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Old 02/01/08, 7:35 PM   #51
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Fully-talented immolate on a fully scorched for your joe average destro warlock is about 20-30 dps gain (already modeled in the spreadsheet: you lose at least 3 in cataclysm as well, and that immolate costs more resulting in more lifetaps, and immolate doesn't benefit from ISB). Add some haste and/or consider ISB time dropping slightly for your raid and it turns into something you're not bothering with. Corruption is even worse in that regard.

While warlocks gain more from crit (as they gain about the same personal dps as mages but also increase raid dps a bit), a moonkin without a shadow priest is a wasted raid slot (heck it'd be hard for you to justify a moonkin WITH A shadow priest). I mean buffing is nice but not when you have to bring a shitty dps class to do it.

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Old 02/05/08, 11:32 AM   #52
Ailetha
Piston Honda
 
Night Elf Druid
 
Antonidas
Originally Posted by galzohar View Post
Fully-talented immolate on a fully scorched for your joe average destro warlock is about 20-30 dps gain (already modeled in the spreadsheet: you lose at least 3 in cataclysm as well, and that immolate costs more resulting in more lifetaps, and immolate doesn't benefit from ISB). Add some haste and/or consider ISB time dropping slightly for your raid and it turns into something you're not bothering with. Corruption is even worse in that regard.

While warlocks gain more from crit (as they gain about the same personal dps as mages but also increase raid dps a bit), a moonkin without a shadow priest is a wasted raid slot (heck it'd be hard for you to justify a moonkin WITH A shadow priest). I mean buffing is nice but not when you have to bring a shitty dps class to do it.
I disagree. A moonkin that needs a shadow priest to be doing decent damage is a waste of a raid slot. Moonkins should just man up and chug pots. That's not to mention; the moonkin aura is a complete waste on an spriest. Support classes/party buff classes like moonkins/enh shamans/spriests/etc should never be catered to/have group buffs made around them. They're there to stand on their own and buff other people.

The moonkin is there to do decent damage (top ten?), but mainly he is there to buff the other people in his party. He's not there to justify his spot on the meters. It shouldn't be expected of him to hit #1 every time, and when he does hit #1, you have to consider what the other dps classes are doing to allow that moonkin to hit #1 on the meters.

Not every guild has enough of the right spec or class to warrant having a moonkin (i.e. mages/destro locks) but that doesn't make the moonkin class or aura a waste of a raid slot entirely as a whole. It just means not every guild has a use for it.

A large number of the WWS parses I've seen have moonkins in with classes like pallies, affliction warlocks, spriests, and others; which is just sad because it's a total waste of a good aura. Sure, affliction locks are going to get SOME benefit out of it; but 3-4 destro locks/mages would be a far, far, far superior group choice to put in with the moonkin. It would be mostly wasted on affliction locks when compared to destro locks/mages. But again, like I said, not every guild would have this many of those two specs/classes to warrant having a moonkin.

Last edited by Ailetha : 02/05/08 at 11:53 AM.


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Old 02/05/08, 12:00 PM   #53
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by Ailetha View Post
I disagree. A moonkin that needs a shadow priest to be doing decent damage is a waste of a raid slot. Moonkins should just man up and chug pots. That's not to mention; the moonkin aura is a complete waste on an spriest. Support classes/party buff classes like moonkins/enh shamans/spriests/etc should never be catered to/have group buffs made around them. They're there to stand on their own and buff other people.

The moonkin is there to do decent damage (top ten?), but mainly he is there to buff the other people in his party. He's not there to justify his spot on the meters. It shouldn't be expected of him to hit #1 every time, and when he does hit #1, you have to consider what the other dps classes are doing to allow that moonkin to hit #1 on the meters.

Not every guild has enough of the right spec or class to warrant having a moonkin (i.e. mages/destro locks) but that doesn't make the moonkin class or aura a waste of a raid slot entirely as a whole. It just means not every guild has a use for it.

A large number of the WWS parses I've seen have moonkins in with classes like pallies, affliction warlocks, spriests, and others; which is just sad because it's a total waste of a good aura. Sure, affliction locks are going to get SOME benefit out of it; but 3-4 destro locks/mages would be a far, far, far superior group choice to put in with the moonkin. It would be mostly wasted on affliction locks when compared to destro locks/mages. But again, like I said, not every guild would have this many of those two specs/classes to warrant having a moonkin.
Given his own self innervate and no spriest, what is the typical t6 nuking time for a boomkin?

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Old 02/05/08, 12:10 PM   #54
Ailetha
Piston Honda
 
Night Elf Druid
 
Antonidas
Originally Posted by Krazen View Post
Given his own self innervate and no spriest, what is the typical t6 nuking time for a boomkin?
Even in my own not-ideal gear (my gear isn't even 4pc t5; it's a real mix of nontier pieces from all 3 lvls), I can last 12 minutes without my own innervate or an spriest doing 1000ish DPS. 4pc T5 would jump that up at least by 200 dps. And if I used Mighty Resto with Mana Oil instead of Blinding light/Wizard OIl, that would jump up to 13-14 minutes. So, I don't know if that gives you a frame of reference or not. Using my own innervate would boost that further to 15 minutes. All those times are just straight up standing there, casting; no moving around, no switching targets; etc etc.

Sure, I have to chug mana potions like theyre going out of style but most fights aren't longer than 7 minutes; and any longer than that usually requires alot of running around and/or time spent not casting. Yes, a destro lock is oging to destroy a moonkin in terms of DPS. But the moonkin is *there* specifically to buff the other 3-4 ppl in his group; not recieve a bunch of buffs so he himself can DO dps, hah.

Also, I saw Gal post earlier about how it's better to bring a pure DPS class instead of a shitty enh shaman; and I disagree with that as well. I can only speak from experience of my own guild; but our enh shaman buffs our rogues by 200-400 DPS PER rogue and they put 4 rogues in with our enh shaman. That's 800 DPS minimum that enh shaman is bringing to the raid without even touching the boss whatsoever. I would say it's much better to bring a crappy enh shaman than a pure DPS class, because a pure DPS class won't be able to make up for the party buff the shaman is providing to the melee group. Add in the 1000+ DPS the enh shaman is actually doing and that's 1800 DPS that even a mediocre shaman is bringing to the raid.

Last edited by Ailetha : 02/05/08 at 12:16 PM.


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Old 02/05/08, 12:12 PM   #55
Riddik
Glass Joe
 
Gnome Mage
 
Kel'Thuzad
I would say for a guild that already has everything on farm it doesn't quite matter if a druid wants to go moonkin and have some fun for a while.

If we're talking best raid compositon you are likely bringing 2-3 shadow priests for sheer mana batteries. You need to look at in your particular raid force who needs the shadow priest and the moonkin can also help if you really need it have a group with a spriest/moonkin/3 holy paladins. Also a raiding mooonkin is actually amazing if you know you can rely on them being to every raid then all of your melee can socket accordingly assuming they will always get 3% hit from a moonkin *same for tanks getting 3% hit being amazing*

As for Destro Locks vs Fire mages "Needing" the elemental shaman, personally i'd opt for a spriest given any of the options, and outside of that give it to who in your particular raid does the best. We can theory craft all day about what class deserves it the best, but in the end it should go to who in your raid will make the best use out of it. If you have a mage that despite theorycrafting is beating every lock every time chances are he's gonna make more use out of it then a warlock who is to idiotic to press 33333.

You also kinda get into the problem that destro locks can still be threat capped depending on the fight due to their higher potential for damage over other casters. If you keep buffing them its likely they will simply need to hold back more and waste all the buffs anyway.

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Old 02/05/08, 4:07 PM   #56
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Originally Posted by Ailetha View Post
Also, I saw Gal post earlier about how it's better to bring a pure DPS class instead of a shitty enh shaman; and I disagree with that as well. I can only speak from experience of my own guild; but our enh shaman buffs our rogues by 200-400 DPS PER rogue and they put 4 rogues in with our enh shaman. That's 800 DPS minimum that enh shaman is bringing to the raid without even touching the boss whatsoever. I would say it's much better to bring a crappy enh shaman than a pure DPS class, because a pure DPS class won't be able to make up for the party buff the shaman is providing to the melee group. Add in the 1000+ DPS the enh shaman is actually doing and that's 1800 DPS that even a mediocre shaman is bringing to the raid.
Is that 800 dps above what a resto shaman would give them, or just flat out 800 dps? Because you have to remember that if you don't have an enhancement shaman in the melee group a resto shaman should be taking his spot and put those totems down. That means enhancement only gives unleashed rage +slightly extra windfury attack damage. Wether this is enough to make up for his lack or personal dps or not depends on the shaman and whatever other class/player you could've brought in his place, but if he's shitty and you have a good hunter/mage/lock sitting out you should switch.
Buff class or not, if your personal dps/healing is crap you're a wasted raid slot. Granted you don't need to do as much as everyone else but there's a minimum threshhold you need to cover as a buffing class so that your personal dps + buff dps is better than the personal dps of another dps class that could take your raid slot.

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Old 02/05/08, 4:14 PM   #57
Duravi
Piston Honda
 
Undead Mage
 
Kalecgos
There has been some mention about improved shadowbolt uptime, and in response I'd like to present this link:
SimulationCraft/ImprovedShadowBolt - Shadowpriest.com Wiki
As you can see, depending on your number of SP's there is a clear plateau, adding 5% crit more to all your warlocks is not going to do a whole lot for the uptime past that plateau. My personal opinion is to put the SP, ele shaman and boomkin with 2 mages, assuming they are equally as geared as your destro locks. If there is some spread among your caster's level of gear then I would put your two best geared mage/locks in that group as they have the highest potential for exploiting those buffs. The 3% hit is irrelevant as any mage or lock used to grouping with an ele shaman should have the appropriate gear swaps available to convert that hit into other stats.

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Old 02/05/08, 4:20 PM   #58
Pakostevens
Glass Joe
 
Undead Mage
 
Mannoroth
If I had a moonkin to work with I think 1 group would be shaman (ele or resto), mage, mage, mage, moonkin. If all those mages were frost or fire. The sp would then go to the locks with a resto shaman in his group also for totems.

The main reason I normal have a group or sp, shaman (ele or resto), mage, mage, mage and then the locks go with the extra bm hunters is because if a mage's cooldowns are all used and he's oom he's totally out of the fight. The locks atleast have the to tap down and get back into it.

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Old 02/05/08, 4:29 PM   #59
 Curved
Can't test for fun
 
Curved's Avatar
 
Human Warlock
 
Proudmoore
Originally Posted by Duravi View Post
There has been some mention about improved shadowbolt uptime, and in response I'd like to present this link:
SimulationCraft/ImprovedShadowBolt - Shadowpriest.com Wiki
As you can see, depending on your number of SP's there is a clear plateau, adding 5% crit more to all your warlocks is not going to do a whole lot for the uptime past that plateau. My personal opinion is to put the SP, ele shaman and boomkin with 2 mages, assuming they are equally as geared as your destro locks. If there is some spread among your caster's level of gear then I would put your two best geared mage/locks in that group as they have the highest potential for exploiting those buffs. The 3% hit is irrelevant as any mage or lock used to grouping with an ele shaman should have the appropriate gear swaps available to convert that hit into other stats.
I have a feeling you either misread those table's, or don't know what they're refering to. What about those table's are you using to determine this plateau exactly?

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Old 02/05/08, 4:59 PM   #60
Duravi
Piston Honda
 
Undead Mage
 
Kalecgos
Notice how adding more warlocks past a certain point, or adding more crit on those warlocks gives swiftly diminishing returns? In fact past a certain point you DECREASE your uptime by having more warlocks.

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Old 02/05/08, 5:40 PM   #61
Krazen
Don Flamenco
 
Blood Elf Warlock
 
Turalyon
Originally Posted by Ailetha View Post
Even in my own not-ideal gear (my gear isn't even 4pc t5; it's a real mix of nontier pieces from all 3 lvls), I can last 12 minutes without my own innervate or an spriest doing 1000ish DPS. 4pc T5 would jump that up at least by 200 dps. And if I used Mighty Resto with Mana Oil instead of Blinding light/Wizard OIl, that would jump up to 13-14 minutes. So, I don't know if that gives you a frame of reference or not. Using my own innervate would boost that further to 15 minutes. All those times are just straight up standing there, casting; no moving around, no switching targets; etc etc.
If this is the case, then the rhetoric that boomkins need the spriest is completely unfounded.

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Old 02/05/08, 5:55 PM   #62
Trickykid
Don Flamenco
 
Gnome Warlock
 
Turalyon
I would have to question any sim that showed decreasing ISB uptime with more destro locks or more crit. Also there has been more recent work done on ISB uptime since the shadowpriest.com sim.

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Old 02/05/08, 6:39 PM   #63
dyelynn
Von Kaiser
 
Undead Mage
 
Skullcrusher
as a spriest, my ideal group in a raid is...

myself
boomkin
ele shaman
mage
destro lock (we only raid 1 mage)

on my mage alt, in the same raid, my ideal group would be

myself
boomkin
ele shaman
spirest
other mage

granted, i've not been privy to t6 content yet. so my views may be a bit immatuer, but my reasoning for being in dps groups (on my spriest) are thus:

if i'm in this dps group, i do more dps... 8% more crit, more base +dmg (swap rings with totem of wrath), mana spring totem, wrath of air totem, inervate (only time my boomkin doesn't use it on himself is if i'm in the group). the crit isn't as huge as it might be for the mage or the lock, but i don't think any caster, even one who only has 2/5 damage spells able to crit, can negate the benefit of 8/100 more crits on those 2 spells.

by doing more dps, i regenerate more mana to the rest of the group.

by regenerating more mana to the rest of the group, they spend less time recovering mana to continue dps.

by them spending less time recovering mana, they (hopefully) spend more time dpsing.

more dps time vs non-dps time, means the mob/boss/group dies faster.

the encounter ending faster means the healers have to heal less and thus need less mana to heal. (a nice ancilliary benefit is, the faster shit dies, the less time there is for someone to fuck up)


now, in any encounter where hps is more important than longevity, meaning burn the boss down 5 minutes ago. it may be more beneficial to the raid's success to have me in a healer group, at least during progression. but on any fight that requires longevity, it is better imho, to reinforce dps mana regen, than healers. because by reinforcing dps mana regen, you are in effect also reinforcing healer mana regen, in the manner i explained above.



and although i don't have wws or any hard data to back up the following claim, i'll make it anyway. on the same boss fights, in SSC, namely hydross and lurker (because those are what i use as a baseline), the same mage and destro lock do about 2-300 more dps with me, than without me. and they both increase or decrease almost exactly the same amount. and having raided both characters on the same bosses... i've seen first hand, especially with an IV fire build, how quickly a mage will burn mana, with no way to recover it, once gem and potion cooldowns are up. hope for an innervate or sit there and wand. where a lock could life tap.

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Old 02/05/08, 7:34 PM   #64
Ashegorath
Von Kaiser
 
Undead Warlock
 
Khaz'goroth
Originally Posted by Duravi View Post
There has been some mention about improved shadowbolt uptime, and in response I'd like to present this link:
SimulationCraft/ImprovedShadowBolt - Shadowpriest.com Wiki
As you can see, depending on your number of SP's there is a clear plateau, adding 5% crit more to all your warlocks is not going to do a whole lot for the uptime past that plateau. My personal opinion is to put the SP, ele shaman and boomkin with 2 mages, assuming they are equally as geared as your destro locks. If there is some spread among your caster's level of gear then I would put your two best geared mage/locks in that group as they have the highest potential for exploiting those buffs. The 3% hit is irrelevant as any mage or lock used to grouping with an ele shaman should have the appropriate gear swaps available to convert that hit into other stats.
I would like to add that shadowpriest.com's simulations are not based on real raiding habits eg. the destro template assumes CoD, Immolate, Corruption + Shadowbolt cycle. This skews every result generated on that simulationcraft site including the ISB uptime section.


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Old 02/05/08, 11:12 PM   #65
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
The moonkin wants the shadowpriest (?) but the shadowpriest does not want the moonkin.
The shadowpriest wants the elemental shaman but post-2.3.2 the shammy does not need the shadowpriest.
Warlocks (in theory) get more benefit out of shadowpriests because they can lifetap, but mages (in practice) get more benefit because their mana is finite to begin with. Shadowpriests probably want to be grouped with mages, VE with lifetap will give them crazy agro they don't need.
Warlocks and shadowpriests get more out of warlocks having a boomkin and ele shaman than mages.
Elemental shamans and boomkin generally want each other, but not as much as mages or warlocks want either (?).

Sounds like you should have one group with boomkin, ele shamans, and warlocks, and another with shadow priests and mages, mostly depending on whether or not boomkin can or cannot support themselves with just an elemental shaman. Other than that, all the buffs are going to those that can best make use of them except wrath of air on the shadow priest if you only have one elemental shaman. If any of my assumptions are wrong, please indicate.


If you have a fair number of shadowpriests you're probably going to see more improved shadowbolt time by increasing the warlocks' mana supply than their crit rate. ISB uptime tens to be relatively inert with respect to crit chance. What does change is, is how much they cast nukes compared to shadowpriests, which can be improved by having them nuke more and tap less. However, on a fight where regen is a consideration, you still want your mages being covered by shadowpriests first.

It's also worth noting which buffs stack when you have several of them in the same group, and which do not, for when you have several of these class and might consider grouping them together.
STACK
Totem of wrath
Healing stream totem
vampiric touch*
vampiric embrace
DON'T STACK
Wrath of air totem
Mana spring totem
Boomkin aura
*Note, however, that while VT stacks, one is almost always enough.


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Old 02/06/08, 4:38 AM   #66
Kyth
Professional Windmill Tilter
 
Kyth's Avatar
 
Kythra
Orc Warlock
 
No WoW Account
Originally Posted by Ashegorath View Post
I would like to add that shadowpriest.com's simulations are not based on real raiding habits eg. the destro template assumes CoD, Immolate, Corruption + Shadowbolt cycle. This skews every result generated on that simulationcraft site including the ISB uptime section.
In addition, unless he's changed his position on refusing to complicate his simulator with the rest of reality (i.e. lifetap), all his warlocks have infinite mana. This skews the dps reports for the warlocks significantly, and may have other odd effects.

It's possible he did indeed add it, but I haven't looked at the site since reaching an impasse on the issue of how warlock dps was being misreported.


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Old 02/06/08, 5:52 AM   #67
BrTarolg
Von Kaiser
 
Gnome Mage
 
Sunstrider (EU)
Wow - reading through this thread and i still see that a lot of this is still very opinionated - but anway here goes.

This advice, is specific to *your* case, since you only have *one* shadowpriest. It's also *extremely* opinionated

Firstly - a mage who chain chugs mana pots, evocates, and does everything he can to keep his mana going will go oom after 4-5 minutes, spamming his best DPM spell . From this point on, he is worthless, and spends his time wanding
A warlock will go oom faster than a mage , but lifetap means he loses 20-30% of his damage, and not 90%
Do you know what that means?

Your optimal group setup - should be
Spriest
+ 4x DPS who are unable to do *anything* once oom

Doesn't matter if they are elem shaman, boomkin, mage, warlock. It's almost clear as day that, both a boomkins and mages are completely, utterly, useless OOM (to the point where it's probably better to let them die to save on raid healing). Elem shamans, I have no idea - maybe they face the same case. If so, they deserve the same priority to go in that group.

And what if, you don't have enough shadowpriests or mana to go around for everyone? Then unfortunately, bring more warlocks and less mages. Heck, I would advocate bringing no more than 1 mage into the raid, and just bring other classes (such as hunters and warlocks) which are actually capable of DPS without screwing the rest of the raid DPS over by sucking up mana.
You could be even more harsh, and bring mages for trash, and rotate them out for warlocks at the boss (though this probably won't make very happy mages), and only bring your very best DPS mage to the boss.

---

Ok - to be slightly more realistic - you need to talk to your mages, and see whos actually capable of conserving mana and chain chugging mana pots. You also need to see which warlocks are capable of liftetapping properly.

For example (and a very unlikely one at that), if your very best mage has serpent coil braid, has a tonload of spare spirit on his gear, and is willing to spec 33/28 to lower his DPS (a lot, but not as much relative to going OOM) but to up his mana (in combination with mage armor) so that he can last 6 minutes instead of 4 on his own, then potentially it is worth putting him on his own, if you desperately need to put others in the SP group. This is especially true on fights where there is a lot of movement, and not much true DPS time, or where the encounter is much based on survivability. If you're doing leotheras, I was always put on my own without a shadowpriest, even as full fire, because you never run OOM anyway if you are smart with gems and pots - the vast majority of DPS is in demon phase, and the majority of the fight (for us) was simply surviving without losing members to stupid things like whirlwind.

If you have a warlock who you notice, is superb at timing his lifetaps only when moving, or during times when you can't DPS (remember - even 9 seconds in a fight where there is a little bit of animation or something, is enough for a warlock to lifetap to full provided he has good coordination with a healer), then it is probably better sticking him on his own, because he is smart enough to know how to keep his DPS up even without a mana battery, saving up more shadowpriest spots for others.

And perhaps, your very, very first priority, is to start recruiting more shadowpriests.

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Old 02/06/08, 12:38 PM   #68
Joq
Von Kaiser
 
Undead Priest
 
Dunemaul (EU)
Originally Posted by BrTarolg View Post
And perhaps, your very, very first priority, is to start recruiting more shadowpriests.
Yeah, shadowpriests are the class we design our caster dps groups around, but we just don't get any applicants. Plenty of rogues and far too many bad hunters, sadly.

We have 2, but one works a lot of late shifts so can't attend very often. As we usually run with 4 mages we put them and the one spriest in one group, and put our destro warlock in a second with a moonkin and resto shaman. Usually a couple of healers as filler. This works well, with the destro lock usually top (our raid leader, best geared caster) and the other dps not far behind. He used to take the spriest but is happy to take the totems, bloodlust and crit instead to keep the mages happy. If we get a second spriest, he goes with the lock along with one of the mages for a group of death. This puts the lock and lucky mage well ahead of the other casters, and the moonkin jumps a few spots, so is obviously the best setup. If only we could make it happen more often.

On moonkins - we had a healer switch to moonkin when we recruited another tree, so he's not been doing it very long. Usually does reasonable dps with only a resto shaman, but with a spriest he doesn't do anything like what a mage does with one.

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Old 02/06/08, 12:48 PM   #69
Duravi
Piston Honda
 
Undead Mage
 
Kalecgos
I would just like to note that mages benefit much more from bloodlust than a warlock would. With frost a water elemental recieves lust as well, and with fire not only can you stack flame caps, something the destro lock has no equivalent for, but if properly timed at 20% health molten fury kicks in, another thing the warlock has no equivalent for. Ideally you would have both your mage and lock groups with a shaman, but if it comes down to choosing unless you have large gear disparities the choice should be mage.

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Old 02/06/08, 2:04 PM   #70
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
What if you swapped players to the shadow priest group during the fight ?

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 02/06/08, 2:08 PM   #71
manly
Soda Popinski
 
manly's Avatar
 
Troll Mage
 
Mal'Ganis
Originally Posted by Duravi View Post
I would just like to note that mages benefit much more from bloodlust than a warlock would. With frost a water elemental recieves lust as well, and with fire not only can you stack flame caps, something the destro lock has no equivalent for, but if properly timed at 20% health molten fury kicks in, another thing the warlock has no equivalent for. Ideally you would have both your mage and lock groups with a shaman, but if it comes down to choosing unless you have large gear disparities the choice should be mage.
Yes, thats the fundamental difference between mages and warlocks. We have cooldowns whereas they have none. We can hence take better advantage of cooldown stacking.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 02/06/08, 3:25 PM   #72
Joq
Von Kaiser
 
Undead Priest
 
Dunemaul (EU)
Oh, I should have said, we're 4/6 SSC and we only raid 2 nights a week, so we're pretty casual in the grand scheme of raiding guilds. The 4 mages we normally take to raids are 2 fire (me and a girl who's pretty new to it so is a bit timid with threat) and 2 arcane (2t5). So I'm the only one who would make full use of the bloodlust/molten fury/cooldown stacking bit. I already talked him into giving up his shadowpriest, but I might have more luck getting myself swapped into his group at 20%. I'll have to try that.

Obviously a 2nd spriest would solve this (provided I was the lucky mage, but I could probably swing that).

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Old 02/06/08, 4:37 PM   #73
BrTarolg
Von Kaiser
 
Gnome Mage
 
Sunstrider (EU)
Originally Posted by Joq View Post
Oh, I should have said, we're 4/6 SSC and we only raid 2 nights a week, so we're pretty casual in the grand scheme of raiding guilds. The 4 mages we normally take to raids are 2 fire (me and a girl who's pretty new to it so is a bit timid with threat) and 2 arcane (2t5). So I'm the only one who would make full use of the bloodlust/molten fury/cooldown stacking bit. I already talked him into giving up his shadowpriest, but I might have more luck getting myself swapped into his group at 20%. I'll have to try that.

Obviously a 2nd spriest would solve this (provided I was the lucky mage, but I could probably swing that).
Oh then it's easy - don't bring the arcane mages and then you got 2 extra SP spots for the raid. It's been proven several times arcane is a pretty suboptimal raid spec and burns up way too much mana, and can't actually keep up with fire unless you have something like an 80% AB uptime.
Mage informational thread basically says its not better for fights that last longer than 60 secs

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Old 02/21/08, 11:02 PM   #74
scarfers
Glass Joe
 
Undead Warlock
 
Smolderthorn
First off, sorry for bumping an old thread but with brutallus sitting there flaunting guilds with his 10 million hp and 6 min enrage i was wondering if anyone has numbers on an optimal dps caster group.

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Old 02/26/08, 4:39 PM   #75
deneba
Von Kaiser
 
Human Warlock
 
Feathermoon
We have two shadow priests. Should they typically be grouped together, or split apart into separate groups, or in terms of theorycrafting does it not matter?

We have 3 mages, 3 warlocks and 4 paladin healers, just one shamen (enhancement). A typical setup is a group with the two shadow priests + three mages, and everyone else spread out, though sometimes healers get a shadow priest.

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