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03/13/08, 9:08 AM
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#251
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Glass Joe
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Rawr.mage spell cycle oddity
When playing around with Rawr.mage I encounter something odd with regards to the spell cycle and how evocation is handled. It is most likely due to me not understanding how the spell cycles tooltip works but if someone can explain it to me I would appreciate it. I'm using pretty much the gear I have at the moment (T5 level stuff with a few T6 level items) and a 2/48/11 spec with normal raidbuffs. If I use a fight duration of 450s I see in the spell cycle tooltip that evocation is used once (1,00x). I also see an "Idle Regen" of 67,50s. If I change to 300s fight duration I get an idle time of 45s and evocation appears to not be used at all. So this leads me to two questions:
- Am I right in assuming that "Idle Regen" time means standing still (wanding?) waiting for mana to build up?
- If yes on the first question, then why would I in the 300s fight have idle time but not use evocation?
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03/13/08, 2:19 PM
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#252
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Von Kaiser
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You may have specified .85 in the 'amount of time spent fighting'. That option does not appear to work very well... it assumes you spent .15 of the fight (15%) just sitting around regenerating mana with no interruption. More accurate would be to assume you spent half or even less of that regenerating, since the non-attacking portion of the fight is probably broken up into several small bits (run here, run there, jump in the water, get out of range of the totem, etc). So make sure the 'time spent fighting' field is just 1 to avoid this poorly implemented feature.
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03/13/08, 4:38 PM
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#253
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King Hippo
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Originally Posted by MyrddinE
You may have specified .85 in the 'amount of time spent fighting'. That option does not appear to work very well... it assumes you spent .15 of the fight (15%) just sitting around regenerating mana with no interruption. More accurate would be to assume you spent half or even less of that regenerating, since the non-attacking portion of the fight is probably broken up into several small bits (run here, run there, jump in the water, get out of range of the totem, etc). So make sure the 'time spent fighting' field is just 1 to avoid this poorly implemented feature.
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I don't see why time outside dps would not be regen. The dps time in Rawr.Mage is analogous to the dps time in WWS reports. You enter that when you don't spend mana for 5 seconds or almost the same as not deal damage for 5 seconds. I know WWS implementation is a bit different, with segmenting into fixed time intervals and flagging them for whether damage was done in that interval, but I don't think the discrepancy is that big.
If you think an additional setting for 5SR-non-dps time would be useful let me know, but I don't see how that would add anything useful to the model.
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03/13/08, 9:00 PM
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#254
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Glass Joe
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Originally Posted by MyrddinE
You may have specified .85 in the 'amount of time spent fighting'. That option does not appear to work very well... it assumes you spent .15 of the fight (15%) just sitting around regenerating mana with no interruption. More accurate would be to assume you spent half or even less of that regenerating, since the non-attacking portion of the fight is probably broken up into several small bits (run here, run there, jump in the water, get out of range of the totem, etc). So make sure the 'time spent fighting' field is just 1 to avoid this poorly implemented feature.
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Oooh, yeah, that is exactly it. Thanks. I was thinking that I was going out of mana and had to stand around for a while regenerating, but it makes much more sense to me now.
Last edited by Domner : 03/13/08 at 9:31 PM.
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03/14/08, 8:08 PM
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#255
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Von Kaiser
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Originally Posted by Astrylian
Could be, since XP SP2 includes .NET 2.0, but I'm really not sure. Certainly worth trying if you can...
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Indeed installing Sp2 did the trick...
Thanks, great program
Edit: One additional question.. Is there any opportunity to shut off the set boni?
The part "set bonuses" in the "buffs" tab is not modifiable to me at the moment
Last edited by Baruk : 03/15/08 at 7:17 AM.
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Per Aspera ad Astra
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03/17/08, 9:27 PM
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#256
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Von Kaiser
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Two quick questions after a brief ass kissing preface:
This program is pretty incredible. I love what you've done with it and I'm making full use of this tool as a TC resource.
Okay enough with that. My questions:
Is there any way to eliminate 2.4 loot from Rawr? I enjoy being able to look a couple months into the future in terms of how dps will scale for other classes (the ones available on rawr anyways), but I don't want to have to sort through the different items according to their patch debut.
Number two pertains to the warlock model in particular. Something rather odd is occurring when I change around the spec and filler spell from Shadow destro to Fire/Incinerate- the DPS drops from 2.7k+ to 400. I'd assume it's only counting immolate, but I look at the damage chart on the "Stats" section and low and behold, incinerate is hitting for a whopping 346 with 1600 spell damage. Is there any explanation for this? Something I did wrong? or is it just a bug in the system?
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03/17/08, 9:48 PM
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#257
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Rawr
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Originally Posted by Vulcana
Is there any way to eliminate 2.4 loot from Rawr? I enjoy being able to look a couple months into the future in terms of how dps will scale for other classes (the ones available on rawr anyways), but I don't want to have to sort through the different items according to their patch debut.
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Thanks for the comments! Well, it's looking like 2.4's gunna be out pretty soon, so couple of months into the future might be pretty close. But, until tomorrow, you can quickly distinguish all the 2.4 items by the fact that their icons are all Samwise faces. (I think that's Samwise, anyway? Whatever Blizz's default temp picture is)
EDIT: And the 2nd question, ChrisBenn'll have to answer. I think the fire calculations in the warlock model are bugged atm, not sure.
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03/18/08, 3:16 AM
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#258
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Von Kaiser
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Originally Posted by Astrylian
Thanks for the comments! Well, it's looking like 2.4's gunna be out pretty soon, so couple of months into the future might be pretty close. But, until tomorrow, you can quickly distinguish all the 2.4 items by the fact that their icons are all Samwise faces. (I think that's Samwise, anyway? Whatever Blizz's default temp picture is)
EDIT: And the 2nd question, ChrisBenn'll have to answer. I think the fire calculations in the warlock model are bugged atm, not sure.
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Ah, true, but I'm mostly going off of the comparison chart, not the item slot itself, so there's no Samwise tooltips. For the most part it's really easy to tell the difference, since I'm familiar with most all end-game items, but it can get a bit confusing when running experiments with a feral druid or moonkin (leather dps ftl) model that I'm not 100% sure on.
I thought I noticed a difference in color on the item's name (purple for 2.3 epic, gray for 2.4 item?) but I think it was only for a couple pieces, or I may have been hallucinating about it entirely.
And in terms of "until tomorrow," is there a new rawr version coming out? Or am I taking you far too literally? =]
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03/18/08, 3:31 AM
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#259
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Rawr
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Originally Posted by Vulcana
And in terms of "until tomorrow," is there a new rawr version coming out? Or am I taking you far too literally? =]
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PTRs have been taken down 'until further notice'. That has typically meant the end of the PTR for this patch, and the patch has usually been released the following Tuesday, which would be tomorrow. It's been 1 more week a couple times, so it might be a week from tomorrow, but I don't think it's ever been longer than that.
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03/18/08, 3:45 AM
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#260
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Super Macho Man
Night Elf Rogue
Proudmoore
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PTR is down, it's true, but TTR is still up, so my guess would be that it won't be this week. Next week is a possibility, but if I had to bet I'd say it's going to be 2 more weeks, possibly even 3.
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03/18/08, 5:22 AM
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#261
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Rawr
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Originally Posted by Aldriana
PTR is down, it's true, but TTR is still up, so my guess would be that it won't be this week. Next week is a possibility, but if I had to bet I'd say it's going to be 2 more weeks, possibly even 3.
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Aye, we're all just guessing at this point. It's quite possible that I'm just being overly hopeful. We'll see in about 6 hours or so, though.
EDIT: Aww. Overly hopeful. 
Last edited by Astrylian : 03/18/08 at 12:17 PM.
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03/18/08, 12:25 PM
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#262
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Von Kaiser
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While running warlock Module (not sure the module matters)
If I right-click to edit an item, I can change the gems. However, If I left-click to the Upgrade context menu and then right-click an item to edit there, the window that opens is bugged. I can open the gem selection context menu, but can't click on anything.
Running .net 2.0, XP SP2
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Dauntless: "Incapable of being intimidated or discouraged; fearless"
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03/18/08, 12:45 PM
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#263
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Rawr
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Ah, seen that bug before occasionally... Thought we got it fixed, but guess not. I'll take a look at it, thanks for the report.
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03/19/08, 7:19 PM
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#264
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Piston Honda
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Thanks for an incredibly useful program, and especially the work in Rawr.mage. The only major thing I noticed (aside from OS X) was that I didn't see Mana Stream/Tide in the buff list, which contribute quite a lot of mana if I remember correctly.
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03/20/08, 9:29 AM
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#265
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Von Kaiser
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rawr.warlock b12 includes CoS, Misery etc, but not shadow weaving.
EDIT: Also, I would like to request that the numerical ratings for at least hit be listed (or maybe tooltipped over hit rating %). Its nice to know I have 16.315986 hit, but I don't know off the top of my head from that whether I can drop 2, or 4, or 1 hit rating. to get to 202
Last edited by Fizwidget : 03/20/08 at 9:35 AM.
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Dauntless: "Incapable of being intimidated or discouraged; fearless"
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03/20/08, 11:32 AM
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#266
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Von Kaiser
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Is there a way to play with talents in Rawr.warlock b12.1? The "show talents" button under options does show your spec if you load a character from the armory, but I can't find any way to modify it (and it shows up blank if creating a character from scratch)
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03/20/08, 12:25 PM
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#267
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Rawr
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Originally Posted by Neuromaster
Is there a way to play with talents in Rawr.warlock b12.1? The "show talents" button under options does show your spec if you load a character from the armory, but I can't find any way to modify it (and it shows up blank if creating a character from scratch)
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Yah, the warlock talent stuff is buggy/incomplete in b12. We're working on getting it right for b13.
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03/20/08, 8:34 PM
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#268
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Glass Joe
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First thing I'd like to say is that I used Rawr a while ago (Beta 6, iirc) to help my friend gear his feral druid forever ago and loved it. Thanks for all the hard work, it's appreciated.
Since I enjoyed Rawr when working with feral druids, when I found myself bored at work and looking to theorycraft my shadow priest a little, I started looking for Rawr clones for Shadow Priests and was pleasantly surprised to find that Rawr was being upgraded to allow modules.
Now, I haven't looked at the source code myself, but I'm a moderately skilled C# coder so I think I could toy around with it successfully. However, I'm not that great at modeling shadow priest theorycraft. While, with time, I think I could work up a good shadow priest module, it could happen faster with a little help.
I guess I'll go sign up on the CVS site you're using and see if I can figure out my way around the classes from looking at the warlock and mage DLLs.
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03/20/08, 8:37 PM
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#269
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Rawr
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Sure, take a look. Let me know your codeplex account name, and I'll add you to the project. You can probably ask around the spriest thread(s) here for someone to help with the theorycrafting. Let me know how I can help. 
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03/20/08, 11:36 PM
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#270
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Glass Joe
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I checked in the class mechanics area for the big shadow priest threads and neither really had much good info. Either I'm missing it or I was in the wrong threads. I'm PMing you my codeplex account, I can start looking at it after Archimonde attempts tonight. = /
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03/21/08, 4:15 AM
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#271
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Von Kaiser
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Hello,
Thanks for all the work that's gone into this program. I have a question about new "source code" that's available after the b12.1 release. There are several fixes I'd like to see that Kavan has handled, but I don't believe they are incorporated into the current b12.1 release.
Is there an easy way to incorporate the new changes into my current version of b12.1 or do I have to wait for b13? Could I possibly compile the source code myself?
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03/21/08, 4:57 AM
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#272
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Rawr
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Yeah, you can compile the source yourself, it's on codeplex.com/Rawr. Otherwise, I hope to release b13 within a couple weeks.
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03/23/08, 1:24 PM
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#273
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King of the Winglies
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Ive been useing RAWR lately aling with the lock spreadssheet and it is a great tool, the only comment i have to mnake on it is that when useing rawr.warlock it lists mage gear set gear as well as warlock gear.
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03/23/08, 1:46 PM
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#274
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Piston Honda
Blood Elf Death Knight
Malfurion
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yeah, and if you look closely, it's probably also listing moonkin and feral gear 
needs to be some way to hide certain items that can't be worn by the class in question... it gets frustrating when i keep seeing mage T6 as the best pieces for a moonkin >.>
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03/23/08, 3:26 PM
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#275
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Rawr
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Again, those are already fixed for b13.
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