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Old 07/22/08, 6:49 PM   #1726 (permalink)
Glass Joe
 
Blood Elf Paladin
 
Shadowsong (EU)
Shield Specialization definitely still affects actual block value in beta.

I did some very sketchy testing of Hammer of Righteousness (10 minutes casting on level 74 wolves, me being level 75) and didn't see a single block/dodge/parry or judgment/seal proc in that time. I did see several partial resists.

All the known tanking gear in WotLK (not that there's much of it yet, if the drop pattern is similar to TBC it'll be a few bits and pieces until the end game gearing instances) is strength/stamina/defense rating/dodge rating. It'll be interesting to see whether there are token drops like T4/5/6 which allow epics to be tailored to the particular tanking classes (e.g. for paladins, even with no additional threat multiplier, Shield of Righteousness makes block value scale extremely well for single target TPS while adding mitigation, especially given its price in the itemization formula) or they stay as one-size-fits-all drops. If the latter, it's going to make all the gear very similar since there aren't many additional stats they can add that are efficient for all the plate tanking classes.
 
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Old 07/23/08, 1:55 AM   #1727 (permalink)
I am speccing scrivener in wotlk
 
Oggie's Avatar
 
Dwarf Paladin
 
Lightbringer
Shield of Righteousness, Hammer of the Righteous, as well as all previous effects, are holy school spells, and can be silence-locked out of, as well as are holy school so a counterspell/interrupt school lock disables them. THere is no inherent magic-buff removal attached to RF/HS/Seals, either.

So we're still completely shut down by silence, mana burn, spell lockout, and dispelling encounter design.

I will keep an eye on this, and if it changes in coming pushes I'll comment here.

Originally Posted by Aeverius View Post
You know why, right? Because he's so fucking hardcore, he pops potions during dailies. He pops potions while he's farming. He pops potions in BG's. Hell, he's so "committed," he pops potions while he's browsing the auction house. You don't get shit unless you pop a potion every single cooldown. 'Cause that's what real players do.
Originally Posted by Yes View Post
This is the kind of thinking that helps bad players sleep at night.
 
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Old 07/23/08, 2:14 AM   #1728 (permalink)
Glass Joe
 
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Human Paladin
 
Moonrunner
I guess I am at a loss here. I realize that tanking stats will more then likely change for all classes. In the mid-60s, the stats seen there for tanking gear were about the same as we are seeing in the mid-70s.

My problem is this: in WotLK, we will have roughly 6 "moves" to do that cause threat. 5 of them are(or at least were) based upon spell damage. Our "shield slam" is based on block value, but is still holy based. Hammer of Righteousness is based upon weapon dmg, then converted into holy again. Strength increases your block value, but that's it... Why are the WoW pally forums, and somewhat here as well, calling for selling our soul (holy dmg) for strength? All current tanking gear has NO strength on it. It is a wasted stat allocation. If you want block value, get something with block value. Everything we do is based upon Holy dmg, why take that and throw it out the window for one out of six abilities? I don't see the reasoning. Up one move's threat, but lowering 5? Not me, no way.

If I am missing something, please help me see it. I'm not a total nub, may be behind the times compared to the rest of you guys. We're half way through BT right now.
 
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Old 07/23/08, 2:21 AM   #1729 (permalink)
Great Tiger
 
Blood Elf Paladin
 
Echo Isles
Touched by the Light.

If that talent went live RIGHT NOW, I could wear 0 spell damage on my tank gear and still come out ahead on spell power. That's big, and is probably more than enough to power the Pally threat train all the way to Arthas, caster weapons be damned.

 
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Old 07/23/08, 2:25 AM   #1730 (permalink)
I am speccing scrivener in wotlk
 
Oggie's Avatar
 
Dwarf Paladin
 
Lightbringer
Hammer of the Righteous ignores CCed targets of any type (a la avenger's shield). So it's a very CC-friendly multitarget threat ability to get initial threat before we can move our cons.

Originally Posted by Aeverius View Post
You know why, right? Because he's so fucking hardcore, he pops potions during dailies. He pops potions while he's farming. He pops potions in BG's. Hell, he's so "committed," he pops potions while he's browsing the auction house. You don't get shit unless you pop a potion every single cooldown. 'Cause that's what real players do.
Originally Posted by Yes View Post
This is the kind of thinking that helps bad players sleep at night.
 
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Old 07/23/08, 2:57 AM   #1731 (permalink)
Glass Joe
 
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Human Paladin
 
Moonrunner
I fully realize the stam to dmg conversion. That was put into the game to counter the removal of salv. If warriors get a major threat boost from just being in D stance, that is our equal. Why keep your same threat level if they are giving us a ton more? This arguement does not hold water with me.
 
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Old 07/23/08, 3:22 AM   #1732 (permalink)
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
Warriors do not get a boost in their threat generation from defensive stance. The talent to increase it by 15% has simply been rolled into the base ability.

Warriors are assumed to be gaining TPS due to increased AP scaling (and some speculation that tanking gear will have strength on it somewhat regularly).

I would agree that paladin threat needs are a little all over the place right now. We have a use for block value (and by extension strength), weapon damage, and spellpower (plus hit and expertise of course). This will be nothing more than an interesting itemization puzzle unless it actually stops our threat from scaling to keep up with the warriors and bears, however.
 
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Old 07/23/08, 3:45 AM   #1733 (permalink)
Great Tiger
 
Blood Elf Paladin
 
Echo Isles
Actually, I forgot to throw this in:

Given that Seal of Righteousness and Vengeance scale with AP come WOTLK, STR is actually going to be a significant part of our threat, beyond just Shield of Righteousness and Hammer of the Righteous.

 
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Old 07/23/08, 4:39 AM   #1734 (permalink)
Everyone licks chicken.
 
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Blood Elf Paladin
 
Azjol-Nerub (EU)
In addition there's also another factor to consider. Gear homogenization is being applied to take away the feel of "Oh damn, not another [lowly played spec] item". This doesn't really apply to the set item system though, which is most likely not going to change. Set items are, in other words, still going to be tailored for specific specs of each class.

In other words, while we're going to not be seeing many random items drop which stats which are specifically useful for Prot Paladins, the new sets can contain various stats that wouldn't appear on the random items.

Though as I've said previously, I heavily prefer us just scaling our threat using the same methods as other tanks will do. Especially with the new rate at which strength converts to block value.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 07/23/08, 8:13 AM   #1735 (permalink)
Piston Honda
 
Dwarf Paladin
 
Baelgun
Originally Posted by Hobs View Post
I fully realize the stam to dmg conversion. That was put into the game to counter the removal of salv. If warriors get a major threat boost from just being in D stance, that is our equal. Why keep your same threat level if they are giving us a ton more? This arguement does not hold water with me.
Our equal to defensive stance is Righteous Fury. Just as Imp Defensive Stance was folded into the base ability, so the increased threat gen of Imp Righteous Fury was folded into the base spell. The stamina->spelldamage conversion was put into the game for the purpose of homogenizing our gear with warriors - letting us wear their high-stamina plate and still get the spell damage we need to power Consecration and Exorcism (which look, so far, to be about the only two of our abilities that do NOT scale with attack power). Not to mention that all our other abilities seen so far appear to scale by both AP _and_ SP, which gives us a double bonus for stacking both strength and stamina. I will certainly be challenging my aggro-whore boomkin to a test of firepower come Lich King.
 
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Old 07/23/08, 1:01 PM   #1736 (permalink)
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Hobs View Post
I fully realize the stam to dmg conversion. That was put into the game to counter the removal of salv.
Actually, as has been said in this thread a few times, the stam -> spell power talent is there so that a Prot Pally and Prot Warrior will use the same gear, since tank gear always has a lot of stamina.

If a Prot Pally rather have straight spell power, they can use enchants.
 
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Old 07/23/08, 1:02 PM   #1737 (permalink)
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Hobs View Post
I guess I am at a loss here. I realize that tanking stats will more then likely change for all classes. In the mid-60s, the stats seen there for tanking gear were about the same as we are seeing in the mid-70s.

My problem is this: in WotLK, we will have roughly 6 "moves" to do that cause threat. 5 of them are(or at least were) based upon spell damage. Our "shield slam" is based on block value, but is still holy based. Hammer of Righteousness is based upon weapon dmg, then converted into holy again. Strength increases your block value, but that's it... Why are the WoW pally forums, and somewhat here as well, calling for selling our soul (holy dmg) for strength? All current tanking gear has NO strength on it. It is a wasted stat allocation. If you want block value, get something with block value. Everything we do is based upon Holy dmg, why take that and throw it out the window for one out of six abilities? I don't see the reasoning. Up one move's threat, but lowering 5? Not me, no way.

If I am missing something, please help me see it. I'm not a total nub, may be behind the times compared to the rest of you guys. We're half way through BT right now.
Most of us are assuming that the developers want to make gearing for strength better than gearing for spelldamage, and that things will be tuned/tweak to work out that way. But the bottom line at this point is that we don't know how it's going to shake out. It depends on how gear is itemized, what the threat multipliers on the new shield and hammer are, and other factors.

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Old 07/23/08, 1:13 PM   #1738 (permalink)
Piston Honda
 
Dwarf Paladin
 
Baelgun
Originally Posted by Cathela View Post
Most of us are assuming that the developers want to make gearing for strength better than gearing for spelldamage, and that things will be tuned/tweak to work out that way. But the bottom line at this point is that we don't know how it's going to shake out. It depends on how gear is itemized, what the threat multipliers on the new shield and hammer are, and other factors.
Random question of the moment, and I'm quoting this because it's somewhat related to this comment. If the devs really are looking to get us addicted to strength as a valuable stat, does anyone have any idea where we'd give up the 5 talent points to take Divine Strength? I'm having a hard time parting with anything in any tree in order to get that.
 
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Old 07/23/08, 2:17 PM   #1739 (permalink)
Glass Joe
 
Strom's Avatar
 
Human Paladin
 
Emerald Dream
Originally Posted by thedopefishlives View Post
Random question of the moment, and I'm quoting this because it's somewhat related to this comment. If the devs really are looking to get us addicted to strength as a valuable stat, does anyone have any idea where we'd give up the 5 talent points to take Divine Strength? I'm having a hard time parting with anything in any tree in order to get that.
I also think this is a common theme among most (if not all?) classes/specs in Wrath from what I have seen. Blizzard wants us making hard choices between extra threat, survivability, and out-of-spec perks when selecting our talents. It appears they have done a good job so far, but is it too much? I guess time will tell. They have already started trimming the Ret tree. Maybe we will be next.
 
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Old 07/23/08, 2:54 PM   #1740 (permalink)
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Removing Redoubt as a requirement for Shield spec and unlinking BoSac from Holy Shield would free up 6 points.

In addition, they could trim some talents.

The devs have a lot of options.
 
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Old 07/23/08, 3:59 PM   #1741 (permalink)
Von Kaiser
 
Tilted's Avatar
 
Dwarf Paladin
 
Malygos
Originally Posted by Hobs View Post
I guess I am at a loss here. I realize that tanking stats will more then likely change for all classes. In the mid-60s, the stats seen there for tanking gear were about the same as we are seeing in the mid-70s.

My problem is this: in WotLK, we will have roughly 6 "moves" to do that cause threat. 5 of them are(or at least were) based upon spell damage. Our "shield slam" is based on block value, but is still holy based. Hammer of Righteousness is based upon weapon dmg, then converted into holy again. Strength increases your block value, but that's it... Why are the WoW pally forums, and somewhat here as well, calling for selling our soul (holy dmg) for strength? All current tanking gear has NO strength on it. It is a wasted stat allocation. If you want block value, get something with block value. Everything we do is based upon Holy dmg, why take that and throw it out the window for one out of six abilities? I don't see the reasoning. Up one move's threat, but lowering 5? Not me, no way.

If I am missing something, please help me see it. I'm not a total nub, may be behind the times compared to the rest of you guys. We're half way through BT right now.
Don't forget that the new talents/spells are designed around level 80 itemization that we haven't even seen yet. It's entirely likely that WotLK endgame tank gear will be covered with strength bonuses. Like others have said, the new design seems to move away from saying "that's a prot pally item" and more toward "that's a plate tank item." And with the revamp of BoSalv, the entire threat system for every tank class is being re-evaluated.

Also, folding JotC into base abilities is a substantial threat gain in and of itself. It's pretty clear that the devs want to break our reliance on spelldmg gear entirely, and it seems like they're well on their way to making that happen.
 
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Old 07/23/08, 4:00 PM   #1742 (permalink)
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
At the risk of sounding like a broken record, moving Deflection from tier 2 of Ret to tier 1 (i.e., so we'd be in the same situation as warriors having it on T1 Arms) would be enormously helpful.

EDIT: And if I'm going to bitch and moan about this, I should at least give the devs credit for fixing my two other pet peeves: Spiritual Focus being too deep in Holy, and the Shield Block lag-gap thing. Nice to see those.

Last edited by Cathela : 07/23/08 at 4:14 PM.

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Old 07/23/08, 4:28 PM   #1743 (permalink)
Dual Wield Arms Spec
 
Theras's Avatar
 
Human Paladin
 
Uther
Originally Posted by frmorrison View Post
Removing Redoubt as a requirement for Shield spec and unlinking BoSac from Holy Shield would free up 6 points.

In addition, they could trim some talents.

The devs have a lot of options.
Originally Posted by Cathela View Post
At the risk of sounding like a broken record, moving Deflection from tier 2 of Ret to tier 1 (i.e., so we'd be in the same situation as warriors having it on T1 Arms) would be enormously helpful.
I know, somebody should blog about it or something.

I still maintain that the biggest problem right now with Protection is that we have required filler talents that don't actually do anything meaningful as a tank. Take a look at the Warrior Protection tree (and associated low-hanging fruit in the Arms and Fury trees) and ask yourself, "Which required talents don't add anything to the build?" and I guarantee you're going to come up empty handed. Instead you see hard choices like picking between useful (but not necessarily required) talents like Improved Heroic Strike, Incide, Improved Revenge, Improved Disarm, Safeguard, and Critical Block.

Over in my blog I broke down our Protection relevant talents into four categories: survival, threat, survival/threat hybrid, and crap. Of those talents, 49 relate in some way to our Survival (including threat hybrids) and 11 are total garbage prerequisites to get to those talents. Paladins have to invest 60 talent points into just maxing out their survival. Then take a look at the Warrior Protection tree, where you have to invest only 42 talent points and zero points of trashy filler to max out your survival, and you can see why the WotLK trees are so upsetting to a lot of us. It's not that we'll necessarily be second string tanks tanks again (though I'm still only cautiously optimistic), but that Paladin tanks are forced to make some very hard choices in their talent selection (like choosing between Ardent Defender, Deflection, Seals of the Pure, Divine Strength, and Anticipation), and Warriors aren't. Though I won't go into the same level of detail, the Feral tree also seems to be fairly tightly tuned to ensure that all required talents are attainable without any extraneous prerequisites (though that's nothing new).

I guess it bears mentioning that Death Knight talent trees seem to have some of these same tanking trade-offs that we're seeing here, though. What that means for us as tanks I really can't say.

 
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Old 07/23/08, 5:06 PM   #1744 (permalink)
Don Flamenco
 
Denogran's Avatar
 
Dwarf Paladin
 
Gilneas
Originally Posted by Theras View Post
I It's not that we'll necessarily be second string tanks tanks again (though I'm still only cautiously optimistic), but that Paladin tanks are forced to make some very hard choices in their talent selection (like choosing between Ardent Defender, Deflection, Seals of the Pure, Divine Strength, and Anticipation), and Warriors aren't. Though I won't go into the same level of detail, the Feral tree also seems to be fairly tightly tuned to ensure that all required talents are attainable without any extraneous prerequisites (though that's nothing new).

I guess it bears mentioning that Death Knight talent trees seem to have some of these same tanking trade-offs that we're seeing here, though. What that means for us as tanks I really can't say.
I'm not sure I mind this to be honest. I kinda like the idea of having to make tough choices about talents, and have some motivation to try out different stuff to see what best fits my playstyle over time. It's kinda boring to just go to a site like EJ, find the Tankadin post, and click in the talents according to the agreed upon main spec (49/12 anyone?). Especially if we end up getting the ability to switch on the fly, you might find yourself as the main tank having a threat setup and a mitigation setup that you can swap between. Or the off-tank having a healing setup and a threat setup.

I'd say that right now, warriors and ferals are _too_ streamlined.
 
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Old 07/23/08, 5:11 PM   #1745 (permalink)
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Theras View Post
I know, somebody should blog about it or something.
Doh, you found out I copied from your blog .


I thought most people don't read those, so I put your suggestions here.
 
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Old 07/23/08, 5:22 PM   #1746 (permalink)
Von Kaiser
 
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Human Paladin
 
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Originally Posted by Denogran View Post
I'm not sure I mind this to be honest. I kinda like the idea of having to make tough choices about talents, and have some motivation to try out different stuff to see what best fits my playstyle over time. It's kinda boring to just go to a site like EJ, find the Tankadin post, and click in the talents according to the agreed upon main spec (49/12 anyone?). Especially if we end up getting the ability to switch on the fly, you might find yourself as the main tank having a threat setup and a mitigation setup that you can swap between. Or the off-tank having a healing setup and a threat setup.

I'd say that right now, warriors and ferals are _too_ streamlined.
Therein is the problem. If you're the only one who is always forced to gimp yourself in one way or another compared to someone who can fill the same role as you without gimping themselves, then min-maxing just eliminates you. The problem is that filler talents really don't do anything other than add frustration. It's not like you have a tough choice to make. It's more like you have no choice at all. I rather have to pick amongst several good options than be forced to pick a filler just to get to the good options.
 
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Old 07/23/08, 7:15 PM   #1747 (permalink)
Don Flamenco
 
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