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Old 03/13/08, 9:08 AM   #251
Domner
Glass Joe
 
Gnome Mage
 
Hellfire (EU)
Rawr.mage spell cycle oddity

When playing around with Rawr.mage I encounter something odd with regards to the spell cycle and how evocation is handled. It is most likely due to me not understanding how the spell cycles tooltip works but if someone can explain it to me I would appreciate it. I'm using pretty much the gear I have at the moment (T5 level stuff with a few T6 level items) and a 2/48/11 spec with normal raidbuffs. If I use a fight duration of 450s I see in the spell cycle tooltip that evocation is used once (1,00x). I also see an "Idle Regen" of 67,50s. If I change to 300s fight duration I get an idle time of 45s and evocation appears to not be used at all. So this leads me to two questions:

- Am I right in assuming that "Idle Regen" time means standing still (wanding?) waiting for mana to build up?
- If yes on the first question, then why would I in the 300s fight have idle time but not use evocation?
 
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Old 03/13/08, 2:19 PM   #252
MyrddinE
Von Kaiser
 
Human Mage
 
Silver Hand
You may have specified .85 in the 'amount of time spent fighting'. That option does not appear to work very well... it assumes you spent .15 of the fight (15%) just sitting around regenerating mana with no interruption. More accurate would be to assume you spent half or even less of that regenerating, since the non-attacking portion of the fight is probably broken up into several small bits (run here, run there, jump in the water, get out of range of the totem, etc). So make sure the 'time spent fighting' field is just 1 to avoid this poorly implemented feature.
 
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Old 03/13/08, 4:38 PM   #253
Kavan
King Hippo
 
Gnome Mage
 
Kilrogg
Originally Posted by MyrddinE View Post
You may have specified .85 in the 'amount of time spent fighting'. That option does not appear to work very well... it assumes you spent .15 of the fight (15%) just sitting around regenerating mana with no interruption. More accurate would be to assume you spent half or even less of that regenerating, since the non-attacking portion of the fight is probably broken up into several small bits (run here, run there, jump in the water, get out of range of the totem, etc). So make sure the 'time spent fighting' field is just 1 to avoid this poorly implemented feature.
I don't see why time outside dps would not be regen. The dps time in Rawr.Mage is analogous to the dps time in WWS reports. You enter that when you don't spend mana for 5 seconds or almost the same as not deal damage for 5 seconds. I know WWS implementation is a bit different, with segmenting into fixed time intervals and flagging them for whether damage was done in that interval, but I don't think the discrepancy is that big.

If you think an additional setting for 5SR-non-dps time would be useful let me know, but I don't see how that would add anything useful to the model.
 
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Old 03/13/08, 9:00 PM   #254
Domner
Glass Joe
 
Gnome Mage
 
Hellfire (EU)
Originally Posted by MyrddinE View Post
You may have specified .85 in the 'amount of time spent fighting'. That option does not appear to work very well... it assumes you spent .15 of the fight (15%) just sitting around regenerating mana with no interruption. More accurate would be to assume you spent half or even less of that regenerating, since the non-attacking portion of the fight is probably broken up into several small bits (run here, run there, jump in the water, get out of range of the totem, etc). So make sure the 'time spent fighting' field is just 1 to avoid this poorly implemented feature.
Oooh, yeah, that is exactly it. Thanks. I was thinking that I was going out of mana and had to stand around for a while regenerating, but it makes much more sense to me now.

Last edited by Domner : 03/13/08 at 9:31 PM.
 
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Old 03/14/08, 8:08 PM   #255
Baruk
Von Kaiser
 
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Gnome Mage
 
Ysera (EU)
Originally Posted by Astrylian View Post
Could be, since XP SP2 includes .NET 2.0, but I'm really not sure. Certainly worth trying if you can...
Indeed installing Sp2 did the trick...
Thanks, great program

Edit: One additional question.. Is there any opportunity to shut off the set boni?
The part "set bonuses" in the "buffs" tab is not modifiable to me at the moment

Last edited by Baruk : 03/15/08 at 7:17 AM.

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Old 03/17/08, 9:27 PM   #256
Vulcana
Von Kaiser
 
Human Mage
 
Frostwolf
Two quick questions after a brief ass kissing preface:

This program is pretty incredible. I love what you've done with it and I'm making full use of this tool as a TC resource.

Okay enough with that. My questions:

Is there any way to eliminate 2.4 loot from Rawr? I enjoy being able to look a couple months into the future in terms of how dps will scale for other classes (the ones available on rawr anyways), but I don't want to have to sort through the different items according to their patch debut.

Number two pertains to the warlock model in particular. Something rather odd is occurring when I change around the spec and filler spell from Shadow destro to Fire/Incinerate- the DPS drops from 2.7k+ to 400. I'd assume it's only counting immolate, but I look at the damage chart on the "Stats" section and low and behold, incinerate is hitting for a whopping 346 with 1600 spell damage. Is there any explanation for this? Something I did wrong? or is it just a bug in the system?
 
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Old 03/17/08, 9:48 PM   #257
 Astrylian
Rawr
 
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Night Elf Druid
 
Suramar
Originally Posted by Vulcana View Post
Is there any way to eliminate 2.4 loot from Rawr? I enjoy being able to look a couple months into the future in terms of how dps will scale for other classes (the ones available on rawr anyways), but I don't want to have to sort through the different items according to their patch debut.
Thanks for the comments! Well, it's looking like 2.4's gunna be out pretty soon, so couple of months into the future might be pretty close. But, until tomorrow, you can quickly distinguish all the 2.4 items by the fact that their icons are all Samwise faces. (I think that's Samwise, anyway? Whatever Blizz's default temp picture is)

EDIT: And the 2nd question, ChrisBenn'll have to answer. I think the fire calculations in the warlock model are bugged atm, not sure.
 
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Old 03/18/08, 3:16 AM   #258
Vulcana
Von Kaiser
 
Human Mage
 
Frostwolf
Originally Posted by Astrylian View Post
Thanks for the comments! Well, it's looking like 2.4's gunna be out pretty soon, so couple of months into the future might be pretty close. But, until tomorrow, you can quickly distinguish all the 2.4 items by the fact that their icons are all Samwise faces. (I think that's Samwise, anyway? Whatever Blizz's default temp picture is)

EDIT: And the 2nd question, ChrisBenn'll have to answer. I think the fire calculations in the warlock model are bugged atm, not sure.
Ah, true, but I'm mostly going off of the comparison chart, not the item slot itself, so there's no Samwise tooltips. For the most part it's really easy to tell the difference, since I'm familiar with most all end-game items, but it can get a bit confusing when running experiments with a feral druid or moonkin (leather dps ftl) model that I'm not 100% sure on.

I thought I noticed a difference in color on the item's name (purple for 2.3 epic, gray for 2.4 item?) but I think it was only for a couple pieces, or I may have been hallucinating about it entirely.

And in terms of "until tomorrow," is there a new rawr version coming out? Or am I taking you far too literally? =]
 
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Old 03/18/08, 3:31 AM   #259
 Astrylian
Rawr
 
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Night Elf Druid
 
Suramar
Originally Posted by Vulcana View Post
And in terms of "until tomorrow," is there a new rawr version coming out? Or am I taking you far too literally? =]
PTRs have been taken down 'until further notice'. That has typically meant the end of the PTR for this patch, and the patch has usually been released the following Tuesday, which would be tomorrow. It's been 1 more week a couple times, so it might be a week from tomorrow, but I don't think it's ever been longer than that.
 
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Old 03/18/08, 3:45 AM   #260
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
PTR is down, it's true, but TTR is still up, so my guess would be that it won't be this week. Next week is a possibility, but if I had to bet I'd say it's going to be 2 more weeks, possibly even 3.
 
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Old 03/18/08, 5:22 AM   #261
 Astrylian
Rawr
 
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Night Elf Druid
 
Suramar
Originally Posted by Aldriana View Post
PTR is down, it's true, but TTR is still up, so my guess would be that it won't be this week. Next week is a possibility, but if I had to bet I'd say it's going to be 2 more weeks, possibly even 3.
Aye, we're all just guessing at this point. It's quite possible that I'm just being overly hopeful. We'll see in about 6 hours or so, though.

EDIT: Aww. Overly hopeful.

Last edited by Astrylian : 03/18/08 at 12:17 PM.
 
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Old 03/18/08, 12:25 PM   #262
Fizwidget
Von Kaiser
 
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Gnome Warlock
 
Medivh
While running warlock Module (not sure the module matters)

If I right-click to edit an item, I can change the gems. However, If I left-click to the Upgrade context menu and then right-click an item to edit there, the window that opens is bugged. I can open the gem selection context menu, but can't click on anything.

Running .net 2.0, XP SP2

Dauntless: "Incapable of being intimidated or discouraged; fearless"
 
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Old 03/18/08, 12:45 PM   #263
 Astrylian
Rawr
 
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Night Elf Druid
 
Suramar
Ah, seen that bug before occasionally... Thought we got it fixed, but guess not. I'll take a look at it, thanks for the report.
 
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Old 03/19/08, 7:19 PM   #264
Papajan
Piston Honda
 
Gnome Mage
 
Lightbringer
Thanks for an incredibly useful program, and especially the work in Rawr.mage. The only major thing I noticed (aside from OS X) was that I didn't see Mana Stream/Tide in the buff list, which contribute quite a lot of mana if I remember correctly.
 
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Old 03/20/08, 9:29 AM   #265
Fizwidget
Von Kaiser
 
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Gnome Warlock
 
Medivh
rawr.warlock b12 includes CoS, Misery etc, but not shadow weaving.

EDIT: Also, I would like to request that the numerical ratings for at least hit be listed (or maybe tooltipped over hit rating %). Its nice to know I have 16.315986 hit, but I don't know off the top of my head from that whether I can drop 2, or 4, or 1 hit rating. to get to 202

Last edited by Fizwidget : 03/20/08 at 9:35 AM.

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Old 03/20/08, 11:32 AM   #266
Neuromaster
Von Kaiser
 
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Troll Mage
 
Smolderthorn
Is there a way to play with talents in Rawr.warlock b12.1? The "show talents" button under options does show your spec if you load a character from the armory, but I can't find any way to modify it (and it shows up blank if creating a character from scratch)
 
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Old 03/20/08, 12:25 PM   #267
 Astrylian
Rawr
 
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Night Elf Druid
 
Suramar
Originally Posted by Neuromaster View Post
Is there a way to play with talents in Rawr.warlock b12.1? The "show talents" button under options does show your spec if you load a character from the armory, but I can't find any way to modify it (and it shows up blank if creating a character from scratch)
Yah, the warlock talent stuff is buggy/incomplete in b12. We're working on getting it right for b13.
 
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Old 03/20/08, 8:34 PM   #268
Delmain
Glass Joe
 
Troll Priest
 
Arthas
First thing I'd like to say is that I used Rawr a while ago (Beta 6, iirc) to help my friend gear his feral druid forever ago and loved it. Thanks for all the hard work, it's appreciated.

Since I enjoyed Rawr when working with feral druids, when I found myself bored at work and looking to theorycraft my shadow priest a little, I started looking for Rawr clones for Shadow Priests and was pleasantly surprised to find that Rawr was being upgraded to allow modules.

Now, I haven't looked at the source code myself, but I'm a moderately skilled C# coder so I think I could toy around with it successfully. However, I'm not that great at modeling shadow priest theorycraft. While, with time, I think I could work up a good shadow priest module, it could happen faster with a little help.

I guess I'll go sign up on the CVS site you're using and see if I can figure out my way around the classes from looking at the warlock and mage DLLs.
 
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Old 03/20/08, 8:37 PM   #269
 Astrylian
Rawr
 
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Night Elf Druid
 
Suramar
Sure, take a look. Let me know your codeplex account name, and I'll add you to the project. You can probably ask around the spriest thread(s) here for someone to help with the theorycrafting. Let me know how I can help.
 
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Old 03/20/08, 11:36 PM   #270
Delmain
Glass Joe
 
Troll Priest
 
Arthas
I checked in the class mechanics area for the big shadow priest threads and neither really had much good info. Either I'm missing it or I was in the wrong threads. I'm PMing you my codeplex account, I can start looking at it after Archimonde attempts tonight. = /
 
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Old 03/21/08, 4:15 AM   #271
[DRF]Solmyr
Von Kaiser
 
Undead Mage
 
Spirestone
Hello,

Thanks for all the work that's gone into this program. I have a question about new "source code" that's available after the b12.1 release. There are several fixes I'd like to see that Kavan has handled, but I don't believe they are incorporated into the current b12.1 release.

Is there an easy way to incorporate the new changes into my current version of b12.1 or do I have to wait for b13? Could I possibly compile the source code myself?
 
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Old 03/21/08, 4:57 AM   #272
 Astrylian
Rawr
 
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Night Elf Druid
 
Suramar
Yeah, you can compile the source yourself, it's on codeplex.com/Rawr. Otherwise, I hope to release b13 within a couple weeks.
 
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Old 03/23/08, 1:24 PM   #273
 Melbuframa
King of the Winglies
 
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Orc Warlock
 
Ner'zhul
Ive been useing RAWR lately aling with the lock spreadssheet and it is a great tool, the only comment i have to mnake on it is that when useing rawr.warlock it lists mage gear set gear as well as warlock gear.
 
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Old 03/23/08, 1:46 PM   #274
Bloody_sorcerer
Piston Honda
 
Blood Elf Death Knight
 
Malfurion
yeah, and if you look closely, it's probably also listing moonkin and feral gear
needs to be some way to hide certain items that can't be worn by the class in question... it gets frustrating when i keep seeing mage T6 as the best pieces for a moonkin >.>
 
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Old 03/23/08, 3:26 PM   #275
 Astrylian
Rawr
 
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Night Elf Druid
 
Suramar
Again, those are already fixed for b13.
 
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