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Glass Joe
Orc Warrior
Kel'Thuzad (EU)
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Hi there,
recently I switched from fury to slam and am asking myself now if at all, in wich situation haste posions would provide a dps increase. Regarding that, I did some calculations how haste would affect my dps cycle and this was the result:
2,5 sec weaponspeed:
0,00 - 0,00 - Auto attack
0,00 - 0,00 - Slam begins, GCD begins
0,50 - 0,50 - Slam ends, swing timer resets
1,50 - 1,00 - GCD ends
1,50 - 1,00 - MS/WW, GCD begins
3,00 - 2,50 - Autoattack
3,00 - 0,00 - GCD ends, Slam begins, GCD begins
3,50 - 0,50 - Slam ends, swing timer resets
4,50 - 1,00 - GCD ends
4,50 - 1,00 - MS/WW, GCD begins
6,00 - 2,50 - Autoattack
6,00 - 0,00 - GCD ends, Slam begins, GCD begins
6,50 - 0,50 - Slam ends, swing timer resets
7,50 - 1,00 - GCD ends
7,50 - 1,00 - MS/WW, GCD begins
9,00 - 2,50 - Autoattack
9,00 - 0,00 - GCD ends, Slam begins, GCD begins
2,23 sec weaponspeed:
0,00 - 0,00 - Auto attack
0,00 - 0,00 - Slam begins, GCD begins
0,50 - 0,50 - Slam ends, swing timer resets
1,50 - 1,00 - GCD ends
1,50 - 1,00 - MS/WW, GCD begins
2,23 - 2,23 - Autoattack
3,00 - 0,27 - GCD ends, Slam begins, GCD begins
3,50 - 0,77 - Slam ends, swing timer resets
4,50 - 1,00 - GCD ends
4,50 - 1,00 - MS/WW, GCD begins
5,73 - 2,23 - Autoattack
6,00 - 0,27 - GCD ends, Slam begins, GCD begins
6,50 - 0,77 - Slam ends, swing timer resets
7,50 - 1,00 - GCD ends
7,50 - 1,00 - MS/WW, GCD begins
8,73 - 2,23 - Autoattack
9,00 - 0,27 - GCD ends, Slam begins, GCD begins
1,79 sec weaponspeed:
0,00 - 0,00 - Auto attack
0,00 - 0,00 - Slam begins, GCD begins
0,50 - 0,50 - Slam ends, swing timer resets
1,50 - 1,00 - GCD ends
1,50 - 1,00 - MS/WW, GCD begins
1,79 - 1,79 - Autoattack
3,00 - 0,71 - GCD ends, Slam begins, GCD begins
3,50 - 1,21 - Slam ends, swing timer resets
4,50 - 1,00 - GCD ends
4,50 - 1,00 - MS/WW, GCD begins
5,29 - 1,79 - Autoattack
6,00 - 0,71 - GCD ends, Slam begins, GCD begins
6,50 - 1,21 - Slam ends, swing timer resets
7,50 - 1,00 - GCD ends
7,50 - 1,00 - MS/WW, GCD begins
8,29 - 1,79 - Autoattack
9,00 - 0,71 - GCD ends, Slam begins, GCD begins
1,49 sec weaponspeed:
0,00 - 0,00 - Auto attack
0,00 - 0,00 - Slam begins, GCD begins
0,50 - 0,50 - Slam ends, swing timer resets
1,50 - 1,00 - GCD ends
1,50 - 1,00 - MS/WW, GCD begins
1,99 - 1,49 - Autoattack
3,00 - 1,01 - GCD ends, Slam begins, GCD begins
3,48 - 1,49 - Auto attack
3,50 - 0,02 - Slam ends, swing timer resets
4,50 - 1,00 - GCD ends
4,50 - 1,00 - MS/WW, GCD begins
4,99 - 1,49 - Autoattack
6,00 - 1,01 - GCD ends, Slam begins, GCD begins
6,48 - 1,49 - Autoattack
6,50 - 1,51 - Slam ends, swing timer resets
7,50 - 1,00 - GCD ends
7,50 - 1,00 - MS/WW, GCD begins
7,99 - 1,49 - Autoattack
9,00 - 1,01 - GCD ends, Slam begins, GCD begins
This is just theoretical, the human reaction time nor any lag was counted in.
My main issue with that is, why the cycle isn't altered even with a 1,79 sec weaponspeed (the 1,49 was just trying around) - everywhere I read that the 4x slam, 2x ms, 1x ww cycle isn't working with a weaponspeed of under 2,5 seconds, so what do I forget?
And back to the main question: If I have a 100% flurry uptime (again, theoretical), would haste potions be viable in any situation [e.g. with BL, with drums, with BL & drums ...]?
EDIT: The first number is real-time, the 2nd one is swing-time.
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