Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics

 
 
LinkBack Thread Tools
Old 01/14/08, 2:14 PM   #101
Ilmatar
Piston Honda
 
Worgen Druid
 
Feathermoon
Slight tangent:
With the upcoming changes to combat logs, it should be possible to assign totems to their owners.

Offline
Old 01/14/08, 2:28 PM   #102
 Daler
I'm on a goat
 
Daler's Avatar
 
Troll Druid
 
Mal'Ganis
Originally Posted by Duilliath View Post
Sidenote - did I miss the loss in damage from lower spell hit on the elemental version ? What I've seen so far seems to assume that the full 5% extra damage and the full shocks are coming through.

Not losing damage there would mean a gear discrepancy between the two specs in the ring.

May well be overlooking it, but didn't spot any mention of in the last couple pages.
To respond, yes I included the loss of spell hit when running Yo's simulation.

Elem subspec:
1500 AP
30% crit
9% melee hit
0% haste
0 armor penetration
0 expertise
4490 boss armor
97.5 2.6 speed weapon x 2
Dual Mongoose enchants
1% spell hit
5% spell crit
No trinket procs
24 shocks per 2 minutes (Earth + Fire)
Stonebreaker's Totem
R.E.D. Meta Gem
Talents: DW, SS, Flurry, UR, Weapon Mastery, 30% AP->Spell Damage, Reverberation, Concussion
Buffs: BoK, BoM, MotW, Flask of Relentless Assault, Haste Potions, SoE, Battle Shout, Roasted Clefthoof, Malediction CoE, Scorch, Misery, uncheck "Some other guy is eating my SS"

Restoration subspec:
Only difference is 12% melee hit, 4% spell hit, uncheck Reverberation and Concussion, and drop to 20 shocks per 2 mins.

Everything else is held the same and run for 10k hours, 15 separate runs.

Last edited by Daler : 01/17/08 at 2:48 PM. Reason: accuracy

Originally Posted by DeeNogger View Post
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
Originally Posted by Florrie View Post
Nothing spells out attraction quite like being given books about the slaughter of your people.

United States Offline
Old 01/14/08, 3:01 PM   #103
Mox
Piston Honda
 
Human Paladin
 
Azjol-Nerub (EU)
Originally Posted by Raut View Post
So raid DPS matters nothing to you? Only personal DPS? Wow.

The resto hit talent gives you spell hit as well. I think you spec now looks good as long as you don't have mana issues twisting, but the fire totem is the silliest comment I've heard yet.

That's a very stupid reply to make, considering as pointed out by previous posters either spec makes no difference to raid dps. My comment about the fire totems is not silly at all, as of now our totems are not included in damage reports (excluding WWS logs that can be misleading) so it is impossible to do actual in game comparisons of either spec, however as of 2.4 when totems are included in our damage it is quite likly that a raiding shaman will see a decent increase in dps by speccing into elemental compared to resto.

As for the totem range discussion, the only boss fights I'd say totem range matters on would be Illidari council and archimonde (being feared out of tremor totem range). Pre-T6 stuff you got Vashj and thats about it, Ignoring trash cause its not important. Generally speaking you're in a group of 5 melee, if the dps target moves then the whole group would move and you would just redrop totems on the way.

Offline
Old 01/14/08, 3:01 PM   #104
Hothgor
Piston Honda
 
Orc Shaman
 
Stormreaver
Originally Posted by Raut View Post
Mox seem to point to fire damage totems not being calculated into personal DPS as the key motivator for going enh/elem. It sure seems like a personal motivator rather than a collective one.

And the "just drop totems again" argument works great on paper, but the added DPS from elem instead of resto is closely based on casting cycles. Dropping totems all the time will screw this up. A full set is 6 seconds of GCD and no lag.
Only 3 seconds, actually, for group DPS. Strength of Earth and Grace of Air/Windfury totems are the only ones that increase your groups DPS. You can very easily add those in in between shock timers.

Offline
Old 01/14/08, 3:05 PM   #105
Toots Hepcat
Care for a jelly baby?
 
Toots Hepcat's Avatar
 
Troll Shaman
 
Llane
Originally Posted by Malan View Post
If both builds are coming out as damn near equivalent DPS than would the best gain come from a 3/45/13 build?
Definitely not; the main benefits from going Elemental come from 20% faster shocks and 15% increased totem damage. 3% extra shock damage isn't worth much -- at 15% damage from shocks, adding 3% shock damage is a .045% increase in overall DPS.

Offline
Old 01/14/08, 3:10 PM   #106
Mox
Piston Honda
 
Human Paladin
 
Azjol-Nerub (EU)
Originally Posted by Toots Hepcat View Post
Definitely not; the main benefits from going Elemental come from 20% faster shocks and 15% increased totem damage. 3% extra shock damage isn't worth much -- at 15% damage from shocks, adding 3% shock damage is a .045% increase in overall DPS.
This raises the question of what to put the 3 points into, and from my pov I don't think theres anything else worthwhile. A small increase is a increase none the less, and it's definitly the "optimal" use of leftover points.

Offline
Old 01/14/08, 3:13 PM   #107
Malan
Mind the gap.
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
3% shock damage may not be worth much but at this point we're fairly certain that at T6+ level content 10 yards of totem range is probably worth less than that.

United States Offline
Old 01/14/08, 3:19 PM   #108
 Daler
I'm on a goat
 
Daler's Avatar
 
Troll Druid
 
Mal'Ganis
Originally Posted by Malan View Post
3% shock damage may not be worth much but at this point we're fairly certain that at T6+ level content 10 yards of totem range is probably worth less than that.
On Yo's sim, elem subspec (15/45/0+1) comes out ahead of 3/45/13 if you don't need the totem range. Unless the 3/45/13 allows you to twist where 15/45/0+1 does not. Then it's a no-brainer.

So does 15/45/0+1 allow for twisting in terms of mana sustainability and GCD management?

Originally Posted by DeeNogger View Post
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
Originally Posted by Florrie View Post
Nothing spells out attraction quite like being given books about the slaughter of your people.

United States Offline
Old 01/14/08, 3:21 PM   #109
Toots Hepcat
Care for a jelly baby?
 
Toots Hepcat's Avatar
 
Troll Shaman
 
Llane
Originally Posted by Raut View Post
You move to the target that is going to be DPSed. Your totems do not. When you drop your totems around the MT just before a trash pack, is there no chance you and your group will move out of range? And is there more room to move within 30 yard range than 20?
Dropping two totems per move is quite possible inside a 10/5 shock cycle -- you have 2 totems (STR and wind) for 3s of time which fits fine. When you close to shock distance, use your shock, drop SoE, you should be in SS range so use that, then drop the wind totem.

Twisting, however, is impossible while maintaining DPS within an Enh/Elem spec...you'll have to slip on your SS/shock cycle fairly often, and since almost all of the gains of this spec come from increased shock count you'll be doing less DPS while burning more mana.

If you consider twisting to be your primary role in groups (and some raids do expect this), Elemental is NOT an option. And twisting does improve raid DPS.

One more thing to think about: are you often in hunter groups? Hunters tend to stay more than 20 feet back from the fight; if you are Enh/Elemental, you'll need to run 10 feet toward the hunters and back to the boss every 2 minutes which will gimp the hell out of your DPS time. Better to stay Enh/Resto in this case.

Offline
Old 01/14/08, 3:22 PM   #110
Mox
Piston Honda
 
Human Paladin
 
Azjol-Nerub (EU)
Originally Posted by Daler View Post
So does 15/45/0+1 allow for twisting in terms of mana sustainability and GCD management?
From experience I would say twisting while having a elemental offspec would be a waste of points, not because of mana but because the whole point of the elem offspec is the reduced shock CD which would be totally killed by the GCD spam.

Offline
Old 01/14/08, 3:23 PM   #111
Xoya
Bald Bull
 
Xoya's Avatar
 
Xoya
Orc Shaman
 
No WoW Account
Regarding T6 fights where I greatly appreciate the increased totem range, the main one that comes to mind is Illidari Council. Even with 30 yard range on totems I still occasionally (1-2 times per fight on average) have to redrop my totems because of poor AoE placement, and the uptime of every totem is important in that fight (both resist totems and strength of earth; I don't consider wf/goa because I twist). Nothing else really comes to mind, though. It's obviously useful for Hyjal trash but I tend to redrop totems during Hyjal trash frequently regardless.

United States Offline
Old 01/14/08, 3:30 PM   #112
Toots Hepcat
Care for a jelly baby?
 
Toots Hepcat's Avatar
 
Troll Shaman
 
Llane
Originally Posted by Daler View Post
So does 15/45/0+1 allow for twisting in terms of mana sustainability and GCD management?
There is no way to twist ON the WF cooldown and maintain a 10/5 cycle.

There's a nice combo if you're willing to slip a little (.5 to 1s) on the WF cooldown -- WF+wind+FS+SS+ES, repeat -- but the mana utilization will kick your ass. I tried it the other night and couldn't sustain it for more than a minute; I would only suggest is for folks who use twisting situationally (such as twisting tranquil to keep aggro down at the beginning of a fight).

Offline
Old 01/14/08, 3:42 PM   #113
Malan
Mind the gap.
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
Originally Posted by Daler View Post
On Yo's sim, elem subspec (15/45/0+1) comes out ahead of 3/45/13 if you don't need the totem range.
But if 3/45/13 comes out ahead of 0/45/16 then its still decent while maintaining the extra 3% hit.

United States Offline
Old 01/14/08, 3:42 PM   #114
Binkenstein
mumbo-jumbo-theorycrafter
 
Binkenstein's Avatar
 
Draenei Shaman
 
Khaz'goroth
Random Thought: Rather than suggest various builds, run them through the sim, and then say "this one is better", maybe we (by we I mean you guys, because I'm not much of an Enh TC type) use the base stats (0/45/0) then add single points, and run the sim again.

This way we'd be able to have a "This talent is worth X dps per point for our base stats/build." Then we can solve a concussion + reverb + nature's guidance + call of flame equation to find the highest dps gain. It could quite possibly come back to the 3/45/13 build, but there would be more "proof" for it than random selection & testing.

Test examples on top of the standard 45 Enh points:
1-5 Concussion
5 Concussion, 5 filler points (as CoF is calculated seperately)
5 Concussion, 1-5 Reverberation
1-3 Nature's guidance (with 10 filler points)


New Zealand Offline
Old 01/14/08, 3:49 PM   #115
 Daler
I'm on a goat
 
Daler's Avatar
 
Troll Druid
 
Mal'Ganis
Originally Posted by Toots Hepcat View Post
There is no way to twist ON the WF cooldown and maintain a 10/5 cycle.

There's a nice combo if you're willing to slip a little (.5 to 1s) on the WF cooldown -- WF+wind+FS+SS+ES, repeat -- but the mana utilization will kick your ass. I tried it the other night and couldn't sustain it for more than a minute; I would only suggest is for folks who use twisting situationally (such as twisting tranquil to keep aggro down at the beginning of a fight).
So it sounds like 3/45/13 for twisters, 15/45/0+1 for non-twisters unless you need/want the extra totem range. Then it's 2/45/14.

Something else worth noting. On hit trinkets like DST and Madness of the Betrayer are bringing 3/45/13 within 2 DPS of 15/45/0+1 (comparing both specs using both DST and Madness simultaneously).

Originally Posted by DeeNogger View Post
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
Originally Posted by Florrie View Post
Nothing spells out attraction quite like being given books about the slaughter of your people.

United States Offline
Old 01/14/08, 3:49 PM   #116
Malan
Mind the gap.
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
Bink makes a good point, probably a good way to look at it if someone has the time to run those.

United States Offline
Old 01/14/08, 3:49 PM   #117
Unaz
Piston Honda
 
Orc Shaman
 
Mug'thol
Originally Posted by Toots Hepcat View Post
One more thing to think about: are you often in hunter groups? Hunters tend to stay more than 20 feet back from the fight; if you are Enh/Elemental, you'll need to run 10 feet toward the hunters and back to the boss every 2 minutes which will gimp the hell out of your DPS time. Better to stay Enh/Resto in this case.

The thing is, if you're in a hunter group, then your raid doesn't care about optimum dps anyway, so you probably don't need to worry about moving around. And the hunters should be moving up to be in range of your totem. (As GoA and Mana Spring are the only buffs you give hunters... )

Offline
Old 01/14/08, 3:52 PM   #118
Malan
Mind the gap.
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
Originally Posted by Unaz View Post
The thing is, if you're in a hunter group, then your raid doesn't care about optimum dps anyway
Not entirely true, you could be putting a 2nd enhance shaman into a hybrid tank/hunter group like warrior/feral(or 2nd warrior)/hunterx2/shaman, or Feral/hunterx3/shaman. Depends on the raid makeup.

United States Offline
Old 01/14/08, 4:02 PM   #119
 Daler
I'm on a goat
 
Daler's Avatar
 
Troll Druid
 
Mal'Ganis
Originally Posted by Binkenstein View Post
Random Thought: Rather than suggest various builds, run them through the sim, and then say "this one is better", maybe we (by we I mean you guys, because I'm not much of an Enh TC type) use the base stats (0/45/0) then add single points, and run the sim again.

This way we'd be able to have a "This talent is worth X dps per point for our base stats/build." Then we can solve a concussion + reverb + nature's guidance + call of flame equation to find the highest dps gain. It could quite possibly come back to the 3/45/13 build, but there would be more "proof" for it than random selection & testing.

Test examples on top of the standard 45 Enh points:
1-5 Concussion
5 Concussion, 5 filler points (as CoF is calculated seperately)
5 Concussion, 1-5 Reverberation
1-3 Nature's guidance (with 10 filler points)
Unfortunately, this would require a level of detail that Yo's sim just doesn't allow. E.g., we can't add 1-5 points of concussion, it's a 5% gain or nothing. Similarly with Reverberation. I can do it manually, as I've still got my baseline numbers saved in a spreadsheet, but that's pretty much what I'm having to do anyways (i.e., add a 1.02 modifier to shock DPS for the 2/45/14 build).

Additionally, the X dps per talent point will depend on base stats in a way that would make it rather unwieldy. I think a better option would be a general discussion listing the highlights of each build's talent choices like we're trying to develop here. And unfortunately, since Searing Totem can't be accounted for in game yet, I think we're stuck running the simulation.

Originally Posted by DeeNogger View Post
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
Originally Posted by Florrie View Post
Nothing spells out attraction quite like being given books about the slaughter of your people.

United States Offline
Old 01/14/08, 4:05 PM   #120
Raut
Major Berserk
 
Raut's Avatar
 
Raut
Tauren Shaman
 
No WoW Account (EU)
Originally Posted by Malan View Post
Fights I'd say that 10 yards might mean not having to drop totems repeatedly -
T5 - hydross, lurker (sort of, lets you spread out more, might have range to some of the adds), Leo, Vashj, Al'ar, Solarian (dropped in the center can range the adds), Kael for sure.
T6 - Akama (dropped in center podium can range all the adds), Council (not sure here, just got to council last night) and no idea for Illidan, all the Hyjal trash benefits from extra totem range
T5 - Fathom-Lord Karathress, you move a lot.

T6 - Illidari Council, depends what you are set to, but in general you have to move some. Illidan, he is moved a lot by the MT. So are p2 elementals.

Edit: Removed Malan's already mentioned bosses.

Baby, you can hold my balls.

10:10 < buu_> Raut: You are a hero of the internet.

Norway Offline
Old 01/14/08, 4:12 PM   #121
Malan
Mind the gap.
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
Yah but with FLK 10 yards doesn't matter, you're going to drop totems at each of the mobs and thats it. There's no way to position them such that 10 yards would cover 2 of the mobs.

United States Offline
Old 01/14/08, 4:28 PM   #122
Toots Hepcat
Care for a jelly baby?
 
Toots Hepcat's Avatar
 
Troll Shaman
 
Llane
Originally Posted by Daler View Post
Unfortunately, this would require a level of detail that Yo's sim just doesn't allow. E.g., we can't add 1-5 points of concussion, it's a 5% gain or nothing.
It is quite simple to simulate a 5% gain and divide the results by 5. One for each point.

Similarly with Reverberation.
See above. + from reverberation/5. Not that this matters, since you'll only be in harmony with the Stormstrike cycle if you go to 5/5.

Additionally, the X dps per talent point will depend on base stats in a way that would make it rather unwieldy. I think a better option would be a general discussion listing the highlights of each build's talent choices like we're trying to develop here.
I'm all for using theory when theorycrafting. Going straight to the simulator is easy, but requires you make assumptions about the simulator. I posted the other day on the issue of a 10s/6s SS/shock cycle resulting in a necessary lag of each of these due to the GCD -- and I am pretty that Yo's simulator doesn't model the GCD. Without this, the numbers on resto specs will be inflated slightly but significantly (I predicted about 1%).

And unfortunately, since Searing Totem can't be accounted for in game yet, I think we're stuck running the simulation.
WWS will merge your fire totems provided you're the only one dropping them. For the sake of testing specs, ask others not to. Recount et al are a bad tools for theorycrafting anyway. Can't dispute a screenshot of a graph.

Finally: don't waste your time testing on Blasted Land Mobs, they can't be missed. Nature's Guidance is wasted on them.

Offline
Old 01/14/08, 4:34 PM   #123
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
Originally Posted by Daler View Post
Unfortunately, this would require a level of detail that Yo's sim just doesn't allow. E.g., we can't add 1-5 points of concussion, it's a 5% gain or nothing. Similarly with Reverberation. I can do it manually, as I've still got my baseline numbers saved in a spreadsheet, but that's pretty much what I'm having to do anyways (i.e., add a 1.02 modifier to shock DPS for the 2/45/14 build).
You don't really need damage per talent point as much as you need damage per talent. Running with and without (eg) concussion would probably give you enough information to make the more informed comparisons Bink is talking about. I would hope that the changes are linear enough that you can just divide the dps gains by the talent point investment and come up with a rough guide. Since you're only using it to compare talents to each other the absolute precision doesn't matter so much unless two mutually competing talents have comparable gains.


Offline
Old 01/14/08, 4:39 PM   #124
Binkenstein
mumbo-jumbo-theorycrafter
 
Binkenstein's Avatar
 
Draenei Shaman
 
Khaz'goroth
Originally Posted by Daler View Post
Unfortunately, this would require a level of detail that Yo's sim just doesn't allow. E.g., we can't add 1-5 points of concussion, it's a 5% gain or nothing. Similarly with Reverberation. I can do it manually, as I've still got my baseline numbers saved in a spreadsheet, but that's pretty much what I'm having to do anyways (i.e., add a 1.02 modifier to shock DPS for the 2/45/14 build).

Additionally, the X dps per talent point will depend on base stats in a way that would make it rather unwieldy. I think a better option would be a general discussion listing the highlights of each build's talent choices like we're trying to develop here. And unfortunately, since Searing Totem can't be accounted for in game yet, I think we're stuck running the simulation.
If we cannot specify points in a talent, then we can't test the partial concussion builds. It should be simple enough to change it in the Sim (I assume Yo! still lurks around these parts)


New Zealand Offline
Old 01/14/08, 5:03 PM   #125
Toots Hepcat
Care for a jelly baby?
 
Toots Hepcat's Avatar
 
Troll Shaman
 
Llane
I need a mob I can hit on, for a long time, to test various specs in game.

I am considering making Nalorak that boss, as I see him twice a week.

Comments?

Offline
 

Go Back   Elitist Jerks » Class Mechanics

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tseric Leaves... Forlex The Dung Heap 0 05/17/07 10:18 PM
Battlegroup 5 (that's you Mal'Ganis), how about a Basin match? probiscus Public Discussion 2 09/27/06 4:15 AM
A reputation grind just to enter Naxrammas Z-Factor Public Discussion 19 05/11/06 2:19 PM