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01/12/08, 11:40 AM
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#26
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Tank using [Gift of Arthas] gives mini hemo. Only guardian elixir what boost tank tps + raid dps what I know. Least around 100dps + additional tps to tank.
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Slow, slower, shaman weapon.
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01/12/08, 12:08 PM
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#27
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Gnome Power
Gnome Warrior
Arathor (EU)
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Things that really boosted damage for us:
* 4 shamans so all groups get heroism/bloodlust
* A holy paladin giving us the retribution buffs. Check the spec.
* A survival hunter if you are melee heavy
* Drums of battle for everyone
* Warrior with imp. battleshout and Solarian's sapphire
Seems this "Vengeful trick" is very common for all top guilds. As far as I could see (please correct me if i'm wrong), EJ actually has the best clean report listed, at 28.958k. Doesn't mean that some of the top reports (that one is just #31 wouldn't be higher if the ghost was properly tagged, but I find it unlikely. I'd say that probably the 30k barrier wasn't yet beaten in regular circumstances (no world buffs) at all, which actually makes my own guild 25k record look much better.
This said, like it was pointed, given certain threshold of dps, It really becomes a cooldown based fight, which can't really be used as sustained dps benchmark. Hopefully Sunwell brings a new and better fight for this.
Last edited by Golias : 01/12/08 at 12:15 PM.
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01/12/08, 12:17 PM
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#28
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Mike Tyson
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A good metric is actually fight duration, on bosses that don't heal or otherwise have mechanics that can prolong the fight beyond their hp pool.
2min 54sec elapsed between the first action on Teron and his death if you look at the log of our ~29k "clean" parse linked above.
To compare, the December 28 32.3k DPS parse by Juggernaut has an elapsed time between pull and death of exactly 3 minutes.
The January 10 34.6k DPS FSB parse has a duration of what looks like 2min 36sec, which is certainly impressive.
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01/12/08, 4:56 PM
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#29
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Don Flamenco
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There's probably even more answers looking at buffs gained. Statch gained Unleashed Rage 3 times, which means it was not active all the time. Similarly, the shaman might not have been refreshing strength of earth totem also (or twisting GoA as mentioned already). He also had a longer fight and 100 more white hits, meaning there were more attacks landed without cooldowns/trinkets active. This would definitely lower the average (max hits can be quite random).
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01/12/08, 5:33 PM
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#30
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Piston Honda
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Can you have a warrior shout with the trinket on and then switch to a different trinket right before you pull?
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"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"
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01/12/08, 5:57 PM
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#31
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Don Flamenco
Night Elf Warrior
Silvermoon (EU)
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Originally Posted by Mijae
There's probably even more answers looking at buffs gained. Statch gained Unleashed Rage 3 times, which means it was not active all the time. Similarly, the shaman might not have been refreshing strength of earth totem also (or twisting GoA as mentioned already). He also had a longer fight and 100 more white hits, meaning there were more attacks landed without cooldowns/trinkets active. This would definitely lower the average (max hits can be quite random).
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I'm not sure this is true, you only gain certain buffs like UR if they fade unless I'm mistaken?
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What!?
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01/12/08, 6:27 PM
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#32
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Piston Honda
Orc Death Knight
Bonechewer
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Fight duration makes a pretty big difference on buffs like Bloodlust because of the increased uptime you get on them, which of course helps quite a bit. That said, it obviously makes things like haste potions, blade flurry and adrenaline rush have a larger effect as well.
This is the best I've produced thus far: Wow Web Stats
It was with the best possible group setup I could ever hope to have. Retribution Paladin, Feral Druid, BF Warrior, Enhancement Shaman and myself. One of our Hunters is also survival which increases our raid DPS.
There are a few things missing that could increase my DPS. Our survival hunters expose weakness refreshed 8 times compared to the first parse that you posted which effects the DPS a little bit. They may or may not have Improved Blessing of Might (grr) while our group does not. Lastly our perfect snergy was broken for a good duration of the fight when our BF Warrior had to go do his ghosts. Other then that the only thing I was missing myself was Scroll of Agility V which these parses may or may not have on them.
First parse uptime on some abilities:
Bloodlust: 23%
Blade Flurry: 17%
Haste Potion: 17%
Drums of Battle: 68%
My parse uptime on some abilities:
Bloodlust: 48%
Blade Flurry: 13%
Haste Potion: 13%
Drums of Battle: 40%
Sorry if this gets into a more personal side of my own DPS in this thread, but I am trying to improve my DPS along with our raid DPS as well ;p. Anyways combine the above with other things such as trinkets, adrenaline rush, windfury etc and you get a pretty good comparsion to others for the most part.
While I find Teron a perfect example of a DPS benchmark, I do wish the fight was a bit longer without the abilitiy to randomly kill a member to give a better estimation of DPS. With such a short fight things can be skewed with even the most basic of stats because the sample size isn't large enough to average out. For example I've had a 3 minute Anetheron kill (which I know is quite long) with a reported ~60% crit rate. This is absurdly high given that with 100% trinket uptime and 100% mongoose uptime I still don't have 60% crit. Glancing blows can vary between 18-30% (from most of my parses I look at, I know glancing is 25%) just as hit% can vary. A rogue in my guild with ~5% less hit then me has had a lower miss rate then myself on some short parses.
What im going to try next week when we do Teron is get our Feral Druid the JC necklace with +5 weapon damage +21 hit rating and +28 crit aura. 1.33% crit to the entire party would boost tha parties DPS by a little bit.
edit: Lack of Solarian Trinket can make a pretty big difference considering its improved by the Battleshout talent in addtion to further stacking with unleashed rage. The trinket gives me roughly 95 attack power.
Last edited by Tojara : 01/12/08 at 6:40 PM.
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01/12/08, 7:04 PM
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#33
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Glass Joe
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Xaviera, we never hid the fact that we used a darkmoon buff. It should be pretty easy to figure it out and I explained it both the first time it was asked here, and on warrior forums.
I will have the people who take care of the logs look here, and they can figure out what to do about the ghost dps being included, I would like it to be as accurite as possible, I can assure you we arent trying to hide anything or cheat... again, the Darkmoon Teron was for fun and I explained it was DM buff in the first place. You cant hide much with WWS, I like the clowns who go look at my dps! and you see the got 3 heroisms or something.
If you want to do optimal dps, you need: blood frenzy, Survival hunter, feral druid, CoR (some people are still afraid to use cor) A shaman twisting WF/Air, and 4 people in each dps grp need drums.
Last edited by Cruor : 01/12/08 at 7:18 PM.
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01/12/08, 7:16 PM
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#34
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Slayer of Tanks
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That's nice, that's all I said, too. I spent a little bit trying to figure out what was going on, so I asked you on the forums, you said you used Darkmoon. However, you only said you used the Darkmoon buff after your 2nd reply. Talking with another one of your guildies, he got quite a kick out of having me be perplexed at the numbers being put out, and didn't volunteer the missing bit of information: The Darkmoon Buff
That's all.
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01/12/08, 11:14 PM
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#35
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Piston Honda
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For us at least when we use the v2 client for wws it just auto includes the ghost damage. With the v1 strait upload it does not. I don't know if that's some base setting or something but the guy who does our wws simply doesn't look at it much so that may be why so many of the top reports include ghosts. I doubt anyone intentionally does it, or at least not anyone who puts up top 50 reports.
What really is annoying though, is the amount of bugged logs in the top 10 for just about every boss. Having someone clean those up on regular basis would do a world of good for supporting the dps competition. After all, a lot more guilds can compete on dps then can compete for world first kills.
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01/15/08, 9:09 PM
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#36
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Glass Joe
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Just to let you know... I don't have DST and at the time of the WWS I was rocking a Merc Gladiator OH Sword... not very pro!
But to the OP, just to clarify I lose quite a bit of DPS ( a ton actually) from no DST and no Blade of Savagery.
<3
Figured I would mention it since you were comparing and considering us as equally geared.
Last edited by Rensy : 01/15/08 at 9:27 PM.
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01/16/08, 10:26 AM
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#37
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Von Kaiser
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Did all of them have CoR?
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01/21/08, 2:27 PM
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#38
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King Hippo
Tauren Shaman
Wildhammer (EU)
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[Braided Eternium Chain] If someone in melee group want sacrifice little bit own stats and wield this. Its gives 140 critical strike rating to whole group.(5*28)
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Slow, slower, shaman weapon.
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01/21/08, 2:32 PM
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#39
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The Ultimate in /facepalm Technology
Draenei Paladin
Lightbringer
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My guild recently broke the 30k mark, we only use 1 stacked melee group, replacing me (a ret pally) for a feral druid. I think a lot of guild's underestimate ret pallies and their utility... Judgement of Wisdom, Judgement of the Crusader (improved), and Sanctity Aura (improved) all provide a huge raid dps boost.
Also, our enhancement shaman twists GOA/Windfury, so that also helps a lot.
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01/21/08, 4:11 PM
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#40
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Don Flamenco
Night Elf Warrior
Greymane
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Originally Posted by Dollar
Can you have a warrior shout with the trinket on and then switch to a different trinket right before you pull?
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No--Solarian's Sapphire changes the value of battle shout dynamically. Though the opposite is actually possible: trinket bloodlust brooch before pull, put on Solarian's Sapphire. Enjoy pulling threat and dieing while trying to make the best use of 10 seconds of +AP.
One interesting note: If you raid with lots of resilience like I do--i use s3 sword, the three s3 armor pieces with armor pen (head/chest/legs) and a few vindicator's pieces to fill in for drops i've never seen (boots)--you can actually "pop enrage" when the little doom blossom shadowbolts hit you. <Tseric groans in his e-grave>
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02/15/08, 12:34 AM
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#41
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Glass Joe
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Don't forgett the Orc Racial which brings nearly 300 ap for 15 secs.
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02/20/08, 5:54 PM
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#42
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Piston Honda
Orc Death Knight
Executus
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Originally Posted by Pitbuller
Tank using [Gift of Arthas] gives mini hemo. Only guardian elixir what boost tank tps + raid dps what I know. Least around 100dps + additional tps to tank.
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Does this actually work? Purely anecdotally, Arthas never seems to proc on bosses. I use plenty of it for all the farm content where flasks and other guardian elixirs are just a waste, but really, the proc rate on trash seems to be pretty low and I don't think I've ever seen a proc on a boss; though I can't recall seeing an Immune either. Or, I just figured it was an immunity to something else.
Can someone definitively tell me im wrong or right?
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02/20/08, 6:51 PM
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#43
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WTB Blood Fury back
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Originally Posted by stampy
Can someone definitively tell me im wrong or right?
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It can proc on bosses.
http://wowwebstats.com/tmmtccxzectz3?s=4850-4987&ab=476
21:15'27.066 Teron Gorefiend is afflicted by Vampiric Embrace
21:16'08.977 Teron Gorefiend is afflicted by Gift of Arthas
21:17'42.158 Teron Gorefiend dies
http://wowwebstats.com/5vccn4vcponec?s=0-142&ab=161
18:33'07.515 Teron Gorefiend is afflicted by Curse of Shadow
18:33'30.015 Teron Gorefiend is afflicted by Gift of Arthas
18:35'24.593 Teron Gorefiend dies
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02/20/08, 7:10 PM
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#44
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King Hippo
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Originally Posted by Dollar View Post
Can you have a warrior shout with the trinket on and then switch to a different trinket right before you pull?
No--Solarian's Sapphire changes the value of battle shout dynamically. Though the opposite is actually possible: trinket bloodlust brooch before pull, put on Solarian's Sapphire. Enjoy pulling threat and dieing while trying to make the best use of 10 seconds of +AP.
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Thats actually wrong. You can do it, the shout value is only dynamically changed for the warrior using it. If you shout with SS on, and then switch the trinket, the whole group retains the buffed bshout.
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02/20/08, 9:32 PM
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#45
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Pities the fool
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As an aside, if a warrior battle shouts, and is then swapped out of the group, shout fades and does not remain active. We tried this one day in an attempt to give our rogues BShout with only one warrior in the raid (the MT). Unfortunately, no dice.
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Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
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02/21/08, 4:33 AM
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#46
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Piston Honda
Night Elf Warrior
Hellfire (EU)
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Originally Posted by Pitbuller
[Braided Eternium Chain] If someone in melee group want sacrifice little bit own stats and wield this. Its gives 140 critical strike rating to whole group.(5*28)
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Could someone equip that, then swap it out for a normal necklace?
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02/21/08, 5:04 AM
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#47
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King Hippo
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Originally Posted by Eledorian
Could someone equip that, then swap it out for a normal necklace?
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No, i've tried it.
As soon as you unequip the necklace the buff goes away.
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-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
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02/21/08, 6:40 AM
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#48
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Piston Honda
Night Elf Warrior
Hellfire (EU)
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Originally Posted by Zurgat
No, i've tried it.
As soon as you unequip the necklace the buff goes away.
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If we assume the dps wears a [Choker of Endless Nightmares] would it be worth it for rDPS if one dps in the party (melee in this case) loses 72 AP (assuming the buff from the neck applies to them aswell and not just to the other 4 in the party) in order to increase the parties crit by 140 rating?
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02/21/08, 7:12 AM
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#49
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Crit is almoust two times better than ap for any melee dps:er.
So 280ap vs 72ap. You make the choice.
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Slow, slower, shaman weapon.
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02/21/08, 12:09 PM
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#50
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King Hippo
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Originally Posted by Eledorian
If we assume the dps wears a [Choker of Endless Nightmares] would it be worth it for rDPS if one dps in the party (melee in this case) loses 72 AP (assuming the buff from the neck applies to them aswell and not just to the other 4 in the party) in order to increase the parties crit by 140 rating?
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[Braided Eternium Chain] vs [Choker of Endless Nightmares]
Hit rating is the same.
5*28 crit : 140 Crit rating
CEN : 27 crit + 72 AP (126 AP converted)
BEC : 140 crit (280 AP converted)
If you convert that to straight AP, the BEC would give 154 AP more.
I didn't add the +5 weapon damage in that, as that depends on your weapon speed.
Last edited by Zurgat : 02/21/08 at 12:15 PM.
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-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
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