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Old 11/09/07, 9:52 AM   #16
Margot
Von Kaiser
 
Human Warrior
 
Argent Dawn
Armory: Aasmodian

Is almost funny enough for a Primal News Transmute link.

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Old 11/09/07, 10:54 AM   #17
Derrek
Banned
 
Tauren Druid
 
Rivendare
My guild just downed Lurker in a 16 minute fight. (Lot of dps died stupidly). The first spout killed 2 of the 3 mt healers, leaving only me. With 1 innervate, I was able to keep the MT up the entire fight. (Lurker gives some time for oo5sr with the spouts) I am positive that there is no way this could have been done in our raid without my almost 700 raid buffed spirit (217 mp5 in combat; ~600 mp5 oo5sr). I fail to see in a 9-12 minute fight a larger mana pool will make up spirit oo5sr intelligently used + raw mp5 in combination with mana pots / shadowfiend.

I haven't had any TK or SSC drops yet, so comparing mp5, Raid buffed i'm 217 compared to your 118 + 30 (blessing of wisdom) + (50 spirit iDS + say 50 spirit Kings = ~11mp5) = 159 mp5 during combat and about 399+30+~76 = 475 oo5sr. At 10 minutes, I will have regenerated 58*12*10 = 6,960 -3,000 (our initial pool difference) = 3,960 more mana than you IF I am casting constantly and neither of us never proc clearcasting (followed by IF for some oo5sr).

...this doesnt' even consider the additional benefit of bonus healing from spiritual guidance or the soon to be doubled mana regen from Meditation in 2.3.

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Old 11/09/07, 11:22 AM   #18
Aasmodian
Glass Joe
 
Human Priest
 
Feathermoon
w/e

Ok, so like i mentioned above, it was just my opinionnot something you guys have to mock me for. Dont get me wrong, i do appreciate mana regen through spirit, and +healing through the specc. I still prefer int over spirit cause i can make up for the spirit through buffs, and yes, i know you can do the same for int, but still, its just a personal choice. Im leaning more and more towards pvp anyways, and since death is usually right around the corner, i would prefer being able to cast a whole bunch for 3 mins, instead of being 00m at 2mins and wanding for damage.

And btw, i dont give a rats ass about the math you did about my mana regen rate, when im raiding im at +500 mp5, so its really not that much difference.

Thanks for being the elitist jerks i knew you could be Cheery-O

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Old 11/09/07, 11:44 AM   #19
Belenos
Piston Honda
 
Dwarf Priest
 
Azuremyst
Well, there's no need to be too biased towards one stat or another. The way I see it, it all comes down to mana. Int gives you X mana now, spirit gives you Y mana over time, mp5 does too but in a different way. So I think it's up to each person to see how the stats work, and evaluate them each according to their playstyle.

If according to your playstyle, 6 mp5 will yield more mana when it counts than 15 spirit, then put that on your chest, otherwise don't. There's no need to "stack spirit" or "stack int" when a little math will tell you which enchant (or piece of gear etc) will give you the most bang for your buck in a given situation.

On the bright side, when it comes to weapons, you can sort of have the best of both worlds, and that's why I wrote CWS. You can start with int, swap to healing, get spellsurge procs, and have spirit available when you need it. It's not truly optimal, but IMHO it's a lot better than picking one enchant only.

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Old 11/09/07, 11:44 AM   #20
Psykal
Von Kaiser
 
Draenei Priest
 
Turalyon (EU)
Originally Posted by Aasmodian View Post
Ok, so like i mentioned above, it was just my opinionnot something you guys have to mock me for. Dont get me wrong, i do appreciate mana regen through spirit, and +healing through the specc. I still prefer int over spirit cause i can make up for the spirit through buffs, and yes, i know you can do the same for int, but still, its just a personal choice. Im leaning more and more towards pvp anyways, and since death is usually right around the corner, i would prefer being able to cast a whole bunch for 3 mins, instead of being 00m at 2mins and wanding for damage.

And btw, i dont give a rats ass about the math you did about my mana regen rate, when im raiding im at +500 mp5, so its really not that much difference.

Thanks for being the elitist jerks i knew you could be Cheery-O
When it has been mathematically shown that given current itemisation values mp5 is better than intellect you can hardly say, "leave me alone guys, it's just my opinion".

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Old 11/09/07, 11:52 AM   #21
Belenos
Piston Honda
 
Dwarf Priest
 
Azuremyst
Originally Posted by Psykal View Post
When it has been mathematically shown that given current itemisation values mp5 is better than intellect you can hardly say, "leave me alone guys, it's just my opinion".
That's just the thing, it's not that "mp5 is better than intellect." It may be that 10 mp5 is better than 30 int, or 6 mp5 is better than 20 int, or whatever. But it's not unequivocally true that "mp5 > int."

You probably just meant that, given current gear/enchants/etc available, items with heavy mp5 tend to be better than items with heavy int. But we do need to be specific. There are places where int is important, for example I think it'd be foolish to ignore the int on some tinkets. Alchemist's Stone isn't bad because it has int instead of mp5, you just have to do the math for each item to see its contribution to mana.

Author of CasterWeaponSwapper: suggestions welcome by forum PM or to wikwocket@gmail.com.

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Old 11/09/07, 11:57 AM   #22
Psykal
Von Kaiser
 
Draenei Priest
 
Turalyon (EU)
That's what I was getting at with the itemisation thing. I know that we can't get exact values and it depends on the length of the fight but if we assume a generous 6 minute average then 1 mp5 = 4.8 int. Aasmodian has 12 int on his bracers. The 6mp5 enchant in this case is worth 28.8 int and this figure increases with the length of the fight. The encounter would have to be less than 2.5 minutes in order for 12 int to give him more mana, and this is virtually never the case.

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Old 11/09/07, 12:08 PM   #23
Aasmodian
Glass Joe
 
Human Priest
 
Feathermoon
Like i said, i dont disregard spirit, but i tend to just let the items with spirit stay with their base stats. I prefer intelligence for the %crit (although im still only about 15%) and the base mana pool. When 2.3 releases, chances are im going to respecc because of the changes.
I never claimed to be the l33t3st person rollin priest, and i sure as hell never said "You should totally do int, because it roxorz your soxorz." I am not trying to convince anybody to do anything, cause frankly i dont care. I was just trying to provide an alternative to the "casterweaponswapper" idea.
When it has been mathematically shown that given current itemisation values mp5 is better than intellect you can hardly say, "leave me alone guys, it's just my opinion".
Just remember you said that when your mana runs out 3k before mine does and i kill you in a duel, or arena, or pvp. i mentioned i lean more towards that kind of fun at the moment, so please, go ahead and tout your numbers all you want. In the short fight, i have mana, you dont.
Edit: Have a peachy day

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Old 11/09/07, 12:15 PM   #24
notrachel
Von Kaiser
 
Dwarf Priest
 
Shadowsong (EU)
Originally Posted by Belenos View Post
The high mana set isn't handled super well due to hysteresis (you swap in a weapon with more int, suddenly your max mana is higher, your mana percentage is lower, so the mod wants to swap in your casting weapon, etc).
Can you not work out the difference (n) in mana between the high int and casting set and set the swap to cast when current mana < max mana - n? And only have the high int set swap in when 100% mana and out of FSR? I guess buffs make the value of max mana slightly complicated

Possibly there should be no percentage figure to enter for that swap since its hard to imagine you don't want to stop using the +int set absolutely as soon as possible. I use a green wand for example.

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Old 11/09/07, 2:11 PM   #25
ANSeranov
Piston Honda
 
ANSeranov's Avatar
 
Draenei Shaman
 
Durotan
Int isn't terrible... it's just that stacking it doesn't help. At all.

I don't swap weapons or anything right now, but if given the option, I'd do Mag Staff/Solarian Staff w/ 81 healing and Shard of the Virtuous/Aran's Soothing Sapphire w/ Spellsurge. Until I get one of those staves, tho, I'm just sticking with my Murmur mace + Sapphire w/ 81 healing. <_<;;

[Yuuzu] [85 Draenei Shaman][Durotan]
[Revii] [83 Draenei Death Knight][Durotan]
[Karina] [85 Draenei Paladin][Durotan]

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Old 11/09/07, 3:29 PM   #26
Richelieu
Von Kaiser
 
Undead Priest
 
Area 52
Originally Posted by vorda View Post
100 int = 1500 mana
1500/(6*12)= 20.8 mp5
That is not entirely correct, of course. To be more precise, 100 int = 1500 mana + 1.25% spell crit chance (at level 70).

For any holy priests who stack Int in part because they love healing spell crits, it may be useful to mathematically discuss why using this aspect of Int is a very inefficient way to improve your healing efficiency. I think one reason people rarely discuss the exact effect of +spell crit on healing efficiency is the difficulty of calculating its mana equivalent. I believe the general equation for the MP5 equivalent of 80 Int (= 1% spell crit at level 70) would be this:

MP5 = (((CHPM * ACH * (1 - OH) * .005) + InspirationFactor) * AMHP) /12

where

CHPM = the caster's average crit-able heals per-target cast per minute (with one PoM or CoH counting multiple crit-able heals). This value can vary dramatically depending on the spell repertoire used.

ACH = average base health points healed per-target per crit-able heal. This value can vary dramatically depending on the caster's +healing, talents and spell selection.

OH = average percentage of overhealing

AMHP = the caster's average mana cost per health point healed. This value will vary dramatically depending on the spell repertoire used.

InspirationFactor = amount of health points not required to be healed due to additional procs of Inspiration resulting from the additional 80 Int. This value can vary dramatically depending on the target's armor value, the DPS being absorbed by the target, and the frequency with which Inspiration procs overlap (whether with your own procs or other casters').

So it's no wonder that it's just easier to ignore spell crit when theorycrafting Int for healers. But out of curiosity, what would the MP5 equivalent of 80 Int look like for a well-geared, caster in an ideal critting situation?

Assume a holy priest with +2000 heal buffed and 5 Points in Mental Agility. Assume he is spam-casting CoH rank 5, with no casting delays and no overhealing, on a 5-man party. For now let's assume he does not have Inspiration. In that scenario I believe the above equation would be:

(((200 * 811 * (1 - 0) * .005) + 0) * 0.1) / 12 = 6.75 MP5 = .084 MP5 per Int

Thus, ignoring Inspiration, in this ideal, rosy-lensed scenario the 80 Int would be generating 6.75 MP5 equivalent from the additional crit healing. Considering the utter unlikelihood of this perfect critting scenario ever occurring, the MP5-equivalent contribution of Int's spell crit component does seem negligible for anyone without Inspiration.

Now let's also assume the healer has 3 points in Inspiration, that every Inspiration proc does not overlap, and that his target party has average armor of 16000, and is taking average melee DPS of 1000 from a level 73 boss. Each proc of Inspiration thus increases the target's armor from 16000 to 20000, for an additional damage reduction of 5.35% (using armor formula from Wowwiki). 80 Int contributes an additional 2 procs of Inspiration per minute (1% of 200 targets being hit per minute). Thus, 80 Int contributes 30 seconds of 5.35% reduction of 1000 DPS, i.e., a total of 1605 hit points. Now the formula becomes:

(((200 * 811 * (1 - 0) * .005) + 1605) * 0.1) / 12 = 20.13 MP5 = .252 MP5 per Int

Hey, now we're talking! But in any realistic scenario my gut feeling is the best MP5-equivalent you will ever get per Int (with Inspiration) would rarely if ever be above 0.1. My ballpark guess is .03-.05 would be more typical, and there may be rare cases where that small contribution would tip the balance in choosing a particular piece of gear over another. In conclusion, each point of Int does make a contribution to healing efficiency, but it seems clearly quite small in typical situations and difficult to measure with confidence.

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Old 11/09/07, 3:31 PM   #27
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Just about any thread in this forum is about pve, making pvp-related comments is quite pointless. Obviously in a spam-heal pvp fight int is going to have a much greater value and mp5/spirit are going to be near-useless. Then again even arena matches can last a long time, and due to lack of personal experience I'll refrain from commenting any further except that it doesn't matter if it's good or not in pvp, in pve it's just plain gimp comared to the other stats.

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Old 11/11/07, 7:23 PM   #28
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
I'd just like to mention... if you really want to min/max you would ideally use 5 weapons.

Besides the 4 above stated, if you want to get more bang for your buck, get a +damage weapon and swap it in before casting Shadowfiend, the mana return should be noticable.

Even post 2.3, assuming a good weapon, the mana return should be noticable. Especially for Hyjal/BT priests who have access to the trash mace. (I personally put a +40 spell damage chant on it, although you could use Soulfrost).

Swap the weapons should give you an extra 100-200 +damage (counting offhand too).

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Old 11/11/07, 11:54 PM   #29
Bendyr
Piston Honda
 
Undead Rogue
 
Dragonmaw
So is there a good macro to equip a weaponset, cast shadowfiend, and then return to your normal healing set?

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Old 11/13/07, 10:21 AM   #30
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
I don't think you can do that. Because swapping weapons will put you on the GCD.

I use itemrack however, I just sweap weapons while mid-casting a greater heal or something, hit shadowfiend, then swap back my healing/regen weapon.

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