Originally Posted by Havoc12
You are missing the whole point. CoH has better HPS over both GH7 and GH6 because it is instant and that means you are getting one additional application of the spell within any window of opportunity. The extra GCD comes AFTER CoH has been used. The 1.5 seconds after you have healed the amount you needed is superfluous, as the emergency is over. The shorter the emergency window the greater the value of CoH.
When you want to heal 3+targets AS FAST AS POSSIBLE CoH is the best and most efficacious spell you have.
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To demonstrate this:
Spamming 4 CoH requires 3 GCDs or 4.5 seconds. That is 4k per person or 2667 HPS on 3 ppl. In constrast in this time you can only land 1 GH for 5.5k.
Even if someone is very low on health, they will get 2k in 1.5 seconds, 1k 1.5 seconds later and another 1k 1.5 seconds later. What more do you need to save an emergency. What kind of damage could someone be possibly taking that exceeds this.
The fact that afterwards you have to wait 1.5 seconds is of no significance, because you dont have to wait for 2.5 seconds WHILE your targets are taking damage.
If you have to spam 6 CoH, that takes 7.5 seconds and heals on 3 ppl for 18k. That is 2.4k HPS.
If you have to spam 8 CoH that takes 10.5 seconds and heals 24k. This is 2.3k HPS
CoH has higher burst healing than GH and FH. Much higher in fact. It also spreads the healing out so it does not cause single target healers on the same targets to overheal as much.
In any situation where you have 3+ people at risk from spike damage, the best spell you have is CoH.
If multiple people are constantly at risk from spike damage and you are spamming CoH 24/7 the benefit of burst HPS is of course lost, but if this is the case then its not possible that you only get 3 ppl from the same group to heal every time.
CoH is an incredibly useful tool in any encounter where multiple people in the raid take a big hit and are are then in risk from spike damage. In any encounter where shamans are handling a lot of the raid damage CoH is also your best spell to use on 3+ people because it synergies much better with chain heal than GH does.
If the damage is in part predictable you can do a fanstastic job by pre-channeling a rank 3 GH and then go into CoH/pom to maximise your burst healing. That is more effective and more efficient.
Its not rocket sience. You can heal these situations with GH or FH if it makes you feel safer. The fact that you feel safer however does not and cannot change the fact that GH and FH are less effective than CoH in such senarios. The healing meters show the difference and in this case the difference is significant. You are not saving more people by using gheal in such situations. You only think you do. If you look at the actual numbers you will see that by adding CoH at key moments you can do a better job at saving people, heal more and reduce the amount of healing burned into overheal. Your take on the relative value of GH vs CoH in 3+ target senarios is subjective. Its based on perceptions not numbers.
There are situations where gheal is your best spell and situations where CoH is your best spell. It is very rare that CoH does not find good use in any fight with high raid damage. Even if it accounts for less healing than GHeal or PoM, the fact that you have it helps you and if you are using it right it also raises both your healing output and your mana efficiency.