Originally Posted by Pintofbrew
I got quite confused with "Travel time is a fixed speed". For a moment I thought you meant projectiles will take a specific length of time to reach a target irrespective of distance.
Just to clarify what I think you actualey mean is: Since distance between caster and target won't change, travel time will remain constant.
Your argument is almost correct because ignite's timer is dependent on when the spell hits the mob and as such distance -is- important.
Take the following assumption: Say the target is 4sec fireball travel-time away. Irrespective of haste, by the time the second ball hits the last ball's ignite will be over already.
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Maybe I didn't word it exactly as I was thinking.
Since Fireballs travel the same speed no matter what distance you're from the mob, it does not matter how far away you are from the mob for the rolling ignites to happen.
Taking Fax's theory of Fireballs travel speed of about 40yards/sec, if you're casting at 2second Fireballs, total time for the Fireball from start of cast is 3 seconds to land. But, the next Fireball cast is 1sec through the cast by the time the first Fireball lands, leaving 2s till this one lands, allowing for the rolling ignites to happen. Now if we reverse the distance, and make it 0, you still land fireballs every 2seconds, making it so that your distance from the mob has
zero effect on whether the ignite tick will roll, just your cast time.
Using your 4 sec travel time, and the needed 2s cast, this means for the time since first cast, 5 seconds after the first cast, the fireball is 1 sec from the target,
and your 2nd cast is now 3 seconds from the target, and you're 1sec into your third cast already.
So again, distance from the mob has
ZERO impact on your ability to roll ignites. The problem with distance is when your target is moving, making the travel time vary.
Originally Posted by Castia
I went with Cowl of the Tempest/Leggings of Channeled Elements purely for the look, but yes, Cowl of the Illidari High Lord/Leggings of the Tempest are better by roughly 1% crit if you want to look funny :P
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From my looking at the gear, comparing to what I had, it was 7 crit rating more for the loss of 6 damage compared to what I'm using. That combo does provide a little more health though.