadow Protection buffs. Obviously, the benefit is extremely small for some of these, but every little bit helps.
 
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Old 10/18/07, 5:07 AM   #41 (permalink)
Piston Honda
 
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Spirestone
This is an inherent problem with the concept of cookie-cutter builds - not everyone fits into the same exact cookie pattern.

I don't know about you guys, but my spec changes a lot based on the gear I currently have, the content I'm doing, and the status of my personal progress with said content. For example, I found that speccing 5/5 Spell Warding, 5/5 Mental Agility, and 2/2 Healing Prayers (by dropping a couple points from Spiritual Guidance) was immensely helpful for learning fights like Najentus (and subsequent kills as well), but I feel that as I start to get better healing gear and more regen, I might drop those points again for more raw healing power. Already I've dropped a point from Spell Warding back into Spiritual Guidance because I've gotten a decent amount of stamina from recent upgrades (even though I have yet to reach my personal goal of 8k unbuffed). And if I keep ending Najentus fights with >20% mana, I might drop a point out of Healing Prayers (or even Mental Agility) back into Spiritual Guidance.

Prior to stepping foot into Hyjal and BT, I can safely say that I used PoH maybe 5 times at most on any given raid night, and even less when I was specced for CoH. In the latter case, having 5/5 Mental Agility mattered even that much more, because the amount of mana I'd save from spamming CoH or dropping Renews and Bubbles far outweighed the ~1.2k mana I'd save from my PoHs. But later on, I looked at the WWS parses to find that I cast PoM at an average of 450 times a night, which nets me about 35k mana saved. So I'll probably keep some points in there until mana becomes an entire non-issue for me.

But if a cookie-cutter build fails to account for the fact that you won't benefit all that much from Healing Prayers (especially if you're not addicted to PoM spamming, or if the encounters you're facing simply does not benefit from it at all) unless you're doing T6 level content, then it's a pretty poor cookie-cutter build to begin with because most people aren't at that level just yet.

I've always been a bigger fan of general guidelines for picking up talents rather than cookie cutter builds - and I attempted to write something to this effect on the WoW priest forums in this post:
WoW Forums -> Best Raiding Holy Build

While cookie cutter builds provide a nice starting point, they should really come with the caveat of, "You must tune this further based on your healing style, your gear, and your progression level." Which ultimately means that "what cookie cutter build is best?" is rarely worth arguing about because they only provide a starting point more than anything else, and as long as it doesn't start you out in the middle of nowhere, it's good enough.

Last edited by uh...ok : 10/18/07 at 5:15 AM.
 
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Old 10/18/07, 10:01 AM   #42 (permalink)
Von Kaiser
 
Undead Priest
 
Fenris
Originally Posted by constantius View Post
Any priest healer (holy) who doesn't take Inspiration is being selfish.
This is exactly what a guide shouldn't contain. The guide should be digest of facts about priest, talents, abilities and gear rather than opinions much less passing character judgment on people based on their talents.

You should simply say that Inspiration is indispensable when chain healing a target who is taking physical damage.
 
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Old 10/18/07, 11:56 AM   #43 (permalink)
Von Kaiser
 
Undead Priest
 
Doomhammer
Originally Posted by bodicea View Post
With only 1 point in silent resolve and COH do you ever have issues pulling aggro? I can pull aggro pretty easily, at least on trash, if I can hit all coh targets for no overheal a couple times.
My thought is that it comes to experience and patience. I definitely noticed that in SSC and even parts of TK I struggled with aggro quite a bit. This was when I first picked up COH and used it constantly and immediately. At that time, I was specced 4/5 in Silent Resolve and had Subtlety enchanted on my cloak. Now in BT/Hyjal I usually go all night without a death. I'd like to say I felt trash were less controllable in SSC/TK but realistically it's not...particularly looking at some of the waves that come with Hyjal trash. Instead, I would say that I've changed my play style. I can't stress enough that there isn't an immediate need to top off a group during a trash plow in the first 5 seconds of a pull. Rather, I will typically let the CC'ers do their thing, tanks start building aggro and work more on the "immediately" necessary heals (single individuals in risk of dying) instead of just topping off an entire group that is sitting at 90%. A whole group isn't going to die at the outset of a pull, so there's no need to spam COH. Renews ticking do the trick until the pull is under control. Other than that, Banzai (aggro alert) and a trigger finger on Fade is always useful.
 
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Old 10/18/07, 12:01 PM   #44 (permalink)
Von Kaiser
 
Human Priest
 
Silvermoon (EU)
Originally Posted by Kass View Post
My thought is that it comes to experience and patience. I definitely noticed that in SSC and even parts of TK I struggled with aggro quite a bit. This was when I first picked up COH and used it constantly and immediately. At that time, I was specced 4/5 in Silent Resolve and had Subtlety enchanted on my cloak. Now in BT/Hyjal I usually go all night without a death. I'd like to say I felt trash were less controllable in SSC/TK but realistically it's not...particularly looking at some of the waves that come with Hyjal trash. Instead, I would say that I've changed my play style. I can't stress enough that there isn't an immediate need to top off a group during a trash plow in the first 5 seconds of a pull. Rather, I will typically let the CC'ers do their thing, tanks start building aggro and work more on the "immediately" necessary heals (single individuals in risk of dying) instead of just topping off an entire group that is sitting at 90%. A whole group isn't going to die at the outset of a pull, so there's no need to spam COH. Renews ticking do the trick until the pull is under control. Other than that, Banzai (aggro alert) and a trigger finger on Fade is always useful.
fade is enough in hyjal even when spamming CoH. besides... the dps isn't taking damage at the start of the pull anyway

and a tip for some fun: MC the necromancers and buff a fury warrior, he'll cry with joy
 
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Old 10/18/07, 12:52 PM   #45 (permalink)
I like Spirit.
 
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Turalyon
I see not taking Inspiration *as* selfish. It's on the same level as an enh shaman not bothering to drop WF for a warrior/rogue group because he wants to boost his own personal dps by using GoA. It's not a raid-benefit. It's a self-benefit. And that makes it selfish, by the very definition of the word.

If people would prefer that the guide pull punches, I'll modify it accordingly ... but I've always preferred being blunt, to get through to some people who otherwise would read your version of the statement as "eh, I can get away without it; it's not really worth taking", when, in fact, it's entirely worth taking.
 
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Old 10/18/07, 1:25 PM   #46 (permalink)
Glass Joe
 
Troll Priest
 
Blackrock
Well, you're plain wrong then. Holy priests have a very low crit chance, zero crit on their gear and once you've seen all the T6 content you'll probably agree that priests are rarely healing tanks. Taking inspiration is nothing like your example with the enhance shaman, more personal survivablity is certainly beneficial to the raid whereas your example shows someone hurting raid dps and getting nothing in return. The choice is up to the individual player and is certainly not as clear-cut as you make it out to be.
 
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Old 10/19/07, 3:52 AM   #47 (permalink)
Piston Honda
 
Human Priest
 
Spirestone
Originally Posted by Gruten View Post
Well, you're plain wrong then. Holy priests have a very low crit chance, zero crit on their gear and once you've seen all the T6 content you'll probably agree that priests are rarely healing tanks. Taking inspiration is nothing like your example with the enhance shaman, more personal survivablity is certainly beneficial to the raid whereas your example shows someone hurting raid dps and getting nothing in return. The choice is up to the individual player and is certainly not as clear-cut as you make it out to be.
Holy priests get plenty of crit from the amount of int in their gear (most sport between 7-8 crit rating untalented), and more so if they put a few points into Holy Specialization.

If by personal survivability you're talking about the entire argument of Spell Warding vs. Inspiration, the choice is not always between those two talents. In fact for me, it rarely is. But if you insist that the only place to get points for Spell Warding is from Inspiration, and if you absolutely *need* Spell Warding to survive T6 content, then perhaps you should reconsider your approach with said content, be i