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10/17/07, 8:00 AM
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#26 (permalink)
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Glass Joe
Blood Elf Paladin
Frostwhisper (EU)
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Originally Posted by flyingtoastr
Are there any BE pallys available to get some sort of DPS comparison between SoB and SoC? I know SoB is superior in general, but by how much?
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I could test it. What are good mobs for testing this on? Are the ones in Blasted Lands any good for this? (I assume they have very low armor, but for comparison between SoC and SoB it doesn't matter, I guess.) Oh, by the way, being a blood elf, I haven't cared so much about gearing for spell damage, so it's below 200.
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10/17/07, 8:31 AM
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#27 (permalink)
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King Hippo
Dwarf Paladin
Twilight's Hammer (EU)
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Originally Posted by DarKNecross
Checking it-
Okay, here's what I figured out (and I corrected a couple math errors from the previous ones)
They're so incredibly close, I'd actually probably use the 5th rotation instead of the 4th, since it has a bit more wiggle-room. So yes, the 8sec Judgement only judging when it won't interfere is probably the best choice.
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I'm not sure if this has been said or is taken as granted, but the readon why the two cycles are incredibly close is that they are in effect the same cycle. Both allow CS to be used on cooldown and give 100% SoC uptime. The only difference is the JoC rotation. The "9 sec judgement" uses JoC every 9 seconds. The "8 sec Judgement, judged only when GCD up" has varying times between judgements, but the average time between judgement is exactly 9 seconds.
The minor "total damage" difference between these two is due entirely to the first 1.5 seconds (starting off with either CS or Judgement/SoC). After this first 1.5 seconds the dps of the two cycles is exactly the same.
Thus it is not worth getting the second point in improved judgement as you will never be able to judge on average once every 9 seconds without loseing either SoC or CS damage
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10/17/07, 8:33 AM
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#28 (permalink)
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King Hippo
Dwarf Paladin
Twilight's Hammer (EU)
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Originally Posted by flyingtoastr
Are there any BE pallys available to get some sort of DPS comparison between SoB and SoC? I know SoB is superior in general, but by how much?
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If you check out my model, it shows both SoC/SoB dps. SoB produces about 5% more dps than SoC.
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10/17/07, 8:34 AM
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#29 (permalink)
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Glass Joe
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Critical strike rating vs. spell critical strike rating, what affects which skills?
I've been playing my retadin for roughly 5 months now. My question is as the title states: which pally melee skills are affected by critical strike rating, and which ones are affected by spell critical strike rating? Normally I just try to go as overhaul as I can with the regular critical strike rating, mainly due to the fact of my uncertainty about which skills are considered spells and which are not. If someone could clarify this for me, I would be greatly appreciative of it, because I'm really looking to maximize my effectiveness, as everyone likes to do.
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10/17/07, 9:35 AM
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#30 (permalink)
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Don Flamenco
Human Paladin
Ravencrest (EU)
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Originally Posted by ein3360
I've been playing my retadin for roughly 5 months now. My question is as the title states: which pally melee skills are affected by critical strike rating, and which ones are affected by spell critical strike rating? Normally I just try to go as overhaul as I can with the regular critical strike rating, mainly due to the fact of my uncertainty about which skills are considered spells and which are not. If someone could clarify this for me, I would be greatly appreciative of it, because I'm really looking to maximize my effectiveness, as everyone likes to do.
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Melee Crit Rating:
Hammer of Wrath (Melee hit rating)
Seal of Command (Melee hit rating)
Judgement of Command (Spell hit rating)
Seal of Blood (Melee hit rating)
Judgement of Blood (Spell hit rating)
Crusader Strike (Melee hit rating)
Spell crit rating:
Exorsism (Spell hit rating)
Holy Wrath (Spell hit rating)
Judgement of Vengeance (Spell hit rating)
Judgement of Righteousness (Spell hit rating)
Eye for an eye (Spell hit rating)
Is that all?
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10/17/07, 10:27 AM
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#31 (permalink)
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Von Kaiser
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You might want to consider adding an itemization section much like the enhancement shaman post. However I can be no help there because I have no idea how to itemize a retribution paladin (gogo prot!).
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10/17/07, 10:48 AM
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#32 (permalink)
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Von Kaiser
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Originally Posted by bellator
If you check out my model, it shows both SoC/SoB dps. SoB produces about 5% more dps than SoC.
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Does Seal of Command proc Windfury Totem? I know SoB does, and if SoC doesn't it'll put SoB even further ahead.
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10/17/07, 11:05 AM
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#33 (permalink)
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Don Flamenco
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Originally Posted by Xequecal
Does Seal of Command proc Windfury Totem? I know SoB does, and if SoC doesn't it'll put SoB even further ahead.
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I don't believe either special procs the Totem, however SoB does proc off the Extra Attacks while SoC doesn't.
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10/17/07, 11:12 AM
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#34 (permalink)
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Don Flamenco
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Originally Posted by bellator
I'm not sure if this has been said or is taken as granted, but the readon why the two cycles are incredibly close is that they are in effect the same cycle. Both allow CS to be used on cooldown and give 100% SoC uptime. The only difference is the JoC rotation. The "9 sec judgement" uses JoC every 9 seconds. The "8 sec Judgement, judged only when GCD up" has varying times between judgements, but the average time between judgement is exactly 9 seconds.
The minor "total damage" difference between these two is due entirely to the first 1.5 seconds (starting off with either CS or Judgement/SoC). After this first 1.5 seconds the dps of the two cycles is exactly the same.
Thus it is not worth getting the second point in improved judgement as you will never be able to judge on average once every 9 seconds without loseing either SoC or CS damage
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Actually, I noticed how similar mostly when I was testing them out in Blasted Lands last night. Once you get going, they're almost identical - but it's actually hard to get to the next tier of Ret without putting 2 points in Imp Judgement. Also, chaining the GCD from SoC into CS proves sometimes more difficult than CS->SoC, since you can judge while the GCD from CS is going, and reseal right after.
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10/17/07, 11:22 AM
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#35 (permalink)
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Glass Joe
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Haste rating
So not to bring up an overly discussed topic, but with weapons like Jin'rokh coming out haste seems to be getting more and more prominence, and I've gotten conflicting statements from people on haste and SoC. As I understand it, and as older posts on EJ confirm, haste rating used to have no impact on SoC's proc rate, as SoC's % was based purely on your weapon's speed, not your actual swing rate, but someone followed up and countered that, saying that it was changed in the last patch (i.e. 2.2). Now, reading 2.2 only brings up the already discussed haste rebalancing, but says nothing about affecting proc rates of skills. Is SoC still purely based on old weapon speed or are we going to receive limited benefits from the upcoming haste gear from ZA?
Because if it's based on weapon speed, I really need to start kicking myself for passing on the scarab everytime I ever ran Mech.
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10/17/07, 11:25 AM
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#36 (permalink)
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Von Kaiser
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Originally Posted by bellator
But these are still all in the works, so don't pester :p If anyone can tell me how i make the spreadsheet open office friendly, will do so
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It seems to be a two-fold problem. Firstly, OOo is not compatible with Excel's macro language at all, so things like the buttons and drop-downs don't function at all. Also, any fields that seem to reference hidden fields don't function. Things such as the totals for stats, the row with values for Blessing of Kings, etc, all give 502 errors (Invalid argument; Function argument is not valid, for example, a negative number for the root function.)
I'd help decipher the issues, but I have never actually worked with macros, and can't figure out what's going on in the hidden cells. Perhaps this will help anyone who's working on this.
--edit--
There are actually a few fields that do function in the top section for "Information". "Base Information" is static, so that obviously works, but strangely things like "Hit", "Crit", "Dam (S)", work.
Going through the steps on how things are totaled out, it seems to be that the calculations for trinkets is where the problem lies. IE: if I completely remove the "Strength" column for trinkets and the libram, the stat totals from gear comes out to an actual value with no error, and then the overall total works fine... until you factor in Divine Strength, which breaks it again. D:
Last edited by Prepared : 10/17/07 at 11:41 AM.
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10/17/07, 12:00 PM
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#37 (permalink)
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King Hippo
Dwarf Paladin
Twilight's Hammer (EU)
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Originally Posted by Modano
So not to bring up an overly discussed topic, but with weapons like Jin'rokh coming out haste seems to be getting more and more prominence, and I've gotten conflicting statements from people on haste and SoC. As I understand it, and as older posts on EJ confirm, haste rating used to have no impact on SoC's proc rate, as SoC's % was based purely on your weapon's speed, not your actual swing rate, but someone followed up and countered that, saying that it was changed in the last patch (i.e. 2.2). Now, reading 2.2 only brings up the already discussed haste rebalancing, but says nothing about affecting proc rates of skills. Is SoC still purely based on old weapon speed or are we going to receive limited benefits from the upcoming haste gear from ZA?
Because if it's based on weapon speed, I really need to start kicking myself for passing on the scarab everytime I ever ran Mech.
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The Proc % of SoC is based on 'hasted' weapon speed thus haste will not increase the ppm of SoC.
(*Note this is assumed based on tests of SoV showing that it's ppm was not increased from haste. Whilst this isn't conclusive proof for SoC it is very likely to be the case)
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10/17/07, 12:03 PM
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#38 (permalink)
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King Hippo
Dwarf Paladin
Twilight's Hammer (EU)
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Originally Posted by DarKNecross
I don't believe either special procs the Totem, however SoB does proc off the Extra Attacks while SoC doesn't.
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Are you certain SoC cannot proc off a Windfury proc? I was under the impression that so long as the swing that procced WF did not proc SoC that the WF extra attack could proc SoC (ie you couldnt have 2 SoC from 1 swing, but either white attacks in the swing could proc it)
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10/17/07, 12:03 PM
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#39 (permalink)
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Glass Joe
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Originally Posted by bellator
The Proc % of SoC is based on 'hasted' weapon speed thus haste will not increase the ppm of SoC.
(*Note this is assumed based on tests of SoV showing that it's ppm was not increased from haste. Whilst this isn't conclusive proof for SoC it is very likely to be the case)
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Rough. So essentially the only benefit from haste is auto attack damage, which isn't bad but it's going to be hard to justify when I watch swing #3 in a row without an SoC proc.
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10/17/07, 12:13 PM
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#40 (permalink)
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Don Flamenco
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Originally Posted by bellator
Are you certain SoC cannot proc off a Windfury proc? I was under the impression that so long as the swing that procced WF did not proc SoC that the WF extra attack could proc SoC (ie you couldnt have 2 SoC from 1 swing, but either white attacks in the swing could proc it)
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I don't actually remember having seen an SoC proc from a WF generated attack, however it very well could. I remember reading somewhere that it wouldn't.
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10/17/07, 1:49 PM
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#41 (permalink)
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Von Kaiser
Blood Elf Paladin
Skullcrusher
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I'm somewhat curious if anyone has started and maintained any type of Retribution Equipment thread as I didn't see it on the first few pages but I have started to question the full AP only gear model and have since considered 2 T5 and 2 T6?
Gear Theorycraft can be very very painful.
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10/17/07, 2:43 PM
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#42 (permalink)
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Appliance of the Skies
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Originally Posted by Handled
I'm somewhat curious if anyone has started and maintained any type of Retribution Equipment thread as I didn't see it on the first few pages but I have started to question the full AP only gear model and have since considered 2 T5 and 2 T6?
Gear Theorycraft can be very very painful.
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I know the general consensus (especially for BE pallys) is that warrior gear with +haste is far superior than tier sets. Since I have yet to see any accurate information regarding the bonus proc rate for Tier 6, I can't tell whether it would be worth the investment or not. According to WoWhead its a 20% proc rate, but I would much rather see a WWS or combat log than trust it. As for the 2 piece of Tier 5, its effectiveness is entirely dependant on your use of Judgement. If you use Judgement every cooldown it works out to a fair amount of saved mana, but you would be sacrificing a decent amount of stats (especially haste) to use it over non-tier BT gear.
To the best of my knowledge no one has yet tried to keep an up to date equipment list for ret pallys though.
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10/17/07, 3:19 PM
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#43 (permalink)
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Von Kaiser
Blood Elf Paladin
Skullcrusher
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The problem with haste is it's haste and hit and lacks all forms of crit in max haste gear my crit is so bad I would need amazing other pieces to increase the crit.
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10/17/07, 3:38 PM
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#44 (permalink)
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Appliance of the Skies
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Originally Posted by Handled
The problem with haste is it's haste and hit and lacks all forms of crit in max haste gear my crit is so bad I would need amazing other pieces to increase the crit.
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This may very well change with the threat reduction, but right now you only want enough crit to keep Vengeance up as close to 100% as possible. After that crit only makes your aggro more spikey while not increasing your DPS as well as AP. With the change to Vengeance and the addition of more crit to the tree (Sanctified Seals) it will mean you will need much less crit from gear to keep that 100% uptime. There is a point where AP starts to give diminished returns for overall DPS as compared to crit, but I'm not sure of the exact numbers. I'm sure a full time retadin could help a bit more there than myself.
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10/17/07, 3:43 PM
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#45 (permalink)
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King Hippo
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As a side note on gear since I can't load the calculator in open office...
How do Cataclysm's Edge and the Torch of the Damned compete?
I have fairly free options on both, since the only raiding warrior with anything like strong PvP inclinations dropped off of arenaing recently and respecced Fury, and already has a Stormherald anyway.
Basically, is the -.3 speed on the Cataclysm enough of a deficiency to outweigh the ~60 AP and 8 DPS advantage (and 300 armor penetration)?
I'm trying to decide on their relative value.
I always thought Torch was best as a given but I want to evaluate it in a more complete fashion.
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10/17/07, 3:52 PM
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#46 (permalink)
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Von Kaiser
Human Paladin
Burning Legion
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I have a question about what kind of group a ret paladin needs to be in to be successful. Currently we have a melee group that looks like this:
DPS Warrior (fury)
DPS Warrior (fury)
Rogue
Rogue
Enhancement Shaman
Presumably if one paladin in our raid goes retribution, he would displace a warrior, and an additional healer would be invited.
However, in the instance that we only have 25, including 2 dps warriors, how should group allocation be handled. Could a paladin make use of a shadow priest group and incorporate consecration into the dps cycle? Should the warrior be put with the hunter/feral group?
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10/17/07, 4:07 PM
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#47 (permalink)
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Von Kaiser
Human Paladin
Earthen Ring
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Originally Posted by Rho
However, in the instance that we only have 25, including 2 dps warriors, how should group allocation be handled. Could a paladin make use of a shadow priest group and incorporate consecration into the dps cycle? Should the warrior be put with the hunter/feral group?
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I wouldn't recommend putting the ret pally with the shadow priest as a replacement for WF. Cons spamming won't make up for the lost dps.
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10/17/07, 4:10 PM
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#48 (permalink)
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Von Kaiser
Human Paladin
Earthen Ring
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After the haste nerf and the recalculation of PPM % chance on the after-haste weapon speed, it is definitely not worth it to trade crit for haste if you're an alliance paladin, assuming the SoV tests apply to SoC. For SoB pallies it was definitely worth it to trade crit for haste before the haste nerf, and about even after the haste nerf. | |