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Old 06/27/08, 10:47 AM   #1176
Iliyan
Banned
 
Undead Rogue
 
Burning Legion (EU)
Originally Posted by Gere View Post
I'm not sure how getting out DPSed by an enhancement shaman is such a shocking thing. I have one in my guild and we both put out close to 1600 DPS on Anetheron so the #1 spot goes back and forth between the 2 of us. My guild is 5/6 SSC, 3/4 TK, 4/5 Hyjal with no bosses down in BT to give you an idea of what we have for gear.
Erm, I just inspected you in the armory, now, undoubtedly you have some better gear then me, and some worse, but I am clueless how are you dishing out 1.6k DPS over a Anatheron fight. Maybe it has something to do with my DPS meters... What are you using, and what is your meele group composition?



My issue is that in a full meele group, with a near perfect Mutilate cycle( and a normal mutilate/DWspec build) my dps meters shows max 1.1k dps. Any one have a clue as to why is that?

PS: My armory might be showing pvp spec using vanir's, but most of the gear is same for mutilate, except that I am using [Heartrazor] + [The Mutilator] for weapons.

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Old 06/27/08, 1:03 PM   #1177
siawyn
Glass Joe
 
Undead Rogue
 
Tichondrius
maybe its his rotation that he uses?did you check his stats? maybe he stacked something you didn't.

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Old 06/27/08, 4:37 PM   #1178
Iliyan
Banned
 
Undead Rogue
 
Burning Legion (EU)
There isn't much you can do as mutilate except 3-5s/5-5r, if you use 3-5s/4-5r/4-5EA or evis you are loosing dps, which was proven by the spreadsheet and experience.

He focused a bit more on agility then me, he has a better chest and some other gear, however I have some other better gear. Seriously I am doubting a typo more then anything else. 1.6k dps as early t6/late t5 content is kinda... imba( unless you are a destro lock and exploit the heck out of your amazing scaling)

I am also using a "best" meele dps group.

Enhancement shaman
Dps warrior
Ret Pala
Rogue
Rogue

(only thing better for me would be a BM hunter instead of a rogue... but that provides less group scaling due to WF not affecting him, also my shaman isn't twisting, but thats only 50dps MAX)

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Old 06/27/08, 5:28 PM   #1179
Ismail
Von Kaiser
 
Ismail's Avatar
 
Night Elf Death Knight
 
Icecrown
Originally Posted by Iliyan View Post
I am also using a "best" meele dps group.
You dont need the best melee group to put out 1.6k as Mutilate on Anetheron here is a WWS of me putting out more than that in our hunter group.

The ability of Mutilate to do decent damage outside of the melee group is very nice factor, at least for me since my guild tends to have a pretty variable raid composition.

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Old 06/28/08, 4:08 AM   #1180
Iliyan
Banned
 
Undead Rogue
 
Burning Legion (EU)
Could you tell me your group setup, your crit is mighty high, feral in group?

Also, if your group composition is something like this:

BM
BM
BM
Feral
Muti Rogue

This setup can dish out some serious pain... Ferocious Inspiration stacks, aka 9% extra damage which DIRECTLY affects mutilate output, with a Mutilate build favoring crit, hello feral druid.

Also I can not exactly catch your Armory to compare gear, cause you logged off in "PvP-PvE" gear with a quasi PvP spec.

Could you cache your Mutilate PvE gear in www.be.imba.hu It is a nice little tool that allows you to save your gear set and spec for offline viewing regardless of what is on the armory( however you have to update it from the armory)

Be Imba! - the online Character Auditor for World of Warcraft

This is you on beimba from outdated info, 8 days ago. Probably correct, and from it I can conclude that your gear is much more superior to mine.
( Dunno, something strange there, 2 tanking trinkets, wth?)

Hmm, maybe I overstocked on Hit rating... I need a new trinket, thats for sure, but DST refuses to drop every week. Getting quite annoyed with that.

Last edited by Iliyan : 06/28/08 at 4:11 AM. Reason: General outlook.

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Old 06/28/08, 4:26 AM   #1181
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
Originally Posted by Iliyan View Post
BM
BM
BM
Feral
Muti Rogue

This setup can dish out some serious pain... Ferocious Inspiration stacks, aka 9% extra damage which DIRECTLY affects mutilate output, with a Mutilate build favoring crit, hello feral druid.
This group setup will completely gimp the rogue and it won't be optimal for the hunters either, due to the lack of a shaman in the group. Windfury is not optional even for Mutilate. At best the 9% overall damage boost will make up the loss.

Originally Posted by Enervate
Yep, still a fucking idiot.

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Old 06/28/08, 5:29 AM   #1182
Iliyan
Banned
 
Undead Rogue
 
Burning Legion (EU)
Yes, but he said he was not in a meele dps group. ( He was using Instant + Wounding as shown in WWS)

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Old 06/28/08, 1:12 PM   #1183
Dorvan
Piston Honda
 
Human Paladin
 
Proudmoore
Initial impression: Today's announcement that WF will stack with poisons in WotLK could make envenom much more viable when combined with Deadly Brew....now if they'd just fix Cut to the Chase, we could get something interesting like a 5r/5v rotation going.

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Old 06/28/08, 2:04 PM   #1184
Morghulis
Von Kaiser
 
Night Elf Rogue
 
Hakkar (EU)
Originally Posted by Vulajin View Post
This group setup will completely gimp the rogue and it won't be optimal for the hunters either, due to the lack of a shaman in the group. Windfury is not optional even for Mutilate. At best the 9% overall damage boost will make up the loss.
Blizzard just annouced that totems are going to be raid-buff, GoA and SoE will become one totem and windfury will be a buff that will stack with poisons

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Old 06/28/08, 5:30 PM   #1185
Ismail
Von Kaiser
 
Ismail's Avatar
 
Night Elf Death Knight
 
Icecrown
Originally Posted by Iliyan View Post
Also I can not exactly catch your Armory to compare gear, cause you logged off in "PvP-PvE" gear with a quasi PvP spec.
The trinkets are part of my avoidance set that I used in a raid where we finished with RoS (that fight just seems to go better when I dont have to worry about random deaths on the enrage) and I forgot to change out after. I have also been playing around with my avoidance set this weekend which is why the specc is so odd.

Imba has my current gear now. I normaly use [Ashtongue Talisman of Lethality] and [Shard of Contempt] for my mutilate trinkets.

Also the group composition was:
BM
BM
Survival
Enhancement Shaman
Mut Rogue
Originally Posted by Vulajin View Post
Windfury is not optional even for Mutilate.
The DPS Spreadsheet has me droping 28.28 dps from switching from WF to IP and GoA. That is alot less than my lose from Battle Shout 151.62 dps and less even than Sanctity Arua 32.31 dps.

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Old 06/28/08, 6:54 PM   #1186
Iliyan
Banned
 
Undead Rogue
 
Burning Legion (EU)
I see, AToL explains the HIGH crit rate on WWS. Still I am not closer to solving why I am doing so little dps as recorded compared to you guys.


The fact is, Ismail is hands down better geared then me, no questions asked, but I am still under the impression that I should be bringing some 1.3k dps minimally when I compare our gear...

My rotation usually goes like this:

Open with Mutilatex2; S&D 4-5; Muti2x; Rupture 5-5. After that Its either Mutix2 then pool some energy while waiting for S&D to drop, or Mutix2 and Rupture if I have 5CP and perform a quick 2-4CP S&D.

Maybe the fact that I have very low crit is affecting me too much...

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Old 06/29/08, 12:00 PM   #1187
Dorvan
Piston Honda
 
Human Paladin
 
Proudmoore
Could you post a link to this WWS report? I looked back at your posts but didn't see it. I'm able to top 1100 DPS on Gruul as Mutilate without any gear from T5/T6 content (do have badge stuff though), so my hunch is you're either missing some kind of buff or making some kind of error in your approach, but it's hard to say without looking at a WWS.

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Old 06/29/08, 12:21 PM   #1188
Iliyan
Banned
 
Undead Rogue
 
Burning Legion (EU)
I haven't linked my WWS yet, I'm going to make one tonight on Anatheron.

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Old 06/29/08, 12:49 PM   #1189
siawyn
Glass Joe
 
Undead Rogue
 
Tichondrius
What is your hit at in raid gear Iliyan?
Maybe thats where your losing dps?
I know mutilate doesn't require nearly as much hit as Combat does,but needs about 220+.

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Old 06/29/08, 1:06 PM   #1190
Professor Hurt
Piston Honda
 
Professor Hurt's Avatar
 
Worgen Rogue
 
Quel'dorei
Originally Posted by siawyn View Post
What is your hit at in raid gear Iliyan?
Maybe thats where your losing dps?
I know mutilate doesn't require nearly as much hit as Combat does,but needs about 220+.
Mutilate doesn't *need* any specific amount of hit, nor does combat. Yes +hit gear is very valuable and it's highly recommended you at least cap hit for yellow attacks, but beyond that there's no magic hit number, no "must have" threshold, or anything of the sort (other than excess hit going to waste).

In other words, just because you have a low hit rating doesn't mean you won't do great DPS (possibly even better than someone with a higher hit rating).

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Old 06/29/08, 2:03 PM   #1191
siawyn
Glass Joe
 
Undead Rogue
 
Tichondrius
Yea,but isn't 200 a good number for mut?
If you can go lower would more dps come from it by socketing other stats then hit?

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Old 06/29/08, 2:24 PM   #1192
Vodrin
Don Flamenco
 
Tauren Druid
 
Magtheridon (EU)
Originally Posted by siawyn View Post
Yea,but isn't 200 a good number for mut?
If you can go lower would more dps come from it by socketing other stats then hit?
Just read what he wrote, there is no 'good' number. Cap for yellows (something like 170 i forget exact number) then check what spreadsheets give for relative stats to each other in your gear.

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Old 06/29/08, 3:06 PM   #1193
siawyn
Glass Joe
 
Undead Rogue
 
Tichondrius
I understand what he said.
I had just gathered from reading though this thread since it started that 200 was a good number,but if 170 is a good number i'm gonna be regemming very soon.

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Old 06/29/08, 3:07 PM   #1194
Gakuto
Banned
 
Human Priest
 
Skullcrusher
No, more like you can get the yellow cap and then start pumping agility right away to boost the quality of yellow and white attacks to benefit mute dps.

Hit cap is overrated. Those numbers were just pulled out of thin air by the person so they make themselves look good. I don't know why so many people obsess over it. You can have 300 hit rating but run around with 1550 ap and do shit dps compared to someone with more proportioned and well balanced stats.

I'm not in full end game gear, still missing a few pieces but I quit raiding over a month ago. I would gem my stuff to something silly like this. 200 hit rating without even really trying, I went for agility over the rest and meta required colors.

70 Night Elf Rogue

Last edited by Gakuto : 06/29/08 at 3:23 PM.

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Old 06/29/08, 5:06 PM   #1195
Ismail
Von Kaiser
 
Ismail's Avatar
 
Night Elf Death Knight
 
Icecrown
Originally Posted by Vodrin View Post
Cap for yellows (something like 170 i forget exact number)
The yellow cap vs Bosses is 64 assuming you have 5/5 Precision which you should or 142 with out it.
Originally Posted by Iliyan View Post
Still I am not closer to solving why I am doing so little dps as recorded compared to you guys.
From a quick look at your gear two easy upgrades you could get are [Shattered Sun Pendant of Might] and either [Brutal Gladiator's Leather Gloves] or [Trickster's Stickyfingers].

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Old 06/29/08, 5:35 PM   #1196
Professor Hurt
Piston Honda
 
Professor Hurt's Avatar
 
Worgen Rogue
 
Quel'dorei
Originally Posted by siawyn View Post
I understand what he said.
I had just gathered from reading though this thread since it started that 200 was a good number,but if 170 is a good number i'm gonna be regemming very soon.
No no no, don't go regemming just yet! My statement is more a state of mind one should have when looking at rogue gear. Hit is great, but so is agility, crit, attack power, haste, etc etc. Some are better than others at different times in a rogue's career: it all depends on what gear you have and how much of one stat you're trading out for another.

The best course of action for every rogue is to download one of the many fantastic spreadsheets available on these forums. Make sure all gear/gems/buffs are 100% accurate, then start playing around. Try replacing some hit gems with agil gems for example, or vise versa. If, *with your gear*, lowering your hit results in a DPS loss, then don't drop any. However, it's very possible regemming with more agility will result in a DPS increase. Just remember: there are no magic numbers for any stat.

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Old 06/30/08, 6:13 AM   #1197
neekgan
Glass Joe
 
Troll Shaman
 
Ghostlands (EU)
Originally Posted by Dorvan View Post
Initial impression: Today's announcement that WF will stack with poisons in WotLK could make envenom much more viable when combined with Deadly Brew....now if they'd just fix Cut to the Chase, we could get something interesting like a 5r/5v rotation going.
Due to sometimes being more than two rogues in our raids I decided that we should take rotations regarding who will be out of the melee group. It was my turn and I ended it up being in a double BM hunter, feral, resto shaman group. Not too bad of a group by me. Shaman was dropping GoA and on BT trash I thought I should just try double deadly poison/envenom spam for a change. My crit rate on that group with AToL, x2mongoose procs and GoA was around 55% maybe a bit more. It was such a joy seeing 2-3 envenom crits in a raw hiting for 4-5k. I just hope cut to the chase will be tweaked a bit so that you can actually keep slice and dice running with envenom crits alone. It will be such an enjoyable spec.

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Old 06/30/08, 11:06 AM   #1198
Eyegore
Von Kaiser
 
Eyegore's Avatar
 
Tauren Warrior
 
Korgath
In response to both the value of +hit, and mutilate dps discussions. Here is a wws of my rogue alt Grendael ( The World of Warcraft Armory ) on Gorfiend: Wow Web Stats (alt BT night ftw

In a mix of ZA and badge gear (and a couple kara pieces and t5 lvl pieces) I managed 1.7k dps, this was with dual dagger of bad mojo (executioner on the mainhand, I did that a while ago while it was being over valued and I had more -armor from other ZA gear), but the new mainhand is the only change vs what is on armory now. So yes 1.6 should be achievable in pretty easily accessible gear to someone entering t6 zones. This was in a good group, dps warrior, enh. shaman, feral, one bloodlust I think. Also don't gimp yourself by not using consumables, that was with a flask, agi food, and a scroll of agi and str (really wanted to see what I could do).

Also +hit does not seem particularly vital for mutilate (good yes, but don't stress over hitting any arbitrary number), that wws was with the same 138 hit rating currently shown on armory there. As I understand the rule of thumb is to focus on agi over hit for mutilate (the reverse of the general rule for combat), with the usual caveat of "consult a spreadsheet for the most accurate information available specific to your situation".

The rotation I have settled on is: Run in and shiv, slice and dice then mutilate immediately, pool energy then SnD again, mutilate to 5cp and rupture inside FW if possible, mutilate once, pool energy then SnD, continue with 2-4s-5r pooling energy before SnD but rupturing asap. I find you should be able to get nearly every rupture inside of the find weakness buff if you pool energy correctly before hitting SnD (two non crit mutilates on top of a non-ruthlessness proc should be pretty rare). Forcing myself to pool energy like that was a big adjustment for me when I switched from combat. Without having to worry about combat potency procs capping you out unexpectedly you can cut it much closer to capping as mutilate, and you will want to do so when trying to squeeze out every bit of dps possible by getting ruptures inside find weakness.

Hopefully some of that may help, or if any of it is wrong please let me know.

Last edited by Eyegore : 06/30/08 at 11:13 AM.

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Old 06/30/08, 12:56 PM   #1199
Iliyan
Banned
 
Undead Rogue
 
Burning Legion (EU)
Humm, seems I am approaching Mutilate the wrong way. Favoring Hit Rating... But I never thought it would affect my dps in such a HUGE way...

I mean WoW, Eyegore that was amazing... 1.7k! In that gear, now I knew that Mutilate sometimes "favors" lesser gear, but DAMN...

I don't like your rotation though.

Hmm, I guess ill go spreadsheet my brain out. Since I have a VAST array of gear stored in my bank. And Lots available too.

As to answer some previous questions:

Hit: 351( 20hit food, and Romulo's--> My first item to replace)
Crit: 26.91% with Agility pot, BoK, GoTW
Att Power: 1945 with Agility pot, BoK, GoTW

Ill try to focus much more on agility, and see what turns out.

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Old 06/30/08, 2:40 PM   #1200
Dorvan
Piston Honda
 
Human Paladin
 
Proudmoore
Simply gemming for hit instead of agility would not account for the large DPS loss you're seeing. Picking inferior gear pieces because they have hit could be hurting your DPS, but the same idea applies to combat gearing as well....you should always be trying to maximize your dps via a spreadsheet regardless of spec, not aiming for certain magic values of hit. If you have a WWS handy, I still think it'd be worth popping it up here and seeing if there are any play or buff issues going on.

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