Originally Posted by Malan
If i remember correctly you only need something like 48 hit rating on top of the 6% from the enhance tree talents to hit cap. You can easily get that on 3 pieces of gear.
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Yes. It's somewhere in the 47-48 range - according to Wowwiki, 15.77 hit rating = 1% hit, so 47.31, to be exact. You can pick up 1/3 of what you need just from Glyph of Ferocity. (I had to explain to my guild leader why that was a better enchant for his shaman than the Glyph of the Outcast.) So essentially, you're taking Nature's Guidance for 3 spell hit - and at most, 2% melee hit if you have the glyph (1% hit).
The other argument that comes with Ele or Resto subspec is utility, primarily in PvP, but I don't really think that's what we're after here. Ganted, it'll carry some of the PvE viability of each into the PvP world, as is usually the case for most classes / builds, I think.
Come to think of it, if they just took some or all of the mp5 off our PvP and tier sets, and replaced it with spell hit, we might actually be a happier community overall. Less bickering about which is better dps, more about utility etc. - but here I go dreaming.
Sounds like there's lots of work being done, I'm trying some new rotations out, but I think I'll stick with SS > ES > FS > repeat, while weaving my totem drops in on CDs, until I see some solid evidence proving that FrS is worth using - it really doesn't seem worth it, it never has in a dps situation - not at 60, and I'll bet not at 70.