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02/26/08, 2:21 AM
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#76 (permalink)
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Zing!
Zrave
Blood Elf Paladin
No WoW Account
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Originally Posted by Volrath50
Looks nice. Hopefully the Retadin spreadsheet can have it's math converted into this program, would be really nice and useful.
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I'm pretty busy for the next 2 weeks or so, but being a C# programmer, I can help with the Ret Paladin module if nobody has started till then.
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02/26/08, 9:43 AM
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#77 (permalink)
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Piston Honda
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Originally Posted by Tinweasele
I dont see a time to die graph being of any use. Rawr includes a total tank points value with represents your total value of survival as a tank, by adding your mitigation (dodge,block, parry, miss, etc) and your survival. There is no math to be done other than the simple example of
"Does changing this item make the number increase or decrease?"
If the number increases the tank will live longer , decreases and its shorter. I would definatly however like to see a threat portion added in conjunction with survivability to find good hybrid sets. Admittadly im a druid and threat is almost never an issue, but its always fun to optimize.
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I agree, Tank Points is another way to evaluate the gear piece by piece, however it isn't an end-all. I am not trying to turn this into a theorycrafting thread, so I will post in one of the other tanking threads, but basically, Tank Points can't tell you how much healing per second you will need to survive under a given boss, and if that is too much to ask or not. It is an excellent gauge if one piece is better than another, but not if your collected gear is up to the task. There is no "You need x,xxx Tank Points to tank this boss." It also is from the perspective of 1 type of fight. Changing the type of fight, and customing your gear selection to match, Tank Points loses it's hard and true value. For example, I imagine the best possible gear selection for Illidian, Kael, Boodboil, Azgalore, and Archimond have different Tank Points values, simply because most tanks will swap in different gear for each of those fights, even if only a piece or two.
I think a Time to Die still has value, if anyone wants to include it, let me know.
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02/26/08, 12:12 PM
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#78 (permalink)
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Rawr
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Rawr does not include Tank Points specifically. It does already include Mitigation Rating which is exactly proportional to Time to Die, so Time to Die is not necessary.
Anarkii, toss me a PM, IM or e-mail, and we can get you setup on a Ret model.
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02/26/08, 5:39 PM
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#79 (permalink)
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Von Kaiser
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need Rawr.Eleshaman
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02/26/08, 5:43 PM
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#80 (permalink)
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Rawr
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Originally Posted by Wodi
need Rawr.Eleshaman
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As far as I understand it, that would actually be a relatively easy one to model, but I'm not sure.
EDIT: Bink? Ya listening? 
Last edited by Astrylian : 02/26/08 at 6:14 PM.
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02/26/08, 7:18 PM
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#81 (permalink)
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Situation: Crimson Mongoose
Draenei Shaman
Dragonblight
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Originally Posted by Astrylian
As far as I understand it, that would actually be a relatively easy one to model, but I'm not sure.
EDIT: Bink? Ya listening? 
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Listening: Yes.
Able to code in C# or .Net: No.
That's why I put a link into the ele thread for this. If someone can do the coding, I can help on the mathy theorycrafty side of things.
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<Sporks> quote of the day: "it's like the vague leading the blind directing the clueless guiding the stupid around here"
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Originally Posted by Yahtzee
In short, no.
In long, noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
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02/26/08, 9:02 PM
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#82 (permalink)
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Sacrificed Troll
Troll Shaman
Aegwynn (EU)
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Originally Posted by Binkenstein
Listening: Yes.
Able to code in C# or .Net: No.
That's why I put a link into the ele thread for this. If someone can do the coding, I can help on the mathy theorycrafty side of things.
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I'll look at the code some time this week, maybe I can help with that.
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02/26/08, 9:09 PM
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#83 (permalink)
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Rawr
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Originally Posted by Binkenstein
That's why I put a link into the ele thread for this. If someone can do the coding, I can help on the mathy theorycrafty side of things.
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Ah, whoops, sorry, didn't realize that that was you who had said that on the last page, didn't know you had seen this thread yet.
Iku, ping me on PM/IM/e-mail if you want a dev account on codeplex to get started!
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02/26/08, 9:13 PM
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#84 (permalink)
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newly holy
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Well, I installed Mono for OS X, the native version that uses X11 for its Windows.Forms stuff, it though it could open Rawr  Got as far as the Rawr icon in the Dock, I'll play with the code tonight and see if I can figure out the issues...
otherwise I guess I can fire up the windows machine.
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02/27/08, 10:05 AM
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#86 (permalink)
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The Google Map Team can no longer help you
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Astrylian - your latest version of rawr is unable to locate a lot of items on wowhead, it keeps complaining that the item IDs don't exist.
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Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
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02/27/08, 10:28 AM
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#87 (permalink)
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Bald Bull
Gnome Mage
Cenarion Circle
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Originally Posted by Kavan
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Just as a data point, I found the results of this to be pretty bizarre until I deleted all the cache files, filled in my stats/buffs, and reloaded upgrades from the Armory. It would say things like T6 helm is worse than T4, and use a lot of awful gems like +8 int. But clearing out the caches and starting from scratch gave better results.
Also, when it chooses gems to socket, does it try to optimize DPS or just always go for socket bonus? For example, I am finding that Rawr thinks [Cowl of the Grand Engineer] is ~3000 points worse than [Collar of the Aldor]. But it's also socketing the VR helm with two +8 hit gems and one stam/dmg gem, which would push me way over the hit cap and waste a lot of stat points as compared to just using three +9 damage gems. I'd humbly suggest that the gem picking code could use another look.
Last edited by Docjowles : 02/27/08 at 10:33 AM.
Reason: I fail bbcode
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Originally Posted by Zyla
We all saw how well Socrates did. He was just a dick to everyone and they killed him.
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Originally Posted by Lord BEEF
Ummm, that's not a gameplay video at all. That's a music video of the song "my dick"
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02/27/08, 10:52 AM
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#88 (permalink)
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Von Kaiser
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I just DL'd Rawr b11 and Rawr.mage, and I'm getting a time-out on the loading screen, and a string of error boxes popping up saying they are unable to access image files from the Armory. I'm guessing this may have something to do with the fact that Armory also seems to be timing out for me at the moment.
Here's an example of one of the error boxes (they all look like this for the most part, just different .jpg files aren't being accessed):
Rawr encountered an error getting Image from Armory: C:\Documents and Settings\Desktop\Rawr b11\images\inv_staff_54.jpg. Please copy and paste this into an email to cnervig@hotmail.com. Thanks!
Unable to connect to the remote server
at System.Net.WebClient.DownloadFile(Uri address, String fileName)
at System.Net.WebClient.DownloadFile(String address, String fileName)
at Rawr.ItemIcons.DownloadIcon(String iconPath, String localPath)
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02/27/08, 10:55 AM
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#89 (permalink)
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Piston Honda
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If you're unable to load items/characters from the Armory, check and make sure the Armory is actually working first. I've found that very annoying during my development, but nevertheless, there isn't much we can do about it.
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02/27/08, 11:44 AM
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#90 (permalink)
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Von Kaiser
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Yeah, I did a freshie reinstall of Rawr b11 and made sure Armory was loading. It was still a little farty but I managed to get everything working after updating the itemcache.
Worked just fine until I installed Rawr.mage, when I got this error after I loaded my character in from Armory:
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Rawr.Mage.CalculationsMage.GetRawStats(Character character, Item additionalItem)
at Rawr.Mage.CalculationsMage.GetCharacterCalculations(Character character, Item additionalItem)
at Rawr.CalculationsBase.GetCharacterCalculations(Character character)
at Rawr.Calculations.GetCharacterCalculations(Character character)
at Rawr.FormMain._character_ItemsChanged(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at Rawr.Character.OnItemsChanged()
at Rawr.FormMain.set_Character(Character value)
at Rawr.FormMain.LoadCharacter(Character character, String characterPath)
at Rawr.FormMain.loadFromArmoryToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Also, I'm not getting any enchant options to show for me except for +6 Stats to Chest and no Buff/Elixir/Flask options are showing up.
Last edited by Rustyshrapnel : 02/27/08 at 12:00 PM.
Reason: More errors
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02/27/08, 12:15 PM
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#91 (permalink)
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Rawr
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I'm not sure what you're talking about with gem picking? Can you explain what's happening that you expect not to, or what's not happening that you expect to?
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02/27/08, 12:17 PM
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#92 (permalink)
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Von Kaiser
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Well now I'm getting all kinds of problems. Armory is loading for me and I can surf around it just fine, but any time I try to do anything in Rawr that involves Armory retrieval I get either a string of errors or it just times out. This is without Rawr.mage installed (I uninstalled it since it seemed to be the major source of fubar) and with a fresh re-install of Rawr b11 after that. It's also only showing 1 item (my currently equipped item) for me in the item comparison table even after I update the item cache.
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02/27/08, 12:18 PM
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#93 (permalink)
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Rawr
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Originally Posted by Malan
Astrylian - your latest version of rawr is unable to locate a lot of items on wowhead, it keeps complaining that the item IDs don't exist.
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You're probably talking about the new 2.4 items, which are just manually entered into Rawr. At the time b11 was released, ItemIDs hadn't been released for the new items yet, so Rawr doesn't know the right item id to open in wowhead. b11a will have the correct ItemIDs for the new feral items.
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02/27/08, 12:39 PM
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#94 (permalink)
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The Google Map Team can no longer help you
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Maybe I'm missing this somewhere, how do I tell Rawr not to use Epic gems?
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Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
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02/27/08, 12:39 PM
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#95 (permalink)
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Rawr
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Originally Posted by Rustyshrapnel
Well now I'm getting all kinds of problems. Armory is loading for me and I can surf around it just fine, but any time I try to do anything in Rawr that involves Armory retrieval I get either a string of errors or it just times out. This is without Rawr.mage installed (I uninstalled it since it seemed to be the major source of fubar) and with a fresh re-install of Rawr b11 after that. It's also only showing 1 item (my currently equipped item) for me in the item comparison table even after I update the item cache.
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Just start from scratch, with the files from the Rawr b11 zip. Delete all your other cache xml files.
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02/27/08, 12:49 PM
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#96 (permalink)
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Bald Bull
Gnome Mage
Cenarion Circle
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Originally Posted by Astrylian
I'm not sure what you're talking about with gem picking? Can you explain what's happening that you expect not to, or what's not happening that you expect to?
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Was this directed at me? Basically, I expect it to not pick gems that give literally no benefit (like +hit when I am at the hit cap) or are terrible (+intellect, +spirit). The mage module currently is doing both of those things for me.
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Originally Posted by Zyla
We all saw how well Socrates did. He was just a dick to everyone and they killed him.
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Originally Posted by Lord BEEF
Ummm, that's not a gameplay video at all. That's a music video of the song "my dick"
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02/27/08, 1:08 PM
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#97 (permalink)
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Rawr
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Originally Posted by Malan
Maybe I'm missing this somewhere, how do I tell Rawr not to use Epic gems?
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You control what gems are in each item manually. Right click an item, edit. Or Tools > Item Editor. On the Item Editor you can mass replace all gems with certain ones by color if you want, with the 'Fill Sockets...' button.
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02/27/08, 1:10 PM
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#98 (permalink)
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Rawr
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Originally Posted by Docjowles
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