Allright, I made a preraid gear setup just now with Rawr. Here are the stats calculated by Rawr, followed by the setup items, (gems) and enchants:
Basic Stats
Health: 15240
Armor: 24651
Agility: 341
Stamina: 1108
Defense Rating: 209
Dodge Rating: 38
Resilience: 19
Calculated Stats (rounded)
Dodge: 30,24%
Miss: 7,88%
Armor Mitigation: 67,33%
Dodge+Miss: 38,13%
Total Mitigation: 77,34%
Damage Taken: 22,66%
Chance to be Crit: -1,37%
Overall Points: 77541,79
Mitigation Points: 30888,99
Survival Points: 46652,79
[Stylin' Purple Hat] +
[Item not found!]
[Necklace of the Juggernaut]
[Mantle of Shadowy Embrace] +
[Greater Inscription of the Knight]
[Thoriumweave Cloak] + 12 agility
[Heavy Clefthoof Vest] + (6 stamina 4 defense)x2 + (12 stamina)
[Veteran's Dragonhide Bracers] + (4 agility 6 stamina)
[Wastewalker Gloves] + (4 agility 6 stamina)x2
[Tree-Mender's Belt]
[Heavy Clefthoof Leggings] + 40 stamina 12 agility + (12 stamina)x2 + (6 stamina 4 defense)
[Heavy Clefthoof Boots] + (4 agility 6 stamina) + (6 stamina 4 defense)
[Ring of Unyielding Force]
[Iron Band of the Unbreakable]
[Badge of Tenacity]
[Darkmoon Card: Vengeance]
[Earthwarden] + 35 agility
Now personally, when looking at this, it is a really strong gear setup. Note that all the stats mentioned are unbuffed. I would say this is enough to tank Prince, though more stamina would be favourable. It might not be a oneshot, but it's more than enough for lower level raiding.
This particular setup includes
[Darkmoon Card: Vengeance], which is expensive, and does not include
[Barkchip Boots]. Replacing the Clefthide boots with the Barkchip boots the stats changes would be:
- 95 less Health
- 191 less Armor
- 0.78% more Dodge
- 0.41% less Miss
- 0.17% less Armor Mitigation
- (no change in Damage Taken)
- 532,66 less Overall Points
- 0,05% more Mitigation Points
- 532,70 less Survival Points
less
less
more
less
less
Null
less
more
less
6 less + 2 more + 0 Null = -4
Which, oh, actually concludes this was a bad change.
sec...
Heavy Clefthoof Boots are actually better for tanking than Barkchip Boots.
The 24 Strength on Barkchip would mean a slight increase in threat generation,
however the Set(3) Bonus of the Chefthoof set gives 20 Strength. I believe this proves a conclusion about the boots, and in this case more Surivivability was lost than the gain of Mitigation.
[Heavy Clefthoof Boots] + (4 agility 6 stamina) + (6 stamina 4 defense)
vs
[Barkchip Boots]
Edit:
The stats and calculations were based on the Tauren race. A Night Elf would have
- 776 less Health
- 24 more Armor
- 1,82% more Dodge
- 0,61 less Damage Taken
- 853,04 more Mitigation Points
- 2346,47 less Survivability Points