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Old 07/03/08, 12:01 AM   #1301 (permalink)
Glass Joe
 
Night Elf Druid
 
Gilneas
Originally Posted by giansm View Post
Well, the badge trinket Essence of the Martyr is an upgrade to that. Violet Eye is a pure regen trinket and is largely wasted.

Looking at your gear choices (particularly the Violet Eye trinket, your idol, and the gems in your belt) I am kind of curious, and don't take this the wrong way, but do you use consumables? You have a very high regen:healing ratio and it seems like you would have more mana than you could reasonably spend.
http://i30.tinypic.com/4idfmw.jpg

You manage to have the same MP5 as me and you stack an extra ~240 healing, but you also have the piece of gear I'm set on getting right now (T6 Belt, most likely getting mine next week >.<) which is a huge upgrade. I was never a huge fan of stacking healing, I'm a mana whore I guess, and if I put on the idol you use I gain ... 17 extra healing of a full stack of Lifebloom. Meh.

But then again, all of the Idols are pretty meh.

I use Flask of Mighty Restoration on progress fights just for the sake of not having to spend 10g every time we wipe and the regular Elixir of Healing Power, Elixir of Draenic Wisdom, and Golden Fishsticks on other fights.
 
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Old 07/03/08, 1:11 AM   #1302 (permalink)
Tempted by the Moonkin
 
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Tauren Druid
 
Lightning's Blade
Originally Posted by Timbal View Post
http://i30.tinypic.com/4idfmw.jpg

You manage to have the same MP5 as me and you stack an extra ~240 healing, but you also have the piece of gear I'm set on getting right now (T6 Belt, most likely getting mine next week >.<) which is a huge upgrade. I was never a huge fan of stacking healing, I'm a mana whore I guess, and if I put on the idol you use I gain ... 17 extra healing of a full stack of Lifebloom. Meh.

But then again, all of the Idols are pretty meh.

I use Flask of Mighty Restoration on progress fights just for the sake of not having to spend 10g every time we wipe and the regular Elixir of Healing Power, Elixir of Draenic Wisdom, and Golden Fishsticks on other fights.
I would be very curious as to what you're doing that you can possibly dump all that mana, especially since you're also using the Redeemer's Alchemist Stone. I just can't see going out of mana unless you're using a massive amount of Regrowth, in which case [Idol of the Crescent Goddess] would be considerably better. If you're really MP5 obsessed, [Darkmoon Card: Blue Dragon] is more MP5 than the Pendant, though with your relatively low spirit it's not as pronounced as it would if you had a bit more. It can be expensive to flat out buy the ace, but if you can put together some quick Beast runs in UBRS, it shouldn't take all that long to get.

As far as random other gear advice, one thing I do see is that your boot choice seems kind of shaky. Either the cloth or leather spirit boots from Hyjal ([Archbishop's Slippers])would be a decent update, 14 healing and around 6 mp5 by my numbers given your other stats, and I imagine you must have seen at least some pairs. The trash cloth boots would also be an upgrade. I also don't get the healing/int gems in the gloves instead of healing/spirit if you want regen.
 
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Old 07/03/08, 1:11 AM   #1303 (permalink)
Don Flamenco
 
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Tauren Druid
 
Cenarion Circle
As I'm sure you can read in this thread, the reason most of us stack plus heal is because its the only thing that increases our throughput. If you're keeping up LB stacks, there really isnt much else to do with your mana. Are you a regrowth spammer? I just cant figure out how, in a raid situation you'd ever need enough mana to warrant gemming as you do. Worst of all is the gems in your gloves that make absolutely no sense.

If you're going to come here and ask for advice on trinkets, don't disagree offhand without facts for figures. There are better trinkets, much better. That one is junk and you shouldnt be using it.
 
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Old 07/03/08, 1:44 AM   #1304 (permalink)
Glass Joe
 
Tauren Druid
 
Frostmane
I'd like to see a WWS of yours Timbal. Firstly, to justify some of your gemming choices, and thirdly to justify that terrible trinket. Id be willing to bet you aren't potting on CD. I mean really, what is the point of ending a fight with 50% mana and rarely touching a pot. Theoretically, somebody in correctly gemmed T5/badge gear can outgear YOU due to poor gemming and gear selection.

And Idol of Budding Life is bad... just bad.
 
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Old 07/03/08, 1:59 AM   #1305 (permalink)
Glass Joe
 
Night Elf Druid
 
Gilneas
Originally Posted by Lambach View Post
As I'm sure you can read in this thread, the reason most of us stack plus heal is because its the only thing that increases our throughput. If you're keeping up LB stacks, there really isnt much else to do with your mana. Are you a regrowth spammer? I just cant figure out how, in a raid situation you'd ever need enough mana to warrant gemming as you do. Worst of all is the gems in your gloves that make absolutely no sense.

If you're going to come here and ask for advice on trinkets, don't disagree offhand without facts for figures. There are better trinkets, much better. That one is junk and you shouldnt be using it.
I never disagreed, I came to these forums asking for opinions, notice in my original post I didn't say 'This is the best trinket ever, you should all use it'.
 
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Old 07/03/08, 4:05 AM   #1306 (permalink)
Don Flamenco
 
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Tauren Druid
 
Cenarion Circle
You pretty much did the same thing when people pointed out that it was an awful trinket and you shouldnt use it. You said you didnt like stacking healing(which is poor theorycraft), and that you were a mana whore. That was pretty much stating that although people disagreed with your trinket choice, you were keeping it anyway, because you spend mana on.....ok, none of us can figure out what your spending all that mana on.
 
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Old 07/03/08, 1:43 PM   #1307 (permalink)
HP/MP restored, but you're still hungry
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by rawrz View Post
Haste is also great on M'uru if you're doing a lb, lb, lb, rejuv tank1, lb, lb, lb rejuv tank2 cycle, because you'll be able to swiftmend right before a rejuv falls off to respond to any spikes. Without enough haste, you'd only be able to swiftmend the tank you last rejuv'ed (or sacrifice lifebloom stacks).
Hmm, that's a very good point. I've been annoyed by the inability to SM anyone besides the person I Rejuv'd last cycle (actually, with my haste, I might be able to do it with perfect timing). Funny I didn't think of it when I posted that.

A few things though. First, if you're wearing enough to haste to consistently be cycling in less than 12 seconds, it means that anytime you're not Swiftmending, you need to hitch slightly every cycle to avoid clipping the previous Rejuv. This might be a pain.

More importantly, the gain is actually pretty minor--all these means is that when you Swiftmend a tank, you're consuming a Rejuv that's ticked 3 times, rather than one that's ticked twice. The bump to total Rejuv uptime will be very small.
The other benefit (added SM option each cycle) seems mostly illusory as well. When I'm locked into a cycle like at M'uru, the odds are pretty small that I ever get to truly use Swiftmend to "respond to a spike"--most spikes happen while I'm refreshing a Lifebloom. I use Swiftmend much more often as calculated way to add a little HPS to one tank (usually the Spawn tank if he starts drifting downwards even with hots up).

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Old 07/03/08, 8:14 PM   #1308 (permalink)
Glass Joe
 
Night Elf Druid
 
Gilneas
Originally Posted by Lambach View Post
You pretty much did the same thing when people pointed out that it was an awful trinket and you shouldnt use it. You said you didnt like stacking healing(which is poor theorycraft), and that you were a mana whore. That was pretty much stating that although people disagreed with your trinket choice, you were keeping it anyway, because you spend mana on.....ok, none of us can figure out what your spending all that mana on.
Not how I meant it to be taken, but I decided I'd try it your way (Since everyone on this board can't be wrong) and see how it goes. Spiked up an additional 120 healing or so.
 
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Old 07/04/08, 5:27 AM   #1309 (permalink)
Casually Serious
 
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Night Elf Druid
 
Lightbringer
Originally Posted by Arawethion View Post
Hmm, that's a very good point. I've been annoyed by the inability to SM anyone besides the person I Rejuv'd last cycle (actually, with my haste, I might be able to do it with perfect timing). Funny I didn't think of it when I posted that.

A few things though. First, if you're wearing enough to haste to consistently be cycling in less than 12 seconds, it means that anytime you're not Swiftmending, you need to hitch slightly every cycle to avoid clipping the previous Rejuv. This might be a pain.

More importantly, the gain is actually pretty minor--all these means is that when you Swiftmend a tank, you're consuming a Rejuv that's ticked 3 times, rather than one that's ticked twice. The bump to total Rejuv uptime will be very small.
The other benefit (added SM option each cycle) seems mostly illusory as well. When I'm locked into a cycle like at M'uru, the odds are pretty small that I ever get to truly use Swiftmend to "respond to a spike"--most spikes happen while I'm refreshing a Lifebloom. I use Swiftmend much more often as calculated way to add a little HPS to one tank (usually the Spawn tank if he starts drifting downwards even with hots up).
It is indeed a pain - having to watch gcd, gcd, gcd, then then rejuv timer.

However, I disagree that the gains are minor or illusory. The gain is that I always have the option of swiftmending - if a tank starts dipping low I can save him with a burst of healing at worst in 3 GCDs as opposed to 7 (assuming I don't want to drop my lifeblooms). Furthermore, consuming a 2 tick rejuv means that you will leave both tanks naked of rejuv for at least 4 GCDs, whereas consuming a 3 tick rejuv allows the rejuv on the other tank to tick for its entire duration. Even if that weren't the case - if our scope was only one tank - allowing a rejuv to tick for three times vs two is already a 50% increase in healing done by the spell.
 
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Old 07/05/08, 8:08 AM   #1310 (permalink)
Glass Joe
 
Night Elf Druid
 
Blackhand
Bloodberry + Draenic Wisdom

So after I read a post much earlier in this thread about a Draenic Wisdom being almost as good as a flask, I decided to do a little math using Giansm's spirit/intelect regen per 100 ratios with Draenic Wisdom + Bloodberry Elixir + Living Spirit + Kings.

I did these numbers using a ballpark of my totals: 500+ intellect, 600+ spirit (Raid buffed with kings/food). The totals I came up with:

57 spirit, 50 intellect. 45 spirit x 1.1 x 1.15 45 intellect x 1.1
4.2 x 5.7 = 24
2.2 x 5 = 11 (I used kind of the middle range on the intellect ratio)
= 35 mp5, 14 (57/4) healing in tree.

I tend to only use it on Felmyst at the moment because it's the only fight I can tend to have some trouble with mana not being allowed to pot thanks to arcane pot cd and spending most of the fight out of Tree.

We're still working on Twins right now. We killed one of them on our last raid and got the second to 27%. Unfortunately it was 30 minutes till raid ended, we had no recovery, and trash was all back up.. Yay!

I just thought you folks might find this of interest. I do tend to go with the traditional Healing Power/DW if it looks like we're getting close on a new boss. I'll be using that all next raid on Twins.
 
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Old 07/07/08, 6:34 AM   #1311 (permalink)
Von Kaiser
 
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Tauren Druid
 
Duskwood
[Mad Alchemist's Potion] are a great alternative to arcane prot pots for Felmyst (as long as you're an alchemist).

Last edited by Sheshonk : 07/07/08 at 7:40 AM. Reason: Typo
 
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Old 07/07/08, 6:08 PM   #1312 (permalink)
Piston Honda
 
Blood Elf Priest
 
Hyjal
I apologize if this post is incorrectly placed.

I was wondering if anyone has discussed or analyzed how good/bad the new WotLK talent, "Replenish", will be.

I think the current language is at 3/3 "Your rejuvenation spell has a 15% chance to restore 10 energy, 4 rage, 2% mana per tick or 10 runic power per tick."

This seems to be incredibly good. While 15% isn't a huge number, I imagin the procs would always be useful.

One clarification.. I think the language seems to imply that the proc applies to the whole rejuv, which means every time you cast a rejuv you have a 15% chance that EVERY proc of rejuv provides the effect. Is this likely?

Last edited by rooj : 07/07/08 at 9:50 PM.
 
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Old 07/07/08, 6:24 PM   #1313 (permalink)
Piston Honda
 
Human Warlock
 
Azjol-Nerub
Originally Posted by rooj View Post
I apologize if this post is incorrectly placed.

I was wondering if anyone has discussed or analyzed how good/bad the new WotLK talent, "Replenish", will be.

I think the current language is at 3/3 "Your rejuvenation spell has a 15% chance to restore 10 energy, 4 rage, 2% mana per tick or 10 runic power per tick."

This seems to be incredibly good. While 15% isn't a huge number, I can't imagine the procs would never be not useful.
I don't see a Resto WotLK thread for druids, but can you clarify your meaning of the last sentence? I think you mean "I imagine the procs are always useful," but the triple negative is extremely ambiguous.

Quick math: 4 ticks of Rejuv = .85^4 = 52.2% that you don't get a restore effect, so effectively 50% chance. Sounds pretty good to me, but it will depend on your available talent points.
 
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Old 07/08/08, 3:20 AM   #1314 (permalink)
Casually Serious
 
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Night Elf Druid
 
Lightbringer
Originally Posted by Seerion View Post
Mana on felmyst.
You really shouldn't have too much trouble with mana - there is a lot of out of 5SR time between when the skellies die during the DDR phase and when Felmyst lands and reaches the MT.


More observations regarding haste and M'uru. Ever since we've switched to letting two waves of spawns build up, healing has been a lot hairier on the pally tank. Haste allows me to swiftmend off the final tick of rejuv for incredible HPS and HPM gains. It essentially becomes my rotation to lb lb lb rejuv pally lb lb lb rejuv sent tank lb lb lb swiftmend pally.
 
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Old 07/08/08, 3:42 AM   #1315 (permalink)
Piston Honda
 
Norfair's Avatar
 
Night Elf Druid
 
Grim Batol (EU)
Originally Posted by Silverstorm View Post
I don't see a Resto WotLK thread for druids, but can you clarify your meaning of the last sentence? I think you mean "I imagine the procs are always useful," but the triple negative is extremely ambiguous.

Quick math: 4 ticks of Rejuv = .85^4 = 52.2% that you don't get a restore effect, so effectively 50% chance. Sounds pretty good to me, but it will depend on your available talent points.
This isn't really the place to discuss WotLK talents. Someone should make a new topic for that like all the other classes have as well. Also I am wondering if there is any druid working on a Think Tank article about restoration druids. I think the first post of this topic goes a long way though.

As far as the talent goes, there has been a similar set bonus on the druid tier 3 set (e.g. [Dreamwalker Boots]). I remember only the rogues really liking it, as procs can sometimes mean the difference between an addtional special attack or not. The rage / mana gains were hardly noticable.

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Old 07/08/08, 10:51 AM   #1316 (permalink)
HP/MP restored, but you're still hungry
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Norfair View Post
This isn't really the place to discuss WotLK talents. Someone should make a new topic for that like all the other classes have as well. Also I am wondering if there is any druid working on a Think Tank article about restoration druids. I think the first post of this topic goes a long way though.

As far as the talent goes, there has been a similar set bonus on the druid tier 3 set (e.g. [Dreamwalker Boots]). I remember only the rogues really liking it, as procs can sometimes mean the difference between an addtional special attack or not. The rage / mana gains were hardly noticable.
The mana restore from the talent is currently listed as %-based, which should make it a lot better (well, more to the point, 2% mana is a lot more than 60 mana).

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Old 07/08/08, 11:16 AM   #1317 (permalink)
Tempted by the Moonkin
 
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Tauren Druid
 
Lightning's Blade
Originally Posted by rawrz View Post
You really shouldn't have too much trouble with mana - there is a lot of out of 5SR time between when the skellies die during the DDR phase and when Felmyst lands and reaches the MT.


More observations regarding haste and M'uru. Ever since we've switched to letting two waves of spawns build up, healing has been a lot hairier on the pally tank. Haste allows me to swiftmend off the final tick of rejuv for incredible HPS and HPM gains. It essentially becomes my rotation to lb lb lb rejuv pally lb lb lb rejuv sent tank lb lb lb swiftmend pally.
More on the Felmyst side of things. I personally spend a good 80-90% of my time (I'd guestimate) in treeform. You can do your standard ground healing in treeform, then shift into travel form directly from tree if someone in your group/stack/however-you-do-it gets targetted for encapsulate. In flight phases, you can actually outrun the green beam quite easily in treeform if you have boar's speed and you start moving instantly. The only time you need to move is if you have to travel a long distance for a deep breath, and if you have 3/3 natural shifter, you often save more mana shifting back into tree after you've moved than you do sitting in humanoid form and casting without the mana cost reduction.

For M'uru, we let 2 waves build up, but our prot paladin is also using Seal/Judgement of Light and has a shadow priest (simply because we have one empty slot in the second shadow priest group where there's nobody to optimally fill it) which together accounts for 16-18% of total healing on him, 6-8% from Light, and the rest from the shadow priest. This considerably eased healing on him and I've noticed no troubles on him since we switched to that.
 
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Old 07/08/08, 11:51 AM   #1318 (permalink)
Moo
 
Tauren Druid
 
Black Dragonflight
Originally Posted by Arawethion View Post
The mana restore from the talent is currently listed as %-based, which should make it a lot better (well, more to the point, 2% mana is a lot more than 60 mana).
It's also, per the current wording, 2% mana per tick, so potentially as much as 8% mana overall if the rejuv runs its course (or 10% if you're silly enough to wear 8/8 Stormrage at level 80).
 
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Old 07/08/08, 11:55 AM   #1319 (permalink)
Piston Honda
 
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Night Elf Druid
 
Grim Batol (EU)
Originally Posted by Arawethion View Post
The mana restore from the talent is currently listed as %-based, which should make it a lot better (well, more to the point, 2% mana is a lot more than 60 mana).
That was at level 60. At level 70, the equivalent of that amount of mana is roughly 90 mana. 2% mana on level 70 is roughly 200 mana. So the mana and rage values have doubled, which is obviously a good thing. I wonder though, if people would still notice it. I also made a new topic for WotLK talents since nobody else was doing it: [Druid] Restoration WotLK Talent Preview / Discussion

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Old 07/08/08, 11:56 AM   #1320 (permalink)
HP/MP restored, but you're still hungry
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Heffro View Post
It's also, per the current wording, 2% mana per tick, so potentially as much as 8% mana overall if the rejuv runs its course (or 10% if you're silly enough to wear 8/8 Stormrage at level 80).
It's worded funny right now, but my guess is that the proc chance will be independent on each tick.

Regardless it's a significant amount of mana. At 15% per 3 seconds = 1/4 proc per 5 seconds, Rejuv will give 50 MP5 to a target with 10000 mana.

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Old 07/08/08, 12:11 PM   #1321 (permalink)
sure plays a mean pinball.
 
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Tauren Druid
 
Mal'Ganis
Keep in mind, though, that hots don't tick if the target is at full health. To get any kind of sustained benefit out of this, constant damage will be required.
 
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Old 07/09/08, 5:19 AM   #1322 (permalink)
Glass Joe
 
Tauren Druid
 
Tichondrius
Raid healing

I've usually been assigned to tanks and throwing a few hots on the raid whenever I have a cd up, but my inquiry has to do with raid healing. I was just curious about the manner of raid healing for a full restoration druid which is the best way to go. I have read a few posts here and there suggesting an efficient way is to stack haste and use regrowth almost in the same manner as a flash heal.

In a specific fight like the Eredar Twins, where damage is spiky and somewhat random (but not always), I'm just trying to see which strategy is the best way to maximize my healing. One thing I notice is to obviously take note of which classes take the most damage (i.e. melee and specific castor classes) and to pre-hot them with rejuvenations or lifeblooms, but after a while the damage spreads to more of the raid and becomes more hectic and unpredictable. Because raid healing is so important in this particular fight, I'd really appreciate any feedback as to what is the best way for me to do the most healing since raid healing is the #1 reason for most failed attempts (for us anyway).
 
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