Fight duration makes a pretty big difference on buffs like Bloodlust because of the increased uptime you get on them, which of course helps quite a bit. That said, it obviously makes things like haste potions, blade flurry and adrenaline rush have a larger effect as well.
This is the best I've produced thus far:
Wow Web Stats
It was with the best possible group setup I could ever hope to have. Retribution Paladin, Feral Druid, BF Warrior, Enhancement Shaman and myself. One of our Hunters is also survival which increases our raid DPS.
There are a few things missing that could increase my DPS. Our survival hunters expose weakness refreshed 8 times compared to the first parse that you posted which effects the DPS a little bit. They may or may not have Improved Blessing of Might (grr) while our group does not. Lastly our perfect snergy was broken for a good duration of the fight when our BF Warrior had to go do his ghosts. Other then that the only thing I was missing myself was Scroll of Agility V which these parses may or may not have on them.
First parse uptime on some abilities:
Bloodlust: 23%
Blade Flurry: 17%
Haste Potion: 17%
Drums of Battle: 68%
My parse uptime on some abilities:
Bloodlust: 48%
Blade Flurry: 13%
Haste Potion: 13%
Drums of Battle: 40%
Sorry if this gets into a more personal side of my own DPS in this thread, but I am trying to improve my DPS along with our raid DPS as well ;p. Anyways combine the above with other things such as trinkets, adrenaline rush, windfury etc and you get a pretty good comparsion to others for the most part.
While I find Teron a perfect example of a DPS benchmark, I do wish the fight was a bit longer without the abilitiy to randomly kill a member to give a better estimation of DPS. With such a short fight things can be skewed with even the most basic of stats because the sample size isn't large enough to average out. For example I've had a 3 minute Anetheron kill (which I know is quite long) with a reported ~60% crit rate. This is absurdly high given that with 100% trinket uptime and 100% mongoose uptime I still don't have 60% crit. Glancing blows can vary between 18-30% (from most of my parses I look at, I know glancing is 25%) just as hit% can vary. A rogue in my guild with ~5% less hit then me has had a lower miss rate then myself on some short parses.
What im going to try next week when we do Teron is get our Feral Druid the JC necklace with +5 weapon damage +21 hit rating and +28 crit aura. 1.33% crit to the entire party would boost tha parties DPS by a little bit.
edit: Lack of Solarian Trinket can make a pretty big difference considering its improved by the Battleshout talent in addtion to further stacking with unleashed rage. The trinket gives me roughly 95 attack power.