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Old 10/28/07, 4:59 AM   #16
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Discipline priests, moonkin and ret pallies all have the same problem. It's not so much that their chosen spec isn't viable, it's that the other two specs are even more desirable.

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Old 10/28/07, 10:31 AM   #17
Bunni
Von Kaiser
 
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Blood Elf Paladin
 
Deathwing (EU)
Originally Posted by Tojara View Post
The losses really aren't that huge when compared between the two specs.
I think the losses really are that huge. While I can see plenty of uses for PS and PI in a raid you have to consider that you are getting them at the expense of a well specced healer or dpser. A 41 point Disc build will heal barely better than Shadow and DPS no better than a Holy Priest that spent 2 points in Searing Light.

So the question really is, would PI/PS be worth bringing along someone that wasn't really specced to do anything else? In my opinion the answer is currently, no. Now if they expanded on the idea of Disc as being a fight management type spec maybe, but right now it is just a lot of empty points for a couple of handy but not essential toys.

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Old 10/28/07, 11:25 AM   #18
Kass
Von Kaiser
 
Undead Priest
 
Doomhammer
I asked this very same question in the original Holy Priest Theorycrafting a week or so ago. Based on the responses I got, a fellow guildmate and I played around with gear, gems, and enchants on our own spreadsheets and he respeced on PTR. With all of current TBC content clear and with 10-man zones not really being our guild's focus (even with Zul'Aman cleared on PTR), we were more looking to see if it was something that would be a raid min/max question come Sunwell.

Our position was that this person would take on the role of buffer/raid healer. This is based on his talent placement and responsibilities. He is in T6 loot across the board, so I understand our test is very narrow-focused. We didn't change any of his current gems or enchants, though we would probably replace a lot of the [Sparkling Empyrean Sapphire] with [Royal Shadowsong Amethyst] and factor in some of the [Teardrop Crimson Spinel] to counter the loss to +healing from Talents. Overall, the gear set would be more geared to +healing and mp5 rather than Spirit. This is because the scaling benefit received from Spirit in a PS spec, is much less without talents like Spiritual Guidance and Spirit of Redemption.

Results from PTR and Zul'Aman so far have led us to believe that this is a raid viable spec. Is it a maximized healing spec? No. However, it does appear that it can offer a raid maximization perspective. The staying power of a PS spec (even in Spirit gems and enchants) is still there. The healing output, in T6 equivalent loot, isn't so significant a loss and will only improve with adjusting gemming. Granted, if you have a person obsessed about topping healing meters, this spec isn't for him/her. To me, this spec represents the ultimate support role. Overall, in a matter of min/maxing a raid, there could definitely be situations come Sunwell where PS is huge.

I don't believe it's a critical spec to have the moment 2.3 comes out. Nevertheless, I do believe some Priests in each guild, should look at the gear they acquire now and take into consideration if they will spec PS come Sunwell. In that regard, at least you're saving some money and guild resources.

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Old 10/28/07, 11:42 AM   #19
zepi
Miekkamies
 
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Human Mage
 
Darksorrow (EU)
Originally Posted by Kass View Post
This is because the scaling benefit received from Spirit in a PS spec, is much less without talents like Spiritual Guidance and Spirit of Redemption.
Discipline has it's own +5% spirit in Enlightenment, so no real loss there. 25% of spirit ought to be something like ~200 +healing at max or so?

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Old 10/28/07, 12:51 PM   #20
Alici
Von Kaiser
 
Draenei Shaman
 
Bronzebeard
Originally Posted by zepi View Post
Discipline has it's own +5% spirit in Enlightenment, so no real loss there. 25% of spirit ought to be something like ~200 +healing at max or so?
You can't get Spiritual Guidance if you are Pain Suppression spec.

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Old 10/28/07, 1:43 PM   #21
zepi
Miekkamies
 
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Human Mage
 
Darksorrow (EU)
I meant that you can compensate for the loss of Spirit of Redemption, so the total losses from those two spirit related talents is something like ~200 +healing or so even in the most spirit heavy gear.

But yes, you can't get Spiritual Guidance if you go for PS.

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Old 10/28/07, 1:53 PM   #22
Verana
Glass Joe
 
Draenei Shaman
 
Proudmoore
PI could be a big help to Pally tanks. A nearly 20% threat boost for 20 seconds could be fairly useful. Unfortunately, the cooldown limits the usefulness for periodic AoE fights like Solarian or Tidewalker.

It seems to me that 41/20 could be a strong spec for heroic instances, where both PS and PI could find a variety of uses and be available for most pulls. Also, the 15% larger mana pool would be actually be helpful. That said, there isn't really any high end 5 man content, so nobody reading these boards would bother to spec for it.

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Old 10/28/07, 5:56 PM   #23
Kass
Von Kaiser
 
Undead Priest
 
Doomhammer
Originally Posted by zepi View Post
Discipline has it's own +5% spirit in Enlightenment, so no real loss there. 25% of spirit ought to be something like ~200 +healing at max or so?
This is a pretty good estimate, yes. Then again, you can also swap out your gems and such to counter that straight +healing loss. Most Priests that run 750+ spirit, reach that by gemming with +10 Spirit. Therefore, if you regem with +22 Healing and +11Healing/2mp5, you counter much of that loss from talents.

Now, I wouldn't suggest a Spirit Priest regemming if you don't plan on being PS spec, b/c of the changes coming to Meditation and overall the benefits of Spirit. My point was such that if you do chose to go PS, you can have pretty similar healing output and longevity.

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Old 10/28/07, 7:06 PM   #24
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Taking Pain Suppression means the loss of access to these talents:

- Healing Prayers
(...)

- Spirit of Redemption
(...)

- Spiritual Guidance
(...)

- Spiritual Healing
(...)

- Lightwell
(...)

- Holy Concentration
(...)

(- Empowered Healing)
(...)

(- Circle of Healing)
(...)
If that's not a huge loss I dunno what is...

Assuming you still spec imp DS, you lose 3 points of emp healing, which is worth more than an effective +12% to your +healing (in fact, it is effectively +14% to your +healing value for GH and FH). You lose 10% to all heals. You lose 5% spirit, and ~150-200 +heal depending what your spirit is at. You also lose 6% clearcasts which at a worst case scenario a 6% mana cost reduction to your FH/GH/BH, and a lot more than that if you abuse it with inner focus to go out of the FSR - just inner focus alone wouldn't have nearly that much effect as if you need to cast lots of heals the first free spell just gets you out of the FSR and maybe gives you a tick (if you're spamming you get nothing), while the 2nd free spell gives you at least 1 tick (if you're spamming) and more ticks the slower you're casting.

Seriously the loses to healing are EXTREME no matter how you look at it, and I really doubt any way of using PS and PI can make up for it.

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Old 10/29/07, 2:42 PM   #25
Alici
Von Kaiser
 
Draenei Shaman
 
Bronzebeard
Most of the people here are comparing the Discipline priest in terms of healing, but I contend that there are ZERO talents in the tree that directly affect healing. So to those who complain about the discipline priest’s ineffective healing, I think that it's really supposed to be that way.

We seem married to the notion that discipline is a healing tree, but based on the talents it really isn't. Unfortunately its lack of base utility and the absence of a true buffer class in WoW currently makes the discipline priest a fish out of water, which I really hope that Blizz has the proper foresight to fix. It's obviously not going to be 2.3, or even 2.4, but my hope is that by WotLK they'll have created a spec where a priest casting only buffing spells can justify their spot.

Because the priest is basically replacing one healer or one DPS, the effective net contribution of all discipline buffs should equal the contribution of a DPSer or a healer. The challenge in designing this would be to make sure that these same buffs wouldn't cause the priest to become overpowered in solo play.

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Old 10/29/07, 3:00 PM   #26
tedv
Observation: I am awesome
 
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Goblin Priest
 
Mal'Ganis
Originally Posted by Alici View Post
Most of the people here are comparing the Discipline priest in terms of healing, but I contend that there are ZERO talents in the tree that directly affect healing. So to those who complain about the discipline priest’s ineffective healing, I think that it's really supposed to be that way.

We seem married to the notion that discipline is a healing tree, but based on the talents it really isn't. Unfortunately its lack of base utility and the absence of a true buffer class in WoW currently makes the discipline priest a fish out of water, which I really hope that Blizz has the proper foresight to fix. It's obviously not going to be 2.3, or even 2.4, but my hope is that by WotLK they'll have created a spec where a priest casting only buffing spells can justify their spot.

Because the priest is basically replacing one healer or one DPS, the effective net contribution of all discipline buffs should equal the contribution of a DPSer or a healer. The challenge in designing this would be to make sure that these same buffs wouldn't cause the priest to become overpowered in solo play.
The problem is that in general you have one of three roles in a raid: tanking, healing, damage. I hope we can easily discard the tanking option. Even if discipline gives some amazing buffs (and it does), your slot is still wasted unless you have something to do DURING the fight.

Lets assume discipline is worth spending 41 points on. Where do the other 20 points go? Either shadow for damage or holy for healing. But shadow is horribly mana inefficient without vampiric touch-- it doubles to triples your longevity. So that option is gone. At least with holy you can get some core raiding talents, but you still don't have enough healing power to compete.

Ideally I'd like the discipline tree to have some amazing buffs and enough talents to support reasonable but not exceptional healing or damage. To compete you'd need some serious buffs though. I'm talking "Your spells cost 10/20/30/40/50% less mana" kind of cheap to give your damage or healing longevity that's even in the same ballpark as holy and shadow priests.

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Old 10/29/07, 3:52 PM   #27
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
The problem is not just the ineffective healing, it's the fact you just don't get enough other features in return. PI and PS just don't cut it as something to make up for the healing loss.

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Old 10/29/07, 4:51 PM   #28
Alici
Von Kaiser
 
Draenei Shaman
 
Bronzebeard
If they were to remove the lengthy cooldowns of PI and PS to enable it to be cast on multiple people, but give it longish cast times to prevent spamming with impunity, maybe discipline could work as a standalone class type?

If a lack of things to do while waiting for spells is a concern, then eliminating the need to wait, or even making spells channeled to force the player to concentrate on the role would be the solution?

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Old 10/29/07, 5:06 PM   #29
tedv
Observation: I am awesome
 
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Goblin Priest
 
Mal'Ganis
Originally Posted by Alici View Post
If they were to remove the lengthy cooldowns of PI and PS to enable it to be cast on multiple people, but give it longish cast times to prevent spamming with impunity, maybe discipline could work as a standalone class type?

If a lack of things to do while waiting for spells is a concern, then eliminating the need to wait, or even making spells channeled to force the player to concentrate on the role would be the solution?
A solid minute of channeling pain suppression on a target (most likely the tank) seems like an extremely dull thing. Raiding is fun when you have a variety of options and have to choose the best. That doesn't seem to be the case if you should always channel some overpowered buff.

No, I think they have the concept right: Extremely powerful tanking and caster buffs. Now they just need to make the discipline priest worth taking for the 99% of the raid in which they are NOT casting these spells.

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Old 10/29/07, 7:23 PM   #30
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
You could *probably* make discipline viable by casting PI on a druid who rolls lifebloom on tank all through the fight, then gearing up for high spell crit to keep inspiration on. Pain suppression would on many fights probably be castable on main tank, making druid+priest a reasonably good MT healer combo. Still, it sounds a bit too much hassle for the tradeoff.

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