Originally Posted by Feld
One solution, obviously, is to assume that any partial resist reduces the damage taken by the target's average resistance value, but that seems like the wrong approach to me.
Any ideas?
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It's most likely purely random. Just pull a random 100, if it's between 76-100, 75% resist, 51-75, 50% resist, 26-50, 25% resist, 1-25, 0% resist, or something similar. Thats most likely how it's calculated anyway.