Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack (573) Thread Tools
Old 03/10/08, 4:17 PM   1 links from elsewhere to this Post. Click to view. #201
 Astrylian
Rawr
 
Astrylian's Avatar
 
Night Elf Druid
 
Suramar
Originally Posted by Flamingcloud View Post
Warlock version basically doesn't work at all.

Latency Field does nothing.
New T6 missing
ISB Uptime calculated very poorly
T6 Set bonus missing
No fields for heroism/drums
Trinkets are clearly calculated wrong if Mag's Eye is ranked #2 on a hit capped player
Gem calculations are clearly wrong (reckless pyrestone is ranked 18.. quick lionseye ranked 11.. cuz apparently 5haste is worth 5.5 and 6dmg is worth 12.5?)

Stick to the spreadsheet for now its about 8 thousand times better,
Hey. Alot of people have put alot of effort into this. Having some bugs and incomplete features is a far cry from "doesn't work at all." It's our first version, we're working hard to catch up to the spreadsheets. It would be about 8 thousand times better if you kept your rudeness and negativity to yourself.
 
User is offline.
Reply With Quote
Old 03/10/08, 4:43 PM   #202
Flamingcloud
Great Tiger
 
Night Elf Death Knight
 
Tortheldrin
There is no point to theorycrafting ideal gear sets and future upgrade paths, if it literally tells people to do the wrong thing. Some of those things are non-issues or minor inconviences, others are bad enough that it basically shouldn't have been released yet. I wasn't trying to come off as rude, I really do hope this gets working well, as it is alot easier/faster to use than the spreadsheet.
 
User is offline.
Reply With Quote
Old 03/10/08, 6:06 PM   #203
dyree
Von Kaiser
 
Undead Warlock
 
Eredar
Originally Posted by Flamingcloud View Post
Some of those things are non-issues or minor inconviences, others are bad enough that it basically shouldn't have been released yet.
Can I point you to the part of the post that says "Rawr Beta 12.1 posted!" - specificly the BETA part. Rawr is not considered release quality software and does have bugs. It is not yet ready to completely replace the spreadsheets. Now, if you wanted to offer helpful suggestions or bug reports, I am sure that the person coding the warlock module will take your feedback into account.
 
User is offline.
Reply With Quote
Old 03/10/08, 6:57 PM   #204
Vangarr
Glass Joe
 
Orc Shaman
 
Skywall
This program sounds very good, I hope some techinically incline shaman can figure it out for enh and elem. I hope to see future releases for them. Keep up the good work op I will be using this for my druid :P
 
User is offline.
Reply With Quote
Old 03/10/08, 8:13 PM   #205
staticzero
Glass Joe
 
staticzero's Avatar
 
Night Elf Druid
 
Kel'Thuzad
I too am attempting to run Rawr using Crossover with Mono. I am able to run Rawr b10 and B11 but starting with b12 I run into issues.

• Configuration
Mac OS X 10.5.2/CrossOver 6.2.1 (default win2000 Bottle)/Mono 1.2.6 for Windows/Rawr B12.1

• Steps to Reproduce
1. Launch CrossOver.
2. Choose "Install Software..." from the "Configure" menu. Install Mono 1.2.6 for Windows..
3. Once installation completes, launch Rawr b12.1 by double-clicking it in the Finder.

• Results
Issue #1
The Rawr splash screen shows up and an error dialogue is presented which reads, " The current BuffCache.xml file was made with a previous version of Rawr, which is incompatible with the current version. It will be replaced with buff data included in the current version."

Click OK. Then...

Issue #2
The app never seems to fully launch. I see "Rawr: Loading, Please Wait" in the task manager. Further, the following is output to the console:

3/10/08 3:14:50 PM CrossOver[15603] Task error output: 
Unhandled Exception: System.ArgumentException: parameters

  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] 

  at System.Reflection.MonoProperty.SetValue (System.Object obj, System.Object value, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) [0x00000] 

  at System.Reflection.PropertyInfo.SetValue (System.Object obj, System.Object value, System.Object[] index) [0x00000] 

  at System.Xml.Serialization.XmlTypeMapMember.SetValue (System.Object ob, System.Object value) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.SetMemberValue (System.Xml.Serialization.XmlTypeMapMember member, System.Object ob, System.Object value, Boolean isValueList) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.SetMemberValueFromAttr (System.Xml.Serialization.XmlTypeMapMember member, System.Object ob, System.Object value, Boolean isValueList) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadMembers (System.Xml.Serialization.ClassMap map, System.Object ob, Boolean isValueList, Boolean readByOrder) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstanceMembers (System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstance (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObject (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObjectElement (System.Xml.Serialization.XmlTypeMapElementInfo elem) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadMembers (System.Xml.Serialization.ClassMap map, System.Object ob, Boolean isValueList, Boolean readByOrder) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstanceMembers (System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstance (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObject (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObjectElement (System.Xml.Serialization.XmlTypeMapElementInfo elem) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadListElement (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, System.Object list, Boolean canCreateInstance) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObject (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot (System.Xml.Serialization.XmlTypeMapping rootMap) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot () [0x00000] 

  at System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.Serialization.XmlSerializationReader reader) [0x00000]
• Notes
1. This is a clean install of CrossOver using the default windows 2000 bottle set up when installing an app for the first time.
2. Issue #1 occurs on b12 and b12.1. With b12, Rawr never launches as with b12.1 but I didn't see anything in the console.
3. I tried using a Windows XP bottle but Rawr failed to launch completely. I found the following in the console even though mono was in fact installed:
3/10/08 2:35:32 PM CrossOver[15603] Task error output: install the Windows version of Mono to run .NET executables
4. I tried deleting BuffCache.xml manually before launching Rawr b12.1 but it still fails to launch.

I sure hope I can get it working on OS X somehow since I am primarily a Mac user and don't have access to windows except when I am at home. Has anyone been able to use b12.1 on OS X in any way (aside from in Windows via Fusion or Parallels)?

Also if I may, let me just say thank you so much for making Rawr. It is really awesome. I've got it on my windows machine and have been using it for a few months now. It has been really helpful! I've recommended it to all the druids I know and a few of them are using it often now. When the cat model was added it helped one of the druids in my guild up his DPS by quite a bit. And I know several people that will be very excited to see that other classes and specs are on the way. A big thank you to everyone who's working on it, and keep up the good work!
 
User is offline.
Reply With Quote
Old 03/10/08, 8:45 PM   #206
 Astrylian
Rawr
 
Astrylian's Avatar
 
Night Elf Druid
 
Suramar
Thanks very much for the report, Staticzero. At first glance, this appears to be some sort of incomplete or broken part of Mono. Given that it worked with b10/b11, based on what changed as far as deserialization, I'd guess that it has something to do with the default values we added to each property in the xml...

I'm going to talk to the Mono team about this, see if we can track this down. While I would like to develop a native OSX port at some point (I'm typing this on a Mac, and am a die-hard Mac addict), I would like to keep Mono support in the mean time.
 
User is offline.
Reply With Quote
Old 03/10/08, 9:55 PM   #207
Hrank
Glass Joe
 
Hrank's Avatar
 
Orc Hunter
 
Emerald Dream (EU)
Originally Posted by thedopefishlives View Post
I'm afraid the mechanics of Rawr are such that I can't eliminate cloth at run time. Astrylian has stated that in a future version of Rawr, class-specific items will be filtered. Also, I can remove cloth entirely if it should be discounted as an option for top-end moonkin; I just don't know enough about top-end moonkin to be able to make that call. As for Moonglade pants vs. Tempest leggings, there are a lot of variables in play in the moonkin model. I'd have to check the spreadsheet with the specific gear/buff setup to see if my math is right, but so far, it's proven reliable.

[e] I just tested out your character in the spreadsheet and in Rawr. It doesn't show the Moonglade Pants as superior to the Tempest Leggings. In fact, the difference between the two is almost exactly what the moonkin spreadsheet shows. Can you tell me if you did anything different in the options panel?
Not that I can think of. Can be me being a TOL druid with talents that will affect the choice differently than Moonkin talents would?

Death to Omni! Long live the Clans!
 
User is offline.
Reply With Quote
Old 03/11/08, 12:16 AM   #208
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Hrank View Post
Not that I can think of. Can be me being a TOL druid with talents that will affect the choice differently than Moonkin talents would?
It does have an effect, but talents are calculated in with the build. I ran it with the default options, loaded your character from the Armory, and loaded upgrades from Armory. It showed the Moonglade Pants as a 4 dps downgrade and a 3 sec time to OOM upgrade, which is almost exactly what the moonkin DPS spreadsheet showed.
 
User is offline.
Reply With Quote
Old 03/11/08, 1:03 AM   #209
Saraya
Piston Honda
 
Night Elf Druid
 
Proudmoore
Originally Posted by thedopefishlives View Post
[e] To clarify how the red and blue bars work: The red bar is raw DPS. The blue bar is time to OOM, in seconds. The formulas are roughly based on the Moonkin DPS spreadsheet by Efejel. The reason you're seeing an upgrade in DPS from adding more regen is because the DPS calculation includes the fact that you're in a mana-limited situation. If you are able to increase your time to OOM, the model takes that into account and increases the amount of damage you are able to do accordingly. That's probably why you're seeing regen give you a DPS upgrade over raw +damage.
I know that in general if you're running OOM in a fight, int, spirit, and mp5 are basically more valuable than any actual damage stat. I wasn't questoning this part. My question was because the items have an efficiency rating on top of the damage rating. So given an OOM before fight ends situation, the damage provided by a regen item will be higher, and on top of that, it will have an efficiency rating.

This means the "overall" rating will kind of get influenced by the mana regen twice: once by being able to cast longer and thus raising the damage gain from the item, and again by adding efficiency, or time to oom. This is why I said double dipping. This is my concern, since currently it makes regen items rank far higher than I'd expect. Hopefully you can clarify this for me. Thanks!
 
User is offline.
Reply With Quote
Old 03/11/08, 2:12 AM   #210
seminarca
King Hippo
 
Tauren Druid
 
Thaurissan
Quick question on the bear model: have the calculations changed recently? Because I'm getting a pretty high valuation of Stamina, even though my recent gearing trends have shied away from avoidance towards higher armor/stamina .. which should theoretically lead to lower valuation of Stamina and higher valuation of Agility. Re: the following screenshot of my gem comparison:

http://img301.imageshack.us/img301/861/gemsgi5.jpg

It just seems quite off from what I've seen before.
 
User is offline.
Reply With Quote
Old 03/11/08, 2:23 AM   #211
 Astrylian
Rawr
 
Astrylian's Avatar
 
Night Elf Druid
 
Suramar
Originally Posted by seminarca View Post
Quick question on the bear model: have the calculations changed recently? Because I'm getting a pretty high valuation of Stamina, even though my recent gearing trends have shied away from avoidance towards higher armor/stamina .. which should theoretically lead to lower valuation of Stamina and higher valuation of Agility. Re: the following screenshot of my gem comparison:

http://img301.imageshack.us/img301/861/gemsgi5.jpg

It just seems quite off from what I've seen before.
Nope, that looks reasonable. It's looking that way because of the gearing trend you've been following. You've got it backwards... Gearing for more Stamina does not lead to a lower valuation of Stamina, it actually leads to a (relatively) higher valuation of Stamina.

Stamina scales linearly in value. No matter how much stamina you stack, adding more stamina will maintain the same value.
Agility (Dodge) scales exponentially in value. The more agility you've got, the more valuable more agility will be.

So if you've dropped alot of your agi for sta, sta is still the same value, agi is less valuable.

(Also, this isn't to say that stacking agi is always the right way to go; agi provides very bursty mitigation until you reach the pinnacle hit immunity, so you need more and more survivability as you progress in order to make use of your agility.)
 
User is offline.
Reply With Quote
Old 03/11/08, 2:36 AM   #212
Nathariel
Piston Honda
 
Night Elf Druid
 
Blackrock
Originally Posted by seminarca View Post
Quick question on the bear model: have the calculations changed recently? Because I'm getting a pretty high valuation of Stamina, even though my recent gearing trends have shied away from avoidance towards higher armor/stamina .. which should theoretically lead to lower valuation of Stamina and higher valuation of Agility. Re: the following screenshot of my gem comparison:

http://img301.imageshack.us/img301/861/gemsgi5.jpg

It just seems quite off from what I've seen before.
There would be a couple of reasons for this.

Firstly because Agility gets better the more you have of it. As you get closer to 100% dodge, each point of agility will reduce incoming damage by a larger percentage

Secondly because of what buffs you have on. If you add the standard raid buffs to your character you will see agility move up the list a bit, but as your dodge percentage is still not super high it will not outvalue stamina.

I am in a partial threat set at the moment if you want to compare the values, but if I add my standard raid buffs and Grace of Air, Agility gems will eventually come out on top. Even with grace of air, you still have stamina on top.
 
User is offline.
Reply With Quote
Old 03/11/08, 2:50 AM   #213
seminarca
King Hippo
 
Tauren Druid
 
Thaurissan
Originally Posted by Astrylian View Post
Agility (Dodge) scales exponentially in value. The more agility you've got, the more valuable more agility will be.
Originally Posted by Nathariel View Post
Firstly because Agility gets better the more you have of it. As you get closer to 100% dodge, each point of agility will reduce incoming damage by a larger percentage
That's pretty much what I was missing. I just had a huge double take on seeing Solid Azure Moonstone ranked higher than Shifting Nightseye that I couldn't help but wonder if you'd fiddled with the calculations in preparation of Sunwell (which reportedly has much higher survivability requirements than current content).

Originally Posted by Nathariel View Post
Secondly because of what buffs you have on. If you add the standard raid buffs to your character you will see agility move up the list a bit, but as your dodge percentage is still not super high it will not outvalue stamina.
That screenshot was with raid buffs btw, but only the ones I have with 100% certainty (Fort/MotW/Kings/Elixirs/food). I typically don't run the bear model with group based stuff like Imp/Commanding/Devo/totems because that stuff has a tendency to vary a lot in between encounters.

Thanks for the replies.
 
User is offline.
Reply With Quote
Old 03/11/08, 8:33 AM   #214
Hrank
Glass Joe
 
Hrank's Avatar
 
Orc Hunter
 
Emerald Dream (EU)
I guess I'll try reloading. As things stand, the list of estimated pants values show:

Tempest Leggings (9 sd, 5 hit/2mp5, 5sd/4hit) as 16 damage and 4 efficiency and Moonglade as 13 damage and 13 efficiency. That indeed makes them an overall better item. Removing raid buffs still results in Moonglade rating higher overall than Tempest with just 1 less damage but 2 (or more depending on gems) more efficiency.

Using .2 latency and Cast Innervate on Self.

Death to Omni! Long live the Clans!
 
User is offline.
Reply With Quote
Old 03/11/08, 8:47 AM   #215
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Saraya View Post
I know that in general if you're running OOM in a fight, int, spirit, and mp5 are basically more valuable than any actual damage stat. I wasn't questoning this part. My question was because the items have an efficiency rating on top of the damage rating. So given an OOM before fight ends situation, the damage provided by a regen item will be higher, and on top of that, it will have an efficiency rating.

This means the "overall" rating will kind of get influenced by the mana regen twice: once by being able to cast longer and thus raising the damage gain from the item, and again by adding efficiency, or time to oom. This is why I said double dipping. This is my concern, since currently it makes regen items rank far higher than I'd expect. Hopefully you can clarify this for me. Thanks!
How would you go about it, then? I'm honestly asking, since I'm still sort of new to this whole thing. I just wanted to provide an accurate measure of DPS while also allowing players to sort by mana efficiency. I realize that mana efficiency is going to influence DPS, as well, but what should be done about it?

Hrank, this might explain what you're seeing too, I think. The lost damage from the Tempest Leggings is obviously overwhelmed by the increase in mana efficiency from the Moonglade Pants. At least you're seeing a DPS drop, which is correct.
 
User is offline.
Reply With Quote
Old 03/11/08, 9:12 AM   #216
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Gnome Mage
 
Argent Dawn (EU)
Suggestion for item value listing

The mage module lists the value of damage items as damage for the fight.
The warlock and moonkin module list them as DPS.

Now, while the DPS is a great number to compare items, it's too coarse for gems/gemming.
In the moonkin sheet, I have 5 gems at 5 DPS and 6 gems at 4 DPS. With some gems having 0, 1, 2 efficiency, those numbers are not fine enough to determine the best gems.


If 1 or 2 more digits could be displayed there in the warlock/moonkin spreadsheet, it would be great.
The mage sheet has numbers like 3000-5000 for gems (total damage difference) and I don't find the big numbers there irritating at all.


Just a thought.
And thank you for the awesome programme.
 
User is offline.
Reply With Quote
Old 03/11/08, 9:43 AM   #217
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Roywyn View Post
Suggestion for item value listing

The mage module lists the value of damage items as damage for the fight.
The warlock and moonkin module list them as DPS.

Now, while the DPS is a great number to compare items, it's too coarse for gems/gemming.
In the moonkin sheet, I have 5 gems at 5 DPS and 6 gems at 4 DPS. With some gems having 0, 1, 2 efficiency, those numbers are not fine enough to determine the best gems.


If 1 or 2 more digits could be displayed there in the warlock/moonkin spreadsheet, it would be great.
The mage sheet has numbers like 3000-5000 for gems (total damage difference) and I don't find the big numbers there irritating at all.


Just a thought.
And thank you for the awesome programme.
Thanks for the suggestion; I think that makes more sense. I'm still going to list DPS in the stats panel, though. Any suggestions for a mana efficiency stat? It needs to be something with a direct relationship to DPS (i.e. Mana Used isn't an option, because it's an inverse relationship).
 
User is offline.
Reply With Quote
Old 03/11/08, 10:19 AM   #218
Ice
Glass Joe
 
Tauren Druid
 
Vek'nilash (EU)
I tried Rawr b12.1 on linux with wine, installed Mono for Windows first.

fixme:win:EnumDisplayDevicesW ((null),0,0x61e4d4,0x00000000), stub!

Unhandled Exception: System.TypeInitializationException: An exception was thrown by the type initializer for System.Windows.Forms.WindowsFormsSynchronizationContext ---> System.TypeInitializationException: An exception was thrown by the type initializer for System.Windows.Forms.ThemeEngine ---> System.ArgumentException: The requested FontFamily could not be found [GDI+ status: FontFamilyNotFound]
  at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] 
  at System.Drawing.FontFamily..ctor (GenericFontFamilies genericFamily) [0x00000] 
  at (wrapper remoting-invoke-with-check) System.Drawing.FontFamily:.ctor (System.Drawing.Text.GenericFontFamilies)
  at System.Drawing.FontFamily.get_GenericSansSerif () [0x00000] 
  at System.Drawing.Font.CreateFont (System.String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte charSet, Boolean isVertical) [0x00000] 
  at System.Drawing.Font..ctor (System.String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte charSet, Boolean isVertical) [0x00000] 
  at System.Drawing.Font..ctor (System.String familyName, Single emSize, System.String systemName) [0x00000] 
  at (wrapper remoting-invoke-with-check) System.Drawing.Font:.ctor (string,single,string)
  at System.Drawing.SystemFonts.get_DefaultFont () [0x00000] 
  at System.Windows.Forms.Theme..ctor () [0x00000] 
  at System.Windows.Forms.ThemeWin32Classic..ctor () [0x00000] 
  at System.Windows.Forms.ThemeEngine..cctor () [0x00000] --- End of inner exception stack trace ---

  at System.Windows.Forms.XplatUIWin32.CreateWindow (System.Windows.Forms.CreateParams cp) [0x00000] 
  at System.Windows.Forms.XplatUI.CreateWindow (System.Windows.Forms.CreateParams cp) [0x00000] 
  at System.Windows.Forms.NativeWindow.CreateHandle (System.Windows.Forms.CreateParams create_params) [0x00000] 
  at System.Windows.Forms.Control.CreateHandle () [0x00000] 
  at System.Windows.Forms.Control.CreateControl () [0x00000] 
  at (wrapper remoting-invoke-with-check) System.Windows.Forms.Control:CreateControl ()
  at System.Windows.Forms.WindowsFormsSynchronizationContext..cctor () [0x00000] --- End of inner exception stack trace ---

  at System.Windows.Forms.Control..ctor () [0x00000] 
  at System.Windows.Forms.ScrollableControl..ctor () [0x00000] 
  at System.Windows.Forms.ContainerControl..ctor () [0x00000] 
  at System.Windows.Forms.Form..ctor () [0x00000] 
  at Rawr.FormSplash..ctor () [0x00000] 
  at (wrapper remoting-invoke-with-check) Rawr.FormSplash:.ctor ()
  at Rawr.FormMain..ctor () [0x00000] 
  at (wrapper remoting-invoke-with-check) Rawr.FormMain:.ctor ()
  at Rawr.Program.Main () [0x00000]
 
User is offline.
Reply With Quote
Old 03/11/08, 12:22 PM   #219
 Astrylian
Rawr
 
Astrylian's Avatar
 
Night Elf Druid
 
Suramar
The scale the Rawr.Cat uses is DPS*100. So gems that are 5.67 dps show up as 567. That's another option.

As for how to report mana efficiency... That really doesn't matter, does it? What matters is how much damage you do. Seems like that should be the only damage-related rating. You can always display the mana regen, and the mana cost per second after regen for each rotation.

EDIT: Oh, and the exception just above this... Looks like it can't find any generic san serif font? I don't know why that would be unless there's a problem with GDI+ on Wine, or there really is no san serif font on your system somehow?
 
User is offline.
Reply With Quote
Old 03/11/08, 12:32 PM   #220
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Astrylian View Post
The scale the Rawr.Cat uses is DPS*100. So gems that are 5.67 dps show up as 567. That's another option.

As for how to report mana efficiency... That really doesn't matter, does it? What matters is how much damage you do. Seems like that should be the only damage-related rating. You can always display the mana regen, and the mana cost per second after regen for each rotation.

EDIT: Oh, and the exception just above this... Looks like it can't find any generic san serif font? I don't know why that would be unless there's a problem with GDI+ on Wine, or there really is no san serif font on your system somehow?
Reporting mana efficiency isn't the problem, because I put it in the stats panel. The idea was to give people a way to rank gear based on mana efficiency, because for a moonkin, there is something to be said for mana efficiency. 30% of OO5SR regen while casting, plus 10% of your intellect as mp5, not to mention innervate, makes mana a fairly big topic for moonkin, as opposed to mages. I suppose, though, if mana efficiency still factors into the total damage done over the length of a fight, it still won't matter whether I give it a ranking option or not.
 
User is offline.
Reply With Quote
Old 03/11/08, 12:37 PM   #221
 Astrylian
Rawr
 
Astrylian's Avatar
 
Night Elf Druid
 
Suramar
Originally Posted by thedopefishlives View Post
I suppose, though, if mana efficiency still factors into the total damage done over the length of a fight, it still won't matter whether I give it a ranking option or not.
That's the key. What matters is how much damage you to. More regen gives you more mana to do more damage.

(And for the record, depending on spec, mages can get more regen than Moonkin; 45% instead of 30% of regen while casting, and int-based-evocation instead of dreamstate)
 
User is offline.
Reply With Quote
Old 03/11/08, 12:49 PM   #222
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Astrylian View Post
That's the key. What matters is how much damage you to. More regen gives you more mana to do more damage.

(And for the record, depending on spec, mages can get more regen than Moonkin; 45% instead of 30% of regen while casting, and int-based-evocation instead of dreamstate)
Okay, so you got me there. An arcane mage and a boomkin probably have about the same level of concern for mana regen issues.

Back on topic, I've updated the Rawr.Moonkin module to only show damage done in the gear rankings window. DPS, DPM, and Time To OOM are all still displayed in the character stats display. Spell rotation is selected by highest average DPS, in order to match the moonkin DPS spreadsheet. If you want to find what item gives the most raw damage output, set the fight length to 1 minute, effectively nullifying mana regen issues.
 
User is offline.
Reply With Quote
Old 03/11/08, 1:33 PM   #223
Ice
Glass Joe
 
Tauren Druid
 
Vek'nilash (EU)
Originally Posted by Astrylian View Post
EDIT: Oh, and the exception just above this... Looks like it can't find any generic san serif font? I don't know why that would be unless there's a problem with GDI+ on Wine, or there really is no san serif font on your system somehow?
I have ie. DejaVu Sans,Dejavu Serif,FreeSans,FreeSerif installed (using Ubuntu 7.10, I haven't touched the fonts) Maybe I'll try to investigate more later.
 
User is offline.
Reply With Quote
Old 03/11/08, 2:49 PM   #224
 Astrylian
Rawr
 
Astrylian's Avatar
 
Night Elf Druid
 
Suramar
Originally Posted by Ice View Post
I have ie. DejaVu Sans,Dejavu Serif,FreeSans,FreeSerif installed (using Ubuntu 7.10, I haven't touched the fonts) Maybe I'll try to investigate more later.
I'm not familiar enough with Linux or Mono to be able to tell whether this is a user-specific problem with your system setup, or if this is a problem with Mono on Linux, or some compatibility issue with Rawr and Mono for Linux...

Mono has a tool that's supposed to help diagnose and solve problems like this, that I'm going to try to use on Rawr sometime soon. I'll let you all know how that goes.
 
User is offline.
Reply With Quote
Old 03/11/08, 4:59 PM   #225
Yoruiichi
Glass Joe
 
Night Elf Druid
 
Spinebreaker
typo on Warlock model "Options" tab

I'm not sure if this has been mentioned or not. Apologies if this is already known.

Hi Astrylian,

When selecting Warlock mode, then going to the Options tab, the word Sacrificed is misspelled as "Sacraficed"

I hope this helps.
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Class Mechanics

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Rawr Retribution Model Endoscient Paladins 312 11/17/09 6:49 AM
Rawr Healadin Model Endoscient Paladins 252 10/08/09 8:45 PM