Originally Posted by Roywyn
Uh, the log you linked is perfectly fine.
You did 1396 + 1375 initial crit damage from your two scorches.
That's 2771 total. 40% of that is 1108 fire damage.
That means your total ignite damage should be ~1108.
279 + 415 + 415 are your ignite ticks. 1109 total.
So, that's fine. If you crit while a previous ignite is still on the mob, the remaining ignite damage is split over the two new ticks**. The total damage of your crit is still 210%.
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Wow. You're right. And I feel a little silly now.
For some reason, I had it in my mind that the Ignite ticks were cumulative. (My own previous work didn't include this though since I was aiming for maximum average fireball damage and excluded stacking Ignites.) And I thought this was the issue that marloz was trying to raise.
Originally Posted by Roywyn
I don't really see the need to model ignites, the only case that matters is when the mob dies before the last ignite tick, or when an ignite delays the point where a mob drops under 20% of it's health (molten fury).
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I'd be personally interested in this for the sake of accuracy. But I also agree that it's relatively minor.
zurmagus, would it be possible to add in timed buffs? I.e. after x amount of time or x casts, add in the effects of, say, Combustion or Heroism/Bloodlust?