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Old 03/06/08, 4:39 PM   #851
HealthMonkey
Glass Joe
 
Human Priest
 
Uldaman
Originally Posted by JonnyBPriest View Post
This might belong in the Addon/UI section, but;
Is there an addon that warns me about a Holy Concentration/Clearcasting proc?
Sounds/Flashing etc.
Thanks in advance.
This actually does a very nice job with what you are requesting, works with Innervate, Blue Dragon, and ClearCasting Procs:
PriestRegen



-HM

Last edited by HealthMonkey : 03/06/08 at 5:00 PM.

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Old 03/07/08, 2:10 AM   #852
Incoherence
Don Flamenco
 
Undead Priest
 
Mal'Ganis
Don't think this has been asked recently:

Is there a reason yet to drop 2/5 Avatar? Like, at all? And given that there's a leg upgrade ([Pantaloons of Calming Strife]) and (eventually) a helm upgrade ([Cowl of Light's Purity]) in Sunwell, which two pieces would you keep if you wanted to keep the set bonus?

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Old 03/07/08, 2:18 AM   #853
constantius
Soda Popinski
 
constantius's Avatar
 
Dwarf Priest
 
Shadowsong
Here's my rationale on 2-piece T5:

1) It's amazing. It's worth a butt-ton of Mp5. And the net loss for keeping two pieces is minimal, assuming you have epic gems in it.

2) We have so much Mp5 in 2.4, we probably (*probably*) won't need it. Additionally, some of the fights (esp Felmyst) seem to be pushing us more toward CoH / Mass Dispel, which does not benefit at all.

3) Helm & Gloves are the two best pieces to hang onto (best pieces of T5 vs worst pieces of T6, since legs aren't an option due to several upgrade paths, including [Leggings of Eternity]).

I'm going to keep it in my bags, jic. Any resist fight where you have to drop a lot of stats, it's worth keeping (i.e. I keep 2-piece T5 in my Shahraz set). If you're in early T6, absolutely hang onto it -- it's an amazing set bonus.

For mana-intensive fights, where I do not get a shadow priest, my setup will probably be (assuming 'intensive' means intensive in 2.4 terms):
- T5 helm, gloves
- T6 shoulders, chest, bracers, belt, boots
- Leggings of Eternity

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 03/07/08, 6:20 AM   #854
 Psykal
Von Kaiser
 
Draenei Priest
 
Turalyon (EU)
Originally Posted by Liths View Post
I'd have to agree with constie, if you don't notice when you gain/lose buffs your ui is flawed. But whatever works for you I suppose.
It is not a matter of noticing them or not, it is how quickly I notice them. This addon lets me know straight away when I get the important procs. Call it a UI problem if you want but at any given time I have a long list of buffs and when a new one appears I have to filter through the ones I already have in order to see what it is.

The purpose of this addon and similar ones is to separate the buffs that you have to see immediately from things like PWF, AI, MotW and so on, so they actually improve your UI in this respect.

Not sure I follow the "you don't need more addons, your UI is already flawed" argument when said addon fixes this flaw.

Last edited by Psykal : 03/07/08 at 6:25 AM.

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Old 03/07/08, 6:59 AM   #855
Jayde
Great Tiger
 
Jayde's Avatar
 
Night Elf Warrior
 
Silvermoon (EU)
I use SCT for this, as I've used SCT for years and it can be easily configured to show heals, mana returns, and also "Clearcast!" style proc events.

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Old 03/08/08, 4:59 AM   #856
hchuang
Glass Joe
 
Undead Priest
 
Nazjatar
With the new changes to spirit regen formula, is it time to re-visit the old CoH vs IDS once again?

This time around it is not so much priest themselves benefit so much from the extra regeneration but other classes like hunter, paladin, shaman, and especially mage who has 60% regen under 5SR substantially benefit from IDS. How does the benefit stack up against the loss of CoH?

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Old 03/08/08, 7:10 AM   #857
Liths
Piston Honda
 
Liths's Avatar
 
Human Priest
 
Emerald Dream (EU)
Nothing changes for those classes, they still shouldn't have any time OO5SR. Only arcane mages will see any real use of it, and I have my doubts that it will be the spec of choice post patch. No, Frost/Fire mages don't use mage armor.

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Old 03/08/08, 7:47 AM   #858
Constie
Von Kaiser
 
Human Priest
 
Anetheron
It's not about regen so much as "Does this AoE heal or the extra raid DPS benefit my group more?". If you need another CoH to survive an encounter, it doesn't really matter how much regen DS gives.

Come on, die young.

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Old 03/08/08, 2:02 PM   #859
constantius
Soda Popinski
 
constantius's Avatar
 
Dwarf Priest
 
Shadowsong
There are very very few fights that 'require' CoH to survive the fight. Essentially, it comes down to how skilled your shamans are, and how many priests you run.

If you run light on shamans, and only have 0-1 CoH priests, then having an IDS priest spec CoH for RoS / Bloodboil / Illidan / Felmyst makes perfect sense. I don't think anyone would ever suggest it doesn't.

But CoH isn't much use on a fight like Illidari Council (it has some small application, mostly on the melee group being afflicted by consecrate). It's not much use on Supremus. It's almost useless on everything in Hyjal (I use it on trash once in a while, but that's about it). And for fights where it's useless, IDS is going to be worth 19 Mp5 for every priest/druid in the raid, along with 18-25 dmg/heal for *every* caster. That's fairly valuable. Far more valuable than having an extra heal that you're not going to use on that given fight.

And yes, there's arguments for having 2 CoH priests and no IDS, assuming you're light on shamans. But realistically, there are *few* fights where CoH is demonstrably better than CHeal (mainly the ones listed above), and (aside from rumoured Felmyst) none where it is hands-down better. You can easily kill RoS and Bloodboil without a CoH priest in the raid. You can easily kill Illidan without using a CoH priest on the AE heals in P2. So if you can, then skipping the IDS buff is silly.

But your guild might think of things differently: so do whatever makes you happy. The math says that IDS is good. The math says that lack of shamans makes CoH increasingly powerful. Go with whichever is stronger in your case.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 03/09/08, 9:50 AM   #860
Liths
Piston Honda
 
Liths's Avatar
 
Human Priest
 
Emerald Dream (EU)
Originally Posted by Constie View Post
It's not about regen so much as "Does this AoE heal or the extra raid DPS benefit my group more?". If you need another CoH to survive an encounter, it doesn't really matter how much regen DS gives.
And just how was this changed in any way by the new spirit regen formula?

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Old 03/09/08, 10:56 AM   #861
Constie
Von Kaiser
 
Human Priest
 
Anetheron
Originally Posted by Liths View Post
And just how was this changed in any way by the new spirit regen formula?
It wasn't.

Come on, die young.

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Old 03/09/08, 1:09 PM   #862
lairpie
Don Flamenco
 
Night Elf Druid
 
Alterac Mountains
[Bracing Earthstorm Diamond]: useful metagem, but extremely difficult to equip given priest gem setups. Having Yellow>Red>Blue basically screws over our use of [Royal Nightseye], and given that Yellow gems are the most worthless, is really not worth equipping. Leave this one to a paladin who stacks crit gems.
Change to the first post, this gem just requires more reds than blues now, so rather easy to hit. That being said it is still a terrible terrible gem for anyone other than lifebloom spamming resto druids because insightful is amazing for anyone that needs mana.

Also the haste meta is getting a 2.4 nerf to be 20% haste instead of 1/2 cast so all it will do is make heals that you meant to cancel go anyway.

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Old 03/09/08, 1:18 PM   #863
Vurrin
Von Kaiser
 
Dwarf Priest
 
Hyjal
the haste effect also no longer is consumed after after a single cast. which doesn't mean much for healers but it does mean that for example you can have haste on 2 instants + a gheal or something similiar. Not particularly amazing and depending on how you cast, unlikely top be completely wasted at least.

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Old 03/09/08, 5:40 PM   #864
Borqueak
Glass Joe
 
Borqueak's Avatar
 
Gnome Mage
 
Arthas
new topic : how is the new regen formula gonna work out in 2.4? meaning, they are making it so you get more mp5 per spirit as your intelect, how much is this going to effect me, fully raid buffed i have around 600 int and 715 spirit, my main question is, am i gonna wnt to start using flasks of distilled wisdom instead of flask of mighty resto?

Are you an angel? Because I have an erection!

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Old 03/09/08, 9:42 PM   #865
Jayde
Great Tiger
 
Jayde's Avatar
 
Night Elf Warrior
 
Silvermoon (EU)
Originally Posted by constantius View Post
There are very very few fights that 'require' CoH to survive the fight. Essentially, it comes down to how skilled your shamans are, and how many priests you run.

...

But your guild might think of things differently: so do whatever makes you happy. The math says that IDS is good. The math says that lack of shamans makes CoH increasingly powerful. Go with whichever is stronger in your case.
Pretty much correct, as far as I can see. I like having CoH--after being the Imp. DS user prior to T6 content--as a tool, but I must admit that I don't really use it very much. Honestly, it's more useful on trash than it is on the majority of boss fights. The radius is too small to be reliable on most fights other than damage in the melee DPS groups, and the fights where it is useful can easily be covered by Chain Heal just as well.

Looking at the whole of T5-T6 content, I basically can think of the following times where CoH is useful to a meaningful degree:
-*Hydross, melee groups in frost phase
-Morogrim, melee groups or ranged groups after earthquake, highly limited by aggro
-*Vashj, melee groups
-*Solarian, full-raid arcane damage cleanup
-Void Reaver, melee groups
-*Kaz'rogal, melee groups
-Archimonde, mid-air and post-landing air burst damage if using a "camp" strat, melee groups
-Naj'entus, general usage but primarily melee if properly spread
-*Teron, situationally useful if falling behind, but typically not powerful enough
-RoS, phase 2 and phase 3 (possibly the best use of CoH I've ever found)
-*Bloodboil, situationally useful after P2 transition damage or assisting other groups--generally overrated for this fight though
-*Mother, occasionally useful on some of the lower damage-higher spread beams
-Illidan, phase 2

* = generally of limited actual benefit, as a single Resto Shaman covers almost all the applicable damage, or there are other nearly or as effective alternatives

If CoH was raid-wide and picked the X number of lowest HP targets or something like that, we might have a winner...but as it's group-limited, it is functionally quite limited in application on many fights. Melee groups are the obvious choices, especially if it's periodic or low damage--however, more often than not, CoH just heals too slowly to save people from spike damage. Chain Heal has a lot of advantages compared, and is generally better for any fights where you can't rely on people being clumped up and taking roughly equal amounts of damage.

I still like having it, but all in all, I think I would live well enough without it if needed. DS is a great buff.

(Ironically enough, the only time I seem to be able to keep up with good Chain Heal spamming Shaman is either by spamming the crap out of GH or PoH... Despite being a handy tool, CoH just isn't generally applicable enough to keep up with the wonders of Brain Heal. )

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Old 03/09/08, 10:37 PM   #866
constantius
Soda Popinski
 
constantius's Avatar
 
Dwarf Priest
 
Shadowsong
Originally Posted by Borqueak View Post
new topic : how is the new regen formula gonna work out in 2.4? meaning, they are making it so you get more mp5 per spirit as your intelect, how much is this going to effect me, fully raid buffed i have around 600 int and 715 spirit, my main question is, am i gonna wnt to start using flasks of distilled wisdom instead of flask of mighty resto?
[Flask of Distilled Wisdom]
vs
[Flask of Mighty Restoration]
vs
[Elixir of Healing Power] + [Elixir of Draenic Wisdom]

In 2.4 terms, given your raid-buffed stats of 600 intellect, 715 spirit, assuming a 10-minute fight, and IDS, for a priest:

#1: [Flask of Distilled Wisdom] : 23 Mp5 IO5SR, 56 Mp5 OO5SR

#2: [Flask of Mighty Restoration] : 25 Mp5 II5SR, 25 Mp5 OO5SR

#3: [Elixir of Healing Power] + [Elixir of Draenic Wisdom] : +62 Healing S&E, 23Mp5 IO5SR, 67 Mp5 OO5SR

#4: [Elixir of Mastery] + [Elixir of Draenic Wisdom] : +18 Healing S&E, 40 Mp5 IO5SR, 118 Mp5 OO5SR

Edited to add Mastery+Wisdom, some truly crazy regen happening there

Last edited by constantius : 03/11/08 at 5:21 PM.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 03/10/08, 2:28 AM   #867
Borqueak
Glass Joe
 
Borqueak's Avatar
 
Gnome Mage
 
Arthas
hey thanks, been following this post for quite some time, keep up the good work...still after that trinket from lurker...o ya...and in the first post you said u couldnt get the bangle of endless blessings to drop (sorry dont know how to do the item plugin stuff)well...i got it the first run through botanica

Are you an angel? Because I have an erection!

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Old 03/10/08, 8:40 AM   #868
Glasswizard
Von Kaiser
 
Undead Priest
 
Frostwolf (EU)
Originally Posted by constantius View Post
[Flask of Distilled Wisdom]
vs
[Flask of Mighty Restoration]
vs
[Elixir of Healing Power] + [Elixir of Draenic Wisdom]

In 2.4 terms, given your raid-buffed stats of 600 intellect, 715 spirit, assuming a 10-minute fight, and IDS, for a priest:

#1: [Flask of Distilled Wisdom] : 23 Mp5 IO5SR, 56 Mp5 OO5SR

#2: [Flask of Mighty Restoration] : 25 Mp5 II5SR, 25 Mp5 OO5SR

#3: [Elixir of Healing Power] + [Elixir of Draenic Wisdom] : +62 Healing S&E, 23Mp5 IO5SR, 67 Mp5 OO5SR
How about [Elixir of Mastery] + [Elixir of Draenic Wisdom] ? Quite a bit more expensive of course.

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Old 03/10/08, 9:32 AM   #869
Capri
Glass Joe
 
Dwarf Priest
 
Illidan (EU)
Originally Posted by Glasswizard View Post
How about [Elixir of Mastery] + [Elixir of Draenic Wisdom] ? Quite a bit more expensive of course.
[Elixir of Mastery] gives half the stats of [Elixir of Draenic Wisdom] (from a healing point of view).

So i guess it means: 18 healing, 34 mp5 io5sr, 100 mp5 oo5r (and 165 hp).

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Old 03/10/08, 9:42 AM   #870
Bendyr
Piston Honda
 
Undead Rogue
 
Dragonmaw
Originally Posted by Jayde View Post
Pretty much correct, as far as I can see. I like having CoH--after being the Imp. DS user prior to T6 content--as a tool, but I must admit that I don't really use it very much. Honestly, it's more useful on trash than it is on the majority of boss fights. The radius is too small to be reliable on most fights other than damage in the melee DPS groups, and the fights where it is useful can easily be covered by Chain Heal just as well.

Looking at the whole of T5-T6 content, I basically can think of the following times where CoH is useful to a meaningful degree:
-*Hydross, melee groups in frost phase
-Morogrim, melee groups or ranged groups after earthquake, highly limited by aggro
-*Vashj, melee groups
-*Solarian, full-raid arcane damage cleanup
-Void Reaver, melee groups
-*Kaz'rogal, melee groups
-Archimonde, mid-air and post-landing air burst damage if using a "camp" strat, melee groups
-Naj'entus, general usage but primarily melee if properly spread
-*Teron, situationally useful if falling behind, but typically not powerful enough
-RoS, phase 2 and phase 3 (possibly the best use of CoH I've ever found)
-*Bloodboil, situationally useful after P2 transition damage or assisting other groups--generally overrated for this fight though
-*Mother, occasionally useful on some of the lower damage-higher spread beams
-Illidan, phase 2

* = generally of limited actual benefit, as a single Resto Shaman covers almost all the applicable damage, or there are other nearly or as effective alternatives

If CoH was raid-wide and picked the X number of lowest HP targets or something like that, we might have a winner...but as it's group-limited, it is functionally quite limited in application on many fights. Melee groups are the obvious choices, especially if it's periodic or low damage--however, more often than not, CoH just heals too slowly to save people from spike damage. Chain Heal has a lot of advantages compared, and is generally better for any fights where you can't rely on people being clumped up and taking roughly equal amounts of damage.

I still like having it, but all in all, I think I would live well enough without it if needed. DS is a great buff.

(Ironically enough, the only time I seem to be able to keep up with good Chain Heal spamming Shaman is either by spamming the crap out of GH or PoH... Despite being a handy tool, CoH just isn't generally applicable enough to keep up with the wonders of Brain Heal. )
How can you not mention Fathom-Lord Karathress? A CoH priest is my first choice for raid healing in the first phase, as they're the only healer completely unaffected by the whirlwind, and can heal all of the shaman healers (and shaman dpsers) through the spitfire totem. They're also the quickest at keeping the raid above 50% to avoid cataclysm bolt deaths.

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Old 03/10/08, 10:51 AM   #871
Jayde
Great Tiger
 
Jayde's Avatar
 
Night Elf Warrior
 
Silvermoon (EU)
I'm not sure how CoH would typically help on Karathress, especially when fighting the Shaman. Back when we were doing SSC, I was usually assigned to OH on that fight and primarily used GH rather than CoH.

The damage dealt by cata bolts, totems, and hunter stings are usually not restricted to a single group, and as such generally CoH is not horribly effective in healing up the damage. A pre-cast GH on aggro-targets from Karathress is the most effective way to heal up cata bolts (as you can start casting while they are mid-air) and Spitfire/Sting damage is typically spread out among random groups.

I could see possibly using it once the raid moves over to DPS Carabdis, but as she is usually the last to be attacked the fight is more or less over by that point anyhow.

While I feel that Priests are good OH for that fight, I never found CoH to be a huge part of that. Typically the only time I would actually use CoH on that fight is on the melee group when we are taking Karathress (when he gains the frost ability) which was mostly just to make life easier and pretend not to be bored at that point in the fight.

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Old 03/10/08, 12:14 PM   #872
Bendyr
Piston Honda
 
Undead Rogue
 
Dragonmaw
So our guild uses a strategy similar to the one posted on world of strats:

WorldofStrats.com - Karathress Strategy Guide

Except we take out the hunter first, then the shaman, then the priest. So the worldofstrats calls for a healer to be assigned to raid heals, and specifically focusing on keeping the healers on the shaman tank up. If you ensure that the shaman tank healers are in the same group, they are very easy to keep up with CoH, and like I said before, you can stand somewhere in the middle between the hunter and shaman groups to keep the general raid healed through sting/cataclysm damage.

Our guild's strat may be somewhat non-standard though.

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Old 03/10/08, 12:53 PM   #873
Jayde
Great Tiger
 
Jayde's Avatar
 
Night Elf Warrior
 
Silvermoon (EU)
I'm sure it works to some degree, but I generally don't see how CoH is of particular merit in that situation. Cata bolts hit the raid randomly within range, shots from the hunter hit 3 random targets, and spitfire totems hit completely random targets as well.

While there is a chance that 4-5 people in one group may be damaged simultaniously, I wouldn't say that CoH really brings any particular advantages in that scenario compared to direct healing. Also, if all the healers are in the same group, it would be easy enough simply to place a Priest in that group and have them use PoH instead--which would provide significantly longer range and, with most specs, similar or better HPM/HPS.

I'd still say that Chain Heal is a bit more suited to the fight as one could hit all 3 targets afflicted by a hunter shot or 3 targets hit by a totem, regardless of group. Otherwise, for a Priest, simply using variable-ranked GH is probably effective enough to keep up with the rate at which the damage comes in.

However, if you are using a strat where you left the Shaman until later and had multiple people getting stuck having to endure totem pulses, then perhaps. (Although PoH is probably just as good, as mentioned above.) We usually took the Shaman first, with the Hunter and Shaman parked next to each other--the mana stings are spread out across the raid and don't cause any serious problems, and DPS can get rid of totems before they pulse more than once.

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Old 03/10/08, 9:58 PM   #874
Finkum
Don Flamenco
 
Human Priest
 
Frostmourne
While we are off on a FLK tangent, CoH can be very useful for healing the priest tank and interrupters. Typically we have a tank, a mage, a rogue, and myself assigned and CoH makes it very very easy to keep everyone up. CoH also has an advantage over PoH here as there is no chance of spell-pushback due to either volleys or tornadoes spawning under you.

I guess the salient point to take away is that for most fights you can tailor your strategy to take advantage of the tools that your spec affords you.

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Old 03/11/08, 1:11 PM   #875
JTLJudoMan
Glass Joe
 
Undead Priest
 
Crushridge
I've scoured all of the threads on priests that I can find but I cannot seem to find what I am looking for.

I am looking for the stat weights for priests. Holy and discipline specs.

Such as 1 spirit = ___ +heaing
1 mp5 = ___ +healing

Etc. I've made an attempt at calculating it out for myself but I am having trouble and thus I come here to ask for your collective help. If a post already exists with the stat weights for 2.3 and 2.4 I would ask to be directed towards it please. I would like the stat weights to be for tier 6 level gear.

Thank you very much for your time.

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