Foreword
[Hunter]XYZ posts start turning from theorycrafting into Macro A > Macro B, regardless of their original intention, namely different specs and play styles, we're turning into programming code theorycrafters instead of focusing on maximizing the experiences and capabilities of the class we play.
This is the reason I decided to create this new post instead of addressing the issue in any of the 3-4 posts around. If it’s decided this post has not got it’s place here on it’s own, I kindly ask a moderator to move it where he/she thinks fit.
Ever since the ./stopcasting and server – client communication patch, pure class, playstyle, optimizations, debates etc have turned into macro theorycrafting.
The myth of 3:2
/cast !Auto Shot
/cast Steady Shot
/cast [target=pettarget,exists] Kill Command
• with certain variations to stop sounds, stop errors from showing or casting Lightning Breath if using a Windserpent
Did anyone actually ever really wondered what the oh so famous 3:2 macro does? Do this little test: get rid of your macros from your action bars. Install an auto shot timer bar if you don’t already have one on.
Drag the spellbook steady shot onto the bars and start spamming away. Yes, it does the exact same thing as the 3:2 “macro”, it generates the same sequence and number of shots.
What does this mean? It means it’s time people started opening their eyes and realized it’s easyer than ever to weave their shots
manually. Why? Read below.
Castsequence mania
/castsequence reset=x/target Steady Shot, Auto Shot
/cast [target=pettarget,exists] Kill Command
• where x = the number of seconds you wish the sequence should start over from the begining,
totally unrelated and not influenced by / influencing your weapon's speed; programming stuff, not mechanics stuff.
• again, with certain variations to stop sounds, stop errors from showing or casting Lightning Breath if using a Windserpent
I never understood the arguments for this.
Not only you turn into a bot for 4 hours straight pushing 1 button, but you are not utilizing your class’ full potential. Regardless of spec.
You are a D.P.S. class. This means Damage Per Second. Why gimp the very essence of what you are supposed to be from start?
Using a balant macro that just uses 1 (
one) special ability the class possesses (yes, the second is auto shot, but you’re not really <using> auto shot with a castsequence macro, you are just using the macro mechanics to weave the steady) limits your potential from start.
Using multi shot and arcane shot in a wise manner when their cooldowns are up will make a world’s difference in your damage output. It goes back to the start, more shots, more damage per second, if it is done right.
Propper rotations 101
There are just
4 Steps I find necessary in order to really shine and feel good while you’re at it too. Go to Dr. Boom and do the following:
Step 1: Start auto shooting at the target. Just that. Enough time untill you get familiar with the frequency of which it fires.
Step 2: Once you’re confident with Step 1, start casting Steady Shots in between the Auto Shots in a manner that allows both to fire unconditionally and not delayed.
Again, do this untill you are familiar with the “rhythm”.
Step 3: Now the fun begins. Once every 6 seconds (5 if improved Arcane Shot talent is present in your spec) replace one of the steady shots with Arcane Shot.
Now a little tip: here’s where Kill Command shines and comes into play.
You will have certain ammounts of dead-time in between the special shots (and here’s where you need to pay attention, doing this for gaps between Steady Shot and Auto Shot will sometimes delay the following Auto Shot).
If Kill Command is up, use it right when you use the special shot and before the Auto goes off.
This way you are not doing any harm to the flow of your Auto Shots.
Step 4: Repeat Step 3, but replacing Arcane Shot with Multi-Shot every 10 seconds when the Cooldown is up, following the same Kill Command application process.
Rinse and repeat. Things should fall into place in a form simmilar to:
- Auto Shot
- Steady Shot
- Arcane Shot (Kill Command – if active)
- Auto Shot
- Multi – Shot (Kill Command – if active)
- Auto Shot
- Steady Shot
- …
Now one can argue that starting the rotation with another one of the special shots might be a better way to do this.
What I can say about this is that from personal observation this is a much better Global Cooldown + Steady Shot cast time management scenario than starting off with a different special. Your mileage may varry.
Specs this works for
All.
There’s no such thing as “BM has 20% firing rate, just use Steady:Auto, it’s better”. Precisely because of that, the loose time in between Auto Shots is smaller, damage per second is increasing.
Benefits and advantages of manual weaving
• better mana management
• optimizing rotations on the spot to the given situation
• playing the class actually becomes interactive
• sharpened reaction times that lead to better overall (situational) awareness in time
If all is done well, you should be the master of a perfectly coreographed Tango. Things will start flowing naturally into place.
This is one of the things that keeps me ticking after having cleared Black Temple since September. It’s one of the enjoyments I find in raiding and any form of PvE.
There are other benefits of doing things this way, but this is indented as an open debate in hope more people might addapt a manual approach of playing their class, so fire away.
Edit: changed the title to reflect the nature of the post in a better way, thanks Maturin for the tip.