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02/19/08, 12:44 PM
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#276 (permalink)
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Glass Joe
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Originally Posted by grutak
You're really hurting your self if you don't use all of your abilities, including trinket /use affects. I have both my Lower City Prayer Book and EotM macro'd through Clique(set up for a custom macro) for lifebloom. So they go off with in 3 seconds of every cooldown. Here's the macro i use:
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Is this the best way we've found to use on use +heal boosts (EotM, Tome of Diabolic Remedy etc.)? This isn't a rhetorical question, I've been struggling to find the best use for the boost post 2.3.2. Ensuring the use of the Lower City Prayerbook every minute makes sense to me to maximize mana savings. But EotM is hypothetically more situational where you would want to save it for a critical situation. But I find I simply never remember/"it's not that bad" to use it, so guaranteed use every two minutes would be superior.
I'm also the guy who stoutly refused to cast FIR2 through the entire Earth Cave until I got to Lich where I would unload and still have plenty of spells leftover. So maybe there are deeper issues. Stupid resource management.
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02/19/08, 2:08 PM
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#277 (permalink)
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Glass Joe
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You could macro it(EotM type trinkets) into a NS+HT macro to save someone's life. I guess it boils down to personal preference with it though. I hardly ever use the NS+HT macro anymore(My guild has put together an awesome healing team while we progress(2/6 SSC, 2/4 TK now)). I like the idea of using it 2-4 times a fight to buff my healing output for a few seconds as opposed to a 1shot heal to save someone.
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02/19/08, 2:37 PM
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#278 (permalink)
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Bald Bull
Tauren Druid
Frostwhisper (EU)
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Originally Posted by Bigtoy
Is this the best way we've found to use on use +heal boosts (EotM, Tome of Diabolic Remedy etc.)? This isn't a rhetorical question, I've been struggling to find the best use for the boost post 2.3.2. Ensuring the use of the Lower City Prayerbook every minute makes sense to me to maximize mana savings. But EotM is hypothetically more situational where you would want to save it for a critical situation. But I find I simply never remember/"it's not that bad" to use it, so guaranteed use every two minutes would be superior.
I'm also the guy who stoutly refused to cast FIR2 through the entire Earth Cave until I got to Lich where I would unload and still have plenty of spells leftover. So maybe there are deeper issues. Stupid resource management.
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I use my EoTM on swiftmend. If I swiftmend, there's usually a reason to, and then I'll probably refresh lifebloom/rejuv before the cooldown is off, so it shouldn't be wasted, at least most of the time.
As for Battlemaster or EoTM, like it was said, it depends more on what other trinkets you have, especially prememento(which I won't see for a long time since I'm using my dkp on T6, so there's about 8healers that'll get it before me). I use both, unless I think I might need regen(like if I don't have a sp). If I had to choose, I guess I'd only use the battlemaster on like, archimonde, illidan, illidari council, sharaz, bloodboil, najentus. On those fights, having another healthstone on a different cooldown can be very useful in my opinion, more so than the additional healing.
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02/19/08, 3:28 PM
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#279 (permalink)
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World of Badgecraft Subscriber
Night Elf Druid
Ravencrest (EU)
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Originally Posted by Edghar
I'd have to disagree on that. While other healers will see slightly more benefit overall from the <50% proc, to say this is useless for a druid is way off. When your tank dips below 50% this is exactly when you are casting your direct heals (Swiftmend, NS/HT, etc). The cooldowns of these two are the only limiting factor.
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Was not ment to come off like that, but really our grounds for the mace are the fact it has the highest +healing, not because the proc is so amazing for us.
Paladins also have an instant heal with a small cooldown which competes with SM (and is better due to no restriction), and can heal the tank multiple times <50% where we can only heal once (ignore NS...), not only that but they will have far higher crit making it technically more healing. Shamans and CoH Priests both also have the effect hitting multiple targets on AoE heals aswell.
Regarding EoTM on SM, its a fair point that I hadn't considered before, however as you cant control that you will need it shortly after the (EoTM)CD is up (not to mention you tend not to need it at the start), while better for anti-spike situations its not the most optimal usage of it.
ps: Yes I have Memento which is why I compared EoTM to Battlemaster, sorry for not being more clear about it ><.
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02/19/08, 6:17 PM
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#280 (permalink)
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Bald Bull
Tauren Druid
Frostwhisper (EU)
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Originally Posted by Playered
Regarding EoTM on SM, its a fair point that I hadn't considered before, however as you cant control that you will need it shortly after the (EoTM)CD is up (not to mention you tend not to need it at the start), while better for anti-spike situations its not the most optimal usage of it.
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Well there's a few ways to go about it really. You either link it to a common spell, like lifebloom, then you'll have a very high uptime, but most of the time it'll only be used on your hots. Or you tie it to NS, but then it'll be used very seldomly, if at all(I sometimes finish fights without using NS even once). I thought swiftmend is a nice middle, since I tend to use it remotely often, but also mostly to cover gaps in healings(like the tank dropping to 50%). It adds less of a boost than on NS, but at least it doesn't feel wasted because I do use swiftmend at least once every fight, and usually often enough to keep a decent uptime.
Honestly tho, I'd much rather have a full passive trinket, or a trinket that doesn't do +heal for a short period. Since I doubt I can get my hands on a memento, I'm wondering if there's going to be a new healing trinket in 2.4. I checked, thought I saw one, but can't seem to find it anymore, only the passive mp5 with the insta cast charging heal stuff, Vial of the Sunwell. If that was +heal instead of the mp5, it'd be awesome.
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02/19/08, 9:03 PM
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#281 (permalink)
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Von Kaiser
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I have the diabolic trinket tied to every heal. That way, as long as I'm healing, its going off every 2 minutes. Saving it for some special moment is really wasted when you consider how rare those moments might be.
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02/20/08, 4:32 AM
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#282 (permalink)
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Von Kaiser
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- Lifebloom healing coefficient has been reduced.
Ahem, i really don't understand Blizzard's choice on that one. They keep nerfing LifeBloom while in raids, it's our only competitive spell against the other healer classes. =/
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02/20/08, 6:00 AM
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#283 (permalink)
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Glass Joe
Blood Elf Druid
Twilight's Hammer (EU)
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Hopefully they will change tier 6 4 set bonus to make up for it in raids, but ill wait and see how much they reduced it.
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02/20/08, 6:50 AM
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#284 (permalink)
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Von Kaiser
Night Elf Druid
Shadowsong (EU)
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Just logged onto the EU test realm and there is zero change there so it looks like it hasn't gone onto PTR for us yet. Anyone in the US who can test?
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02/20/08, 7:04 AM
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#285 (permalink)
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Glass Joe
Night Elf Druid
Dark Iron
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Originally Posted by swills
Anyone in the US who can test?
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No change on the US PvP PTR yet: 2268 base healing makes a 3-stack tick for 816, just as in live.
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02/20/08, 9:09 AM
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#286 (permalink)
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by NinJOu
- Lifebloom healing coefficient has been reduced.
Ahem, i really don't understand Blizzard's choice on that one. They keep nerfing LifeBloom while in raids, it's our only competitive spell against the other healer classes. =/
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Wasn't this in the 'fake' patch notes? Like the "HT castable in ToL"? Or did I miss a blue post somewhere?
Originally Posted by Pyros
Honestly tho, I'd much rather have a full passive trinket, or a trinket that doesn't do +heal for a short period. Since I doubt I can get my hands on a memento, I'm wondering if there's going to be a new healing trinket in 2.4. I checked, thought I saw one, but can't seem to find it anymore, only the passive mp5 with the insta cast charging heal stuff, Vial of the Sunwell. If that was +heal instead of the mp5, it'd be awesome.
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There is a new +heal trinket, which can finally replace EoTM/LCPB/Rejuvenating Gem/whatever. It has 110 +heal (or something close) and an on-use ability that's like a small Evocation on a 2 min cooldown (channeled ability giving you 1200 mana or something in 7 seconds). I can't look up the link right now though, not at home.
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Guybrush: You're about as fearsome as a doorstop.
Murray: Is it a really EVIL-looking doorstop?
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02/20/08, 9:42 AM
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#287 (permalink)
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Glass Joe
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Originally Posted by Norfair
Wasn't this in the 'fake' patch notes? Like the "HT castable in ToL"? Or did I miss a blue post somewhere?
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No, this is the new patch notes from the PTR. You can see it here:
WoW -> Test Realm Patch Notes
Hopefully we can get some numbers before all the "the sky is falling!" posts.
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02/20/08, 9:51 AM
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#288 (permalink)
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Bald Bull
Tauren Druid
Frostwhisper (EU)
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Originally Posted by Norfair
There is a new +heal trinket, which can finally replace EoTM/LCPB/Rejuvenating Gem/whatever. It has 110 +heal (or something close) and an on-use ability that's like a small Evocation on a 2 min cooldown (channeled ability giving you 1200 mana or something in 7 seconds). I can't look up the link right now though, not at home.
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Yeah that's the one I remember seeing, but I couldn't find a screenshot anywhere I looked on worldofraids/mmochamps and the 2.4 items of wowhead. I guess it drops on one of the unkilled boss, most probably kiljaeden considering the passive +heal on it, which means I'm not seeing it anytime soon either, and by then I'll probably be preparing plans to switch class for wotlk anyway ^^. Tree druid is fun, but I'm so going back to tanking after this, and I definitely don't want to be a feral tank, so it'll be prot war or deathknight, depending on DK being viable tanks or not ^^.
As for lifebloom change, hope it goes on test soon so we can see how much exactly it's been nerfed. I somewhat hope it's akin to the drink nerf, like 1lifebloom will take 25%less healing, but the 3rd stack will do 25% more, so it's the same for pve, but for pvp when you don't stack 3 you're losing healing. That or changing T6, but I don't really feel like having to keep 4T6 to stay at the same level of healing come 2.4 so wouldn't be really happy with this one.
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02/20/08, 10:36 AM
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#289 (permalink)
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World of Badgecraft Subscriber
Night Elf Druid
Ravencrest (EU)
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Originally Posted by Ragnorr
Hopefully they will change tier 6 4 set bonus to make up for it in raids, but ill wait and see how much they reduced it.
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Yes because that will be a good coverup, a PvP nerf being fixed in PvE by removing a useless bonus and making it a bandage bonus to cover it up, effectively giving 0 gain from 2.3 to 2.4 if it were so and thats only applicable to top end Druids which have said bonus.
Cant they just throw another Resil based 'fix' which lowers healing receieved by HoTs?=/
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02/20/08, 12:11 PM
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#290 (permalink)
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by Pyros
Yeah that's the one I remember seeing, but I couldn't find a screenshot anywhere I looked on worldofraids/mmochamps and the 2.4 items of wowhead.
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http://static.mmo-champion.com/mmoc/...well_loots.jpg
It's in this pic, almost at the very bottom of MMO main page. The on-use ability seems rather poor, if you do the math you'll get 1970 mana from it. Due to the cooldown you're probably going to use it twice if you use it immediately at the start, resulting on an 8 minute fight in roughly 8 mp5. Not to mention you have to stop healing for 16 seconds in the entire fight. Still, it beats any other trinket out there thanks to the +healing bonus (except Memento of course).
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Guybrush: You're about as fearsome as a doorstop.
Murray: Is it a really EVIL-looking doorstop?
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02/20/08, 12:52 PM
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#291 (permalink)
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Glass Joe
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Originally Posted by Norfair
http://static.mmo-champion.com/mmoc/...well_loots.jpg
It's in this pic, almost at the very bottom of MMO main page. The on-use ability seems rather poor, if you do the math you'll get 1970 mana from it. Due to the cooldown you're probably going to use it twice if you use it immediately at the start, resulting on an 8 minute fight in roughly 8 mp5. Not to mention you have to stop healing for 16 seconds in the entire fight. Still, it beats any other trinket out there thanks to the +healing bonus (except Memento of course).
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Who would that use be good for? Judging by my regen on the ptr I may never have to drink another mana pot as it is. For the 8 seconds I would be channeling that, I would've already regenned almost as much as the 2k mana it gives you in equivalent time sitting outside the FSR.
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02/20/08, 1:33 PM
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#292 (permalink)
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Von Kaiser
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I know that the testing still needs to be done, but I am glad I was collecting a competitve Boomkin set. If this is a true nerf I cant see why I would bring myself as a healer with a pally/shaman sitting out.
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02/20/08, 1:38 PM
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#293 (permalink)
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by Funboy
Who would that use be good for? Judging by my regen on the ptr I may never have to drink another mana pot as it is. For the 8 seconds I would be channeling that, I would've already regenned almost as much as the 2k mana it gives you in equivalent time sitting outside the FSR.
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On PTR almost fully buffed (only missing spirit buff, but we have no priests with that buff) I had 705 mana regen while not casting. So it would take about 15 seconds to get that amount. But yes, I assume it 'stacks' with your normal regen, so it's not a completely waste of time. Although if I had it now I'd probably only use it when I'm completely oom (which only happens sometimes at Mother) and then you can't cast much anyway.
Originally Posted by fuzzynavel
I know that the testing still needs to be done, but I am glad I was collecting a competitve Boomkin set. If this is a true nerf I cant see why I would bring myself as a healer with a pally/shaman sitting out.
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They just can't nerf it too much, else druid healing would be completely ruined. In terms of healing output and mana efficiency Lifebloom is just an extremely good spell. I think they wanna compensate the fact that haste now also affects global cooldown, having our healing output go a bit overboard.
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Guybrush: You're about as fearsome as a doorstop.
Murray: Is it a really EVIL-looking doorstop?
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02/20/08, 1:58 PM
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#294 (permalink)
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Let's Paint, Exercise, and Lifebloom
Night Elf Druid
Kil'Jaeden
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There's not really much point speculating about the intent or severity of the lifebloom nerf before numbers are available. Let's wait until the changes show up on the PTR and then sort out what it means.
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02/20/08, 2:26 PM
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#295 (permalink)
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Von Kaiser
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I just tested it on the ptr (US PVE) and on Live, no change. I will update whenever I see the change.
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02/20/08, 2:37 PM
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#296 (permalink)
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Bald Bull
Tauren Druid
Frostwhisper (EU)
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Originally Posted by fuzzynavel
I just tested it on the ptr (US PVE) and on Live, no change. I will update whenever I see the change.
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Afaik, they haven't patched yet. Tigole posted in the 2.4 thread saying today or tomorrow for next patch. Easy way to check is open talents and check Nurturing Instincts, if it's still 50% of str it's not patched in yet. The new version is agi based.
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02/20/08, 3:34 PM
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#297 (permalink)
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Von Kaiser
Night Elf Druid
Silvermoon (EU)
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Originally Posted by Ragnorr
Hopefully they will change tier 6 4 set bonus to make up for it in raids, but ill wait and see how much they reduced it.
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This would make the most sense. Granted, the spell is probably in need of a nerf in PvP but since raiding druids are spending the majority of their time casting it, I would love to see a reduction in the healing coefficient overall by x%, and the 4 part Tier 6 bonus changed to increase Lifebloom's healing coefficient by x%; if they feel they absolutely MUST change it. Would be nice of course if they left it alone, but that's wishful thinking i suppose  .
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02/20/08, 5:15 PM
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#298 (permalink)
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World of Badgecraft Subscriber
Night Elf Druid
Ravencrest (EU)
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The other thing they could do about Lifebloom;
Make Tree of Life form enhance the co-ef by x%, and nerf the base co-ef by x%, thus PvP and PvE is seperated because ToL form is worthelss in PvP and used 95% of the time in PvE.
Several options of how to nerf it in PvP without effecting PvE, its just a matter of if they think about them too.
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02/20/08, 5:26 PM
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#299 (permalink)
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sure plays a mean pinball.
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Looks like a ~9% nerf according to the patch notes thread. No biggie.
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