01/03/08, 12:56 PM #2 Fiola Great Tiger   Fiola Human Paladin   Skywall Here's some quick math on why you don't see much Shockadin theorycrafting. The shockadin has 3 basic DPS skills: SoR, JoR, and Holy Shock. AA gets 7% of AP as DPS SoR gets 9~% of +dmg as DPS. JoR gets 9~% of +dmg as DPS (judged every 8 seconds) HS gets 3~% of +dmg as DPS (used every 15 seconds) Total DPS coefficients: 7% AP 21% +dmg (Modded by 10% Sanct. Aura and iSoR up to 26~%.) For comparison, a 41 Ret paladin has: 7% of AP as AA DPS 3.9% of AP as CS DPS 2~% of AP as SoC DPS 4% of +dmg as CS DPS 2.3% of +dmg as SoC DPS 5~% of +dmg as JoC DPS Total DPS coefficients: 12.9% AP 11.3% +dmg Throw in iSanct Aura (+12%), 2h Weapon spec (+6%), Vengeance (+15%), and crit (conservative 25%): 19.96% AP 18.70% +dmg I know I skipped a few of the multipliers available to the 40/0/21 Paladin, but overall the spec does not have the DPS coefficients (or mana efficiency) to compete with the Ret paladin. (There's also weapon DPS multipliers, which further favor the Ret paladin) In conclusion, the 40/0/21 does not compete with 41 Ret for raid DPS. That's why it doesn't have theorycraft dedicated to it. All that said, you're welcome to do the "optimal stat" math yourself. I'm sure someone is willing to review it for accuracy. (Also, this type of discussion about paladin DPS would probably fit better in the Ret DPS thread)
 01/03/08, 5:27 PM #3 • frmorrison Protector     Ashstrike Human Paladin   No WoW Account 40/0/21 is a fair hybrid between doing damage and having strong healing abilities, but 1H dps will never compare to 2H dps of Ret. Also JoR is spell hit/crit based while autoattack is melee hit/crit based, haste is a really nice stat (more SoR hits).
01/03/08, 6:10 PM   #4
kalbear
Bald Bull

Tauren Druid

Balnazzar
 Originally Posted by Fiola Here's some quick math on why you don't see much Shockadin theorycrafting. The shockadin has 3 basic DPS skills: SoR, JoR, and Holy Shock. AA gets 7% of AP as DPS SoR gets 9~% of +dmg as DPS. JoR gets 9~% of +dmg as DPS (judged every 8 seconds) HS gets 3~% of +dmg as DPS (used every 15 seconds) Total DPS coefficients: 7% AP 21% +dmg (Modded by 10% Sanct. Aura and iSoR up to 26~%.)
I didn't quite get this at first until I realized that you were dividing the DPS coefficient based on the cast time. Yikes, that really is horrible. I guess the only real benefit here is that +dmg does double duty as +healing, but even then you're not looking at particularly high DPS. You won't get the innate threat reduction either.