Originally Posted by lumen
Since I am at a relatively low gear level compared to most of the posters here, I was really hesitant to post at all. But I've been scumming on this thread for while now, since this topic comes up over and over again in my game play.
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Heh, same here, long time lurker, first time poster.
Despite my similar low level gear and lack of TBC high end game experience, I have been very enthusiastic about mutilate since I first spec'd it back in Naxxramas days (before I xferred my rogue to my new druids server). Coming from combat daggers through MC/BWL etc, it was a breath of fresh air not to be stuck with the stodgy old cycle and it was a fairly rewarding spec on the DPS charts (totally anecdotal of course ; ).
The problem, as I see it, is that spec'ing mutilate adds a lot of talents than can vary wildly depending on the type of fight and any calculations or theorycraft are going to be completely irrelevant unless you model each specific type of fight. = \
That is, with such variables as poison immunity, in/out fights, fights with heavy amounts of splash damage to melee, fights requiring split targeting etc, can mutilate truly be evaluated objectively rather than subjectively? Short of turning out a WWS for each boss fight with 1 muti spec and 1 combat swords spec, I don't think there is a way to effectively theorycraft this.
Further, given the variable nature of fights and how some talents can be completely invalidated depending on the fight or raid composition (Imp EA, poison based talents including mutilate itself, fleet footed, Imp KS), does mutilate start too far behind combat swords for the fights where it can be used to full advantage to bring it up to par?
Sry for the lack of anything approaching solid theorycraft here, I just find it really hard to form a concept worth quantifying in regards to mutilate. I like it, I see myself performing well on the DPS charts but I'd hard pressed to explain exactly why...