
Originally Posted by Andeh
OP here; I'd like to make an update given the latest 2.4 PTR change.
On other threads, a couple people have figured that the +15% crit to Mutilate will net a 10-12% increase in Mutilate damage, and a hard-to-estimate increase to finisher damage due to increased CP generation.
I decided to plug in my current gear into the latest DPS sheet to get a feeling for how much more work Blizzard needs to do in order to make Mutilate on-par with Combat Swords.
I used my current gear with Shard of Azzinoth/Tracker's Blade & Vengeful Slicer/Blade of Savagery. Armor/Buffs stayed the same, except I converted all the Rigid Lionseyes to Glinting Pyrestones for Mutilate, which I feel is reasonable.
Without the change, the sheet estimates Mutilate is 170 DPS behind Swords, which is close to my personal experience of about 150+ DPS. If I increase the Mutilate portion by 10%, I get a 44 DPS increase. So we're still short about 125 DPS, which is pretty significant percentage-wise (7.5%).
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I have a few things to say
Firstly, I don't understand how you get 10-12% Mutilate damage increase from 15% extra crit. It seems to me that you're getting 1n damage (1 * normal hit) on your normal attacks, 2.472n damage on your crits. Even with 30% base crit, and assuming both 5/5 Lethality and Relentless Earthstorm Diamond then we get this:
70% + (30% * 2.472) = 144.16n before the patch
55% + (45% * 2.472) = 166.24n after the patch
160.24 / 138.13 = 1.153... This is with no dodges - with 6.5% dodged the numbers become:
63.5% + (30% * 2.472) = 137.66n before the patch
48.5% + (45% * 2.472) = 159.74n after the patch
160.24 / 138.13 = 1.160... The outcome is even more pronounced when you have dodges (which most still do). We can check to see where the point of inflection lies, in terms of base chance to crit, where 15% extra crit chance stops adding more than 15% to Mutilate dps and starts adding less:
Where x is the base crit chance then 100-x is the base chance to hit:
100-x -15 + (2.472 * (x+15) ) is the new Muti dps
100-x + 2.472x is the old Muti dps
33% is the first integer value where 15% extra crit adds less than 15% dps from the Mutilate attck (based on the expertise-capped attack table). It would take a base chance to crit of 59% to make the extra 15% crit chance add less than 12% dps from the Mutilate attack. In short, close to everybody is going to gain more than 15% to whatever contribution the Mutilate attck adds to overall dps, compared to before the patch.
Secondly, the DPS sheet is undergoing some changes, specifically to the cycles modelled. The Mutilate cycles should change more than most. My version of the sheet (2.4.0.7a OO) tells me that, assuming equal weapons (I use Vengeful Gladiator weapons to make things as close as possible), Mutilate should be doing about 10% less dps than Combat Swords. That seems very wrong to me, particularly with the extra dps that the patch has brought. It also seems to go against all the anecdotal evidence we've seen in the threads here, saying that it's closer to Combat Swords than Combat Daggers is. I rather suspect that the recent changes to the sheet (where an accidental extra 5CP Eviscerate was being added to every Mutilate cycle's dps) have taken modelled Mutilate dps much lower than its true value, and that this could be rectified once the upcoming changes are made.
Anyway, the main thrust of this point is that the DPS sheet should soon be giving us a more accurate picture of Mutilate dps compared to Combat Swords dps, so anything the sheet tells us right now could very well change when the updates have been implemented.
Thirdly, you say you used the latest version of the sheet, which already includes the extra crit chance, and yet you still added 10% to your Mutilate dps for some reason. Why is that?