10/24/07, 5:09 AM
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#8
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Great Tiger
Fars
Human Paladin
No WoW Account (EU)
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While it may seem a bit superfluous, I am hoping that they would add more weapon imbues - particularly for specific situations - and fix (sort of) the old ones.
One imbue I hope they make is a Cleave imbue - give a good chance (20% or a bit more) to proc a cleave or a mini-Blade Flurry effect, thus allowing for limited melee AoE.
They could have made a -threat imbue, which would have made melee shamans a bit more dynamic - the cool kids would just have swapped in a pair of imbued daggers at will but that is still more dynamic than the current imbue system.
Another idea is to give Rockbiter a -armor proc or constant effect, which would fit its name and perhaps make it more attractive. Adding an imbue that would proc a short-time +spelldamage buff could also be neat, especially if they want to drive the whole "shamans go toe to toe with spells and big nasty weapons" thing. If they wanted to underscore the role of shaman as group buffers there are certainly lots of possibilities available - spell surge-like imbues and so on.
More imbues that debuffs enemies could also be a way of spicing things up, as could imbues that cause short-time pets to spawn (would have to be managed with pet bar in order to maximize effectiveness - think of it like a random chance to proc a Water Elemental etc... could fit in with the whole attuned to elements thing that Shamans are supposed to have going for them).
Short-time imbues (30 second imbues) with both long individual CDs and shared CDs would be a good way of spicing up melee for Enhancement (need more options and stuff to use on GCDs), and could add some flavor to Elemental (choices - do I buff my nature damage or increase my burn rate, and perhaps a target <20% health damage increaser). Restoration currently lacks incentive for imbuing weapons, and this could be fixed with either long-time buffs (small increase in particular spell, or add chance to proc extra effects with healing spells) or add some "uh-oh" imbues that temporarily did great things.
The main problem with adding more stuff (particularly stuff with proc-chance and stuff that makes big changes with CDs) is that it gets harder to balance it for PvP - a solution would be to disable them for PvP (in fact, I'm all for having an entirely different ruleset in PvP, but that's for another thread).
There are a lof of things they can do - unfortunately (or not - at least it's easier), my current assumption is that WF will reign supreme even into WotLK PvE endgame.
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