Tank using [Gift of Arthas] gives mini hemo. Only guardian elixir what boost tank tps + raid dps what I know. Least around 100dps + additional tps to tank.
* A holy paladin giving us the retribution buffs. Check the spec.
* A survival hunter if you are melee heavy
* Drums of battle for everyone
* Warrior with imp. battleshout and Solarian's sapphire
Seems this "Vengeful trick" is very common for all top guilds. As far as I could see (please correct me if i'm wrong), EJ actually has the best clean report listed, at 28.958k. Doesn't mean that some of the top reports (that one is just #31 wouldn't be higher if the ghost was properly tagged, but I find it unlikely. I'd say that probably the 30k barrier wasn't yet beaten in regular circumstances (no world buffs) at all, which actually makes my own guild 25k record look much better.
This said, like it was pointed, given certain threshold of dps, It really becomes a cooldown based fight, which can't really be used as sustained dps benchmark. Hopefully Sunwell brings a new and better fight for this.
There's probably even more answers looking at buffs gained. Statch gained Unleashed Rage 3 times, which means it was not active all the time. Similarly, the shaman might not have been refreshing strength of earth totem also (or twisting GoA as mentioned already). He also had a longer fight and 100 more white hits, meaning there were more attacks landed without cooldowns/trinkets active. This would definitely lower the average (max hits can be quite random).
There's probably even more answers looking at buffs gained. Statch gained Unleashed Rage 3 times, which means it was not active all the time. Similarly, the shaman might not have been refreshing strength of earth totem also (or twisting GoA as mentioned already). He also had a longer fight and 100 more white hits, meaning there were more attacks landed without cooldowns/trinkets active. This would definitely lower the average (max hits can be quite random).
I'm not sure this is true, you only gain certain buffs like UR if they fade unless I'm mistaken?
Fight duration makes a pretty big difference on buffs like Bloodlust because of the increased uptime you get on them, which of course helps quite a bit. That said, it obviously makes things like haste potions, blade flurry and adrenaline rush have a larger effect as well.
This is the best I've produced thus far: Wow Web Stats
It was with the best possible group setup I could ever hope to have. Retribution Paladin, Feral Druid, BF Warrior, Enhancement Shaman and myself. One of our Hunters is also survival which increases our raid DPS.
There are a few things missing that could increase my DPS. Our survival hunters expose weakness refreshed 8 times compared to the first parse that you posted which effects the DPS a little bit. They may or may not have Improved Blessing of Might (grr) while our group does not. Lastly our perfect snergy was broken for a good duration of the fight when our BF Warrior had to go do his ghosts. Other then that the only thing I was missing myself was Scroll of Agility V which these parses may or may not have on them.
Sorry if this gets into a more personal side of my own DPS in this thread, but I am trying to improve my DPS along with our raid DPS as well ;p. Anyways combine the above with other things such as trinkets, adrenaline rush, windfury etc and you get a pretty good comparsion to others for the most part.
While I find Teron a perfect example of a DPS benchmark, I do wish the fight was a bit longer without the abilitiy to randomly kill a member to give a better estimation of DPS. With such a short fight things can be skewed with even the most basic of stats because the sample size isn't large enough to average out. For example I've had a 3 minute Anetheron kill (which I know is quite long) with a reported ~60% crit rate. This is absurdly high given that with 100% trinket uptime and 100% mongoose uptime I still don't have 60% crit. Glancing blows can vary between 18-30% (from most of my parses I look at, I know glancing is 25%) just as hit% can vary. A rogue in my guild with ~5% less hit then me has had a lower miss rate then myself on some short parses.
What im going to try next week when we do Teron is get our Feral Druid the JC necklace with +5 weapon damage +21 hit rating and +28 crit aura. 1.33% crit to the entire party would boost tha parties DPS by a little bit.
edit: Lack of Solarian Trinket can make a pretty big difference considering its improved by the Battleshout talent in addtion to further stacking with unleashed rage. The trinket gives me roughly 95 attack power.
Xaviera, we never hid the fact that we used a darkmoon buff. It should be pretty easy to figure it out and I explained it both the first time it was asked here, and on warrior forums.
I will have the people who take care of the logs look here, and they can figure out what to do about the ghost dps being included, I would like it to be as accurite as possible, I can assure you we arent trying to hide anything or cheat... again, the Darkmoon Teron was for fun and I explained it was DM buff in the first place. You cant hide much with WWS, I like the clowns who go look at my dps! and you see the got 3 heroisms or something.
If you want to do optimal dps, you need: blood frenzy, Survival hunter, feral druid, CoR (some people are still afraid to use cor) A shaman twisting WF/Air, and 4 people in each dps grp need drums.
That's nice, that's all I said, too. I spent a little bit trying to figure out what was going on, so I asked you on the forums, you said you used Darkmoon. However, you only said you used the Darkmoon buff after your 2nd reply. Talking with another one of your guildies, he got quite a kick out of having me be perplexed at the numbers being put out, and didn't volunteer the missing bit of information: The Darkmoon Buff
For us at least when we use the v2 client for wws it just auto includes the ghost damage. With the v1 strait upload it does not. I don't know if that's some base setting or something but the guy who does our wws simply doesn't look at it much so that may be why so many of the top reports include ghosts. I doubt anyone intentionally does it, or at least not anyone who puts up top 50 reports.
What really is annoying though, is the amount of bugged logs in the top 10 for just about every boss. Having someone clean those up on regular basis would do a world of good for supporting the dps competition. After all, a lot more guilds can compete on dps then can compete for world first kills.
[Braided Eternium Chain] If someone in melee group want sacrifice little bit own stats and wield this. Its gives 140 critical strike rating to whole group.(5*28)
My guild recently broke the 30k mark, we only use 1 stacked melee group, replacing me (a ret pally) for a feral druid. I think a lot of guild's underestimate ret pallies and their utility... Judgement of Wisdom, Judgement of the Crusader (improved), and Sanctity Aura (improved) all provide a huge raid dps boost.
Also, our enhancement shaman twists GOA/Windfury, so that also helps a lot.
Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
Can you have a warrior shout with the trinket on and then switch to a different trinket right before you pull?
No--Solarian's Sapphire changes the value of battle shout dynamically. Though the opposite is actually possible: trinket bloodlust brooch before pull, put on Solarian's Sapphire. Enjoy pulling threat and dieing while trying to make the best use of 10 seconds of +AP.
One interesting note: If you raid with lots of resilience like I do--i use s3 sword, the three s3 armor pieces with armor pen (head/chest/legs) and a few vindicator's pieces to fill in for drops i've never seen (boots)--you can actually "pop enrage" when the little doom blossom shadowbolts hit you. <Tseric groans in his e-grave>
Tank using [Gift of Arthas] gives mini hemo. Only guardian elixir what boost tank tps + raid dps what I know. Least around 100dps + additional tps to tank.
Does this actually work? Purely anecdotally, Arthas never seems to proc on bosses. I use plenty of it for all the farm content where flasks and other guardian elixirs are just a waste, but really, the proc rate on trash seems to be pretty low and I don't think I've ever seen a proc on a boss; though I can't recall seeing an Immune either. Or, I just figured it was an immunity to something else.
Can someone definitively tell me im wrong or right?
http://wowwebstats.com/5vccn4vcponec?s=0-142&ab=161
18:33'07.515 Teron Gorefiend is afflicted by Curse of Shadow
18:33'30.015 Teron Gorefiend is afflicted by Gift of Arthas
18:35'24.593 Teron Gorefiend dies
Originally Posted by Dollar View Post
Can you have a warrior shout with the trinket on and then switch to a different trinket right before you pull?
No--Solarian's Sapphire changes the value of battle shout dynamically. Though the opposite is actually possible: trinket bloodlust brooch before pull, put on Solarian's Sapphire. Enjoy pulling threat and dieing while trying to make the best use of 10 seconds of +AP.
Thats actually wrong. You can do it, the shout value is only dynamically changed for the warrior using it. If you shout with SS on, and then switch the trinket, the whole group retains the buffed bshout.
As an aside, if a warrior battle shouts, and is then swapped out of the group, shout fades and does not remain active. We tried this one day in an attempt to give our rogues BShout with only one warrior in the raid (the MT). Unfortunately, no dice.
Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
[Braided Eternium Chain] If someone in melee group want sacrifice little bit own stats and wield this. Its gives 140 critical strike rating to whole group.(5*28)
Could someone equip that, then swap it out for a normal necklace?
As soon as you unequip the necklace the buff goes away.
If we assume the dps wears a [Choker of Endless Nightmares] would it be worth it for rDPS if one dps in the party (melee in this case) loses 72 AP (assuming the buff from the neck applies to them aswell and not just to the other 4 in the party) in order to increase the parties crit by 140 rating?
If we assume the dps wears a [Choker of Endless Nightmares] would it be worth it for rDPS if one dps in the party (melee in this case) loses 72 AP (assuming the buff from the neck applies to them aswell and not just to the other 4 in the party) in order to increase the parties crit by 140 rating?