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Old 02/11/08, 1:59 PM   5 links from elsewhere to this Post. Click to view. #76
Sapphidia
Von Kaiser
 
Human Warrior
 
Earthen Ring (EU)
I guess the next port of call is to establish the fixed Intellect value at level 70 for which spirit suddenly becomes better than mp5 for inside FSR regen.

I don't have the item budget costs to hand (roughly 3mp5 = 8 spirit in terms of item budget going by blue gems, not sure on the exact decimals), but it means we can plug in identical-costing values for mp5 and spirit and solve the equation for a value of Intellect whereby Spirit gives identical mp5 whilst casting as the same budget in pure mp5, assuming a 30% incombat regen from the druid/priest talent.

Admittedly one never needs to -reach- this value of intellect to make spirit more viable due to the disparity between time spent in and out of FSR, but if someone can fetch the item budget values for those and produce an intellect value to aim for, it would be a handy marker.
 
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Old 02/11/08, 2:01 PM   #77
Mithos
Glass Joe
 
Troll Priest
 
Anub'arak (EU)
Conclusion: Before - After Effect

I just wrote a spreadsheet to calculate the difference and here is the result.

So for a BT/Hyjal equipped Priest (Me) it would look like:


Int: 550
Spirit: 462
ItemMP5: 121

Rawregen(Spirit=462, Int=550, Level70) = (0.001+462*0.00932715*(550^0.5))*5 = 505,2968411

Liverealm:
RawRegen = 320 (because of spirit) + 121 ItemMP5 = 441 OO5sec
MP5Regen = 30% of 320 (Talent: Meditation) = 96 + 121ItemMP5 = 217 IN5sec

Testrealm:
RawRegen = 505 (spirit) + 121 ItemMP5 = 626 OO5sec
MP5Regen = 30% of 505 (Talent: Meditation) = 151,59 + 121ItemMP5 = 272,59 IN5sec

Its seems to be a buff of +185 MP5 OO5sec and +55 MP5 In5sec

Any doubts or mistakes?
Can anyone confirm this who has his char on the PTR(US).
 
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Old 02/11/08, 2:16 PM   #78
Viv
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Undead Priest
 
Twisting Nether (EU)
Originally Posted by constantius View Post
Since my original formula was not an accurate model, this deflection point shifted around.
The current best guess is linear for spirit, so the int break-even point is not a function of spirit.
I.e. it doesn't matter if you have 155 spirit or 1550 - the int break-even point will be the same.

Mearis - apologies for a nitpick, but you have the spirit and int axes swapped 'round in the graph
 
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Old 02/11/08, 2:26 PM   #79
Irise
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Undead Priest
 
Fenris
The table at the top of the page is really partial derivatives of Regen with respect to Spirit and Int.

Each additional point of Spirit will give you 0.0466350(Int)^0.5 mp5.

Each additional point of Int will approximately give you 0.0233175*Spi*(Int)^(-0.5) mp5.

At 500 spirit and int each this means 1 spirit will add 1.04mp5 and 1 int will add 0.52mp5.
 
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Old 02/11/08, 2:32 PM   #80
Viv
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Undead Priest
 
Twisting Nether (EU)
Originally Posted by Sapphidia View Post
I guess the next port of call is to establish the fixed Intellect value at level 70 for which spirit suddenly becomes better than mp5 for inside FSR regen.
Not a problem, given the stellar work of people in this thread.
Assuming just the 30% from talents:

mp5 from spi while inside 5SR = spi * 0.009327 * sqrt(int) * 5 * 0.3

combining all the co-efficients into one gives:

mp5 = spi * sqrt(int) * 0.0139905

as we want to find the case where 1 spi provides 1 mp5, we can replace spi and mp5 with 1:

1 = 1 * sqrt(int) * 0.0139905
1 / 0.0139905 = sqrt(int)
71.47 = sqrt(int)
int needed = 5108

Some way off yet, that's the power of the exponent backwards for you
 
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Old 02/11/08, 2:36 PM   #81
Batguus
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Night Elf Druid
 
Silvermoon (EU)
Originally Posted by Irise View Post
The table at the top of the page is really partial derivatives of Regen with respect to Spirit and Int.

Each additional point of Spirit will give you 0.0466350(Int)^0.5 mp5.

Each additional point of Int will approximately give you 0.0233175*Spi*(Int)^(-0.5) mp5.

At 500 spirit and int each this means 1 spirit will add 1.04mp5 and 1 int will add 0.52mp5.
Jep, it maybe doesn't really belong in this thread, it is more a way for people who dont want to bother with formulas to see how they should value Spirit and Int with their current gear.
 
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Old 02/11/08, 3:22 PM   #82
rayijin
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The Venture Co
Originally Posted by Sapphidia View Post
I don't have the item budget costs to hand (roughly 3mp5 = 8 spirit in terms of item budget going by blue gems, not sure on the exact decimals), but it means we can plug in identical-costing values for mp5 and spirit and solve the equation for a value of Intellect whereby Spirit gives identical mp5 whilst casting as the same budget in pure mp5, assuming a 30% incombat regen from the druid/priest talent.

Admittedly one never needs to -reach- this value of intellect to make spirit more viable due to the disparity between time spent in and out of FSR, but if someone can fetch the item budget values for those and produce an intellect value to aim for, it would be a handy marker.
Well here goes, since I was interested in this break-even point as well.

To compare 8 spirit vs 3 mana/5 gems, I simply copied some values from the table above and figured out the regen with a spirit gem while casting for comparison to an mp/5 gem:

Formula is simple: (spirit from gem) * (amount of regen per point of spirit at that intellect value) * (30% regen inside FSR from talents):


Using 8 spirit gems for comparison to 3 mana/5 gems:

600 int: 8*1.14*0.30 = 2.73 mana/5 while casting
650 int: 8*1.19*0.30 = 2.85 mana/5 while casting
700 int: 8*1.23*0.30 = 2.95 mana/5 while casting


Using 10 spirit gems for comparison to 4 mana/5 gems:

600 int: 10*1.14*0.30 = 3.42 mana/5 while casting
650 int: 10*1.19*0.30 = 3.57 mana/5 while casting
700 int: 10*1.23*0.30 = 3.69 mana/5 while casting


Conclusion:

The point at which 8 spirit gems outpace 3 mana/5 gems for mana regen while casting is slightly over 700 int buffed.

The point at which 10 spirit gems outpace 4 mana/5 gems for mana regen while casting is much higher, as a guess, somewhere around 800-850 int.

Last edited by rayijin : 02/11/08 at 3:29 PM.
 
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Old 02/11/08, 3:36 PM   #83
Pasco
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Human Priest
 
Gorgonnash (EU)
For raid purpose you should take into account the spirit increasing talents and buffs (Blessing of Kings (10%), Human Racial (10%), Spirit of Redemption (5%), Living Spirit (15%)).

Summary:

Priest + 15%
Priest (Human) and Druids +25%


So 8 Spirit equals 9,2 or 10 raid buffed Spirit and 10 Spirit equals 11,5 or 12,5 raid buffed Spirit.

Which increase the effect slightly and should result in the conclusion that 10 Spirit at least equals 4 Mp5 (ignoring the Spirit to +heal conversation of Prayer of Spirit and/or Spiritual Guidance) for high end equipped priests/druids.

Edit: Changed the BoK error.

Last edited by Pasco : 02/11/08 at 3:47 PM.
 
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Old 02/11/08, 3:42 PM   #84
hypetech
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Trollbane
Originally Posted by Pasco View Post
For raid purpose you should take into account the spirit increasing talents and buffs (Blessing of Kings (15%), Human Racial (10%), Spirit of Redemption (5%), Living Spirit (15%)).

Summary:

Priest + 20%
Priest (Human) and Druids +30%


So 8 Spirit equals 9,6 or 10,4 raid buffed Spirit and 10 Spirit equals 12 or 13 raid buffed Spirit.

Which increase the effect slightly and should result in the conclusion that 10 Spirit > 4 Mp5 (ignoring the Spirit to +heal conversation of Prayer of Spirit and/or Spiritual Guidance) for high end equipped priests/druids.
Kings is 10% to stats, not 15%
 
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Old 02/11/08, 3:44 PM   #85
SeanDamnit
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Draenei Paladin
 
Ner'zhul
I'm gonna put some money on this getting nerfed a little if the formulas being thrown around here are true. As a T4/Heroic geared priest, I'm looking at:

Spirit: 384
Intel: 479
Mp5: 117

That's 388/212 regen Live, and 509/254 regen in the PTR assuming I did it correctly. That's a 121/54 difference unbuffed. I haven't been able to copy over to confirm this though. That is a huge buff, especially considering we JUST got a big buff with the Intensity/Meditation change - and I would even argue that priest regen was fine before that buff.

A change like this will probably eliminate the need to chain chug mana pots...maybe.

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Old 02/11/08, 4:24 PM   #86
Celandro
Don Flamenco
 
Night Elf Warrior
 
Cenarius
Originally Posted by Pasco View Post
For raid purpose you should take into account the spirit increasing talents and buffs (Blessing of Kings (10%), Human Racial (10%), Spirit of Redemption (5%), Living Spirit (15%)).

Summary:

Priest + 15%
Priest (Human) and Druids +25%


So 8 Spirit equals 9,2 or 10 raid buffed Spirit and 10 Spirit equals 11,5 or 12,5 raid buffed Spirit.

Which increase the effect slightly and should result in the conclusion that 10 Spirit at least equals 4 Mp5 (ignoring the Spirit to +heal conversation of Prayer of Spirit and/or Spiritual Guidance) for high end equipped priests/druids.

Edit: Changed the BoK error.
I made a quick excel sheet to handle this (I can post it somewhere if anyone wants) key formula is:

[top] spirit * coef * 0.3 * incombat + spirit * coef * (1-incombat)

I only ran this for priests for the 8spi, 10spi and 9heal/4spi gems:
With 600 int, 100% inside 5 seconds:
9.2 spi


3.14mp5
11.5spi = 3.93 mp5
4.6 spi = 1.57 mp5

With 650 int, 100% inside 5 seconds:
9.2 spi = 3.28 mp5
11.5spi = 4.11 mp5
4.6 spi = 1.64 mp5

With 600 int, 90% inside 5 seconds:
9.2 spi = 3.88mp5
11.5spi = 4.85 mp5
4.6 spi = 1.94 mp5

With 650 int, 90% inside 5 seconds:
9.2 spi = 4.05 mp5
11.5spi = 5.06 mp5
4.6 spi = 2.10 mp5

With 600 int, 80% inside 5 seconds:
9.2 spi = 4.61mp5
11.5spi = 5.77 mp5
4.6 spi = 2.31 mp5

With 650 int, 80% inside 5 seconds:
9.2 spi = 4.82 mp5
11.5spi = 6.02 mp5
4.6 spi = 2.41 mp5

Last edited by Celandro : 02/11/08 at 4:34 PM.
 
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Old 02/11/08, 4:26 PM   1 links from elsewhere to this Post. Click to view. #87
Havenwood
Von Kaiser
 
Night Elf Rogue
 
Lightning's Blade
I made a little spreadsheet to calculate PTR MP5 changes for Priests & Druids that looks like:



Download it here, if you are too lazy to do the math but not too lazy to put numbers in a spreadsheet. It should work fine in Open Office or Excel.

Last edited by Havenwood : 02/11/08 at 9:26 PM. Reason: Updated spreadsheet to (properly?) round down on MP5 calculations.
 
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Old 02/11/08, 4:49 PM   #88
exarkun
Von Kaiser
 
Tauren Druid
 
<GLA>
Executus
Originally Posted by Playered View Post
This brings up an interesting change to Innervate.

#1 Priests/Druids should yield around a 50-100% increase in return unless I am mistaken.

#2 It should work for Paladins and Shamans too? They should have around 200 Spi buffed.
I've estimated an OOC regen for one of our Paladins being around 240~, which with an Innervate thrown ontop should result in a 4-4.5k mana regeneration over its duration.

It wouldn't be amazing but still.


Also this will change the Innervate rule of Spi*14 for mana returned as far as im aware.
Does this mean that priests and druids will still get more benefit from an innervate than paladins and shamen will?
Or will they all pretty much get equal benefit now?
 
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Old 02/11/08, 4:50 PM   #89
Bendyr
Piston Honda
 
Undead Rogue
 
Dragonmaw
Originally Posted by Havenwood View Post
I made a little spreadsheet to calculate PTR MP5 changes for Priests & Druids that looks like:



Download it here, if you are too lazy to do the math but not too lazy to put numbers in a spreadsheet. It should work fine in Open Office or Excel.
Ooh, I like that Havenwood. I added a few rows to account for raid buffage and Spirit of Redemption (for priests), and I also added columns to test the marginal mp5 contribution of 1 int or 1 spirit (I had to go with increments of 100 because of the rounding thing).



My modified spreadsheet is here: http://coylette.googlepages.com/MP5.xls

Lemme know if I'm way off somewhere.

Last edited by Bendyr : 02/11/08 at 5:11 PM.
 
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Old 02/11/08, 5:12 PM   #90
Ackis
Glass Joe
 
Troll Priest
 
Thunderlord
Originally Posted by Bendyr View Post
My modified spreadsheet is here: http://coylette.googlepages.com/MP5.xls

Lemme know if I'm way off somewhere.
Very cool.

Since it's your spreadsheet, how about adding a flag to include divine spirit or not in the calculations?

And now, I need to start thinking about which enchants/gems to get on gear now.
 
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Old 02/11/08, 6:52 PM   #91
jaedan31
Glass Joe
 
Undead Priest
 
Frostwolf
Constantius, will you update your top level post to reflect our current understanding of intellect modified spirit regeneration? I think it is useful to keep the top level thread up to date and make this a more permanent place to discuss mana regeneration across all classes (since it now appears to be a uniform system).

While this certainly has the greatest impact on holy priests, restoration druids, and mages (arcane is a particularly interesting case), it may have implications for all mana using classes.
 
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Old 02/11/08, 7:17 PM   #92
Bendyr
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Undead Rogue
 
Dragonmaw
Originally Posted by Ackis View Post
Very cool.

Since it's your spreadsheet, how about adding a flag to include divine spirit or not in the calculations?

And now, I need to start thinking about which enchants/gems to get on gear now.
K i've updated the spreadsheet and the screenshot to include buffs. Also i fixed a calculation I had before (I think my formula was messed up before in that I wasn't allowing Blessing of Kings and Spirit of Redemption to multiply each other).

Also, I'm pretty sure I'm supposed to round those stats after the buffs, but I don't quite know how that works. I'll have to do more research and fix this up tonight.
 
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Old 02/11/08, 7:29 PM   #93
SeanDamnit
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Ner'zhul
Originally Posted by Bendyr View Post
Also, I'm pretty sure I'm supposed to round those stats after the buffs, but I don't quite know how that works. I'll have to do more research and fix this up tonight.
From what I've seen, buffs appear to round DOWN according to the info from the character sheet (whether or not that is a display error can't really be determined). For example, Improved MotW should be 18.9 to all stats, but will add only 18 on the charater sheet instead of 19.

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"Yeah, well, if we could all get what we want I would be eating dinner out of Hilary Duff's skull right now" - Salabesh
 
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Old 02/11/08, 7:43 PM   #94
Batguus
Von Kaiser
 
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Night Elf Druid
 
Silvermoon (EU)
A few more tables for the fans:

The total amount of mana you will receive during an 8-minute fight from 1 Spirit or 1 Intellect depending on your current spirit and int.
Again, Int at the top, Spirit at the left, left value is mana from spirit, right value is mana from intellect,including the 15 static mana from 1 intellect (16,5 actually casue it assumes BoK is on).

With 25% increased spirit, 10% increased intellect and 30% casting regen (druids, human priests).

With 15% increased spirit, 10% increased intellect and 30% casting regen (non-human priests)

With 10% increased spirit, 25% increased intellect and 60% casting regen (arcane mages)

With 20% increased spirit, 25% increased intellect and 60% casting regen (Human arcane mages)

With 10% increased spirit, 30% increased intellect and 60% casting regen (Gnome arcane mages)

The mana gained from 1 Mp5 in such a 8min fight is 96 (I sure hope I didnt get that one wrong).

This of course assumes you are in casting regen 100% of the time, neither does it factor in innervate, but it should give a basic idea of the relative vales of these stats in 2.4.

Last edited by Batguus : 02/11/08 at 8:37 PM.
 
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Old 02/11/08, 7:48 PM   #95
Kavan
King Hippo
 
Gnome Mage
 
Kilrogg
For arcane mages it is 60% casting regen and also 15% increased int. I'm guessing 10% on spirit you have is from kings, that would apply to int also.
 
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Old 02/11/08, 8:19 PM   #96
Pintofbrew
Long Time Reader, First Time Toaster.
 
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Undead Mage
 
Xavius (EU)
Originally Posted by Kavan View Post
For arcane mages it is 60% casting regen and also 15% increased int. I'm guessing 10% on spirit you have is from kings, that would apply to int also.
I think he's mistaking the 15% int for 10% spi, or assuming human. Bottom line is 60% regen and 15%int or 25%int 10%spi given BoK. Add 5%int for gnomes or 10%spi for humans on top of everything.
 
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Old 02/11/08, 8:20 PM   #97
Batguus
Von Kaiser
 
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Night Elf Druid
 
Silvermoon (EU)
Originally Posted by Kavan View Post
For arcane mages it is 60% casting regen and also 15% increased int. I'm guessing 10% on spirit you have is from kings, that would apply to int also.
Allright I updated the post, shows my knowledge of arcane mages ><.

In the end the formulas I used were these:
Mana from 1 Spi: 0,046635*SQRT(Int)*8*12*0,6*1,1
Mana from 1 Int: ((SQRT(Int+1,25)-SQRT(Int))*0,046635*Spi)*8*12*0,6+1,25*15

I could very well have made a mistake, it's getting late.

edit: urghhh gnome and human mages, gimme 2min.
 
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Old 02/11/08, 8:29 PM   #98
Sinndir
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Medivh
Forgive me for sounding silly but in your spreadsheet you have that spirit regen is = ((Spirit/4)+13)*2.5*0.3

I understand everything but the *2.5, if that could be clairified that would be super, thanks!

Nevermind, too many head injuries in wrestling. I understand heh.

Last edited by Sinndir : 02/11/08 at 8:31 PM. Reason: I'm Silly
 
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Old 02/11/08, 8:31 PM   #99
 giansm
Let's Paint, Exercise, and Lifebloom
 
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Night Elf Druid
 
Proudmoore
Originally Posted by Sinndir View Post
Forgive me for sounding silly but in your spreadsheet you have that spirit regen is = ((Spirit/4)+13)*2.5*0.3

I understand everything but the *2.5, if that could be clairified that would be super, thanks!
Spirit ticks every two seconds, but regen numbers are normally expressed in terms of 5 seconds. 2 * 2.5 = 5.
 
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Old 02/11/08, 8:53 PM   #100
 Playered
Debitum Naturae
 
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Night Elf Druid
 
Ravencrest (EU)
Innervate seems to of been changed with this new adaption of Spirit & Intel.

Its gone from [14*Spirit]~ to around [(22 to 25)*Spirit]~ on caster characters with above 300Int/300Spi.
Its gone down for Druids in Feral gear which are below this threshold.

My math skills are rather poor, but its directly linked into the relationship S&I regeneration.
So the yield of Innervate goes up in a larger scale from Spi depending on your amount of S&I.

If anyone is up for working it out properly it would be appreciated.

Needless to say a typically raid buffed T6 Priest/Druid with 6## Int and 5## Spi are going to get a return of 110%+ of their mana pool, look at this picture for a comical value obtainable via trinket/buffs.

*picture rehosted/taken from IRC
 
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