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Old 10/30/08, 8:10 PM   #1226
ebolad
Glass Joe
 
Blood Elf Death Knight
 
Azshara (EU)
Originally Posted by baldeagle View Post
I am confused why Rawr Hunter version is showing two distinct differences in upgrades for my toon. I am hit capped, BM build. It shows Belt of The Silent Path as a huge upgrade over the Belt of the Black Eagle, where the DPS Spreadsheet has always shown the opposite. Same thing with neck piece. Rawr says Sin'dorei Pendant of Triumph is better than Shattered Sun Pendant of Triumph, where spreadsheet shows the opposite. Any ideas on why?
All talents are implemented based on the latest build, including Focused Aim. How do your hit numbers look like with each of the belts? There is also a possibility to show relative stat values. Hit rating should show a zero there if you are hit capped.
If you want you can send me a character file (contact me via pm or the Rawr Issue Tracker) and I'll look into it.

Regarding the pendants: The Shattered Sun proc is not modeled. I focused on the changed hunter mechanics.

Last edited by ebolad : 10/31/08 at 9:00 AM.
 
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Old 10/30/08, 10:38 PM   #1227
baldeagle
Von Kaiser
 
Tauren Druid
 
Burning Legion
Originally Posted by ebolad View Post
All talents are implemented based on the latest build, including Focused Aim. How do your hit numbers look like with each of the belts? There is also a possibility to show relative stat values. Hit rating should show a zero there if you are hit capped.
If you want you can send me a character file (contact me via pm or the Rawr Issue Tracker) and I'll look into it.

Regarding the pendants: The Shattered Sun proc is not modeled. I focused on the changed hunter mechanics.

ebo
It sounds like you're saying Rawr has built into it the assumption of 3/3 Focused Aim, and if that's the case, then that would explain the big difference. I have 50/11 BM build, with not talents in Focused Aim, so my cap is 142. I have 145 hit with Belt of Silent Path, with only one Glinting gem for hit, but with Belt of the Black Eagle, my hit is only 127 with same gems, and dps spreadsheet shows total dps almost identical. If I put in hit gems to get back to hit cap, then Black Eagle belt is about 5 total dps better.

Hope this gives you the info you want to check the rawr/dps spreadsheet difference.
 
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Old 10/31/08, 5:37 AM   #1228
Valerys
Don Flamenco
 
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Blood Elf Paladin
 
Argent Dawn (EU)
Your glyph selections appear not to be saved, so when you load your character template, the glyphs need to be reselected every time. Possible to save them as well?
 
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Old 10/31/08, 9:00 AM   #1229
ebolad
Glass Joe
 
Blood Elf Death Knight
 
Azshara (EU)
Originally Posted by baldeagle View Post
It sounds like you're saying Rawr has built into it the assumption of 3/3 Focused Aim, and if that's the case, then that would explain the big difference. I have 50/11 BM build, with not talents in Focused Aim, so my cap is 142. I have 145 hit with Belt of Silent Path, with only one Glinting gem for hit, but with Belt of the Black Eagle, my hit is only 127 with same gems, and dps spreadsheet shows total dps almost identical. If I put in hit gems to get back to hit cap, then Black Eagle belt is about 5 total dps better.

Hope this gives you the info you want to check the rawr/dps spreadsheet difference.
No, it has not! But if you choose to put 3 points into Focused Aim, you will get the hit bonus, even though the talent description does not show it.

Thats the situation where the optimizer comes in handy. He will tell you, which belt and gemming is better.
 
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Old 11/01/08, 8:30 AM   #1230
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
So you´re saying the talents are actually calculated correct internally even though the description says otherwise? Does that mean if I put 1 point in Scatter Shot in Rawr I actually get Readiness (if it´s considered yet) and if I put 3 points in T.N.T. I´m actually getting Surefooted too?

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Old 11/02/08, 9:30 AM   #1231
ebolad
Glass Joe
 
Blood Elf Death Knight
 
Azshara (EU)
One point in Scatter will give you scatter shot.
3 points in surefooted will get you nothing (at least as far as dps is concerned) while 3 points in focused aim will get you an additional 3% hit.

Taking a talent will give you the boni that are (Rawr-internally) entangled with the talent name.
 
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Old 11/04/08, 3:04 PM   #1232
Rustyshrapnel
Von Kaiser
 
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Human Mage
 
Medivh
I am seriously confused as to why Rawr.mage is prioritizing Intellect so highly in the 0/0/61 build when I select "Item Budget" in the dropdown menu. It goes against everything I've ever studied on mage TC. Have things really changed that much with the talent restructuring or am I just being a bonehead on something?

Here's my char XML: http://www.boomspeed.com/tyenu/adhira.xml
 
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Old 11/04/08, 3:23 PM   #1233
Roywyn
Bald Bull
 
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Gnome Mage
 
Argent Dawn (EU)
Originally Posted by Rustyshrapnel View Post
I am seriously confused as to why Rawr.mage is prioritizing Intellect so highly in the 0/0/61 build when I select "Item Budget" in the dropdown menu. It goes against everything I've ever studied on mage TC. Have things really changed that much with the talent restructuring or am I just being a bonehead on something?

Here's my char XML: http://www.boomspeed.com/tyenu/adhira.xml
Because you run out mana since you don't have any of the important raid buff/debuffs checked.

Hint: Check the castsequence. It includes wanding, which means you run OOM.

The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.
 
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Old 11/04/08, 3:29 PM   #1234
Rustyshrapnel
Von Kaiser
 
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Human Mage
 
Medivh
Well, that was kind of the point for me...I don't raid anymore so I didn't have any of those buffs checked. I'll lower the fight timer instead to something that it would be impossible for me to run OOM on and see what that does.

Edit: I found something called "farming mode" and checked that and also set the fight duration to 100 seconds; it seems to have fixed the issue at least according to common magesense.

Last edited by Rustyshrapnel : 11/04/08 at 3:35 PM.
 
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Old 11/05/08, 4:28 AM   #1235
Starfox
Don Flamenco
 
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Tauren Druid
 
Destromath (EU)
The "Crafted"-filter does not filter out all crafted items.
e.g. Hard Khorium Choker, Mayhem Projection Goggles are a few i noticed, those item do not have the "Created by ..." set, and you can't edit that field by yourself.
Is this a fault in the armory not giving the information that this item is actually BoP-crafted by a profession?

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Old 11/05/08, 8:36 AM   #1236
eltigeron
Glass Joe
 
Undead Mage
 
Drak'thul
In order to find the most optimized gear possible through Rawr to its best of its ability, is it essential to enable Sequence Reconstruction along with Integrable Mana Comsumables and Segment Cooldowns?

Also, is DepthFirst really far behind BestBound that it will not make as good as a decision as the latter? If the gear/DPS scaling is the same whether under one or the other, I guess I wouldnt care to use DepthFirst to save frustration.

I've been caught with Rawr crashing, freezing, and looping infinitely over anything as small as changing a piece of gear to switching specs as a whole with SMP on constantly telling me that I exceeded the computation limit and stuck forever clicking OK.

I have posted the SMP computation limit up to 2000 as said in the Rawr.mage model info page. I've also read that DepthFirst is an alternative but if I'm finding the best gear/gems possible, why should I bother with DepthFirst aside from owning my computer over any small changes if DepthFirst does not acheive better results generally, I wouldn't know what to do at this point.

I wish I could get a better understanding of the both methods between DepthFirst and BestBound unless it is too complicated to explain/understand. I don't mind a lengthy explanation.

I wouldn't expect a Core 2 Duo 2.5 with 3 gigs of ram to be a problem but I could be wrong.
 
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Old 11/05/08, 12:20 PM   #1237
 Astrylian
Rawr
 
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Night Elf Druid
 
Suramar
Starfox, what you guess is correct. The data that they're crafted just isn't complete.

eltigeron, Kavan can give you a more complete answer, but I think that basically, any time you run into the SMP computation limit at 2000, it's probably doing something the wrong way, and we need to optimize it better for your specific situation. Most likely you're in some odd edge-case situation that's confusing it. If you can send us the character file in question, we can see about improving things.

Rawr - A theorycrafting tool for Bears, Cats, Moonkin, Trees, Healadins, DPSWarrs, Retadins, Mages, ProtWarrs, Tankadins, HealingPriests, ShadowPriests, Warlocks, Rogues, EnhShams, Hunters, Elementals, RestoShams, Tank DKs, and DPS DKs!
Download Rawr v2.2.27 <--NEW Nov9th!

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Old 11/05/08, 1:44 PM   #1238
Starfox
Don Flamenco
 
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Tauren Druid
 
Destromath (EU)
I just wondered why i could only select gems from questrewards/vendorgems for slots
=> uncheck Filter: Crafted and you cannot choose crafted gems, nice

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Old 11/05/08, 5:11 PM   #1239
Kavan
King Hippo
 
Gnome Mage
 
Kilrogg
Originally Posted by Starfox View Post
The "Crafted"-filter does not filter out all crafted items.
e.g. Hard Khorium Choker, Mayhem Projection Goggles are a few i noticed, those item do not have the "Created by ..." set, and you can't edit that field by yourself.
Is this a fault in the armory not giving the information that this item is actually BoP-crafted by a profession?
You can "edit" the source of item by adding a note to the item. When you edit item you'll see the source field that can't be edited and note. Note is there to provide you means to add info for items that don't have enough data on armory. The filter will check against both to determine whether the item passes the filter.
 
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Old 11/05/08, 5:21 PM   #1240
Kavan
King Hippo
 
Gnome Mage
 
Kilrogg
Originally Posted by eltigeron View Post
In order to find the most optimized gear possible through Rawr to its best of its ability, is it essential to enable Sequence Reconstruction along with Integrable Mana Comsumables and Segment Cooldowns?

Also, is DepthFirst really far behind BestBound that it will not make as good as a decision as the latter? If the gear/DPS scaling is the same whether under one or the other, I guess I wouldnt care to use DepthFirst to save frustration.
You can get a description of the advanced options here Rawr - Home. The short answer is that SMP is used to analyze spell sequences and optimal cooldown stacking. If all you want to do is compare which items are better I wouldn't worry about it too much. If there are any questions that are unanswered in the wiki let me know and I can explain more in detail.

Also I'd like to suggest that anyone that is running into problems with crashing/stalls to please post a new issue on the codeplex site and attach the xml of file creating the problem. Optimizing the casting sequence/cooldowns is a complex problem to solve and I can't test under all possible combinations myself so the only way to find and fix bugs is if you tell me about them.
 
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Old 11/06/08, 4:48 AM   #1241
Maje
Don Flamenco
 
Gnome Mage
 
Aszune (EU)
Hey Kavan, I was trying to model a level 75 mage through Rawr but it seems that there is no FFB-SC-LB rotation so it ends up as not using Living Bomb at all.

EDIT: Also now that Focus Magic is stacking between mages there should be an option to enable the constant 3% crit.

Last edited by Maje : 11/06/08 at 4:56 AM.
 
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Old 11/06/08, 12:12 PM   #1242
Docjowles
Bald Bull
 
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Gnome Mage
 
Cenarion Circle
It's been stated that the current release is set up for level 70, so I wouldn't be shocked if FFB isn't perfected since it's a level 75 spell.
 
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Old 11/06/08, 8:22 PM   #1243
Kavan
King Hippo
 
Gnome Mage
 
Kilrogg
Originally Posted by Maje View Post
Hey Kavan, I was trying to model a level 75 mage through Rawr but it seems that there is no FFB-SC-LB rotation so it ends up as not using Living Bomb at all.
I think the only FFB cycle used by solver is FFBScPyro if you enable maintain scorch and disable global optimizations. I'll add more for next release.
 
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Old 11/07/08, 1:08 AM   #1244
Phrequency
Glass Joe
 
Undead Warlock
 
Cho'gall
Originally Posted by Astrylian View Post
•Rawr.Warlock: Not updated for 3.0.
Grr (or rawr as it may be =P) I'd love to see the lock model updated. Unfortunately, I have no experience coding.
Otherwise the 3.0 models and Rawr 2.x is looking great
 
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Old 11/09/08, 12:42 PM   #1245
gouldukat
Banned
 
Human Paladin
 
Silvermoon (EU)
Ok i searched the thread and not find this question, i'm using retribution paladin config, but executioner never become a dps buffs ? It's stay to 0 all the time, i'm using the released version.
 
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Old 11/09/08, 12:51 PM   #1246
 Astrylian
Rawr
 
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Night Elf Druid
 
Suramar
I think Executioner hasn't been updated for 3.0 in Ret, since it's quite inferior now. We'll get it back when we can, so that you can see the difference, but I'm pretty sure Mongoose is just always better now, so we didn't bother with Exec modeling yet. Zurm/Avitus, confirm?

Rawr - A theorycrafting tool for Bears, Cats, Moonkin, Trees, Healadins, DPSWarrs, Retadins, Mages, ProtWarrs, Tankadins, HealingPriests, ShadowPriests, Warlocks, Rogues, EnhShams, Hunters, Elementals, RestoShams, Tank DKs, and DPS DKs!
Download Rawr v2.2.27 <--NEW Nov9th!

Are you an active Rogue / Hunter / Warlock theorycrafter and an experienced C# dev, with some spare time and a desire to help build something great for the WoW community? Send me a PM!
 
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Old 11/11/08, 2:33 PM   #1247
Fasc
Von Kaiser
 
Night Elf Druid
 
Ysondre
After browsing the threads quite a bit I could not find but a few posts about the enchant, Deathfrost. Most of the discussion centered around the utility of the enchant for raiding purposes, which come Wrath will be totally useless as the slow effect does not work on mobs higher than 73 (WoWHead data).

I've seen a number of Feral Druids lately citing emphatically that Deathfrost is the number one DPS enchant for PvE and while I normally do not take anything said on general forums at face value, I couldn't find any definitive answer for or against. Also according to WoWHead and others, it has no internal cool down and can proc off of literally anything, including DoT tics.

So my question is this: Would it be possible to model the DPS increase (however great or small) Deathfrost would provide for a Cat Druid using the various rotations on Toskk's DPS calculator and add it to Rawr?

If I missed a discussion about this elsewhere I'll kindly duck my head out and read it there. Thanks.
 
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Old 11/11/08, 2:40 PM   #1248
 Astrylian
Rawr
 
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Night Elf Druid
 
Suramar
At first glance, I expect Deathfrost isn't really good for DPS. However, I'll give it a try, and see how it performs, and if there looks like there's any chance of it being useful for DPS, I'll implement it in Rawr. This won't happen for 2.1.0 though.

Also, update for everyone, we're pushing hard to get as much ready for level 80 content as possible, and are currently on target for the launch of Rawr 2.1 tomorrow, Wednesday.

Rawr - A theorycrafting tool for Bears, Cats, Moonkin, Trees, Healadins, DPSWarrs, Retadins, Mages, ProtWarrs, Tankadins, HealingPriests, ShadowPriests, Warlocks, Rogues, EnhShams, Hunters, Elementals, RestoShams, Tank DKs, and DPS DKs!
Download Rawr v2.2.27 <--NEW Nov9th!

Are you an active Rogue / Hunter / Warlock theorycrafter and an experienced C# dev, with some spare time and a desire to help build something great for the WoW community? Send me a PM!
 
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Old 11/12/08, 12:37 PM   #1249
Nodrak
Von Kaiser
 
Human Paladin
 
Khaz Modan
As a quick note since I am in a hurry, it appears that the Major Healing to Weapon enchant is only being calculated as 40 spell power, while in-game shows up as 43 spell power. If this is known already or in the works, just delete this. Didn't want to let a minor error slip through this wonderful project. Keep up the good work.
 
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Old 11/12/08, 12:40 PM   #1250
Docjowles
Bald Bull
 
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Gnome Mage
 
Cenarion Circle
What I've heard is that if you already had Major Healing on a weapon before patch 3.0, it turned into 43 spellpower. If you do the enchant now, post-patch, it gets applied as 40 spellpower. Weird discrepancy but probably not worth modeling in Rawr.

As a reference:
 
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